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| An old Cartoon Orbit Article | |
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| Topic Started: Jul 26 2008, 03:26 PM (87 Views) | |
| Ðãrk_Ångê£ | Jul 26 2008, 03:26 PM Post #1 |
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Girl Power!
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CartoonNetwork.com to Launch Cartoon Orbit; Kids Can Collect, Trade and Compete in New Online Community Business Wire, Sept 12, 2000 Entertainment Editors NEW YORK--(ENTERTAINMENT WIRE)--Sept. 12, 2000 This October, CartoonNetwork.com will take kids' love of collecting and trading into the digital world with the launch of Cartoon Orbit, a new online community that combines the world's largest animation library with the interactivity of the Internet to let kids build their own personalized cartoon worlds. Kids will be able to collect, play with and trade their favorite characters, and chat with other members of the Cartoon Orbit community in a kid-friendly environment. "From comic books to trading cards, kids have always had a passion for collecting, trading and showing off their treasures, " said Jim Samples, general manager of Cartoon Network Online. "Cartoon Orbit updates this activity for the Internet age so a kid can not only engage in these activities with friends in their own neighborhoods, but with cartoon enthusiasts in a worldwide online community." Cartoon Orbit is a registration-based community giving members a variety of fun ways to play and interact by collecting digital cartoon character icons called cToons, which are similar to electronic trading cards but feature favorite animated characters such as The Powerpuff Girls, Scooby-Doo and Fred Flintstone. New members of the Cartoon Orbit community will be awarded points, which they can use to buy new cToons from the cMart. cToons will vary in value and features, such as sound or animated elements. For example, one cToon featuring Dino from The Flintstones wags his tail and barks when a user clicks their mouse on him. All cToons will be available in limited quantity with some being more rare than others. Cartoon Orbit will encourage kids to collect, play, compete, trade and interact with others as described below: - Collect: Kids have always enjoyed collecting everything from marbles and baseball cards to action figures. With Cartoon Orbit, kids collect their favorite cartoon characters in a digital format, mixing and matching characters from different shows at will. They can then show off their collections on their personal Web page, called a cZone. For instance, a kid can place Johnny Bravo,Barney Rubble and Judy Jetson in a Scooby-Doo haunted mansion. Each icon is created and distributed in limited quantities, making the most rare cToons potentially highly valuable and sought-after. Kids will earn points to acquire new cToons or trade with other Cartoon Orbit users. - Play: Each member of Cartoon Orbit will play and display their collection of cToons on their cZone. cZone designs will be based upon favorite Cartoon Network cartoons like The Powerpuff Girls, Scooby-Doo, The Flintstones and Dexter's Laboratory. Users can decorate their cZone by dragging and dropping characters from their collections onto the site. Kids will stay on their own cZone and activate their special characteristics or visit other Cartoon Orbit members to see their collections. - Trade: When kids visit each others' cZones, they will invariably see other cToons they want for their own collections. Cartoon Orbit's Trading Floor enables this through real-time and asynchronous trading. Users will employ pre-determined messages to negotiate a deal, while other viewers can watch a trade and even comment on it while it happens. - Compete: Kids love to compete with each other. On Cartoon Orbit, kids will compete with each other to build the best cZones by collecting and buying cToons, arranging them in the most appealing way and attracting visitors to their sites. Users may be awarded extra points for building impressive cZones, which they can then spend to acquire new cToons. Other Cartoon Orbit members may be rewarded for having the most cToons displayed, attracting the most visitors or having the coolest design. The best sites will be recognized on the Centersphere, which serves as a town square for Cartoon Orbit. - Interact: Cartoon Orbit also features a chat function that will allow users to communicate with each other using pre-determined phrases, giving them the chance to compliment each other's cZones, start a trade negotiation or simply learn more about other community members. Cartoon Orbit is dedicated to protecting the safety, privacy and anonymity of its members. Cartoon Network Online created a closed messaging system, randomly generated screen name and graphic icons to identify members so that Cartoon Orbit players can interact with each other in a safe, anonymous way. Cartoon Orbit will feature banner advertising and other sponsorship opportunities and is designed in a way that is kid-friendly and easy to understand. Internet users will reach Cartoon Orbit through CartoonNetwork.com. Cartoon Network, currently seen in 66.3 million U.S. homes and 145 countries around the world, is Turner Broadcasting System, Inc.'s 24-hour, ad-supported cable service offering the best in animated entertainment. Drawing from the world's largest cartoon library, Cartoon Network also showcases unique original ventures such as Courage the Cowardly Dog, Mike, Lu & Og, The Powerpuff Girls, Ed, Edd n Eddy, Johnny Bravo, Cow and Chicken, Dexter's Laboratory and Cartoon Cartoons. Since its launch in 1992, Cartoon Network has remained one of ad-supported cable's highest-rated networks. Cartoon Network's Web site is located at http://CartoonNetwork.com. COPYRIGHT 2000 Business Wire COPYRIGHT 2008 Gale, Cengage Learning |
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| Ðãrk_Ångê£ | Jul 26 2008, 03:35 PM Post #2 |
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Girl Power!
