| Hellraiser: The Roleplaying Game; It doesn't exist, but could it? | |
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| Tweet Topic Started: May 11 2007, 06:38 PM (2,271 Views) | |
| Freston | May 20 2007, 05:18 PM Post #31 |
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Guild of Necromancers: Give us your hungry, your sick, your cold
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Ruins are beautiful, aren't they? These are from different angles: ![]() ![]() And just to show off, this is how I want to live :rolleyes:
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| said the fool, and he showed his suntanned teeth. | |
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| suffer4love | May 23 2007, 02:57 PM Post #32 |
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Love Endures All Things
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Beautiful, yes, and also so full of mystery. Would I think they were so beautiful if they were cared for and updated? I dunno. I know the castle in the last pic isn't as visually impressive as the first two pics... but is that because it's just not, or because I don't have the "ruin" designation attached to it in my mind? I've always had a fondess for old abandoned buildings, though. Even just old houses and stuff. Or an old store from the 30's that hasn't been levelled yet and stuff like that. I always want to go into those places so bad. Another cool reason to go into a place like that is to get a sense of scale and environment... yeah you got it, you could use it for a game!!! Sometimes I think that that (rpgs) are all I think about.... Sigh. Still, it would be a good setting for my Hellraiser rpg! "I'm not scared Master!" "You Will Be. Heh. You Will Be." |
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In death's eyes sorrow lingered once, seeing her life torn apart The shackles fell to see her free to walk the earth In her eyes life is present still, through the day I watch her sleeping I hold her close forever more (Bella Morte) | |
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| Freston | May 24 2007, 04:35 PM Post #33 |
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Guild of Necromancers: Give us your hungry, your sick, your cold
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The last picture is indeed a complete and well maintained castle. They give guided tours through it, which are interesting, as it has played a major role in several turning points in Dutch history. You know how tour guides often use people from the audience as assistants for demonstrations? I got to assist in the armory TWICE. That's right. I got to help demonstrate arms and armor twice this lifetime. That is what the last pic has over the other ones. It's the soul source of my
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| said the fool, and he showed his suntanned teeth. | |
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| kismetrose | Aug 11 2011, 08:45 PM Post #34 |
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It's been four years since this topic started and ended, but I feel compelled to append my earlier, rather useless comments after rediscovering this thread today. I finally saw Hellraiser several years ago and completely fell in love with it. It was so horribly twisted and so perfectly 80s that I couldn't resist, and I still lament that I missed out on it as a kid. I went out and read the book it was based on, and I've had the first film in my DVD collection ever since. The ideal system - the downright natural system - for a Hellraiser-style game is Changeling: the Lost, and I don't just say that because it's one of my all-time favorite games. Hellraiser is so easily translated into C:tL terms that it isn't even funny. But even more than that, you could generate a structured game featuring the Lament Configuration and the Cenobytes using Changeling's tropes: humans encounter the box, enter the other realm, find their way back, and live in dread of being found. They come back changed and eventually band together for protection, and often end up probing realms beyond the earth, even though they're dangerous. Sometimes changelings end up becoming a lot like their former tormenters, as well... Add a dash of nWoD's Asylum, perhaps some Second Sight, and round it off with other books featuring mortals, and voila! You have a Hellraiser game! |
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Kismet's D&D - WoD - SG-1 - FB | |
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