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| Kamen Rider Kuuga; Yes, another fix-the-HK-subs project. | |
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| Tweet Topic Started: Jan 31 2009, 03:04 PM (8,186 Views) | |
| Steel A Jeeg | Aug 5 2009, 11:36 PM Post #171 |
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I've been playing it all day. It's fun, but flawed. Definitely a lot that could have been added, and the gameplay is a little stunted. But as long as you're comparing it against other Kamen Rider games, it's pretty good. Definitely the best Kamen Rider game on the PS2. |
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| David_Bowie | Aug 6 2009, 08:49 AM Post #172 |
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Alright, I gave a full check and fixed anything I could see. Here's my edited copy so far.http://rapidshare.com/files/264296313/_mSubs__Kamen_Rider_Kuuga_09_Bowie_Edited.ass.html |
| I'm the everything else but translation for Choushinsei Flashman. | |
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| sasword | Aug 6 2009, 11:37 AM Post #173 |
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thanks, ill go ahead and take a look too tomorrow. |
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| Steel A Jeeg | Aug 7 2009, 07:17 AM Post #174 |
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Sasword, do you want to QC? If you're busy, I can do it. You can actually check it against the Japanese, I just check for grammar, spelling, awkwardness etc... But I'm also not nearly as busy as you. |
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| sasword | Aug 8 2009, 04:48 AM Post #175 |
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if i can get ahold of that edited copy of the script again, can't find where it went and rs link doesn't work >.< my translation checks usually come bundled with qc though. |
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| David_Bowie | Aug 8 2009, 09:00 AM Post #176 |
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Here you go, reuploaded and ready to go. http://rapidshare.com/files/265030829/_mSu...Edited.ass.html |
| I'm the everything else but translation for Choushinsei Flashman. | |
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| sasword | Aug 8 2009, 09:49 AM Post #177 |
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ty checking now update: at the 19:38 marker now ^^ |
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| sasword | Aug 9 2009, 05:12 AM Post #178 |
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i'm crazy and thorough to the point it annoys people. i included a txt with all the changes i made and minimal notes just in case. t-l was pretty good, most of my changes were editing the wording and qc. [mSubs]_Kamen_Rider_Kuuga_-_09v0.9_(Script)(789D84E5): http://www.sendspace.com/file/fpkci5 |
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| David_Bowie | Aug 12 2009, 07:56 PM Post #179 |
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Went over the script again, I didn't really notice anything else that seemed awkward or needed fixing, so if everybody agrees that we're ready to go. I'll go ahead and release it soon. Also, sasword, how do you usually encode your MP4 hardsubs? |
| I'm the everything else but translation for Choushinsei Flashman. | |
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| sasword | Aug 12 2009, 08:41 PM Post #180 |
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I load an AVS script like this into megui: DirectShowSource("C:\whitemagic\[mSubs]_Getter_Robo_G_-_06_[work-folder]\06.mp4", audio=false) LoadPlugin("C:\whitemagic\AviSynthPlugins\VSFilter.dll") Lanczos4Resize(640,480) TextSub("C:\whitemagic\[mSubs]_Getter_Robo_G_-_06_[work-folder]\[mSubs]_Getter_Robo_G_-_06_(Script)(B885CAFE).ass") the settings are something like this: program --profile high --crf 17.7 --level 4 --keyint 240 --ref 12 --no-fast-pskip --bframes 5 --b-adapt 2 --b-pyramid --direct auto --deblock 3:3 --subme 9 --trellis 0 --psy-rd 0.0:0 --partitions p8x8,b8x8,i4x4,i8x8 --me esa --thread-input --aq-mode 0 --output "output" "input" im pretty sure its just avc level, ref frames, b frames, and possibly trellis off (iirc) to get the compatibility with ps3/xbox, the rest are up to you, and while i have a tendency to hate psyrd/AQ/trellis/chroma_qp_offsets, i run up a ton of encodes and don't keep the same settings for every show (ie: kuuga i'd probably apply 0:0 to 2:2 deblocking max for instance). and the dll in my avisynthplugins folder should be easily found in your vobsub folder if you have it installed. most of my encodes also i try to set vertical margins at something like 28-36 so subs don't get cut off on standalones. good luck. |
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