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Cartoon Network Launching Fans Into Orbit By: Steve Fritz Date: Monday, January 01, 2001 Cartoon Network's continuing experiments in interactive television are about to take another interesting turn when they launch their new Website, Cartoon Orbit, later this month. For those who don't remember, Cartoon Net's been busy as all hell over the last six months, launching its own series of net cartoons on its main Website (www.cartoonnetwork.com) last summer and then jumping deep into enhanced television with the Toonami/Intruder event last September. Orbit takes matters into a whole new direction, giving fans of the all-animation cable carrier the opportunity to create their very own animated environment, with long term goals of giving us the ability to even create our own cartoons. 'Cartoon Orbit is an online graphical community and trading base activity,' says Justin Williams, Vice President and Director of Cartoon Orbit. 'In real English, it's a place where fans of Cartoon Network's corral of stars can get closer to their favorites by participating in a creative activity that they can build their own interactive community around.' The base unit in the Orbit community is a thing the network has dubbed the 'cToon.' The environments fans can set up for themselves inside Orbit are being called 'cZones.' 'cToons are digital representations of what you and I use to think of as trading cards,' says Williams. 'The cToons are like individual trading cards of our characters, say Fred Flintstone, or things our characters use, like Flintstone's bowling ball. They are produced in limited quantities, but we don't make just one cToon for every character. For instance, we can have as many as thirty different cToons of Fred that all portray different characteristics of him. 'You purchase the cToons with points. Initially you get a certain number of points when you sign up. Then you earn more points by visiting the site regularly, visiting other peoples' cZones and other activities. The cZones aren't like real home pages, they are pieces of property that fans get to own on Cartoon Network. Each person has his or her own cZone.' The fans can get their first flush of creativity by intermixing the cToons with the cZones and seeing how they interact. The one big edge of each cToon over your standard printed trading card is it can come with an (at present very limited) animated action. How you make the cToons interact among themselves and inside their cZone is up to you. 'Inside each cZone you can move into five different worlds,' says Williams. 'They're Townsville, Scooby-Doo, Bedrock, Dexter's Lab and CartoonNetworld. The worlds are different backgrounds relating to our shows. So, if you are a fan of the PowerPuff girls, you move into the Townsville World, and it includes scenes from the series such as Pokey Oaks Elementary or the Mayor's office. They can display their cToons inside these worlds in any way they want. Each of the cToons also has different activities related to them, and not all of them are obvious. We made some of them surprising.' According to Williams, Orbit has been in beta test format since October, and is about to go live this January. Cartoon Network is planning all manner of promotions and interactive elements with the main cable net and its sponsors in order to push this new site further. 'We're going to have what we call Orbit rewards that can be passed around among our community,' says Williams. 'For instance, say you are a dedicated viewer and we have a number of new shows that we want you to check out. During the show we will give you a code like a secret word. When you get into Orbit, you can type in the secret word and get more points or new cToons. Also, if you buy products from key sponsors, say a brand of cereal, there's no reason why an inside flap of the cereal box can't contain another secret word.' The obvious thing is to acquire more cToons and build them into your cZone. 'What Orbit allows us to do is give fans an activity that they can't do with a television,' says Williams. 'They can't put all their cToons into one world and then see how they interact [on TV]. We are not restricted by being in a timestream. It's also an open play area. When I was a kid I used to have battles between Star Wars and G.I. Joe action figures. Why can't you do that online? You can eventually have the Dragonball Z crew go up against the Gundam world. Why not take advantage of that? You can also have Dexter help the PowerPuff Girls take on Mojo Jo Jo and DeeDee.' As stated earlier, Williams has a lot of plans for this new site. 'One thing we want to do is eventually have our fans create their own little cartoon episodes,' he admits. 'The only thing holding us back is the technology. It's just not quite available today. That's something we do have in development and intend to utilize within Orbit. I think we're approaching that quickly and will make it work sooner than a year. We are even talking about giving fans rewards for the best little 'toons.' As for other future plans, there are many. 'Eventually we would like to see scheduled chats with our creators and even our characters,' says Williams. 'Message boards are a possibility. Right now we are keeping it very narrow because the collecting, trading and building are the main purposes of this site. If you don't push that to the front you end up just another chat room. Why would we want to recreate something that is already working well everywhere else?' After the launch in the United States, plans are already on the drawing board to open up other branches for the other affiliates throughout the world. From the way Williams was talking, Mexico and Japan will be the next two countries to go on board. From there, the hope is to have all these different international cZones interact amongst each other, further expanding the utilization of the characters. As of press time, Williams was unable to give a specific launch date for Orbit outside of sometime this January. While a specific URL has not been given yet, you will be able to access Orbit through the main Website at www.cartoonnetwork.com. |
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| Ðãrk_Ångê£ | Jul 26 2008, 03:38 PM Post #3 |
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Girl Power!
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This is Justin Williams... The Director of Cartoon Orbit Posted Image |
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| Powerpuffgirl99 | Aug 1 2008, 12:06 AM Post #4 |
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I Will Luv You forever ^.~*
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^ Wow... Such Great days *Sniff* Gone like that V.V |
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