| Ignore this | |
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| Tweet Topic Started: Jan 1 2006, 12:49 PM (530 Views) | |
| Shapeless Caren | Jan 1 2006, 12:49 PM Post #1 |
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Voices in her mind. Whispering. Always.
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Ignore this, I am testing the limitm of a post. t: ##6v#M v2 SC 200MM2 .ME86t :jh.5t6 t0th.: :;P 8:BMMP; ME8 ;j..: jC2Kt0:jKP :BM6tC0C222:vCC62Ct60KMM tMSSPS80hhSPCh05j060SPMv .M PMMM MME ;E0KBht8jC2hhhhhhSPvSt h0C j M2P jh8 MMMMMM.KE8MMMSM8MP6h CC;SM08:;jjP v6 h P K26 ;MK M8B MM C0 PEEj P0 ;v M:0 8h vv BC M S6j:8CtM MB #S8 #Mv0 8Ph ;M5h vE SE6M PP# KKS5MPS2 h8 # 0 C C MM MMM # 0 #8CEP.t8 MME0.K 6;C6 BMB;8 MM KM 2MCBM 8MK6MEMtECjE.05E6P85;jj;M # hK P6t SEMS 5EMM 5E0hK5 KP vMMh6C0BMP 0 :; j2; t; 85#. CPPMt;:t;6Mv P MP; ;.;;Mt ME jhM 8PKP0 th#v 2CEv M8; CSP6 8MEM t8MME5CM5Kj .j:880 MS Mv M ; *************************************************************************** Sword Of Mana - FAQ/Walkthrough. Written By: Kain Stryder. E-Mail Address: ssj4kain@aol.com. Walkthrough Version: Final. Last Updated: 4/19/04. System(s): Gameboy Advance. *************************************************************************** ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = Table Of Contents = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | [ I. Introduction ] . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] | | | | [ II. Current Updates ] . . . . . . . . . . . . . . . . . . . [ CURUP2 ]| | | | [ III. FAQ (Frequently Asked Questions.) ] . . . . . . . . . . [ FAQ3 ] | | | | [ IV. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]| | A. Controls And Menus . . . . . . . . . . . . . . . . . [ COAME4.1 ] | | B. Moving Around . . . . . . . . . . . . . . . . . . . . [ MOVAR4.2 ]| | C. Battle System . . . . . . . . . . . . . . . . . . . [ BATSYS4.3 ] | | D. Status Ailments/Conditions . . . . . . . . . . . . . [ STAICO4.4 ]| | E. Tips & Tricks . . . . . . . . . . . . . . . . . . . . [ TITR4.5 ] | | | | [ V. The Characters Of The Story ] . . . . . . . . . . . . . [ TCOTS5 ] | | A. Hero . . . . . . . . . . . . . . . . . . . . . . . . . . [HER5.1 ]| | B. Heroine . . . . . . . . . . . . . . . . . . . . . . . [ HEROI5.2 ]| | C. Julius . . . . . . . . . . . . . . . . . . . . . . . . [ JULI5.3 ]| | D. Dark Lord . . . . . . . . . . . . . . . . . . . . . . [ DARLO5.4 ]| | E. Willy . . . . . . . . . . . . . . . . . . . . . . . . [ WILL5.5 ] | | F. Amanda . . . . . . . . . . . . . . . . . . . . . . . [ AMAND5.6 ] | | G. Niccolo . . . . . . . . . . . . . . . . . . . . . . . [ NICCO5.7 ]| | H. Isabella . . . . . . . . . . . . . . . . . . . . . . [ ISABEL5.8 ]| | I. Count Lee . . . . . . . . . . . . . . . . . . . . . . [ COULE5.9 ]| | J. Bogard . . . . . . . . . . . . . . . . . . . . . . . [ BOGA5.10 ] | | K. Cibba . . . . . . . . . . . . . . . . . . . . . . . . [ CIB5.11 ] | | L. Lester . . . . . . . . . . . . . . . . . . . . . . . [ LEST5.12 ] | | M. Devius . . . . . . . . . . . . . . . . . . . . . . . [ DEVI5.13 ] | | N. Watts . . . . . . . . . . . . . . . . . . . . . . . . [ WATT5.14 ]| | O. Medusa . . . . . . . . . . . . . . . . . . . . . . . [ MEDU5.15 ] | | P. Goremand . . . . . . . . . . . . . . . . . . . . . [ GOREMA5.16 ] | | Q. Marshall . . . . . . . . . . . . . . . . . . . . . . [ MARS5.17 ] | | | | [ VI. The Walkthrough (Hero.) ] . . . . . . . . . . . . . . . [ THEWA6 ]| | A. Beginning . . . . . . . . . . . . . . . . . . . . . . [ BEGI6.1 ] | | B. Escaping Granz Castle! Destiny Awaits! . . . . . . . . [ ESDE6.2 ]| | C. The Journey Begins At Topple Village... . . . . . . . . [ TJB6.3 ]| | D. The Master Of Vinquette Hall . . . . . . . . . . . . . [ TMOV6.4 ]| | E. The Marsh Cave...It Leads To Wendel! . . . . . . . . . [ TMC6.5 ] | | F. Heroine's Kidnapped! Finding The Mythril . . . . . . . [ HKFT6.6 ]| | G. Half Way There...Gaia Cave And The Airship Await! . . [ HWTG6.7 ] | | H. Amanda Stole The Pendant...? Heading to Jadd . . . . . [ ASTP6.8 ]| | I. The Never Ending Jadd Desert...Chasing Medusa! . . . . [ TNEJ6.9 ]| | J. Assault On Devius Manor! . . . . . . . . . . . . . . [ AODM6.10 ] | | K. Cascade Cave And Mt. Illusia Lead To Granz Castle! . [ TRTG6.11 ] | | L. The Return To Granz Castle...Revenge Is Near! . . . [ TRRIS6.12 ] | | M. The Beautiful Desert Of Glass...A New Objective . . . [ TBDO6.13 ]| | N. The Frozen North...The Fate Of Lorimar Castle . . . . [ TFNT6.14 ]| | O. Heading Into The Unknown...The Path Opens... . . . . [ HITU6.15 ] | | P. Subsea Volcano...The Resting Place Of The Sword Of Mana [ SV6.16 ]| | Q. Heading To Dime Tower...Going Through The Sealed Cave [ HTDT6.17 ]| | R. Final Preperations . . . . . . . . . . . . . . . . . . [ FP6.18 ] | | S. Ruined Passage Is The Path To Dime Tower... . . . . . [ RPIT6.19 ]| | T. The Old Dime Tower...Reaching The Mana Sanctuary . . [ TODT6.20 ] | | U. The Sacred Mana Sanctuary Is Where Julius Hides... . [ TSMS6.21 ] | | V. Heading Inside The Mana Temple...Julius's Hiding Place! [ HI6.22 ]| | W. The Showdown With Julius . . . . . . . . . . . . . . [ TSWJ6.23 ] | | X. Julius, Round 2! . . . . . . . . . . . . . . . . . . . [ JR26.24 ]| | Y. The Battle In Hell...This Is Where It Ends!!! . . . . [ TBIH6.25 ]| | Z. Ending . . . . . . . . . . . . . . . . . . . . . . . . [ END6.26 ]| | | | [ VII. The Walkthrough (Heroine.) ] . . . . . . . . . . . . . [ THEWA7 ]| | A. Beginning . . . . . . . . . . . . . . . . . . . . . . [ BEGI7.1 ] | | B. The Journey Begins At Topple Village... . . . . . . . [ TJBA7.2 ] | | C. The Master Of Vinquette Hall . . . . . . . . . . . . . [ TMOV7.3 ]| | D. The Marsh Cave...It Leads To Wendel! . . . . . . . . . [ TMC7.4 ] | | E. Being Held Prisoner...It's Time To Escape! . . . . . . [ BHP7.5 ] | | F. Heading To Menos Village...Our Journey Continues There! [ HTM7.6 ]| | G. Amanda Stole The Pendant...? Heading to Jadd . . . . . [ ASTP7.7 ]| | H. The Never Ending Jadd Desert...Chasing Medusa! . . . . [ TNEJ7.8 ]| | I. Assault On Devius Manor! . . . . . . . . . . . . . . . [ AODM7.9 ]| | J. Cascade Cave And Mt. Illusia Lead To Granz Castle! . [ TRTG7.10 ] | | K. The Assault On Granz Castle...Dark Lord's Fall . . . [ TAODL7.11 ]| | L. The Beautiful Desert Of Glass...A New Objective . . . [ TBDO7.12 ]| | M. The Frozen North...The Fate Of Lorimar Castle . . . . [ TFNT7.13 ]| | N. Malyris, The Evil Spirit...Helping Lorimar Castle... . [ MTE7.14 ]| | O. Heading Into The Unknown...The Path Opens... . . . . [ HITU7.15 ] | | P. Subsea Volcano...The Resting Place Of The Sword Of Mana [ SV7.16 ]| | Q. Heading To Dime Tower...Going Through The Sealed