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What's Your Favorite World... And Why?; Favorite Campaign Settings
Tweet Topic Started: May 26 2007, 08:39 PM (707 Views)
suffer4love May 26 2007, 08:39 PM Post #1
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Hey Everybody,

My first copy ever of D&D3.5 is in the mailbox... I should have it within the week.

Since I've been out of the loop on currently active D&D stuff, I don't know what campaign worlds are out there and have been converted to 3.5. For example, I assume Dragonlance and Forgotten Realms have been converted, but what about Dark Sun, or Ravenloft? Or Greyhawk?

I am aware there is a new D&D world called Eberron, but I know mostly nothing about it.

And then, of course, there are tons of new games that use the basic D&D rules to create a game and setting all in one (Conan, Runequest, Blue Rose, etc).

No doubt, there's a lot to choose from. So much that I was about to make a poll, and I realized I had no idea what my poll choices would be.

So I'm hoping everyone will just fill me in... what is current in the D&D campaign world setting line, what is active, and what is GOOD. Soon I will have the game, but no world to place games in. Like most of you, I prefer to create my own within reason, but a starting point is always nice. Any information, suggestions, opinions, rants, etc. are welcomed and appreciated!
In death's eyes sorrow lingered once, seeing her life torn apart
The shackles fell to see her free to walk the earth
In her eyes life is present still, through the day I watch her sleeping
I hold her close forever more
(Bella Morte)
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kismetrose May 26 2007, 09:58 PM Post #2
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I assume Dragonlance and Forgotten Realms have been converted, but what about Dark Sun, or Ravenloft? Or Greyhawk?

Okay, as far as I know (and I could be wrong):

Dragonlance has been converted but it will not be ongoing, as the license between WotC and Margaret Weis will not be renewed for more RPG supplements.

The Forgotten Realms is converted and ongoing. It's also my personal setting of choice. I have several threads involving the Forgotten Realms (and the games I set there) here, here, and here. There simply isn't the time or the energy to create my own homebrewed setting, nor is there the need with all of the details the Forgotten Realms books provide. I took what they offered and have run it my way for a few years now.

Dark Sun has not been converted in printed form but is updated via the official web site, The Burnt World of Athas. The same thing has happened with the Planescape setting; it is being diligently continued by the devoted people over at Planewalker.com

Ravenloft was updated for a time via White Wolf publishing folks but was not renewed, so it is effectively at a standstill.

The core setting as expressed in the D&D main books is based on Greyhawk. Some articles were released through Dragon and such but for the most part, the setting is not being elaborated on in and of itself in official products (especially now that Dragon and Dungeon are coming to an end).

Eberron came about when WotC did their setting search in 2002 and it definitely has its fans. I haven't really looked at it, however, so I can't say much except that many folks really seem to love it.
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PillBox May 27 2007, 03:32 AM Post #3
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Wow, I have so many old campaign settings ...

My favourite was Dark Sun when it came out - I dont have the original books anymore, but I did get the seconf edition. Spelljammer was a great campaign setting as it blends all the campaigns together in a universe.

I have the original Ravenloft box set, but never used it too much - was basically too lazy to read all of it. I have the TALADAS campaign setting for Dragonlance, and played that very limited. I also have the original 'grey' box of the Forgotten realms, and now have the 3.5 edition as well as the core books (DMG, PLAYERS HANDBOOK and the MONSTER MANUAL)

I guess for me the best was the world of Mystara - it was the first world I played in during my first every roleplaying game of D&D. I have all the old D&D books (Basic, Expert, Companion, Master and Immortals Box sets). The ORCS OF THAR was a great Gazeteer, as well as the SHADOW ELVES ... but have not used them in years (and have since lost the books).

I once played in a greyhawk setting, but the DM was so damned padantic over the rules that the game quickly became boring and I left, so not much experience there.

Only Experience I had with Eberron ( SPELLING ?) was with D&D Online - a very boring game indeed.

