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The Under-Rated Skill Drain Deck; [Yu-Gi-Oh!][25/01/04]
Topic Started: Aug 22 2005, 12:25 PM (2,092 Views)
Stormfierce
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Newbie Duelist
I've wrote this article some time ago, but i think the main principles of this deck type are still the same, so i'll post this as it was without changing anything from it. With the new Sets this deck can obviously made better but i'll leave that for you to decide.

[Yu-Gi-Oh!][25/01/04]The Under-Rated Skill Drain

Wuzzup guys..., i am writing this article to show you that Skill Drain (SD) decks can be competitive in any serious tournament with a high-level of play, as most of yugioh duelists don't think like me.

Skill Drain Deck Ananlysis

I'll begin the analysis of the SD deck by exploring SD itself.

Skill Drain
Group: Trap Card
Type: Trap
Icon:Continuous
Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field.


First of all SD is a trap card so it has to remain at least one turn on the field first, before it can be activated, so if you have the chance to go first do it. Most duelist aslo tend to forget that SD needs 1000LP to activate so if you have 1000LP or less you won't be able to activate it.

Now it's time to explain in detail the effect of this trap card, when SD is activated it negates all the effects of any face-up monster on the field. Here i wish to point out that SD won't negate maintenance costs like the one of Armor Axe, so no Armor Axe won't work in here.

Also a lot of people tend to insert Rare Metal Dragon in their SD deck, but that won't work. That is because SD does not negate effects of monsters in hand so you won't be able to normal summon Rare Metal Dragon when SD is active on the field.

This goes as well for effects that activate in graveyard like the one of Sinister Serpent, SD won't negate effects that activate in the graveyard so Sinister Serpent will return to your hand at the End of the turn it was sent to the graveyard.

So this is what SD can and cannot do while active on the field, you'll need to know these things when dueling with SD or aginst it.

The Weaknesses of a Skill Drain Deck

+++ You're in trouble when SD isn't on the field +++
+++ You're in trouble when a bigger monster then yours is on the field +++

These are the two great weaknesses of the SD deck and the most you would want to watch out when using one. Well... I ain't here writing this for nothing infact I will show you some good cards that can be used to limit and keep these weaknesses away as much as possible.

Normal SD decks have Giant Orcs, Jirai Gimo, Mask of Darkness and A Cat of Ill Omen in their monster cards most of the time, but I don't use any because of the weaknesse that i'll mention now...

Giant Orc, Jirai Gumo

Giant Orc
Attrib: Dark
Type: Fiend/Effect
Level:4
Atk: 2200
Def: 0
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot changed until the end of your next turn.

Jirai Gumo
Attrib: Earth
Type: Insect/Effect
Level:4
Atk: 2200
Def: 100
When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking.


These two monsters are wonderful when SD is on the field, but when it isn't they are just crap (thats why i don't use them infact), therefore your deck will become vurnable when SD isn't activated.

Mask of Darkness, A Cat of Ill Omen

Mask of Darkness
Attrib: Dark
Type: Fiend/Effect
Level:2
Atk: 900
Def: 400
FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.

A Cat of Ill Omen
Attrib: Dark
Type: Beast/Effect
Level:2
Atk: 500
Def: 300
FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the selected card to your hand.


These two monsters are used mainly in a usual SD deck because they can get you SD or back from graveyard or on top of your deck. Well, 75% of the time they will only be dead draws or because you don't have SD in your graveyard or you don't need any trap cards at that time (or you have already SD active).

Cards used to solve Weaknesses

Slate Warrior
Attrib: Wind
Type: Fiend/Effect
Level:4
Atk: 1900
Def: 400
Flip: Increase the ATK and DEF of this monster by 500 points. The ATK and DEF of a monster that destroys this monster as a result of battle is decreased by 500 points.


This monster as you can see doesn't have any negative effects, therefore when SD isn;t on the field he won't be at a disadvantage and you will have a solid beatdown monster. When SD is on the field Slate Warrior gets only his flip effect negated (who uses his effect anyways?) as his other effect will be activated in the graveyard and as I explained before SD won't negate it. Therefore this monster will grant stability when SD isn't active but will aslo decrease 500 of attacking points to the monster that destroyed him (that will solve on of the weaknesses of this deck). A staple here I'll insert three of them.

Berserk Gorilla
Attrib: Earth
Type: Beast/Effect
Level:4
Atk: 2000
Def: 1000
If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.