Cave [ HTDT7.17 ]| | R. Final Preperations . . . . . . . . . . . . . . . . . . [ FP7.18 ] | | S. Ruined Passage Is The Path To Dime Tower... . . . . . [ RPIT7.19 ]| | T. The Old Dime Tower...Reaching The Mana Sanctuary . . [ TODT7.20 ] | | U. The Sacred Mana Sanctuary Is Where Julius Hides... . [ TSMS7.21 ] | | V. Heading Inside The Mana Temple...Julius's Hiding Place! [ HI7.22 ]| | W. The Showdown With Julius . . . . . . . . . . . . . . [ TSWJ7.23 ] | | X. Julius, Round 2! . . . . . . . . . . . . . . . . . . . [ JR27.24 ]| | Y. The Battle In Hell...This Is Where It Ends!!! . . . . [ TBIH7.25 ]| | Z. Ending . . . . . . . . . . . . . . . . . . . . . . . . [ END7.26 ]| | | | [ VIII. Boss Guide ] . . . . . . . . . . . . . . . . . . . . [ BOSGU8 ] | | A. Hero's Bosses . . . . . . . . . . . . . . . . . . . . [ HEBOS8.1 ]| | B. Heroine's Bosses . . . . . . . . . . . . . . . . . . [ HERBOS8.2 ]| | | | [ IX. Monster List ] . . . . . . . . . . . . . . . . . . . . . [MONLI9 ]| | | | [ X. Weapons ] . . . . . . . . . . . . . . . . . . . . . . . [ WEAP10 ] | | A. Swords . . . . . . . . . . . . . . . . . . . . . . . [ SWOR10.1 ] | | B. Staves . . . . . . . . . . . . . . . . . . . . . . . [ STAV10.2 ] | | C. Knuckles . . . . . . . . . . . . . . . . . . . . . . [ KNUC10.3 ] | | D. Flails . . . . . . . . . . . . . . . . . . . . . . . [ FLAI10.4 ] | | E. Sickles . . . . . . . . . . . . . . . . . . . . . . . [ SICK10.5 ]| | F. Bows . . . . . . . . . . . . . . . . . . . . . . . . [ BOWS10.6 ] | | G. Spears . . . . . . . . . . . . . . . . . . . . . . . [ SPEA10.7 ] | | H. Axes . . . . . . . . . . . . . . . . . . . . . . . . [ AXES10.8 ] | | I. Morning Stars . . . . . . . . . . . . . . . . . . . . [ MORN10.9 ]| | | | [ XI. Armor ] . . . . . . . . . . . . . . . . . . . . . . . . [ ARMO11 ]| | A. Helmets . . . . . . . . . . . . . . . . . . . . . . . [ HELM11.1 ]| | B. Hats . . . . . . . . . . . . . . . . . . . . . . . . [ HATS11.2 ] | | C. Armor . . . . . . . . . . . . . . . . . . . . . . . . [ ARMO11.3 ]| | D. Robes . . . . . . . . . . . . . . . . . . . . . . . . [ ROBE11.4 ]| | E. Boots . . . . . . . . . . . . . . . . . . . . . . . . [ BOOT11.5 ]| | F. Sandels . . . . . . . . . . . . . . . . . . . . . . . [ SAND11.6 ]| | G. Gloves . . . . . . . . . . . . . . . . . . . . . . . [ GLOV11.7 ] | | | | [ XII. Accessories ] . . . . . . . . . . . . . . . . . . . . [ ACCES12 ]| | | | [ XIII. Item List ] . . . . . . . . . . . . . . . . . . . . [ ITELI13 ] | | A. Recovery Items . . . . . . . . . . . . . . . . . . [ RECOIT13.1 ] | | B. Mystery Items . . . . . . . . . . . . . . . . . . . [ MYSIT13.2 ] | | C. Meat Items . . . . . . . . . . . . . . . . . . . . . [ MEAIT13.3 ]| | D. Other Items . . . . . . . . . . . . . . . . . . . . [ OTHLI13.4 ] | | E. Trait Coins . . . . . . . . . . . . . . . . . . . . [ TRACO13.5 ] | | F. Spirit Icons . . . . . . . . . . . . . . . . . . . . [ SPICO13.6 ]| | G. Summons . . . . . . . . . . . . . . . . . . . . . . . [ SUMM13.7 ]| | | | [ XIV. Forging/Tempering Equipment ] . . . . . . . . . . . [ FORTEME14 ]| | | | [ XV. Hot House ] . . . . . . . . . . . . . . . . . . . . . [ HOTHO15 ] | | A. Watt's Shop . . . . . . . . . . . . . . . . . . . . [ WATSH15.1 ] | | B. Li'l Cactus's Journal . . . . . . . . . . . . . . . [ LICAJ15.2 ] | | C. Trent's Orchard . . . . . . . . . . . . . . . . . . [ TREOR15.3 ] | | | | [ XVI. Planting/Growing List ] . . . . . . . . . . . . . . [ PLGRLI16 ] | | | | [ XVII. Spirit List ] . . . . . . . . . . . . . . . . . . . [ SPIRLI17 ]| | | | [ XVIII. Communication ] . . . . . . . . . . . . . . . . . . [ COMMU18 ]| | | | [ XIX. Class/Job List ] . . . . . . . . . . . . . . . . . [ CLAJOLI19 ] | | A. Warrior . . . . . . . . . . . . . . . . . . . . . . . [ WARR19.1 ]| | B. Monk . . . . . . . . . . . . . . . . . . . . . . . . . [ MON19.2 ]| | C. Magician . . . . . . . . . . . . . . . . . . . . . . [ MAGI19.3 ] | | D. Sage . . . . . . . . . . . . . . . . . . . . . . . . . [ SAG19.4 ]| | E. Thief . . . . . . . . . . . . . . . . . . . . . . . . [ THIE19.5 ]| | F. Random . . . . . . . . . . . . . . . . . . . . . . . [ RAND19.6 ] | | | | [ XX. Side Quests ] . . . . . . . . . . . . . . . . . . . . . [ SIQU20 ]| | | | [ XXI. Poipoi's Notebook ] . . . . . . . . . . . . . . . . . [ PONOT21 ]| | | | [ XXII. Secrets ] . . . . . . . . . . . . . . . . . . . . . [ SECRE22 ] | | | | [ XXIII. Credits ] . . . . . . . . . . . . . . . . . . . . . [ CREDI23 ]| | | | [ XXIV. My Words ] . . . . . . . . . . . . . . . . . . . . . [ MYWOR24 ]| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = Table Of Contents = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ NOTE: I've added a Search Engine into all my FAQs now. To use this, if there's something you wish to find instantly in my FAQ, in the above table, on the left is the name of a section or sub-section. To the right is a weird code, like GOK5.1. Basically, if you wish to go to the section where I tell you about Goku under The Playable Characters Of The Story, on your Keyboard, hold Ctrl and then hit F and a window will open. Type in GOK5.1 and hit Find Next. It'll bring you to that section instantly. The code to reach the Table Of Contents is just that: Table Of Contents. I hope this makes browsing my FAQs easier for you. Enjoy! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = I. Introduction ] . . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hi there and welcome to my, Kain Stryder's, FAQ/Walkthrough for Sword Of Mana. I've been writing walkthroughs for about 2 years now and I've done many of them which you may or may not have seen/used. Regardless, I'm here now to help you out on the masterpiece that is this game. Anyway, as usual, let me just state that this walkthrough is to be on no other site besides IGN and is NOT be edited in ANY way, shape or form, unless I give permission to do so. I do NOT want someone taking my walkthrough that I worked hard on and passing it off for profit or personal gain. Please just use this document as a source to help you in the game and nothing more. That's all I ask. So, yeah, thanks for hearing me out on that. Well, with that said, onto the walkthrough! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = [ II. Current Updates ] . . . . . . . . . . . . . . . . . . . [ CURUP2 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4/19/04 - Alright, well, acquiring each Monster's Dropped Items and such is not as easy as I or Lord Skylark thought it'd be. Unfortunately, Lord Skylark spent over 8 hours hacking he game and wasn't able to find anything, due to Square Enix handling the code in a rather weird way and finding anything isn't easy. So, yeah, in the near future, if I can get it somehow, I'll throw it up, but sorry for the long wait in not hearing anything on the progress of that. Ah well. Besides that, I marked this as the Final version of the walkthrough, so, if I ever need to update again, I'll do so, but this guide is as complete as possible at the moment. With that, until I next update, take it easy and enjoy the walkthrough! 