With my new campaign I am starting with my Girlfriend we will be in the forgotten realms, using the basic information (not too much customised). Once she is more confident with the game I would like to get other players involved in an online version, much like the one I play now (see : http://z8.invisionfree.com/gamergathering/...showtopic=1184) but instead I want the entire party to be made up of Orcs, Kobols, Ogres, Bugbrears etc ... this will also be in the Forgotten Realms and played from 'The Bad Guys Point of View.'

As for now I will use the Forgotten Realms - simply because of the amount of detail it offers - but I plan on blending Ravenloft into the game (Another material plane to explore when the characters are stronger) ... and yes, it has to have DARK SUN ... so I will blend my campaigns together.

I have always been interested in playing in a realistic world (were magic is minimal, and exploration is new). I may get a big printout of the UNITED KINGDOM and use that as a campaign setting - using the 'GLORY OF ROME' supplement as a guide (Thats a 2nd Edition book, and extremely interesting). The PCs will hear of exotic lands (Mainland Europe and Ireland) with invading forces to hold off in their own country (THE VIKINGS).

In all, I thionk the best campaign is a combination of all. TSR/WoTC have a huge selection to fall on, and just by mixing the books together you can create your own world.
The Hauteville Campaign - based in the Forgotten Realms

'It does not matter how tall you stand, even a giant can be small'
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suffer4love May 27 2007, 06:14 AM Post #4
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Man, I'm glad you're back, Kismet. ;)

You're, like, D&D tech support or something. :lol:

Anyway, it will take me some time to go through those links, but I definitely will. Yeah, Forgotten Realms was looking to me like the "GoTo" campaign world, also. I also have been interested in Dark Sun, but know less about it than Eberron (which I know practically nothing). It looks interesting, but I guess I'd rather focus on systems a little easier to find.

Any take on third pary campaign worlds, or is it pretty much agreed on that the best are the original? I have a game called High Medieval, which is OGL, and looks great, and has a fully formed campaign world intergrated into the rules. But, again, there's just so much of this stuff out there, it's hard to separate the wheat from the chaff, as it were.

That's why I'm here!

Anyway, I'm gonna go link-riding and see what goodies you've got for me behind Door #1, Door #2 and Door #3 ;) If you think of anything else, please let me know.

Anybody else with an opinion on this (and you know you do), please post. I'd like to get as great a cross section of opinions on this as possible before I start spending the money. :D


Pillbox:
I don't have all those box sets anymore :wah: but I loved the hell out of them when I did. If you do not have the (out of print) book Dungeons & Dragons Cyclopedia (and they sell them all the time on Amazon and Ebay, price varies but I've got about 4 of them so it's not usually excessive), you really should pick one up. Cyclopedia is the first four box sets bound into one rulebook and reordered into one cohesive whole... ie., the monsters are alphabetized instead of listed by level, all of the combat charts and saving roll info are in one place, all of the character types (including Druid and Mystic) are in one place with the "core" character types, all the spells listed by level are in one place, etc.

There's absolutely a huge amount on mass battles, castle construction, combat proficiencies, non combat proficeniencies, weapon skills that allow results beyond the standard rules... and on and on and on. While D&D lacks many of the options that allows for greater deviation in character types, if you are able to deal without them, house-rule them in if you need them, or work around the restrictions (you can create a "ranger" by using Outdoor and Survival (Wilderness) skills with the non-proficieniency skill options with the Fighter class, for example), then you'll find everything you need right there.

Here's a link to them on Amazon, it's worth a look... in fact, it's worth several (as of this writing the lowest price they are showing is $37.00, but I've picked them up for $20 or so). D&D Cyclopedia on Amazon

Regarding Dark Sun, I've always been interested in it, but as noted above, am not very familiar with it. How does it differ over other campaign worlds? I've heard it's quite a break from the standard "tolkien-imitation" worlds, with a generally lower tech-level and a stronger emphasis on psionics over magic. Is this how you would describe it, too? Anything else to give the uninitiated a "feel" for the world and system?

