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Hogan's Quest; Join us... and die!
Topic Started: Aug 6 2014, 11:52 PM (2,325 Views)
Minister Wighty
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Beautiful undead opossum garbage princess.
Admin
[align=center]Posted Image

[size0]A REVISED INTRO FOR 2017

Greetings and salutations, players!

HISTORY[/align]

This is a forum game I started on NGIW back in 20011 that sort of fell off the map by accident. Everyone seemed to like it and in early 2014 I had plans to resurrect it with clearer graphics and a more readable interface, but when my work hours increased I lost track of what I was doing and basically forgot about it. I ran across the upgraded graphics I was working on and realized how close I was to being able to move forward and updated the original graphics for a summary. I did this again in 2017, when Chapter 2 of Hogan's Quest began. If you follow the NGIW link you can see how it all started, including the original responses in all their organic glory. The frames for the first graphic update haven't been preserved because I literally just embiggened them and put them in the new frame. The new frame adds touches of graphical fidelity and readability that I feel the old one lacked, such is the reason for the resized graphics in the first place. The second link up there should give you a clue to that whole debacle. I'm convinced we carried around a tampon for hours because people couldn't tell what it is and forgot we were carrying it in the first place.

Most of the credit for the new graphics goes to the amazingly talented artists who worked on the Scott Pilgrim game, as well as Brian Lee O'Malley for his original artistic style's inspiration. All edits and recolors done by me. Full credit for all individual pieces can be found HERE, which is the resource I used for my base sprites. Everything else was Google Image Searched and thrown through a couple Photoshop filters or hand-sprited by myself.

[align=center]WHAT IS HOGAN'S QUEST?[/align]

Hogan's Quest is a quest game not unlike Ruby Quest, Awful Hospital, and (I'm given to understand) Homestuck/MS Paint Adventures. It's sort of like a series of Escape Rooms, the SAW movies, or a point-and-click adventure game like King's Quest or Dropsy. If you want to participate, just reply with an action you'd like to see Hogan do! I try to use everyone's replies if possible, and if not we go with the majority. There's no regular update schedule, but I want to try to do it AT LEAST once a day. Probably more often, though, especially if I can just give text replies or don't have to do any major sprite work on the fly. Animated updates take longer, of course.

[align=center]WHAT CAN HOGAN DO?[/align]

For the most part, Hogan is an ordinary human being. He will (usually) follow your commands, and you can often speak for him. If a command is particularly out of character for him, or Hogan is suffering negative Mental Status, he may ignore it outright. He's pretty flexible in most circumstances, though, from sniffing a stain to opening a mysterious body bag. He'll even throw a doorknob at a scary corpse if you prod him enough. If he's suffering from negative Physical Status, however, he may not be able to complete a command he'd otherwise be happy to fulfill.

Hogan has an Inventory where he can store several items. He can also Equip an item to use as a weapon. Hogan can access his inventory rather quickly, but in times of duress he really only has access to his equipped item without taking up what can be very precious time.

We have discovered that Hogan is Strong, meaning so long as he's physically well he can summon up a burst of strength to perform a task.

Perhaps Hogan's greatest power is Denial. Hogan can ignore plenty of scary shit so long as it's not in the same room as he is, and Fridge Horror basically has no effect on him... until you go pointing it out like an asshole.

As a side-effect of Hogan's denial, he often does not provide the most detailed description of a room or area when you first enter it. You might need to prompt him to Examine an area before he points out more key features to you. I guess he expects you to use your eyes.

Hogan may have other abilities. It's up to you to discover them! Don't be afraid to experiment! The worst thing you can hear is "no".




[align=center]THE STORY THUS FAR...

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It is dark and hard to breathe. You are awake and something is covering you.

What do you do?

>>Roll my blankets down.
>>Kick the blankets off! My parents tucked me in too tight!
>>If my hands are free, I try to get a better understanding of my surroundings.


You pull, kick, and feel about which only serves to increase your panic as you seem to be covered by some kind of thick plastic. The knowledge somehow makes it even harder to breathe. Perhaps it's just panic. Wherever you are, it surely isn't your bed at home. In fact, reflecting on it you haven't lived in your parents' house for a good five years or so.

Eventually your searching nets you the discovery of a tiny zipper on the plastic. Further investigation shows that it bisects the covering at roughly length of your body, though you can't find its end with the toes of your boots.