Most of the times in normal SD deck wou will see two of these but I decided to insert three of them, but why? Berserk Gorilla is a solid 2000 attacker and therefore is needed here, also he isn't dependent on SD. It's true that he will be attacking every time without SD on the field, but mostly of the time you would want to attack with a 2000 attacker no? Then, his second effect says that he is destroyed when he is in face-up defense position, we can say that this is the most negative of the two effects without SD on the field but it remains much more solid then Giant Ors or Jirai Gumo.

Zombyra the Dark
Attrib: Dark
Type: Warrior/Effect
Level:4
Atk: 2100
Def: 500
This card cannot attack a player directly. Each time this card destroys a monster in battle, decrease the ATK of this card by 200 points.


Not much to say on this one pretty standard as he can stay alive without SD on the field for at least three attacks. I'll add two of these.

Tribe-Infecting Virus
Attrib: Water
Type: Aqua/Effect
Level:4
Atk: 1600
Def: 1000
Discard 1 card from your hand and declare 1 Type of monster to destroy all face-up monsters of the declared Type on both sides of the Field.


Ok, this one is an effect monster and usually you won't want it's effect to be negated, but hey now you won't be getting SD that much often and you have to be wise when summoning this card in a SD deck. Just let your opponent destroy your SD then get this monster out... he'll be pretty much confused shocking.gif

Breaker The Magical Warrior
Attrib: Dark
Type: Spellcaster/Effect
Level:4
Atk: 1600
Def: 1000
When this card is successfully Normal Summonend, put 1 spell counter on it (max. 1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.


Yep, he's an effect too but hey this can be very useful. When SD isn't active you can use this card or as a 200o attacker or else as a spell/trap removal monster, that would have 1600 left (which is pretty good considering the low attack of the monsters in the current meta). Obviously you will want to keep this as s surprise as well after SD has been destriyed or you if you didn't got one yet.

Sinister Serpent
Attrib: Water
Type: Reptile/Effect
Level:1
Atk: 300
Def: 250
During your standby Phase, if a Sinister Serpent exists in your Graveyard, you can return the Sinister Serpent to your hand.


Sinister Serpent is very useful in this deck as he can serve in many ways to this deck. First of all he can serve as a monster for defense as he will return to your hand when destroyed. Also Sinister Serpent will be good food for Tribe Infecting Virus. Not to mention his utility as a sacrifice for a bigger monster as well for Enemy Controller's effect.

Mobius the Frost Monarch
Attrib: Water
Type: Aqua/Effect
Level:6
Atk: 2400
Def: 1000
When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap cards on the field.


Mobius is a one-tribute monster so he comes with all the advantages all tribute monsters have, like getting free from a Nightmare Wheel etc...
Also Mobius the Frost Monarch is a 2400 attacker with or without SD, the most you would want as 2400 attack is the most a one-tribute monster will have in today's meta.
When SD isn't active you've got yourself as well to destroy two spell/trap cards on the field if you want. So thats why i have one in my deck.

Other monsters are: Fusilier Dragon, the Dual-Mode Beast and Goblin Attack Force that are pretty obvious why they are there no?...

Other Cards include:

[Enemy Controller] (Useful for use with Sinister Serpent and to defend yourself)
[Book of Moon] (Useful for defese)
[Scapegoats] (Same as Book of Moon)
[Nobleman of Crossout] (Beat-down decks need this, as your opponent will defend from your monster by setting his monsters)

So now here is the Deck that I think gets the outmost of Skill Drain...

Monsters => 16

:.:.:.:.:<<(Tribute)>>:.:.:.:.:

x2 - Fusilier Dragon, the Dual-Mode Beast
x1 - Mobius the Frost Monarch

:.:.:.:.:<<(Non-Tribute)>>:.:.:.:.:

x3 - Slate Warrior
x3 - Berserk Gorilla
x2 - Zombyra the Dark
x2 - Goblin Attack Force
x1 - Tribe Infecting Virus
x1 - Sinister Serpent
x1 - Breaker the Magical Warrior


Spells => 15

x2 - Book of Moon
x2 - Nobleman of Crossout
x2 - Enemy Controller
x2 - Scapegoats
x1 - Swords of Revealing Light
x1 - Pot of Greed
x1 - Pre-Mature Burial
x1 - Snatch Steal
x1 - Heavy Storm
x1 - Change of Heart
x1 - Mystical Space Typhoon

Traps => 9

x3 - Skill Drain
x2 - Bottomless Traphole
x1 - Ring of Destruction
x1 - Call of the Haunted
x1 - Torrential Tribute
x1 - Magic Cylinder


Side Deck => 15

x3 - Dust Tornado
x3 - Double Snare
x3 - Arsenal Bug
x2 - Curse of Royal
x2 - Book of Taiyou
x1 - Judgement of Anubis
x1 - Book of Moon

Skill Drain decks are very effective but are also a lot of sun as you litterally screw up your opponent's deck. Also SD decks can vary as there are certian cards that I haven't used but still can be effective in this deck like:

Light of Intervention
Final Attack Order
Wave-Motion Cannon (As your opponent will think twice to destroy Skill Drain when this card is active)

Anyways Skill Drain IS under-rated and that's it's major advantage as the last thing your opponent would expct is a Skill Drain decks.