Thanks in advance!
In death's eyes sorrow lingered once, seeing her life torn apart
The shackles fell to see her free to walk the earth
In her eyes life is present still, through the day I watch her sleeping
I hold her close forever more
(Bella Morte)
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GrimGent May 27 2007, 07:49 AM Post #5
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The only D&D campaign setting book that I actually own is the recent Ravenloft core, published by WW under their Sword & Sorcery imprint. I've mostly used the material in a somewhat adapted form for, er, Sailor Moon RPG.
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suffer4love May 27 2007, 08:46 AM Post #6
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May 27 2007, 06:49 AM
The only D&D campaign setting book that I actually own is the recent Ravenloft core, published by WW under their Sword & Sorcery imprint. I've mostly used the material in a somewhat adapted form for, er, Sailor Moon RPG.

:blink2: S-- Sa-- Sailor Moon???

BWAH HA HA HA HA HA HA HA HA!!!! :lol:

I love it. GrimGent. Sailor Moon. Priceless!

(I'm assuming that you were running one mean, mean Sailor Moon story!!! More in line, perhaps, with the original Japanese anime than the watered down US versions, perhaps?)
In death's eyes sorrow lingered once, seeing her life torn apart
The shackles fell to see her free to walk the earth
In her eyes life is present still, through the day I watch her sleeping
I hold her close forever more
(Bella Morte)
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GrimGent May 27 2007, 10:37 AM Post #7
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May 27 2007, 05:46 PM
(I'm assuming that you were running one mean, mean Sailor Moon story!!! More in line, perhaps, with the original Japanese anime than the watered down US versions, perhaps?)

I've never seen that notorious US version of the show. The local channels over here showed the uncensored episodes, and I'll have to say that the first season finale was pretty darn gruelling for a kids' show: everyone dies.

After I had managed to grab a cheap copy of The Sailor Moon Role-Playing Game and Resource Book, that Tri-Stat d6 game published by GoO back in the late nineties, it occurred to me that substituting Ravenloft for the Dark Kingdom and the Darklords for the Four Generals might work rather nicely. While I've never really cared for D&D/D20 as a system, some of the campaign settings for it have admittedly been intriguing, and in this case stripping away the customary trappings of high fantasy would be perfectly justified: no Greyhawk or Krynn or Forgotten Realms, and no dwarves or elves (at least in the usual sense), and most definitely no kender... It would be Gothic dark fantasy all the way.

So, the version of Ravenloft that I came up with is a parasitic parallel reality which consists partly of jumbled landscapes stolen from the Earth over the centuries, and partly of nightmares given physical form. Barovia was originally a small province in Eastern Europe, and the first fragment of the real world to vanish from all living memory when Strahd made his pact with eldritch powers which had by then begun to stir again in their slumber, after the ages that had passed since the War of the Silver Millennium desolated the empire of the moon and sealed the Dark outside the known universe. In the present day, these Dread Realms haunt the world as we know it, occasionally snatching away those who are in pain and despair, and at other times sending their creatures to stalk in the alleyways of modern cities. The player characters are the reborn guardians of the long-forgotten interplanetary civilization once destroyed by those same powers which tore the foundations of Ravenloft away from the mundane Earth eight hundred years ago. And so the ancient battle between the Moon and the Dark begins again...
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suffer4love May 27 2007, 12:33 PM Post #8
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I've never seen that notorious US version of the show. The local channels over here showed the uncensored episodes, and I'll have to say that the first season finale was pretty darn gruelling for a kids' show: everyone dies.


Yeah, that's what I figured, lol. Honestly, I don't enough about Sailor Moon to make any serious comments, hopefully a fan of both versions will hop on here and correct what I'm about to say.

According to a fansite I ran across (I have long since forgotten the address), the Sailor Moon series in the US is not merely censored, but it is actually re-written from the ground up. That is, the episodes we see here may bear no relation to the episodes you see! Not only is "offensive" content removed, but according to the site, entire storylines are removed/replaced, including changing important content like the relationships of certain characters to each other! (I read that two girls were made into cousins, to avoid a romantic subtext between them, but again, I have no idea if this is true or not).