>>Unzip the bag then try to look around and see where I am.

You unzip the bag enough to get a few breaths, being careful not to shock your eyes with the light. Thankfully there is very little of it, and once you collect your thoughts and calm yourself you unzip the bag the rest of the way and stand up.

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You appear to be in a small room in a state of some disrepair. There is an exit to the South, the East, and the North as well as a window.

>>Unzip the other bags, checking to see what's in them.

The black body bags are heavily bound with several layers of duct tape. It's been there long enough that it's stuck fast, but not long enough that it's easy to pry apart with your bare hands.

How lucky for you that your bag was not bound!

>>Give up on the bags and go over to the window to see what's outside.

It's a wonder any moonlight is getting through at all, given the extreme proximity of a brick wall. It can't be more than a foot away.

>>Go over to the East door and try to see if I can open it and see what's behind it.

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The door opens rather easily and doesn't even creak much for a house in such disrepair. You find yourself in a windowless room that has seen better days. The smells of mold and age irritate your nostrils.

>>I'll jiggle the doorknob, and see if the door's locked.

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The handle jiggles dutifully and indeed the thin door does not appear to be locked.

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However this might be a problem.

>>Put the knob in my pocket, go over to the couch and take that couch spring.

You uncomfortably wedge the knob into your left pocket (pokey-bit not facing your delicate, yet manly thighs) and yank on the spring until it snaps free from the couch.

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SPRING GET!

>>Go back the way we came and try the door in the original room.

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This room is not very bright, lit only by a swinging bulb hanging from a long wire on the ceiling.

>>Check the things to the left, and take one if I can, and then I check the stain on the right to see what it is.

The items on the left are PVC pipes. You collect one with little to-do. The stain on the right is dark-colored but not thick.

>>Go BACK to the room with the couch and I try to flip it over to see if there's anything underneath it.
>>Take the painting/picture down and see whats on the back/behind it.
>>After we take the painting down, return to the room with the stain and examine it, see if I can't determine what it is. Smell it, and so on.


Posted Image

You make your way back through the bodybag room and into the East room whereupon you heave the couch onto its back. Underneath appears to be a screw. The painting comes down as well. There's nothing on the back and nothing but its former fixings left on the wall.

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>>Collect the screw before leaving the room!

You collect the screw before leaving the room.

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Upon closer inspection the stain is sort of brown. It doesn't have a specific smell of its own, but rather smells like mold spores. Not that you knew what mold spores smelled like specifically, but as you inhaled a huge cloud of them invaded your nostrils and you very quickly ascertained their scent before sneezing and making that "ack! thphthtt!" noise you make when stuff goes up your nose. You're pretty sure you have the Green Lung now.

Also you feel silly smelling a stain.

>>I go back into the bodybag room and try to use the screw, spring and pipe on the bodybags to open them.

You begin to scratch at the tape with the screw and the spring and... I'm not sure what you do with the pipe, honestly. Either way you notice as you work that the amount of pressure you're forced to use is damaging the contents. You could just shred the bags, or find a different tool to open them with, but the current method is too risky.

>>Go back into the North room, turn off the light, take out the light bulb, break it and then go back to the bodybag room to rip the bodybags open with it, if possible.

Posted Image

You return to the room and turn the light off, then carefully remove the bulb from its socket but you can't carry all your items with you to the next room. You'll have to choose something to leave behind.

>>Leave the screw behind. Then go to the bodybag room to try to rip them open.

You rip and scratch at the bag to reveal...

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... a dead body! GAH!

>>After being creeped out, go over to the other bag and try to open it too.

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WHY DID I THINK IT WOULD CONTAIN SOMETHING DIFFERENT!?!? WHY WOULD I DO THAT!??! WHY!?!?

On a side note, the shards of glass from the light bulb are destroyed beyond further use.

>>Go back to the room with the flipped over couch & I try to break the door down with the pipe.

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All right, here goes nothing... HUUUUAAAAAAGGGHHHH!!

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... well, fuck.

>>What's in the top left corner of the room?

Looks like a portion of the carpet has been torn or is perhaps critter-eaten revealing the floorboards beneath.

>>Try to rip out the floor boards to see if there's anything underneath. Use the pipe to try and pry it off, if need be.