3/11/04 - WHEW. Ok, the Heroine's Walkthrough is now complete as well, with ALL the changes and such noted through The Walkthrough, so, enjoy that. So, since that's done, this entire walkthrough is now complete, EXCEPT I STILL don't know what the exact percentages are for each Item Drop for each Monster, let alone what it is that each Monster drops and all. I SHOULD have this soon, plus some stats for Monsters that aren't listed in the normal Monster List in the game. Not sure how long it'll take Lord Skylark to get the data for this, as he's hacking the game for me, but we'll have to see. I'll update this walkthrough once I get the information, but until then, it is as complete as possible. Enjoy it, as it'll DEFINITELY help you in every way! Well, later! 3/9/04 - Today I made some great progress. Already with the Heroine I'm up to the Airship with her. Thing is, writing her walkthrough isn't hard, as 95% of her game is the same as the Hero's and there's only a few things that are different/unique to each game. A few dialogue scenes here and there and things both do that the other doesn't. So all I'm doing is copying the Hero's Walkthrough and pasting it in for the Heroines, but I'm fixing it and adding in and/or taking things out that are different in her version. Makes more sense than to just rewrite the whole thing. I WOULD combine both walkthroughs as one, but I figured this'd be the best way to do it, since I'm sure if you're playing as either the Hero or Heroine, you want to browse down one straight walkthrough, get what you need and that's it, not browse and attempt to find where someone's path begins and the other's ends and it's just over all easier to go through I think for you, the reader. I mean, this entire guide is basically done, just I need to do the Heroine's Walkthrough which is a pain and all, but if I can get The Walkthrough up to the Airship in one day...I doubt it'll take me THAT long to COMPLETELY finish this damn thing. Anyway, expect more tomorrow and until then, enjoy! 3/8/04 - Whew, there we go. Unfortunately, IGN doesn't update on the weekends, so, sorry about no progress for the last 3 days. Either way, though, the Hero's Walkthrough is now FULLY completed! All that remains now is the entire Heroine's Walkthrough, which I'll start on later today. So, yeah, enjoy that and I'll have some progress on the Heroine's Walkthrough tomorrow for you. Until then, take it easy and enjoy! 3/5/04 - Alright, I didn't get a whole lot done today, since I've had a rather bad sore throat, but, not like you care anyway. Heh. Anyway, most of my time was spent on the Side Quests, which, they are ALL complete now. That took me a good while, due to the damn Spirit Side Quests and boy were they fun. Either way, The Walkthrough itself is now only up to the start of the Rocky Wilds, so, again, expect more progress tomorrow, as we're nearing the end of the Hero's Story. Well, later. 3/4/04 - Hey all, well, I have another update once again for all of you. I didn't make TOO much progress today, since most of my time was sapped doing a ton of the Side Quests that I covered in today's work. So, as it stands, I've updated The Walkthrough up to the Snowfield, which leads to Lorimar Castle. That and a bunch of Side Quests have been added up to meet where I am in The Walkthrough at the moment. Other than that, nothing else is new, since, well, everything BUT the two walkthroughs are done, so, yeah. Enjoy today's update and expect even more tomorrow. Later. 3/3/04 - Once again, I have another update for you today. For now, I've updated The Walkthrough up to Granz Castle and I think that's rather good for 1 day's work. I'm getting rather close to being done, for the Hero that is, then I have to tackle the Heroine's Walkthrough. Boy, that'll really kill me. Heh, anyway, enjoy today's update and expect more tomorrow! 3/2/04 - Eh, I made some good progress today I guess. I've updated The Walkthrough up to the Jadd Desert now, as well as added more Side Quests and the like to meet with where I am in The Walkthrough at the moment. Again, expect progress from me daily until this is completed from now on. So, until tomorrow, enjoy! 3/1/04 - Ok, sorry about not updating for about 2 weeks. I took up a side project to do and I've also been sort of busy with other things. Anyway, I've updated The Walkthrough up to the start of Gaia Cave, so, enjoy that. Side Quests have also been updated to match where I am in The Walkthrough, as well as the Boss Guide. Other than that, nothing much else. Expect more progress soon! 2/17/04 - Well, The Walkthrough has been started for the Hero. As it stands, I've updated up to Vinquette Hall, so expect more each day from me. The Boss Guide has been started, as has the Side Quests Section, plus a new Section is up, Section XXI. Poipoi's Notes. Still in progress as I write The Walkthrough, but it's there. Anyway, other than that, nothing much else. Expect more tomorrow! 2/16/04 - Alrighty, again, I'm now COMPLETELY done with everything BUT both Walkthroughs, the Boss Guide and Side Quests. EVERYTHING else you see here is COMPLETE. I work fast, huh? Anyway, I plan to do The Walkthrough for the Hero first, so expect various updates for him all through this week. Also, if you want to know "What's New", here you go: - Section IV. How To Play. - Section XVI. Planting/Growing List. - Section XVII. Spirit List. So, there you go. Again, look for various updates this week to the actual Walkthrough now, since all the Appendencies are now done. Though, I WISH I could figure out what each Monster drops and at what rate, but that's not possible unless I hack the game, apparently. Oh well. If anyone wants to take a stab at it, lemme know and I'll give you full credit for your hard work. Well, until my next update... 