Some episodes are simply never re-configured, if the amount of objectionable content is so much that it can't be written around. In this case, the episode is simply never aired (there are Sailor Moons we haven't seen on tv and never will). And the series end (where "everyone dies") was, accordingly, totally re-written and re-configured so that the characters didn't die (I've heard some did, but not all, like in the original version).

Of course, part of that is the market here in the US (female children) and part of that is the "market" here in the US... dead heroes are harder to sell than living ones, and Sailor Moon here was just as much a cash cow as everything else we have here... Consumerism at it's very worst, even if art has to die in the process.

Quote:
 
So, the version of Ravenloft that I came up with is a parasitic parallel reality which consists partly of jumbled landscapes stolen from the Earth over the centuries, and partly of nightmares given physical form. Barovia was originally a small province in Eastern Europe, and the first fragment of the real world to vanish from all living memory when Strahd made his pact with eldritch powers which had by then begun to stir again in their slumber, after the ages that had passed since the War of the Silver Millennium desolated the empire of the moon and sealed the Dark outside the known universe. In the present day, these Dread Realms haunt the world as we know it, occasionally snatching away those who are in pain and despair, and at other times sending their creatures to stalk in the alleyways of modern cities. The player characters are the reborn guardians of the long-forgotten interplanetary civilization once destroyed by those same powers which tore the foundations of Ravenloft away from the mundane Earth eight hundred years ago. And so the ancient battle between the Moon and the Dark begins again...


Wow... that sounds like a helluva series... is this campaign still ongoing? You should start a thread describing the stories to us... I'll bet you have some awesome tales to tell.
In death's eyes sorrow lingered once, seeing her life torn apart
The shackles fell to see her free to walk the earth
In her eyes life is present still, through the day I watch her sleeping
I hold her close forever more
(Bella Morte)
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GrimGent May 27 2007, 12:52 PM Post #9
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suffer4love
May 27 2007, 09:33 PM
Wow... that sounds like a helluva series... is this campaign still ongoing? You should start a thread describing the stories to us... I'll bet you have some awesome tales to tell.

Nah. At the time it just felt like a good excuse to get some mileage out of my spring sale purchases, since I'd always thought that Sailor Moon run straight had potential for some serious drama, instead of just campy melodrama.

Oh, and in the original S1 ending even Sailor Moon herself dies in the final battle, but her dying wish (that she could have been an ordinary girl and lived an ordinary life) draws on the power of the Ginzuishou to alter reality so that history is rewritten and she gets her wish, bringing all her friends back into life again. Unfortunately, without their experiences together all their friendships and loves are lost as well, and the episode ends with most of the cast wandering around the streets of Tokyo without recognizing each other...

That is where it all should have ended in my opinion, by the way. The subsequent seasons are for the most part... superfluous.
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kismetrose May 27 2007, 01:12 PM Post #10
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You're, like, D&D tech support or something.

Actually, I forgot some information, silly me.

If you want the original Dark Sun books, they're available as very reasonably priced PDFs here. They're generally $5.00 each - oh, sorry $4.95. :rolleyes:

Spelljammer books are here , and old and new (d20) Ravenloft books are here . The new stuff is more expensive but people generally tend to feel that the older stuff is better off in any case. Old and new Dragonlance books are here . Mystara books are here. Last but not least, Greyhawk stuff is here.
Quote:
 
Once she is more confident with the game I would like to get other players involved in an online version, much like the one I play now (see : http://z8.invisionfree.com/gamergathering/...showtopic=1184) but instead I want the entire party to be made up of Orcs, Kobols, Ogres, Bugbrears etc ... this will also be in the Forgotten Realms and played from 'The Bad Guys Point of View.'

Playing humanoids and playing from the bad guy's point of view can be a hell of a lot of fun. Valefor ran us an excellent goblin campaign or two. Sometimes it can be fun to play the little guys. I know he's often talked about running a dragon-based campaign and maybe we'll do that someday.
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Any take on third pary campaign worlds, or is it pretty much agreed on that the best are the original?