Thats all I had to say on Skill Drain hope I helped someone with this article. Thanks for anyone reading this out.

I admit this deck is old, but i want to leave it to anyone to think about new possibilities for which new cards to include in this deck. Expect a new article soon on a new type of skill drain deck that has never been played before, which currently i'm using to pwn several tournaments. L8rz.


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Bleudrgn2010
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Well, interesting that someone did this article. I have decided to devote myself to using a Skill Drain deck now... I'll just put in my opinion. SD decks need to have cards that work with and without SD active. With CRV people want to put in Goblin Elite Attack Force because it has 1500 defense. Some think Giant Kozaky is a good idea. But on that matter, no, it's not a good idea. Even though he's lv 4 and 2500 attack power, if SD is destroyed on the field, then you lose a lot of LP through Giant Kozaky. I, personally, run a Skill Drain with fiends. I'll post my decklist here, considering it's more "in"dated:

[Fiend/Zombie] Skill Drain

[Monsters:15]

(3) Goblin Elite Attack Force
(3) Giant Orc
(2) Fusilier Dragon, the Dual-Mode Beast
(2) Newdoria
(2) Chiron the Mage
(1) Exiled Force
(1) Dark Necrofear
(1) Sinister Serpent

[Traps:9]

(1) Mirror Force
(1) Call of the Haunted
(2) Magic Drain
(2) Solemn Judgement
(3) Skill Drain

[Spells:16]

(1) Lightning Vortex
(1) Mystical Space Typhoon
(1) Heavy Storm
(1) Pot of Greed
(1) Graceful Charity
(1) Premature Burial
(1) Snatch Steal
(1) Delinquent Duo
(1) Swords of Revealing Light
(3) Book of Moon
(2) Wave - Motion Cannon
(2) Nobleman of Crossout

[Side Deck:15]

(3) Pyramid Turte
(2) Vampire Lord
(2) Zombrya the Dark
(1) Creature Swap
(2) Scapegoat
(2) Dust Tornado
(2) Smashing Ground
(1) Deck Devestation Virus

I don't use GAF, Toon GAF, or Berserk, because it doesn't fit what I'm going for. With these type of Fiend Skill Drain, all the monsters have a purpose, Orc, Elite Force, and Newdoria all have a purpose in the deck, and Newdoria's effect is not negated, nor is Necrofear's. I choose Chiron, basically, over your Mobius. Maybe Mobius would be a good idea for me. I might take out a Chiron for a Mobius, but I doubt it. I'm still testing out my traps, I'm not too sure about them, I don't wanna run a standard trap list because nowadays traps are so consistent in every deck that everyone expects the same thing.

The side deck is to change it into Zombie, because none of those Zombie's effects are negated by SD either, except Vampire's deck depletion effect but that isn't always needed.

Nice article. ;)
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igorkharin
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[[ UK '06 Runner Up ]]
This looks awfully familiar to the Report on Metagame.

Nonetheless, congrats, good read.
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Chaos2651
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The Senate
It's always nice to see new members know what they are talking about :P. Nice article!
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Quote:
 
9:41 PM [Chaos2651] the beauty of that statement means that you dont know what im referring to
9:41 PM [Tails] nope
9:41 PM [Chaos2651] Yusuke: i like waffles
9:41 PM [Tails] =D not a clue
9:41 PM [Chaos2651] Chaos: Thats cool.
9:41 PM [Yusuke] o.o
9:42 PM [Chaos2651] oh, speaking of steak
9:42 PM [Chaos2651] i had a 22 oz. porterhouse tonight
9:42 PM [Tails] I thought it was waffles?
9:42 PM [Chaos2651] well, waffles reminded me of steak
9:42 PM [Tails] wtf is wrong with you
9:42 PM [Tails] I wonder what tofu reminds you of
9:42 PM [Chaos2651] THIS should be sigged
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Stormfierce
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Newbie Duelist
igorkharin really? i can assure you that i've done this, but i'd be happy to know that someone else made something like this, that means that mine is good too :D

if you have a link to it pls post it, maybe they copied it form me :angry: lol

anyways nice Bleudrgn2010 i didn't include my latest version because i'm planning to do that in a new article, i posted this 'old' one just so that ppl know how skill drain decks used to work and how they can improve on it.