The floorboards are nailed down pretty tight and are actually pretty solid. The broken pipe doesn't do too much to them in either case.

>>Go back to the bodybag room and dump everything besides the pipe. Grab one of the bodies and pull it out of it's bag, then go into the North room and offer the body to the creature for it to eat in exchange for my freedom. With the broken pipe ready to be used to defend myself if it tries to attack me.

Posted Image

As Hogan has no clue what creature you're talking about he doesn't unnecessarily manhandle the poor dead bodies. This room makes him uneasy, but he waits here for pertinent instructions.

>>Go into the North room, leaving the door open enough that I can see what I'm doing in there and bring the broken pipe with me to defend myself.

Posted Image

The slivers of moonlight don't do much for this room, but you can certainly see a bit better. Seems basically the same; pipes, screw, stain, empty light socket.

>>Pick up the screw, go back to the bodybag room & grab the knob, go back to the room with the couch and try to see if I can't fit the knob back into the slot in the door. Maybe try to use the screw if possible.

Okie doke. You pick up the screw...

Posted Image

... grab the doorknob on your way through the corpse room...

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... and come to the couch room. Looks like the doorknob needs two screws to hold it in place. You only have one. Once it's held firmly in place, the door should open.

>>I rifle through the couch room to try to find it. If I don't, I go to the bodybag room to try to find the other screw.

Upon complete search of the room, this room contains; 1 painting with thin, flimsy wire on the back to hang it, 1 small nail stuck firmly into the wall, 1 couch (overturned), 1 broken PVC pipe.

Posted Image

This room contains; 1 couch spring, 1 stylish skull wallet, 2 corpses in body bags, 1 empty body bag, 1 moth-eaten old rug, 1 pair of moth-eaten old curtains, 1 extremely uneasy man.

>>Try to ignore the corpses long enough to pick up and look through the wallet to see what's inside of it.

The leather wallet appears to have been removed of all of its riches and the potentially useful chain that typically comes attached, but it does still contain your driver's license. Good news; you're an organ donor!

>>Toss the wallet to the side and go back to the window, trying to get a better look at the curtains. Frustrated, I draw them close and look around, to see if they'll do anything. Not that it should...

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Well... it's dark. Somehow not having to stare at dead bodies is calming your nerves a bit, though the smell isn't exactly the most appealing thing in the world.

>>To get away from the smell I go into the room with the couch. When I'm there, I have the idea to rip the painting, to see if anything's inside it.

Posted Image

Take THAT, generic painting of a house and some trees!

This piece of art appears to be a cheap reproduction and tears rather easily. Behind it is a flimsy, light wooden backing with nothing of merit secreted inside.

>>Try to rifle through the couch's cushions and, failing that producing results, I rip into it and try to see if there's anything inside of it.

Posted Image

Fuck this room, apparently. You find little beyond additional, more coiled springs and couch fluff that you're pretty sure is pure asbestos. Feels good on that Green Lung.

>>Take one of the springs and wedge it in the door mechanism, then attempt to force it to turn.

The spring doesn't fit well into the door and is very uncomfortable on your hands. Plus you feel weak; you are very hungry and very thirsty from who knows how much time spent in that bag and breathing in various dry, dry particles. Perhaps after a quick bite to eat or at least something to drink you'll feel well enough to really try and force the door.

>>Go look for the kitchen to find some sustenance.

Where do you go?

>>Go back to the room with the bodybags and I try to rifle through their belongings on them, see if they have any food or drink.
>>Look around to determine how many more exits there are--besides the corpse room and the couch room.
>>But before I check for more exits I'll look under the rug in the cheerfully-named 'corpse room' and see if there's anything there that could be useful.


Well, there's no fumbling with those corpses with the curtains drawn. No telling where you'll accidentally stick a finger in the dark.

Posted Image

Horrified at what you've done in the name of survival, you're gonna need a minute. Among the pockets of the corpses you found 1 tampon with applicator, 1 long, thin, silver chain, and a quarter that was underneath the carpet.

The only exit you haven't yet explored is the South exit from this very room.

>>Take the South exit.
>>Try the South exit.


Posted Image

Well, there we are. What a nice, clean room. It continues to the East, there's stairs to the North as well as the door back to the corpse room, a doorway to the West and this time no exit to the South.