2/14/04 - As promised, here's another bulky update. Here's what I got done today: - Section XIII. Item List. - Section XIV. Forging/Tempering Equipment. - Section XV. Hot House. - Section XVIII. Communication. Doesn't seem like much, but trust me, for me to do all the research in the game, type it up, format it, etc, it is. Not a whole lot is left, Appendencies wise and I figure within 1-2 days tops I'll be done with the rest and then all that will remain is both Walkthroughs, the Side Quests and both Boss Guides, which will probably take 2 weeks tops to complete. Anyway, look for more updates coming VERY soon! 2/13/04 - Alrighty, more work has started and ALOT of it has come fast. For starters, I've completed the rest of the Armor List and the following are also now complete: - Section V. The Characters Of The Story. - Section XII. Accessories. - Section XIX. Class/Job List. Yeah, doesn't seem like a whole lot, but trust me, it is. Glance at the sections and you'll see. Anyway, more work is coming in the following days, so keep stopping in to see what's new, as I will continue to continuously work on this walkthrough as much as possible until it's done. Agan, I'm very, very sorry not much is here right now, so please just bear with me. Thanks. 2/11/04 - I'm VERY, VERY, VERY sorry there's not much to look at or help you out here as of yet. This project of mine for Sword Of Mana is really taking MUCH longer than I anticipated it would and so far, all that's actually been worked on is the Monster List and the Weapons and Armor Lists. (They are Sections IX, X and XI.) Again, I'm VERY sorry and you can expect ALOT more VERY soon, THAT I promise you. This walkthrough is just here for the moment so IGN knows that I AM working on something and that more is coming asap. Look forward to it. I have all my lists of various information on the game all around my computer and it's just a matter of time until I sit down and compile them into this walkthrough. Though, if you have ANY questions on the game that you need help with, throw me an E-Mail at ssj4kain@aol.com and I'll try my best to help you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = [ III. FAQ (Frequently Asked Questions.) ] . . . . . . . . . . [ FAQ3 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= None as of yet. Oh well. If you have something to ask me, send it to ssj4kain@aol.com or if I get asked something enough, I'll throw it up here. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = [ IV. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------------------------------------------------------------- - A. Controls And Menus . . . . . . . . . . . . . . . . . . . [ COAME4.1 ]- --------------------------------------------------------------------------- Alright, let's start with the controls, shall we? D-Pad - Used to move around in the game and also to browse the various Menus. Select - Switch between your Hero/Heroine or a friend if you have one to use in the game and while in the Menus, use it to bring up or hide the Help Messages. Start - Brings up the Ring Menu and also closes it. B Button - Use it to Run and to cancel out options in the Menus. A Button - Use it to Attack, talk to people, examine objects, open Treasure Chests and to confirm options in the Menus. Also, once you learn how to do this, hold this Button and the L Button to sit, which lets you restore your MP slowly. L Button - Allows you to Jump once you learn how to and it's also used to browse through Menus to go back to the previous page and during Battle, it brings up the Weapon Menu if you're in the Ring Menu and hit this. Also, once you learn how to do this, hold this Button and the A Button to sit, which lets you restore your MP slowly. R Button - Lets you use the current Spirit's Magic you have Equipped. Tap it to do the 3 MP spell and Hold it for a few seconds, then release to perform the 6 MP spell to attack with. It's also used to browse through Menus to go forward to the next page and during Battle, it will take you to the Spirits Menu if you're in the Ring Menu and hit this. Ok, that covers the controls. Next up is the various Menus in the game: First, we'll start with the Title Screen. Once you load the game up, you can choose these options: New Game - Select this to begin a new Quest as either the Hero or Heroine. Continue - Only appears after you actually have a Save File saved, but select this to continue on in your Quest from where you last saved. Communication - Only works if you and a friend both have a Gameboy Advance, Sword Of Mana Game Pak and a Gameboy Advance Link Cable. For more on this, check out Section XVIII. Communication. Now, as you start the game, you will have to select between either the Hero or Heroine as your character. This is NOT a game where you choose based on what your gender is, it is, but it's also a different game based on who you select. Once you select your character, you must name them and the Hero/Heroine. They don't have default names or "Official" names, so anything you want will do. Also, while playing the game, to Save your progress, look for Gold or Silver Goddess Statues, as these are Save Points. The Silver Statues can only Save the game, but Gold Statues can Save the game AND heal you and your friend completely, even if your friend is dead. Ok, so that takes care of the Title Screen. Now for the rather big Menu, the Ring Menu: Throughout Sword Of Mana, this little Menu will be vital to your Quest. Basically, at ANYTIME in the game when you hit the Start Button, a Menu with options in a circle like pattern or ring, rather, will appear. Using the D-Pad, you can browse through each area, select the one you want and possibly be taken to Sub-Catigories where even more options are to be selected and chosen. Let's take a look at each of them: Weapons - Allows you to check which Weapons you currently own, Equip them and to also see what each Weapon's Attack Trait is. Accessories - If you have Accessories to Equip, you can do so in this area, as well as also Equip your friend with one. You're also able to Discard any Accessories you don't want by selecting them and choosing "Discard". Magic Rope - Once you acquire this, it can be used anywhere, save a few rare places and when you can't use it, you won't see it in the Ring Menu. When you're in trouble or actually want to teleport someplace quickly, where ever you last used a Goddess Statue, you'll be taken there instantly. VERY useful and rather handy at times. Spirits - Lets you check and see which Spirits you currently have, as well as how many of each as well. You can Equip them here and also see what each Spirit does on the little Menu Bar below. Poipoi's Notebook - A VERY useful piece of Equipment that Niccolo sells to you near the start of your Quest for dirt cheap. Here's what it allows you to see: World Map - Lets you see the world or as much of it as you've currently seen. Using the D-Pad, you can browse around and see the names of places to where you've been already. Rather handy. The