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| Hardest Character You've Ever Played | |
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| Tweet Topic Started: Jun 22 2005, 04:28 AM (778 Views) | |
| DaveReaves | Sep 30 2005, 10:41 AM Post #16 |
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Can't believe its not butter
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The hardest character I ever played was for a "campaign" that only lasted two sessions before it broke up. Mumbo was a green-skinned human who came "from beyond the forest, past the great ocean." He had tails of traveling though the lands where the sun rises though the dirt scorching the land and the Fahugugawds who sent me on my quest (Something given to me by the DM, he found it very funny but I never got the reference). Mumbo was his tribes Mindbender, trained in the ways of using tiki statues to influence others (Sorcerer with and all Enchantment spells and DM let me use various pacific islands totems as my spell components). He wore his traditional tribal garb consisting of a loincloth and feathers of all manor of magical bird and a huge, very un-politically correct African witch-doctor mask like in the old Bugs Bunny cartoons representing a troll, the most fierce creatures near my tribe. He also had a Mule that had a similar mask representing a unicorn, complete with big wooden horn. Unknown to my DM until the game started and I begin to speak with other PCs for the first time as I walk into town, I traveled to this particular town following a magic string set up by the Fahugugawds to lead me to destiny. The look on my DMs face when I started talking about the string was priceless. The hard part about playing Mumbo came in his ignorance. Firstly, all magic he had ever known was helpful and came from good people. He trusted all magic users, regardless of how many broken human skulls hung from their belts, and refused to admit that magic could be used for evil (after all the Fahugugawds would not allow it!). The first encounter was undead, another foreign concept to Mumbo. At first he tried to help the poor people as they looked like they needed medical attention and was shocked to be attacked. Shocked again when they were immune to his best mind affecting efforts, and yet again when they did not bleed when stabbed. Forcing myself to do obviously harmful things with while my metagame sense is tingling telling me not to waste spells on the undead or trust necromancers was harder than I thought it would be. |
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| kismetrose | Sep 30 2005, 11:04 AM Post #17 |
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This is a lot harder to fake than most people think.
Oh gawd, that's terrible.
This is even worse! I imagine Mumbo was very fun to watch in escapades like that. |
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| Freston | Sep 30 2005, 11:13 AM Post #18 |
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Guild of Necromancers: Give us your hungry, your sick, your cold
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LOL There is now coffee on my pants thank you |
| said the fool, and he showed his suntanned teeth. | |
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| Valefor | Oct 30 2005, 01:41 PM Post #19 |
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Ritual Partaker
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The hardest character I've ever played was my paladin in Kismet's long running FG campaign. I usually like to play LE rogues and wizards. Careful schemers who stay in the back lines, giving a critical spell or backstab just when no one is expecting it. The sort of person who you can trust his word. If he says he won't stab you in the back, then he won't. If he says that he's going to track down each one of your family members and slowly skin them alive while allowing them to be violated by undead orcs then you can count on him doing that as well. Playing a LG paladin was completely different. Kismet was king and allowed me to pick Hoar (like St. Cuthbert) a Demigod of Vengeance. Thus my paladin was allowed vengeance, and I could get away with a couple of things that other pallies couldn't. Still, it took me a looooong time to get use to the character, since half of my ideas I couldn't do (He doesn't want to talk, that easy, just start chopping off his toes, oh wait, I'm a paladin, never mind). Another aspect that made him hard to play was that he was always, very, very angry. Not that cool barbarian rage angry, but a deep smoldering rage that made him very uncomfortably and draining to play. It wasn't until we were in the middle of a war that his rage went away, and I've been very happy about it. |
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| Shapeless Caren | Dec 18 2005, 12:03 PM Post #20 |
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Voices in her mind. Whispering. Always.
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Rouge in an undead cavern. campain stopped after 3 sessions ( I was a player ) but it was still hard. No point to being a rouge. |
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| Lionheart | Dec 22 2005, 09:52 AM Post #21 |
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Dabbler
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(First post. Hi, everybody! Great site!) To me, at least, hard implies the character that was not only a challenge, but not a lot of fun to play. In that case, for me, it would have to be any character that has a low intelligence. I’ve tried a character of that kind a couple of times, for various reasons, and while I think I can play it okay-ish, I just don’t enjoy it all, and therefore, my heart isn’t in it. I just find it incredibly frustrating! While playing a character without any common sense, or no social skills, or even a traitor/coward can be fun, at least in the short term, there’s just nothing fun about being the one person in the group who needs things explained to them multiple times, and still doesn’t get it! (Well, to me, at least.) One character I had who was a real challenge to play, but a pleasurable one, was that of a lawful-evil, (at least to begin with) sorcerer, who was geased in the service of another player character, a paladin, for crimes against her church, until such time as he had repaid his debt and learned the error of his ways. That was a lot of fun, and the most enjoyable part of that character was that he felt very… real, for want of a better word. He changed and grew a lot during the course of that campaign but in a very organic way, nothing felt forced or tacked on, as, in fact, it wasn’t. I had very few preconceived notions with that character and was genuinely interested to see how things would turn out for him. So, that was a lot of fun. Still... being given orders by other players could get very… annoying. David. |
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In going through life, I continually find It's a terrible business to make up one's mind So in spite of all comments, reproach and predictions I firmly adhere to unsettled convictions. | |
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| kismetrose | Dec 22 2005, 12:39 PM Post #22 |
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You've got to be careful, as a DM, setting up a scenario in which the characters can give each other orders. It couldn't be done with some groups simply because of the fights that would ensue. It's amusing because, for instance, the Stargate d20 game is built for a chain of command within the party, with a clearly defined leader who can give orders. There are also penalties for disobeying orders (although certainly not for disagreement, and you can take a feat not to get any penalties). For a fairly mature group such a system is fine, but for less restrained parties it might need some altering. As it is, though, it sounds like you had a good time. When I created this thread I did not necessarily mean that the hardest character was the one with which you didn't have fun. My most difficult character to date is also one of my favorite PCs of all time. There were times when I wasn't very happy to be playing him (in the beginning, really), but the good moments far outweighed the bad in both frequency and intensity. Sometimes the characters that are hardest to play have the most to teach us. |
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| Lionheart | Dec 22 2005, 06:54 PM Post #23 |
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Dabbler
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I quite agree with you. This was actually a player idea, which we suggested to the DM who okayed it. But, yes, it would be a *lot* harder for a DM to just arbitrarily institute that unless he or she really knew their players well. It all depends on the group, really. I’ve never played the Stargate SG-1 game, (or watched the show, for that matter,) but the system you mention seems like a very sensible one for any sort of quasi-military structure game, with a reasonable group. Would you recommend it, as a game, to those who have no particular knowledge of the TV show? Also, thank you for your clarification. In that case, I would say that Huxley, the aforementioned sorcerer, was my hardest character, and also a very satisfying one. David. |
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In going through life, I continually find It's a terrible business to make up one's mind So in spite of all comments, reproach and predictions I firmly adhere to unsettled convictions. | |
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| kismetrose | Dec 22 2005, 09:24 PM Post #24 |
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I have to say that the Stargate core book by AEG has to be one of the best core books I've ever seen. It is very complete and serves players and DMs almost equally - which is why it's a pretty big book. It is also nicely laid out; we haven't had too much trouble finding things even during gameplay. It has the background information you need about the show, but watching doesn't hurt. The show gives you a better idea of how things look and work. I am very much a fan of the game, but it's difficult for me to look at it from the viewpoint of someone who doesn't know the show. I think you understand. I've got a little web site about the SG-1 game. Think it's linked in my sig. |
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5:39 PM Jul 10