A cursory examination of this room while stroking of the Hulk Hogan mustache is needed.

Posted Image

'Tis a fine moustache indeed.

This room seems to be in slightly better repair than the others, though the construction appears recent; there is some measure of sawdust spread across the floor along with the regular dust and the room smells distantly of paint. In the east you can see what is almost definitely a television set and a boarded-up window. The stairs seem sturdy from where you're standing, and the West room looks to be a kitchen of some kind.

>>Go into the West room to find food and drink, possibly ale if they have it.

Posted Image

What a... startlingly lovely kitchen. Too bad it's in the same dull, sickly shades of brown and green as the rest of this dump. There is a fridge, a table, two chairs, a faucet, a microwave, a counter, and two cabinets.

>>Check the fridge, cabinets, and microwave for some sustenance.
>>Look for any food that doesn't require a microwave to prepare properly.
>>You wanna know what I think is strange? That Hogan didn't notice the bloody hoof prints on the floor. I mean, there could be a poor little hurt goat in this house bleating for help!


Hogan might be concerned for a poor sickly little goat if it weren't for a number of things.

1. These prints come together at the heel a little too much to be goat hooves. What kind of hooves they are, Hogan is not exactly familiar with, but t'ain't a goat.

2. The prints are far too large for a creature as small as a goat. You'd be looking at something more like a cow.

3. The pattern of their movement suggests a bipedal creature, not a quadrapedal one. So if that cow-goat can walk on its hind legs while bleeding to death, it's probably fine.

4. Though the hoof prints are bloody, but there is no sign of blood elsewhere. Clearly the goat must have stepped in something. Maybe it's not even blood. Maybe it's just red paint.

5. They stopped at a door and ended. There was no goat in the corpse room; only corpses. Else it might've been named the goat room.

6. THEY APPEARED SILENTLY AND OUT OF THIN AIR WHILE HE WAS STANDING LESS THAN TEN FEET AWAY.

To summarize; yes, Hogan noticed them. He just ignored them until they were addressed for the sake of his sanity.

Now then, in the fridge there is a wine bottle full of a dark liquid and something large and round wrapped in foil. In the cabinets are several boxes of cereal, but they seem to have been open for some time and are likely very stale. There is, however, one that is unopened. In the freezer there is a microwaveable pizza, but we are not using the microwave so in the freezer it shall stay.

>>Cereal it is. Right from the box.
>>Take the box along.
>>Look at the tinfoil-wrapped thing.
>>Go back to the room with the stairs.


Posted Image

Oh my god it's a HEAD... !!!

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... cheese. It's a head cheese. Gross.

Your inventory is too full to take the cereal with you but you've taken a few good healthy bites. Tastes kinda like Captain Crunch. You are still too thirsty to continue on to the room with the stairs. You really need to wet your whistle especially with all that dust and mold you've been breathing.

>>Pour a small glass of the liquid in the bottle.
>>Turn on the faucet to see what comes out.


The bottle is stopped tight with a cork. There are no glasses in sight.

Posted Image

Good to see the faucet is working exactly as expected, though.

>>Try using the screw or spring to jimmy that cork out.

The screw serves perfectly to pop out the cork, but remains stuck within it afterward. The bottle is now open!

>>Smell the liquid in the bottle.

Smells kinda chocolatey. Feels slightly thicker than water.

>>Take a sip.

It appears to be chocolate wine, though when you take your tiniest of sips something in the bottle bumps your lip.

>>Look in the bottle.
>>Boot down the door.
>>BOOT DOWN THE DOOR!


You look in the bottle and see... chocolate wine. Chocolate wine is not exactly a see-through substance, it seems. However, that little drink of wine was enough to whet your whistle and lift your spirits, sooo...

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WHATCHA GONNA DO, BROTHER!?!?!?!?!?!

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Well! That's that, then. Probably shouldn't do that again for a while. That was really hard on the old knees.

>>Open the box.
>>Pick the lock.


It's not locked. It is a simple metal toolbox. Inside is a steel crowbar, or prybar as they are often known as.

>>Take the prybar.
>>Leave the box.
>>Go back into the hallway and up the stairs.
>>Go up the stairs! Yeah!


Your inventory is too full to take the prybar at this time.

Posted Image

Well, it only took us three years, but we finally made it up those stairs. I blame the weak knees.