red dot is where you are currently, just as a reminder. Monster Album - Shows and documents all the Monsters you've currently beaten. Very useful if you want all the 411 on fighting each Monster in the game and always having the upper hand. Now if it just listed what each Monster drops... Memo - This is more or less a place for beginners, but it documents all the stuff in the game, such as how to Jump, what each Spirit does, etc. Basically if you forget how to do something, head here and look around and you'll find it. Amigo List - Shows you how many Amigos you currently have. For more on this, check out XIII. Item List, G. Summons for more on this, as well as Section XVIII. Communication. After Poipoi's Notebook, we have: Status - Allows you to check on the current Status of either you or a friend if one is present. Though, this area is broken into several sections and they are: Status - Shows your current Stats, as well as a friends if one is with you. Rather easy to figure out what everything is here, but I'll go down the list and tell you, from top left, to bottom, to top right to bottom: Character Name - The name of the character. Class - Only appears when you actually have a Class, which the title will show above the Character Portrait. Character Portrait - Image of the character. Lv - The current Level of the character. HP - Hit Points. It's the number value of Health. If this drops to 0, you die. MP - Magic Points. It's the number value of Magic. If this drops to 0, you can't use any more of your Magic. Next - Shows you how much Experience you need for the next Level. Pow - How well you can attack. Def - How well you can defend. Int - How well you can attack with Magic. Mnd - How well you can defend against Magic. Agi - How well you can land hits and avoid attacks. L - Means Lucre and shows how much money you currently have. Day - Shows you what Day it is. As for the rest, to the right is just all the Weapons/Spirits in the game and the Levels next to them show how well you can use each of them. The higher the Levels, the stronger your attacks will be with each. Next up on the Status list we have: NPC Setting - Allows you to set both your character and a friend's behavior in Battle, which only takes effect when you aren't using them. Here's a rundown on each of them: Close In - This makes the character rush in and attack Monsters at close range. Magic - Has the character cast Magic constantly. Weapons - Character will attack with their Weapon only. Stay Back - Character will not engage in Battle if it can help it. Basically, you move the character around in the grid towards the area you wish them to take on the most adaptive behavior you wish. Move them towards the middle, though, if you just want them to do whatever. Also, to confirm what you want to have them do, press the A Button and select Yes or No to confirm it, otherwise your selection will NOT stay. After this, we have: Weapons List - Lets you see what each of your Weapon's Stats are, as well as what each Weapon is at the moment, in terms of names. Here's what the stats mean: Ex Effe - Shows if the Weapon has any Extra Effects, such as casting Silence on a Monster. Ele - Shows you if the Weapon has a Spirit infused, giving it that specific trait. (For example, if it's Salamander, the Weapon will be a Fire Weapon now.) Pow - Tells you what the Weapon's Attack is. Dodg - Tells you how well you can avoid attacks with this Weapon Equipped. Hit - Tells you how well a Weapon's Accuracy is. Ele Pow - Tells you what the Weapon's Elemental Power is. Lmt - Tells you how many times the Weapon can be Tempered currently to make it stronger. (Fore more information on this, check out Section XIV. Forging/Tempering Equipment.) Next, we have: Armor List - Lets you see what each of your Armor's Stats are, as well as what each Armor is at the moment, in terms of names. Here's what the stats mean: Ex Effe - Shows if the Armor has any Extra Effects, such as protecting from No Bewitch. Ele - Shows you if the Armor has a Spirit infused, giving it that specific trait. (For example, if it's Salamander, the Armor will now be very strong against Fire attacks.) Slash Def - Tells you how well the Armor can defend against Slash attacks. Bash Def - Tells you how well the Armor can defend against Bash attacks. Jab Def - Tells you how well the Armor can defend against Jab attacks. Lmt - Tells you how many times the Armor can be Tempered currently to make it stronger. (Fore more information on this, check out Section XIV. Forging/Tempering Equipment.) Whew, ok, finally, the final section we have here is: Items - Stores all the usable and important Items you find in your Quest. Here's a breakdown of each area: Recovery Items - Usable Items that heal your HP, MP and other things. Mystery Items - Items that have mysterious uses. Not many of them and most are rather useles... Trait Coins - Coins of the Spirits, which allow you to quickly use them to instantly use the 3 MP spell each one has without the chance of the spell being canceled out if you're hit. Hard to come by and only use them in a last ditch effort. (Only appears in the Ring Menu during Battle.) Spirit Icons - The exact opposite of Trait Coins, these cast the Spirit's Magic Attack, the 6 MP one, on Monsters. Again, useful, but hard to come across. Use them only when you absolutely need to. (Only appears in the Ring Menu during Battle.) Meat Items - Items that when eaten, you deal double the damage and recieve 1/2 of the normal damage from Monsters of the same type of the Meat you ate. Useful if you're having problems with certain Monsters and need a quick edge on them. Other Items - This is broken into a few different things. They are: Event Items - Items that are needed for the Story or Side Quests. Seeds - Used in Planting at Trent's Orchard. (See Section XVI. Planting/Growing List for more.) Fruits - Used to Temper Armor. (See Section XIV. Forging/Tempering Equipment.) Vegetables - Used to Temper Weapons. (See Section XIV. Forging/Tempering Equipment.) Raw Materials - Used to Forge/Temper Weapons/Armor. (See Section XIV. Forging/Tempering Equipment.) Finally, we have: LVUP - This only appears when you gain a Level, but select it to go and choose your stats. WHEW, well, that about covers the Menus in the game. I hope that helped you... --------------------------------------------------------------------------- - B. Moving Around . . . . . . . . . . . . . . . . . . . . . [ MOVAR4.2 ] - --------------------------------------------------------------------------- Movement in Sword Of Mana is rather easy, as it is in most Action/RPGs. There's