the basics of the deck remained the same, you just need to put some tougth for the new cards and see how it goes with your strat.

personally i dislike kozaky, really don't like his effect and generally i like solid cards with and without SD on the field (that is the real power of SD decks)

ah...btw...welcome to the SD world Bleudrgn2010! it's nice to know u use SD too :wOOt:



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igorkharin
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[[ UK '06 Runner Up ]]
LoL, i was actually looking for the Article, but cant find it atm, cause of the 2 SJC tournies who have taken over the Metagame Site.

IN any case, its somewhere on here lol.

www.metagame.com

But d00d it is a good read, well done.
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The Judge
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Skill drain is a great Anti-meta deck. I am going to consider making it my 1nd deck now.
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Stormfierce
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igorkharin i couldn't find it too :unsure: but i've done this article more then a year and a half ago...dunno i posted this deck on xerocreative.com and was on their main page for some weeks but nothing more as far as i know.

Yes The Judge this deck is anti-meta and IS underated. Many probably do not use this deck because it's difficult to play. I think that if you're a decent player and you know what's the best time to play certain cards you can do very good with it.

The new version of the skill drain deck i made like a month ago won 2 tourney already online and is doinf really good. I'll try get the article on it as soon as i have some free time. It's very different from this skill drain deck, and personally, i've never seen a deck like it till now.



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Master Magician
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I actually have used that card in some of my Decks. The friends of mine I play Yugioh with always have like Old Vindictive Magician and sometimes older stuff like Hane-Hane and Magician of Faith. I flip that card and usually their little "plan" is ruined.
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JujitsuMaster
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Nice. I've actually run a SD deck for over a year now. I incorporate a different strategy, but same principle. The hardest thing about constucting a SD deck is, like you said, using monsters that are useful regardless of SD being on the field.

The best and most stable format I found while experimenting was to use normal monsters in conjunction with SD. [beep], if I'm gonna negate ALL monster effect I might as well use something else to further my advantage.

There's a lot of cards out there that are normal monster specific, but only a few of them are truly useful with a build such as this. The two main would be Dark Factory of Mass Production and Non-Spellcasting Area. And with the new Oct 1st ban list bringing back Dark Hole, it's become even more viable.

Enough chatter from me. Here's a deck list that I brought to the MA. and R.I. regionals last year.


2 Summoned Skull

3 Luster Dragon
3 Gemini Elf
3 Archfiend Soilder
3 Mad Dog of Darkness
1 Sin Serp
1 X Force

3 NonSpellcasting Area
2 LLA-B
2 Dark Factory of Mass Production
1 Order to Charge
1 Two-Man Cell Battle
1 Pot of Greed
1 Graceful Charity
1 MST
1 Heavy Storm
1 SoRL
1 Prohibition

sideboard
3 Skill Drain
2 Bottomless Trap Holes
2 Magic Jammers
1 Mirror Force
1 Mirror Wall

Alterantes
2 Book of Moon
2 Smashing Ground
1 Two Man Cell Battle
1 Prohibition
1 Premature Burial
1 United we Stand
1 Comp. Evac. Device
2 Raigeki Break
2 Curse of Royal
2 Dust Tornado

Now I know it looks difficult or even foolish to run a deck like this, but I can assure you that it's not. SD negates all face up fielded monster effects. Non-Spellcasting Area shuts down all spells that would normally target and destroy monsters effectivly shutting down more than half of the opponent's deck with little hope of coming back.

So those are my thoughts on an effective deck that uses Skill Drain to it's maximum potential.
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gunslinging shinobi
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I've rtun skill drain for as long as I can remember.
this is my most recent model.

3 fusilier dragon the dual mode beast
2 cyber dragon

3 indomitable fighter lei lei
3 goblin eite attack force
2 berserk gorilla
1 DD warrior lady
1 breaker tyhe magical warrior
1 cyber jar

2 smashing ground
1 dark hole
1 heavy storm
1 MST
1 nobleman of crossout
1 card destruction
1 premature burial
1 book of taiyou
1 swords of revealing light
1 big bang shot
1 book of moon
1 reload
1 scapegoat
1 snatch steal

3 skill drain
3 sakuretsu armor
2 solemn judgement
1 call of the haunted

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