What now?[/align]
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The Boy
Hey.
Go right back downstairs and replace that broken ass PVC pipe with the sweet new crowbar, then back upstairs!

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Minister Wighty
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Beautiful undead opossum garbage princess.
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Done. The PVC pipe has been left in the Couch Room; the Prybar is now equipped.
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Daisuke
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Eeney Meeny Miney Mo, first door on the left. If it doesn't open, then what the fuck do we have a crowbar for?

Less worried about wrecking shit on a full[ish] stomach. There are dead bodies about, and we're armed with the power of Hulkamania and more pertinently, a crowbar.
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Minister Wighty
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[align=center]Posted Image

The first room on the left is as delightfully blue as the hallway. At least the change of scenery is nice. There appear to be several boxes stacked in the corner, and a length of cord dangling from the ceiling. Looks to be a trapdoor of some kind, leading upward.[/align]
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Daisuke
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Investigate the boxes. How sturdy are they? One appears open. Sniff around that open box, for sure.

DO NOT LET CROW BAR DOMINATE THOUGHTS. Must be careful not to rush, but need to escape this hell-hole.
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Minister Wighty
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The boxes have seen better days, but they're doing an admirable job of holding their contents. This is at least partially owed to the duct tape, which is keeping things sealed tight, but could be removed easily enough to inspect the inside. You suspect this would completely destroy the integrity of the box, however.

The open box appears to be full of body bags.
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Lita Maivia
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Try to stand on the boxes and pull on that cord.
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Minister Wighty
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Beautiful undead opossum garbage princess.
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The boxes seem sturdy enough to support your weight, but likely not for long. Further, even if you stretched the cord would be out of your reach. Jumping for the cord is dangerous, and would likely result in further injury to your already weak knees.
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Lita Maivia
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Since they're useless with their integrity, tears those boxes open and see what's inside them.
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Minister Wighty
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Beautiful undead opossum garbage princess.
Admin
[align=center]Posted Image

Bodybags. Bodybags, thick black garbage bags, and a few rolls of duct tape.[/align]
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Lita Maivia
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Go back to the hall and try the first room on the right.
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Minister Wighty
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Beautiful undead opossum garbage princess.
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[align=center]You leave the box room and travel directly across the hall to the room on the right. The door opens with little trouble.

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OH COME ON! WHAT THE FUCK!?

WHAT THE FUCK, MAN!?[/align]
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Lita Maivia
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Get the fuck out of that room and the try the second room on the right!
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The Boy
Hey.
Wait why aren't we helping naked Scott Pilgrim?
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Minister Wighty
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Beautiful undead opossum garbage princess.
Admin
[align=center]Hogan leaves the room faster than he's moved in his entire life, especially after weakening his knees kicking down doors. It is with no small amount of trepadition that he opens the door to the second room on the right and discovers...

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... oh. Well, actually, this is pretty nice.

If you want to return to the Red Room and help the naked man, you're going to have to give Hogan a minute to calm his nerves.[/align]
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Lita Maivia
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Check out the books on the shelf while you calm down and come to realization that you just left a naked man chained on a pentagram. You are an awful person, Hogan. Whoever put you in that body bag probably had a good reason, you think?
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Minister Wighty
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Beautiful undead opossum garbage princess.
Admin
[align=center]Posted Image

Hey, that's hurtful. Hogan has feelings, too. And now they're hurt.

But, you're still one of the dozens of voices in his head giving him direction in this terrifying place, and you guys haven't really steered him wrong yet, so he looks over the books. Most of them are mundane classics;
"The Catcher in the Rye"
"The Great Gatsby"
"Frankenstein"
"The Bible"
"Moby Dick"
"The Metamorphosis"
"The Crucible"
"Of Mice and Men"
Etc. etc.

A few titles, however, stand out;
"The Song of Oblivion"
"Xuchilabra's Blessing and Other Hymns"
"Prayer to Abraxas"
"OMEN"[/align]
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Lita Maivia
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Try to move the book shelf and see if there's anything behind it.
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Minister Wighty
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It is a heavy wooden bookshelf laden with weighty tomes, and tour knees are still weak from the big booting and the running. You can't more than budge it, ND that's with great effort. However, you CAN see behind it. Looks like ordinary, flat wall like the rest of this room, except perhaps not so laden with dust.
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