| More D&D Rules Questions | |
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| Tweet Topic Started: Feb 3 2007, 05:32 AM (97 Views) | |
| Hades | Feb 3 2007, 05:32 AM Post #1 |
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Ritual Partaker
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Can you fight defensively when using a Wand? Would that be considered Casting Defensively? If so, how exactly do you resolve the issue of Concentration? A caster does not have to concentrate to use a Wand, per se. In fact, the PHB says that using a Magic Item that requires Spell Trigger activation does NOT require any concentration and does not provoke attacks of opportunity. Also, I suddenly realized that potions are pretty small - holding only an ounce of liquid - and that a character can carry a ton of them. For example, our sorceress has a low AC so she is going to carry about 12 Mage Armor potions and 12 Healing potions at all times, all secured to her waist in potion belts. That's about 2.5 pounds of weight. Not bad at all. Funny - I was always imagining potions to be those big blue bottles that the old video game Gauntlet always had until I read the description! Do Flanking and Aid Another bonuses stack? |
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| Freston | Feb 3 2007, 06:21 AM Post #2 |
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Guild of Necromancers: Give us your hungry, your sick, your cold
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If you can fight using a wand, then yes you can fight defensively with it. Using it is also an option that remains open. But casting defensively is another mather, it has little to do with using a wand if no concentration is required. On the other hand, if using the wand requires a (touch) attack roll all the normal penalties to fighting defensively apply.
I had made the same mistake. I always counted them as flask, weighing 1 lbs a piece. Mainly because the glass is thick to avoid easy breaking and to store the rather agressive magicly enhanced liquid. But now I see they are 0,1 lbs (!). Two things here: My players never really get so rich they can buy 24 potions. But that has a lot to do with taste and style. In my campaign owning 24 potions would be very unbalancing. Second, we usally agree that magic radiates and to many magical items together need to be shielded from each other because otherwise they resonate and there is no prediction as to what happens. Someone carrying 24 potions in my game would be subject to all kind of weird stuff, from raining fish, suddenly levitate, enhanced magic abilities and random fireballs going off. Again, that's just taste. There are no rules covering my approach, we just like weird stuff thrown in sometimes. Especially when it comes to magic.
Nope. They are essentially the same. |
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| Hades | Feb 3 2007, 06:27 AM Post #3 |
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Ritual Partaker
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I am more than OK with my players owning a ton of potions - the way I see it, the more stuff they have, the more I can throw at them and not feel bad about it. Also, as adventurers, they are supposed to be the creme de la creme of heroic society, even at 1st level. Considering that most commoners are thrilled to have a single gold piece while adventurers deal in hundreds of the shiny little evils... |
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“Don't do anything by half. If you love someone, love them with all your soul. When you go to work, work your ass off. When you hate someone, hate them until it hurts.” - Henry Rollins | |
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| Fixxxer | Feb 3 2007, 02:28 PM Post #4 |
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Alcoholic Homosexual Giraffe
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Incorrect. The PHB specifies that flanking gives you a "+2 flanking bonus" to your attack rolls. Aid another, on the other hand, gives an un-named bonus, which stacks with any other type of bonus. The two should stack, as per the rules for stacking bonuses. |
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