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| Tweet Topic Started: Oct 22 2007, 03:16 PM (787 Views) | |
| Abraxsas | Oct 22 2007, 03:16 PM Post #1 |
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The Almani, a secretive group of cultist, has recently started making noise. Sorin, their god, demands tribute in sacrefice in order to satisfy his hunger. In exchange he gives them power and knowledge two things the Almani greatly value. The leader of the cult is an extremely powerful mage named Koric. Sorin recently has had an increasing hunger for blood so he told Koric to bring him into the human realm so that he can freely eat people without waiting for sacrefices. Koric feared that he himself may be eaten but blindly obeyed. However Koric's power was not enough to summon Sorin. Koric knew of only one other mage that was close to his power that may know the knowledge needed. So he sent his legions to find that mage who is the elder of a village in the eastern plains. Choosable Races- Humans: they are known for exceptional powers in magic and can be any class. Half orc: These are a combination of an orc and a human. They have the intelect of a human but the brawn of an orc. Can be warriors, necromancers,assasains and scouts. Hill dwarves have amazing power and are skilled in axes. Mountain dwarves are excelent in blacksminthing and are skilled in warhammers. Both types of Dwarves can be paladins, warriors, assasains and scouts. Forest Elves are fast and agile and skilled in bows and daggers. Elves can be scouts, clerics, assasains and mages. High Elves: Exceptionally powerful in magic which usually gives them a arrogant attitude. Can be either a mage or a druid. The classes are: Mage- caster of magics and spells. Can wear only cloth. Can wield staffs and daggers. Warrior- Skilled in swords and shields. can wear plate and mail armor. Can use any weapon. Cleric: Casters thathave healing powers. Can wear cloth. Can wield maces, staffs. Necromancer: Can use dark energies to fight and is allowed one demon at a time. Can wear cloth. Can wield swords, staffs, and daggers. Assains: A stealthy person skilled in daggers and poisons. Can wear leather armor. Can wield daggers and swords. Scout: Skilled in bows and ranged combat. Allowed an animal compainion. Can wear leather or mail. Can wield daggers, swords, axes and polearms. Paladin: A holy warrior that fights in the name of a god. Can wear plate and mail. Can wield any weapon. Druid: A warrior that is in tune with nature and can use the forces of nature to fight. Can wield maces, staves, and swords. Can wear leather. Every casters is allowed 3 starter spells that you choose. All these spells are level 1. You will get more spells as te story progresses. Mage: Fireball-fires a flame projectile Ice bolt- launches a bolt of ice duh Shield- provides a shield that protects Ice shards- fires multiple shards of ice at an enemy Inner fire- provides a surge of power that allows sudden casting for two spells. Lightning: Cast a bolt of lightning that can stun the enemy Cleric: Heal wounds- heals wounds (duh) Divine Blessing- gives protection to the target nullifying two attacks Meditation- Allows two level 1 spells to be casted without wasting energy Holy shield- protects the cleric from attack. While in shield the cleric cannot attack or cast. Smite- a blast of holy energy Holy fire- Engulfs the enemy in holy energy. Necromancer: Shadow Bolt- cast a bolt of shadow energy Summon Imp- Imp can cast Fire balls, can fly, and turn invisible Summon guard- summons armored skeleton that takes hits for the necromancer. Chaos aura: Gives an aura to the necromancer that powers himself, his demon, or any other dark energy users nearby. Shadow Wave- Launches a wave of dark energy that hurts anyone Enemy or ally within 5 yards of the necromancer. Mind Blast- Uses dark energies to disorient the target, leaving them open for attack. The summoned creatures can be killed but resummoned. the necromancer can only summon outside of battle due to the time needed to summon. More spells will be given. Everyone who can is allowed three spells per battle. Afterward they must rest to regain there strenght. Profiles should look like this Name: Race: Class: Spells: Equipment: (try to keep it basic. Please now magic quivers that give unlimited arrows) Appearance: History: (No need to get into depth here. I find it more fun if it comes out in the rp.) Basically we are all in the same tavern for some reason. It could be any reason you want. We can start once I get at least 3 more people. |
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| Abraxsas | Oct 24 2007, 12:49 PM Post #2 |
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Here is my character! Username: Ogreon Name: Elroy Race: Human Class: Paladin Spells: Cure minor wounds Divine Protection (rank 1)- Protects paladin from minor hits when casted. Bull's Strenght Remove Paralysis Draw Upon Divine Might Equipment: Long Sword, mail chainbody and leggings. Small bag with 100 coins and other items. small shield. Appearance: brown hair to his neck, beard, 6'0, about 30. HIstory: When Elroy was little his village was destroyed right before his eyes. Luckily he hid in his speacial hiding place under his house while the village was getting raided. Afterward a legion of knights came but it was too late. They found Elroy who was the only survivor. He was then trained to follow the path of the light and heads outward to find out what he can about his village or survivors. ![]() |
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