alot to cover in this area, so let's get down to it, shall we? First, let's start with the Towns themselves. Towns are VERY important in this game, as they are always bustling with activity, even if it doesn't look it. For the most part, Towns have General Stores, Inns and Blacksmiths. General Stores supply Items, Inns heal you and give you the Best Status Effect and Blacksmiths let you Temper your Equipment. Now, in all fairness, Inns are rather useless. Literally. You can heal for free at any Gold Goddess Statue and unless you want the Best Status Effect, which only lasts six screens, (It makes your Power and Defense higher.) then go for it, but other wise, ignore it. The other thing is Side Quests. Each Town is full of them and most will only appear after certain events. That's why it's ALWAYS a good idea to talk to each resident more than once and at least once to see if there's something you can do for a Side Quest. Trust me, do the Side Quests, as most of them WILL be VERY worth your time. Now, you'll also notice a semi unique feature in the game, which is the time of day. The game sports it's own unique days of the week and different times of day, which rapidly change fast, based on how many screens you enter. The time of day goes like this: Morning, Late Morning, Noon, Dusk, Night, Midnight, Late Night, Dawn, Morning. Each of the things above represent a screen. So, for example, say it's Morning and you head out 2 screens. Well, now it'll be Noon. 2 more screens will make it Night. See how it goes? Time passes at all times, even in Dungeons/Caves, EXCEPT in the Vinquette Hall. Also, time doesn't pass in Towns or in the 1 screen surrounding Towns, so those areas are immune to time happening for that space. Now, thanks to the times of day, certain Monsters and even events only take place at certain times and you will notice this. Also thanks to the days themselves, depending on what day it is, Spirits will be stronger. So if it's Salamander Day, Salamander will be stronger. (Note: On Mana Holy Day, ALL Magic is stronger.) Anyway, here's the order of the days, starting with Mana Holy Day, which is "Sunday": Mana Holy Day, Luna Day, Salamander Day, Undine Day, Dryad Day, Jinn Day and Gnome Day. Next we move onto the actual world itself and traveling around. Occassionally, you'll find Treasure Chests, either laying around or left behind after you defeat a Monster. Pick them up immediately, as you never know what's inside. Though, sometimes, Monsters have things called Treasure Traps, which in order to open the Treasure Chest, you must do a Russian Roulette type game of chance, landing on anything from: Ok - Nothing happens, you get the Treasure inside. Arrows - Hurts you for about 1/6 or 1/7 of your Hit Points. Bombs - Hurts you for about 1/3 of your Hit Points. Kaiser Mimic - Fight the Monster Kaiser Mimic. You lose whatever Treasure was in the chest, but the Kaiser Mimic will usually drop a Treasure Chest instead. Polter Box - Fight the Monster Polter Box. You lose whatever Treasure was in the chest, but the Polter Box will usually drop a Treasure Chest instead. Smoke - Hurts you for about 1/3 of your Magic Points. Spikes - Hurts you for about 1/10 of your Hit Points. Stones - Hurts you for about 1/5 to 1/6 of your Hit Points. Besides the Kaiser Mimic and Polter Box, even though you are damaged, you will still get the Treasure inside, so don't worry. Though, as you progress through the game, almost all the Monsters have Traps on their Treasure Chests and landing on Ok gets harder and harder. Though, if you're ANY type of Thief Class, your chances of landing on an Ok go up. Check Section XIX. Class/Job List, E. Thief for more on that. Anyway, next up we have tall grass. Basically, you'll always see tall grass where you go, usually, which when you use a Weapon that has a Slash Trait, such as the Sword, if you cut down the grass, you may find Mystery Items, which can help you against Monsters. They aren't THAT helpful, but still, if you like to always fight with an edge, check around tall grass for them, as they're VERY easy to find. Next up we have the Goddess Statues. Throughout your Quest, you'll find Gold or Silver Goddess Statues, which can be used to heal you completely and/or Save your game. Gold Goddess Statues can do both, but Silver Goddess Statues can only Save your game. Take note of this. After this we have objects that may lay in your path throughout Dungeons. Basically, there's things called Metaballs and Stone Seals. Metaballs can only be defeated with either a Slash, Bash or Jab Weapon and you must figure out which one can defeat it and Stone Seals can only be destroyed with certain kinds of Magic. They glow a certain color, which is easy to figure out which Magic it takes to destroy it, so figure it out, kill it, then move on. Finally, we have Jump and Sit. Once you learn these two, you can perform them whenever you wish. Jump allows you to do just that; jump. It helps you jump over small areas or climb up to higher areas that you can't reach by walking. Sit, on the other hand, is a slow, yet useful method to slowly recover your Magic Points. As you increase your Level, the amount of Magic Points you get back will increase, so at first it'll be INSANELY slow, but later, it'll go by rather fast. Well, there you have it. That about covers everything in this area that you need to know. --------------------------------------------------------------------------- - C. Battle System . . . . . . . . . . . . . . . . . . . . . [ BATSYS4.3 ]- --------------------------------------------------------------------------- Ah, the Battle System. Every RPG has one. For Sword Of Mana, you Battle in real time, meaning, it's not a Menu where you select options and watch and wait to see what happens. No, you ARE the action. Moving your character around the screen and slashing up Monsters as you go along. First, let's take a look at the screen when you enter a Battle. When you enter a Battle, you'll know it because your character will draw their Weapon, their HP/MP and Deathblow Gauge will appear, as will their friend's if one is with you. Here's what you'll see: Character Icon - Shows you a picture of the character you're using. HP - Hit Points. Remember, if this number reaches 0, you die. The left is your current Hit Points and the right is your maximum amount. MP - Magic Points. Remember, if this number reaches 0, you can't use Magic until you refill it. The left is your current Magic Points and the right is your maximum amount. Deathblow Gauge - The little bars at the very bottom. Once these are filled, you're able