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Insanity
Tweet Topic Started: Dec 22 2005, 12:42 PM (197 Views)
Shapeless Caren Dec 22 2005, 12:42 PM Post #1
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Has anyone ever had a character become insane :crazy: , and then had to roleplay him/her?
Darkchild. Alone in the dark...
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DaveReaves Dec 22 2005, 01:21 PM Post #2
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I had a character who started insane and then found his sanity and swore revenge on the mage who caused it!

Waffles was a gnome. He had a bad habbit of touching things that wernt his. Things like the gnome king's treasure. Turns out young rogues are wise to stay away from that particular vault because the king is much better at cathcing theives than the merchants in the market. The king had him incarserated but, being a rogue, that did not last long and Waffles got away. Now a fugitive in all gnome lands, Waffles struck out his own. A stolen backpack of stolen bread did not last long and Waffles soon found himself hungrey. Searching for berries led him to an odd tower in the middle of the woods. His curiosity got the better of him and he went in the once locked door.

Finding his away around the dark, multisotry building Waffles found many a wonderous treasure and stuffed them in his pack. Balls of crystal, ornate walking staffs, books bound in gold and silver... then it stuck him. A bolt of energy that sent shockwaves though his entire body. Stunned he felt himself picked up, turned upside down and shook. All his ill-gotten gains fell to the floor and he could see the old wizard's hands glowing as he manipulated the poor gnome from across the room. The old wizard sat Waffles down and looked him in the eyes. Waffles could feel the man's presence inside his brain looking at his memories and thoughts. Then Waffles saw an image in his minds eye. The old main, standing ontop of a brain set in an usual alien atmosphere, produced a spear from behind his back, raised it high over his head and stabbed at the brain. Waffles felt the stab, that was HIS brain! Memories seemed to either run together or disapear completly. Perseption started to distort and it seemed like he smell colors, see sounds and feal images. Thusly warped, the wizard desided his job was done and used a final spell to send Waffles away from his tower.

Because of the way he persived the world and lack of memories, Waffles often did things that most people would call insane. After some time he managed to take a level of Wizard (an illusionist actualy, he was determiend to let peolpe see the world as he saw it) and associate himself with a cow familiar (who was later able to fly and breath fire because splat books rock). At one point he died permanantly, resurection spells had no effect because of a poison that was specificaly designed to keep you dead (it stayed with the body so long only a true resurection would have worked due to serious decompision). Reincarnate, however, birted me into a new body- poison free with no spear to the brain. I was whole and vowed revenge on the wizard, which I would have got had the campaign not come to an abrupt end.

:cowdance:
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Didge Dec 22 2005, 02:26 PM Post #3
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Yup, I had a wizard, Herb the Herbalist (My 2nd real D&D character in any established roleplaying game) who went insane. I played him through much of his insanity, and finally retired him (at 13th level) on a lone island that was below sea level out in the middle of the ocean. At last known Herb was researching a spell to break down all the elements in the body to produce a catastroffic explosion for a final, last ditch boom when everything else he had cast would fail to destroy his enemies.

How did he become insane? Well, Herb had managed to get a special familiar (one rolled very high in the game for familiar and could gain a special familiar) and that familiar died in a very nasty death involving a dragon. The split caused him great pain, and seeing as Herb didn't have great stats (his highest base stat was a 14 in his INT), he broke mentally. He swore revenge and became obsessed with destructive spells. Focusing his efforts into invo/evo spells.

After awhile he confronted the dragon that killed his familiar and with the help of some adventurers, killed it. He then considered himself cured of his insanity and lust for revenge, summoned himself another familiar. Again he got a special familiar and once again that familiar got killed. Causing Herb to snap once again, and go deeper into the pool of craziness.

The thing to note here is that Herb should have died on several occassions. The DM had a system in place that allowed you to either double, or quadruple your spell power for one spell but it cost you severely. You'd fall unconscious after the spell and basically be in a state of dying. Depending on if you did the double or quadruple, depending on the saving throw you needed not to die outright. This effect was basically because in his world magic was all around, and that spellcasters were nothing more than focus points in which magic could channel, and the rolls were made because you channeled magic too fast and too much for your body to handle.

So because of his insanity, he would always save a fireball or a magic missle in memory and if he ever used up everything he had except that last spell, he'd channel too much magic and drop like a sack of potatoes. Well the thing is I'd make the checks. It didn't matter if I needed a natural 20, if Herb needed that check, I could roll it. Other than being a bit on the fringe, and more likely than not to roast something in magical flames than to discuss other means of problem solving, Herb was a stand-up guy. If a friend needed something he'd do anything he could to help.

So yeah, insanity can be fun.
When you're making an Adventure, remember to ask, "WWMPD" (What Would My Player's Do?) Then tailor your adventure around that.
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Shapeless Caren Dec 22 2005, 09:40 PM Post #4
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Can you remeber the rul;es for that? I would be intrested to see them.
Darkchild. Alone in the dark...
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Shapeless Caren Dec 22 2005, 09:42 PM Post #5
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Why did the campain end?
Darkchild. Alone in the dark...
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