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| Immortal Dragon Slayers; IDS SET | |
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| Tweet Topic Started: Jan 17 2006, 04:19 PM (155 Views) | |
| White Suicide Fist | Jan 17 2006, 04:19 PM Post #1 |
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Expert Duelist
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Ultra Rare Draft Unit ABC Effect Monster/Dark/Machine/4 Star/1300/1100 Effect: If this card is special summoned, you may special summon one "Draft Unit XYZ" from your hand or deck. Draft Unit XYZ Effect Monster/Light/Machine/8 Star/2650/2100 Effect: This card can only be special summoned by the effect of "Draft Unit ABC". Once per turn during your main phase, you may pay 2000 life points to special summon up to two machine type monsters in your graveyard. These monsters may not change their battle position. Bow of Immortality Quickplay Spell Card Effect: During this turn, no form of damage may be done to your life points, and none of your monsters may be sent to the graveyard or removed from play, but all of their effects are still activated. Shade Slayer Effect Monster/Dark/Warrior/4 Star/0/0 Effect: When this card attacks a face-up dragon type monster, the monster is immediately removed from play, while no damage calculation takes place, nor will the monster removed from play have its effect activated by this card's effect. Super Rare Joust Master Effect Monster/Wind/Warrior/3 Star/900/700 Effect: When this monster inflicts damage to your opponent's life points, you may look at your opponent's hand and discard one card from it. The Mistaken Counter Trap Card Effect: This card can only be activated if your opponent attacks a monster on your side of the field. Draw one card from your deck. Your opponent names the card. If they named it correctly, discard all cards in your hand and your opponent's attack continues. If they named it incorrectly, randomly discard one card from your hand and remove from play your opponent's attacking monster. Lethal Theif Effect Monster/Fire/Pyro/5 Star/100/300 Effect: When this face-up card is destroyed as a result of battle, take control of one monster on your opponent's side of the field. Return Soul Field Spell Card Effect: The original owner of a soul monster may choose to keep the soul monster on the field without it going back to their hand, or may count the summoning of any soul monster to be considered as a special summon. Only one of these effects may be activated. Training the Apprentice Effect Monster/Light/Spellcaster/2 Star/200/1200 Effect: The owner of this card may treat this card's name as "Apprentice LV2", "Apprentice LV4", or "Apprentice LV6". If it were to be named "Apprentice LV4" you must pay 1500 life points, and the attack and defense of this card would increase by 1500 points. If this card was treated as "Apprentice LV2" you may send this card to the graveyard during your standby phase to special summon another "Training the Apprentice" from your hand. If you did, you may treat this card as "Apprentice LV4" without having to pay 1500 life points. If this card were to be treated as "Apprentice LV6" you must pay 2500 life points, and the attack and defense of this card would increase by 2500 points. If this card were to be treated as "Apprentice LV4" and you destroyed a monster as a result of battle with it, you may send this card to the graveyard to special summon one "Training the Apprentice" from your hand or deck. If you did, you may treat this card as "Apprentice LV6" without having to pay 3000 life points. Apprentice LV8 Effect Monster/Light/Spellcaster/8 Star/3200/4200 Effect: This card cannot be normal summoned or flip summoned. This card can only be special summoned by tributing two face-up "Apprentice LV6" on your side of the field. There will be 10 rares and 40 commons. I'll edit this and make them later. Training the Apprentice is really long, lol. |
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| Hyper Rockman Lee | Jan 17 2006, 07:13 PM Post #2 |
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Co-Leader of The Spellcaster Clan
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Nice, I want to see more of your cards. |
![]() MARVICKS WILL REVENGE ON HUMANS.
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4:59 PM Jul 10