to do a Deathblow attack with your Weapon, which is very strong. More on this in a minute. Now, at the top right of the screen, you'll see all of the above, minus the Deathblow Gauge for your friend, if one is with you. Though, you won't see their maximum amount of Hit Points and Magic Points, so do pay attention to them and heal them when they're low. Ok, now, let's go over a few basics in fighting, now that you have the screen down: First, always make sure you're properly Equipped for the area you're in as best as possible. Nothing's worse than walking into a area and being taken down instantly. Watch your Hit Points and Magic Points and ALWAYS stock up on Recovery Items, as you WILL need them incase your Magic Points run dry. Second, you can pause the Battle by hitting the Start Button and bringing up the Ring Menu. Browse through it to select whatever, but don't worry about being attacked while you do this. Third, if you want to switch and use your friend, hit the Select Button to do so. Your main character will attack depending on the NPC Setting, as will your friend when you're not using them, so be sure to configure that to your liking under the Status Menu in the Ring Menu. Whew, ok, next up, let's talk about Combo Attacks. Only 5 Weapons in the game have Combo Attacks and what they are are attacks that are timed perfectly, which allow you to do extra attacks and cause more damage. Basically, time hitting the A Button right and after you attack, try hitting it at the correct moment to do an additional hit. You can do a max of 3 hits and each one after the additional hit is stronger than the rest. The Weapons that can do this are: Axe, Knuckle, Spear, Staff and Sword. Next up we have Deathblows. Depending on your Weapon, the Deathblow Gauge will fill up at a certain rate, every time you successfully land an attack. Apparently, the system for which causes the Bars to raise appears to be every 10 Levels that you train with your Weapon, each hit lands you an extra Bar. So if you're Level 1-9, you'll only get 1 Bar per hit on the Deathblow Gauge, Level 10-19 gets you 2 and so on. Rather useful and once you reach high Levels, you'll REALLY be a power house with attcks. To perform a Deathblow, once the Deathblow Gauge is full, you'll begin to glow and once you do, hold down the A Button and once you "stop" glowing, release and you'll perform the Deathblow. It won't disappear until you hit an Monster, so if you want to practice with it and see what each Weapon's Deathblow Attack is, go for it. Alright, continuing right along, next we have Physical Attack Traits. What this is is each Weapon has a certain trait, either it being Slash, Bash or Jab. To find out what each one is, simply check the Weapons List Menu under the Ring Menu and browse each Weapon and it'll tell you. For a quick reference, though, here's a rundown on each one: Axe - Slash. Bow - Jab. Flail - Flail. Knuckle - Bash. Morning Star - Bash. Sickle - Slash. Spear - Jab. Staff - Bash. Sword - Slash. Now, when using Weapons, they can Level up. I'm not sure exactly what or how they Level up, Experience wise, since there's no way in the game to actually find out, but I DO know that ALL Monsters will give you "Experience" as long as you hit them. Even if you do 0 Damage, you still get it. So basically, if you find an Undead Monster, whack away on it, as NO Weapons can kill it and it's really easy Experience. Alright, next we have Spirits. Throughout the game, you'll find a total of 8 Spirits that'll help you on your Quest. Though, there's ways to make them stronger and have literally 8 of each Spirit. For more on that, check out Section XVII. Spirit List. Other than that, during a Battle, depending on what Spirit you have Equipped, you can use it to help fight or assist you personally. Either it being a Status Boost or perhaps a Magic Attack, it'll help you either way, as long as you have Magic Points. Also, depending on your Weapon, the Magic Attack will be different, so try all your Weapons for the best effects and figure out what's the best one for you. Finally, we have Leveling Up. As you fight and gain Experience, you will notice a "LVUP!" Icon appear above your head once you gain a Level. When you do, hit the Start Button and select the LVUP option under the Ring Menu, then you'll be able to choose what area you want to Level up. For more information on this, check out Section XIX. Class/Job List for more on this. THERE. Heh, ok, all done. That about wraps it up for the Battle System and that SHOULD be all you need to know. Well, have fun... --------------------------------------------------------------------------- - D. Status Ailments/Conditions . . . . . . . . . . . . . . [ STAICO4.4 ] - --------------------------------------------------------------------------- Like all RPGs, Sword Of Mana is no different when it comes to certain ailments that'll slow you down throughout your Quest. Though some are good, most are bad and you'll want to know what each one does and how to cure it so you can get back up to full strength as soon as possible. So, let's take a look at each one: First, the Good Status Ailments: Bubble Boat - Lets you float around in a bubble. You can't attack, but only Monsters with a Sense of Sight can find you. D-Fence - Temporarily increases your Defense and all the damage you take is cut in half. Mooglemorphosis - Turns you into a Moogle. You can't attack, but only Monsters with a Sense of Smell can find you. Power Up - Temporarily increases your Power. Psychic Shield - Temporarily increases your Magic Defense and all damage you take from Magic is cut in half. Silhouette - Makes you invisible. You can't attack, but only Monsters with a Sense of Hearing can find you. Speed Up - Temporarily increases your speed times two. Next, the Bad Status Ailments: Bedraggled - You take twice the amount of damage. This eventually ends, but use a Prestoveggie to instantly cure it. Bewitched - You take twice the amount of Magic Damage. This eventually ends, but use a Prestoveggie to instantly cure it. Confusion - Makes the D-Pad's directions all screwed up. Like hitting the Up Button will make you walk to the right or something. This ends after a while, but use a Stardust Herb to instantly cure it. Darkness - You become blind and your Accuracy is reduced. This effect will end eventually, but you can use a Stardust Herb to cure it instantly. Fire Man - You're incased in flames and can't attack and continously take damage for a certain amount of time. Use a Stardust Herb to instantly cure this. Numb - You're unable to attack for a short period of time. Use a