I'm not sure about most of them, but I always thought Midnight was interesting. It's darker than most D&D settings I've seen because the bad guy has already won. The book seemed very complete and I was within an inch of buying it but I already had too many games to run. It had a main book for 3rd edition and a new one updated for 3.5. Hell, the 3.0 book's being offered for 5 - 8 bucks and since we mainly use 3.0 anyway, I bought the Midnight book right now. Just too good of a deal. You can find a full product list at the official web site and you can look for bargains using fetchbook.info.
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suffer4love May 27 2007, 01:34 PM Post #11
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May 27 2007, 12:12 PM
If you want the original Dark Sun books, they're available as very reasonably priced PDFs here.  They're generally $5.00 each - oh, sorry $4.95.  :rolleyes:

Spelljammer books are here , and old and new (d20) Ravenloft books are here . The new stuff is more expensive but people generally tend to feel that the older stuff is better off in any case.  Old and new Dragonlance books are here . Mystara books are here.    Last but not least, Greyhawk stuff is here.

What about compatibility issues? Switching to D&D3.5 means upgrading from the previous AD&D versions, which these books were all written for. I assume the DM will have to make some revisions/adaptations to play them with the new rules set? As a simple example, I understand that the old Armor Class system (where a Lower Number is better than a higher one) has been done away with, and now the higher the number the better... but all the old stuff like Dark Sun would use the old Armor Class info in it's text (which would affect all monsters and characters listed in the game).

Or am I just wrong on all of that?

Cheap pdfs are cool... that would give me a chance to "test drive" it before I buy it... I'm addicted to books... I have to have the paper versions to be truly happy... but if I can get it for five bucks, that could stop me from having to spend $50 on a used copy later. Hmm, now you've got me thinking....

Dark Sun WotC Campaign Setting Amazon

Woo-woo! What is this? Tell me what this is, Kismet. Is this re-written in 3.5 version? Did they do this with all of the old stuff? Hello, tech support? Are you there? :D

In death's eyes sorrow lingered once, seeing her life torn apart
The shackles fell to see her free to walk the earth
In her eyes life is present still, through the day I watch her sleeping
I hold her close forever more
(Bella Morte)
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kismetrose May 27 2007, 02:24 PM Post #12
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What about compatibility issues? Switching to D&D3.5 means upgrading from the previous AD&D versions, which these books were all written for. I assume the DM will have to make some revisions/adaptations to play them with the new rules set?

There will have to be conversions between the editions. There is a conversion guide to update characters and monsters from 2nd edition to 3rd on the WotC site.

There is a document to update 3.0 to 3.5 on the WotC web site.

I suppose that you should use 3.0 or 3.5 setting stuff to start out with, just to keep it simple and so you have time to see the new system in play. I just have a fondness for some of the older stuff, like 2nd edition Forgotten Realms and Planescape.
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Dark Sun WotC Campaign Setting Amazon

Woo-woo! What is this? Tell me what this is, Kismet. Is this re-written in 3.5 version? Did they do this with all of the old stuff? Hello, tech support? Are you there?

I am not sure entirley what that is but I notice that its publishing date is in 1995, before 3.0 was released.
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suffer4love May 27 2007, 03:27 PM Post #13
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There will have to be conversions between the editions.  There is a conversion guide to update characters and monsters from 2nd edition to 3rd on the WotC site. 

There is a document to update 3.0 to 3.5 on the WotC web site.


You know, I guess it would have been asking too much to have put conversion guidelines inside the core rulebooks, sigh. But now I guess I'm just bein' picky.... :rolleyes:

Ye Olde Moderator
 
I suppose that you should use 3.0 or 3.5 setting stuff to start out with, just to keep it simple and so you have time to see the new system in play.  I just have a fondness for some of the older stuff, like 2nd edition Forgotten Realms and Planescape.


So you like the old setting stuff, just not the old system? I know you've said before that you didn't get into D&D until ver3.0 came out.

With everybody in my group gone, I doubt I'll be doing much playing for awhile anyway, so mostly it's gonna be reading through the rulebook and running some solitaire stuff to get a feel for what does what and how. But, I do agree, a lot of people entered the hobby through the strength of this version of the game, so it would be wrong of me not to at least try it out. I've always been put off by the price tag and over-complexity of the new game (at least, as it looks from standing by the shelves reading through it at the bookstore), but also I'm a really big fanof Classic D&D (especially fond of that; I'll play it 'til I'm dead) and AD&D 2nd Edition. I never thought they were broke, so I didn't see a need to fix them.


