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Armor of Black Hatred; Spell
Tweet Topic Started: Jul 20 2006, 10:35 AM (248 Views)
Hades Jul 20 2006, 10:35 AM Post #1
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Strangely enough, I woke up this morning with this spell burning a hole in my head. It is probably unbalanced in some profound way but I wanted to put it out in the world before it fell out of my head.

Enjoy!

Armor of Black Hatred
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Conjuration [Evil]
Level: Sor 2, Clr 2
Components: V, S, M
Casting Time: 1
Range: Self
Target: Self
Duration: 1 round per 2 Caster Level's
Saving Throw: N/A
Spell Resistance: N/A

This spell surrounds the spellcaster with a suit of dark, shimmering force that
provides a number of benefits. First the spell provides a +2 deflection bonus to the spellcasters AC. Second, this conjuration has all of the effects of a Protection from Good spell.

If a spellcaster of any other alignment but evil tries
to cast this spell, there is a 50% chance that it will fail and that they
will receive a negative level.

A piece of onyx (worth 150 gp) and a small amount of ashes from any evil creature with which you trace a circle around the spellcaster.
“Don't do anything by half. If you love someone, love them with all your soul. When you go to work, work your ass off. When you hate someone, hate them until it hurts.”
- Henry Rollins
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cambric Jul 20 2006, 01:17 PM Post #2
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Nice, but I would have the spell level at 2 or 3 max.

Mage armor provides +4...and Shield provides +2 (I think).

Or if you're going to leave it at level 4, I would provide another bonus, such as any 'good' aligned spell cast at you has a 'certain' chance of not effecting you. That could justify the 4th level slot.

Cam

Edit: Didn't realize protection from good too...so I would recommend the 2nd or 3rd level caster. You're still only getting a +2 AC and protection from good. Not bad, but seems to me, a 4th level slot being too high still.
"Hit hard. Hit fast.
If that doesn't work, run like sissies."
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Hades Jul 20 2006, 02:53 PM Post #3
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cambric
Jul 20 2006, 12:17 PM
at Nice, but I would have the spell level at 2 or 3 max.

Mage armor provides +4...and Shield provides +2 (I think).

Or if you're going to leave it at level 4, I would provide another bonus, such as any 'good' aligned spell cast at you has a 'certain' chance of not effecting you. That could justify the 4th level slot.

Cam

Edit: Didn't realize protection from good too...so I would recommend the 2nd or 3rd level caster. You're still only getting a +2 AC and protection from good. Not bad, but seems to me, a 4th level slot being too high still.

Really? My thinking was that the spell actually allows the player to cast TWO spells at the same time - Protection from Good AND a weakened version of Mage Armor. But, when I consider that the player would have to be at least 8th level to cast it, you are definitely right: a lower Spell Level slot would be appropriate. Thanks for the input.

What's really funny is that I don't even allow evil characters in my campaign so only good or neutral characters would be able to use this anyways. Although my villains are usually evil, and it could serve as a good plot device as in a wizard hires the players to find a copy of this spell in a dungeon...

<_<
“Don't do anything by half. If you love someone, love them with all your soul. When you go to work, work your ass off. When you hate someone, hate them until it hurts.”
- Henry Rollins
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Didge Jul 20 2006, 04:04 PM Post #4
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Couple of things of note here, regarding the spell.

1) Protection from Good grants a +2 Deflection Bonus already. Your spell gives a +2 Deflection bonus. This would neutralize and not do anything at all. Thus you've just wasted a spell, when you could have just cast Protection from Good. So does it provide an addition +2 Deflection Bonus (granting the recipient a +4 Deflection Bonus), or another Unnamed Bonus +2?

2) The whole negative level thing...Will this work exactly as is listed, and the PC gets a Save to avoid the effect, or would it be automatic?

3) Is the onyx spell component destroyed for the casting, or can it be used multiple times?

Given the two questions I've raised here, the answers will directly affect the spell level of this spell (In my opinion at any rate).

If the spell adds an additional +2 (Unnamed or in this case a +4 Deflection Bonus) and grants the recipient of the spell a save via the normal means regarding negative level then I could easily see this as a 3rd level spell.

If the spell adds the extra +2, giving it a total +4, and does not grant a save, then it definitely deserves to be a 4th level spell.

Again this is my opinion. I personally hate new spells because I'm always my harshest critic in regards to the ever-present question, "Is this balanced?"

By the way, welcome and I hope to see you posting more around here. I'll try not to run you off. Kismet will have my hide if I do. <_<
When you're making an Adventure, remember to ask, "WWMPD" (What Would My Player's Do?) Then tailor your adventure around that.
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Hades Jul 21 2006, 06:30 AM Post #5
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Hades
Jul 20 2006, 01:53 PM
cambric
Jul 20 2006, 12:17 PM
at Nice, but I would have the spell level at 2 or 3 max.

Mage armor provides +4...and Shield provides +2 (I think).

Or if you're going to leave it at level 4, I would provide another bonus, such as any 'good' aligned spell cast at you has a 'certain' chance of not effecting you. That could justify the 4th level slot.

Cam

Edit: Didn't realize protection from good too...so I would recommend the 2nd or 3rd level caster. You're still only getting a +2 AC and protection from good. Not bad, but seems to me, a 4th level slot being too high still.

Really? My thinking was that the spell actually allows the player to cast TWO spells at the same time - Protection from Good AND a weakened version of Mage Armor. But, when I consider that the player would have to be at least 8th level to cast it, you are definitely right: a lower Spell Level slot would be appropriate. Thanks for the input.

What's really funny is that I don't even allow evil characters in my campaign so only good or neutral characters would be able to use this anyways. Although my villains are usually evil, and it could serve as a good plot device as in a wizard hires the players to find a copy of this spell in a dungeon...

<_<

Thanks for the questions.

I am embarassed to admit that I overlooked the +2 bonus from Protection from Evil. What I wanted was a spell that evil magic users can cast that raises their AC AND gives them special bonuses against good aligned creatures.

Considering the questions you've raised, I may scrap this version and create something different. Protection from Good is basically all a magic user needs. The +2 deflection bonus can be achieved by wearing a simple Ring of Protection +2.

Like I said before, I want to keep the +2 deflection bonus. Maybe I will add something along the lines of...all good-aligned characters seeing the armor must make a Will save or be affected by a Doom spell? I don't know. Something to think about though. Thanks.

“Don't do anything by half. If you love someone, love them with all your soul. When you go to work, work your ass off. When you hate someone, hate them until it hurts.”
- Henry Rollins
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