Stardust Herb to instantly heal it. Petrify - You become incased in stone and lose half your Hit Points. Most attacks won't harm you, but this effect will last a while. Use a Stardust Herb to instantly cure it. Poison - You take constant damage. It eventually stops, but to instantly cure it, use a Prestoveggie. Pose - You are unable to move. It eventually stops, but use a Prestoveggie to stop this immediately. Power Down - Your Power is cut in half. This eventually ends, but use a Prestoveggie to cure it instantly. Silence - You are unable to use Magic. It'll end eventually, but if you want to get rid of it instantly, just use a Stardust Herb. Sleep - You fall asleep and can't move. This lasts for a while, but it's canceled when you recieve damage. You can also use a Stardust Herb to instantly end this effect. Small - Also known as Wimp. Your size is reduced and your Power and Defense are cut in half. During this time, you can enter some places that you normally couldn't, but this also will come to an end after some time. Use the Tiny Tapper or a Stardust Herb to cure this instantly. Snow Man - You're incased in snow and look like a Snow Man. Heh heh. Anyway, you can't move and most attacks won't harm you, but this lasts a while. Just use a Stardust Herb to cure it. Speed Down - Cuts your Speed in half. This eventually ends, but use a Prestoveggie to instantly cure it. Toxin - A worse case of Poison, you'll take more constant damage over time. This eventually stops, but to instantly cure it, use a Prestoveggie. Well, there you have it. I hope that helps you. --------------------------------------------------------------------------- - E. Tips & Tricks . . . . . . . . . . . . . . . . . . . . . . [ TITR4.5 ]- --------------------------------------------------------------------------- - Never avoid Battles if you can help it. Experience and Lucre are always needed in this game and you can never have too much of both. Besides, if you blow off training early on, you'll never survive later in the game. - Always stock up on Recovery Items. Don't over do it, as you need to save your Lucre for Forging/Tempering, but buy yourself enough to last you for a decent while. - Whenever you get a new Weapon or Spirit, test them out and even attempt to Level them up some, so they aren't INSANELY weak later on when you may need them. Just don't focus on one Weapon the whole time, as you'll get a rude awakening later on when you find that Weapon is terrible for a certain area. Vary yourself and you'll go far. Thanks for reading my walkthrough first of all. I sure hope it helped you. If you wish to submit something to this walkthrough, send it to ssj4kain@aol.com and label the subject as "Submit-Sword" and as nothing else please. It isn't too hard and I'm not asking for alot. If you have any questions regarding this game, also send them to me and label the subject as "Question-Sword" please. Again, not asking much here and it isn't hard to understand. Now for the legal stuff. This guide was created by Kain Stryder. It is not meant to be used on any other site besides IGN and is not to be edited in ANY way for other use. (Unless I give permission to do so.) I did not create, nor take in participation of creating Sword Of Mana. I am not affiliated with Square Enix, nor the team who made it. I also don't have the rights to it. I am a writer simply giving out information to other gamers of Sword Of Mana. Copyright © 2003-2004 by Kain Stryder. All rights reserved. |
| Darkchild. Alone in the dark... | |
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| Shapeless Caren | Jan 1 2006, 12:50 PM Post #2 |
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Voices in her mind. Whispering. Always.
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60000 words. |
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| kismetrose | Jan 2 2006, 01:26 PM Post #3 |
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Thanks for doing that test; I hadn't even thought of it. |
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Kismet's D&D - WoD - SG-1 - FB | |
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| Shapeless Caren | Jan 2 2006, 01:42 PM Post #4 |
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Voices in her mind. Whispering. Always.
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Your welcome. Though, I wonder who would write 60000 words... |
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| DarkElf | Mar 16 2006, 06:01 PM Post #5 |
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Ritual Partaker
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is that a challenge?
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www.therandominn.com for all your gaming needs. Award winning, flame war starting, gold medal Rookie DM competition #2 create a Tyrant Captian Tracady of Irons | |
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| Shapeless Caren | Mar 16 2006, 08:56 PM Post #6 |
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Voices in her mind. Whispering. Always.
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Have to be complete sentances. No repeats. Have fun. |
| Darkchild. Alone in the dark... | |
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| DarkElf | Mar 16 2006, 09:01 PM Post #7 |
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Ritual Partaker
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ahh but what do I win? |
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www.therandominn.com for all your gaming needs. Award winning, flame war starting, gold medal Rookie DM competition #2 create a Tyrant Captian Tracady of Irons | |
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| Shapeless Caren | Mar 16 2006, 10:03 PM Post #8 |
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Voices in her mind. Whispering. Always.
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The astonishment of everyone one here probably, but other than that, nothing. |
| Darkchild. Alone in the dark... | |
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| DarkElf | Mar 16 2006, 10:44 PM Post #9 |
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Ritual Partaker
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I could just copy/paste my live journal
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www.therandominn.com for all your gaming needs. Award winning, flame war starting, gold medal Rookie DM competition #2 create a Tyrant Captian Tracady of Irons | |
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Either way, The Walkthrough itself is now only up to the 

5:38 PM Jul 10