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Quote:
 
Dark Sun WotC Campaign Setting Amazon

Woo-woo! What is this? Tell me what this is, Kismet. Is this re-written in 3.5 version? Did they do this with all of the old stuff? Hello, tech support? Are you there?

I am not sure entirely what that is but I notice that its publishing date is in 1995, before 3.0 was released.[/i]


Damn you're good. Well, eh, okay, it's probably just a new cover/artwork and stuff then. I've seen the old Box Set (box set, right? With the Winged Person on the cover?), so this is probably just a reprint.
In death's eyes sorrow lingered once, seeing her life torn apart
The shackles fell to see her free to walk the earth
In her eyes life is present still, through the day I watch her sleeping
I hold her close forever more
(Bella Morte)
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kismetrose May 27 2007, 03:42 PM Post #14
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You know, I guess it would have been asking too much to have put conversion guidelines inside the core rulebooks, sigh. But now I guess I'm just bein' picky....

I figure we're lucky they provided any conversion information at all. :D
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So you like the old setting stuff, just not the old system? I know you've said before that you didn't get into D&D until ver3.0 came out.

I played a little of 2nd edition D&D and it was all right; I had some fun but was only so drawn in. It didn't help that I had some extremely poor DMs run that system for me, and that was my introduction to D&D. But then I switched to 3rd edition and I liked the system a lot more and was more fully interested in it. I felt a great desire to run it, and I knew I could without having played it for that long. I got the 3rd edition Forgotten Realms campaign setting book and fell in love with it, and I still love it, but now I realize that a lot of the information was rewritten from 2nd edition products. When you compare 2nd edition books with 3rd edition, or at least when I have, I've found that the 2nd edition books simply give you more information, more details. While I use and appreciate the 3rd edition products, I have sought out 2nd edition materials to supplement my collection.
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I've always been put off by the price tag and over-complexity of the new game (at least, as it looks from standing by the shelves reading through it at the bookstore), but also I'm a really big fanof Classic D&D (especially fond of that; I'll play it 'til I'm dead) and AD&D 2nd Edition. I never thought they were broke, so I didn't see a need to fix them.

It is easy for the game to seem complex when you don't know it, and especially now that it has so many supplements. When I first saw 2nd edition, I felt the same way about it. But the system is relatively simple and easy to grasp, and it really becomes a matter of which books you feel you're going to need to run your games. You won't need them all. I would not call 1st or 2nd edition broken so much as too familiar; I think people wanted something different and fell out of D&D because it was too much of the same old thing. By reworking D&D, WotC breathed new life into it - they defamiliarized it just enough to make it seem like a new experience. They also put good production values into it, making it look sleek and appealing.

If you search around, you'll find some web postings that people did when third edition first came out. I have some Dragon magazines with scathing letters to the editor from "old timers" who hated the new system without even looking at it or giving it a chance. There are some people who play the new editions who feel that they are flat out superior to the old, that much is true, but there are just as many people who bullheadedly argue that the old editions are best, period. I prefer 3rd edition, even over 3.5, but I use materials from 2nd edition and 3.5 books. If you give it a good chance, you'll find most systems have their good points, including 3X.
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suffer4love May 27 2007, 03:56 PM Post #15
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May 27 2007, 02:42 PM
I prefer 3rd edition, even over 3.5, but I use materials from 2nd edition and 3.5 books.

I hear a lot of people say this, or a variation thereof. I would not have thought a halfpoint would indicate that different a system, and yet comments made appear to indicate that it is.

Nutshelled, what are the diffs between 3.0 & 3.5?
In death's eyes sorrow lingered once, seeing her life torn apart
The shackles fell to see her free to walk the earth
In her eyes life is present still, through the day I watch her sleeping
I hold her close forever more
(Bella Morte)
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