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| Gravekeeper's; They cause DOOM!!!! | |
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| Tweet Topic Started: Jul 4 2005, 06:51 AM (772 Views) | |
| cleggymaster | Jul 4 2005, 06:51 AM Post #1 |
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Experienced Duelist
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Hey I'm new here and this is my first thread. I wanted to get some help with this deck that I seriously made in like 5 min. If you cant tell what type of deck it's going to be from the title then i don't want your help in fixing it. Tributes 2x Gravekeeper's Cheif 1x Jinzo Non-tributes 3x Gravekeeper's Spy 3x Gravekeeper's Assailant 3x Gravekeeper's Spear Soldier 2x Mystic Tomato 1x Tsukuyomi 1x Tribe-Infecting Virus 1x Breaker The Magicial Warrior 1x Cyber Jar Spells 1x Pot of Greed 1x Graceful Charity 1x Delinqunet Duo 3x Necrovalley 2x Terrafroming 1x Lightning Vortex 1x Nobleman of Crossout 1x Giant Trunade 1x Mystical Space Typhoon 1x Snatch Steal 1x Swords of Revealing Light Traps 3x Rite of Spirit 1x Torrential Tribute 1x Mirror Force 1x Ring of Destruction 1x Sakuretsu Armor 1x Bottomless Trap Hole Thank you for take the time to ref this deck. |
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| Towlie | Jul 4 2005, 08:00 AM Post #2 |
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Rts Pro
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Ok, we all know I'm the master of the gravekeeper's (even though the one in sig is old. -1 Jinzo -1 Chief -1 Cyber Jar +1 Tribe Infecting Virus +1 Sinister Serpent +1 Sangan -1 Giant Trunade -1 Swords of Revealing Light +1 Heavy Storm +1 Nobleman of Crossout |
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| cleggymaster | Jul 4 2005, 10:41 AM Post #3 |
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Experienced Duelist
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i cant add another tribe cause it limited to one i hate sinster and i dont want to destroy my own necrovalley also cheif is a stapel in a gravekeeper deck duh. |
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| Sephiroth | Jul 4 2005, 04:43 PM Post #4 |
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Duffman
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-Cyber -Tsukuyomi +Sinister +Exiled Force -Duo -Swords -Trunade +Heavy +Nobleman +Burial -Sakuretsu -Bottomless +Dust Tornado +Dust Tornado There you go and Sinister is great for the Deck, GK Cheif lets you searchj your Grave for Sinister if it gets dropped by Graceful or DelinQuent by your opponent. Tornados are for the s/T removal. Exiled is a must you can have fun with him in there. I dont like Duo too costy, Nobleman for Field Control. Burial for your Jinzo/Exiled/Tribe. Heavy is more s/T removal. And that should help your Deck alor man..... Good luck ~Sephy |
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| cleggymaster | Jul 4 2005, 05:34 PM Post #5 |
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Experienced Duelist
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im wont be able to use premature burial if i have necrovalley, and if u read I HATE SINSTER SERPANT |
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| Towlie | Jul 4 2005, 07:00 PM Post #6 |
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Rts Pro
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Sorry, i missed the tribe and LMFAO XDDDDDD!!!! You hate serpent, its a staple Ok though dont storm. Your stupid if you don't. Your not gonna have valley out all the time. Trunade pauses for one turn. Yay. And Chief is NOT a staple in keeper decks. when you dont have valley, YES i drew a 1900 attacker that needs a tribute. Trust me dude, you do NOT know gravekeepers. |
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| The Judge | Jul 4 2005, 07:39 PM Post #7 |
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Unregistered
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-2x Gravekeeper's Cheif This card is really not good at ALL. Unless you want to tech in a copy of Metamorphosis, then this card will be of very little use. How if you have Necrovally on the field, then this card is pritty good, except for the fact that if your opponent uses Enemy controller/Creature Swap/Snatch Steal/Brain control (all of which are played fairly often in the current format, then you are screwed. Not only do they get your 2400 monster, but now they get to use their Magician of Faith, Premature Burial, Call of the Haunted, Black Luster Soldier-Envoy of the Beginning, Sangan, ect ect ect, which takes away the point of Necrovally. If you do NOT have Necrovally on the field...Yay a 1900 monster that requires a tribute monster. I remember playing a Grave Keepers deck and this card really never helped me at all. If anything it got in my way. Maybe if you didn't have to tribute summon it then it would be a decent choice, but you have to so it just isn't good. -1x Jinzo Now you may be thinking "WHAT THE [beep]!!????! TAKE OUT JINZO!?!?!" Well look how many traps you run. I count 8. I mean with 5-6 traps jinzo can work, but with almost 1/4th of your deck being traps...And also it will take away from your Rite of Spirit abusage. And without Rite to help with the swarmage, Gravekeepers do NOT WORK. -1x Terrafroming This card is just another dead topdeck. No need to run 2. With stall with spys and such you should really have no problem about getting your Necrovallies. -1x Giant Trunade This card really gives your opponent a +1 card advantage, and unless you are going in for the kill, then it just isn't good. +1x Nobleman of Crossout Get rid of the nasty DDAs, DDWL, and other cards that might screw up your swarm. +Wave Motion Cannon Very tech, makes your opponent choose wiether they are going to use their Mystical Space Typhoon, or Breaker the Magical Warrior's counter on Wave motion cannon or Necrovally, and if you stall your opponent with Spies, then you should get this up to 4000+ and kill your opponent off ^_^. +Sinister Serpant This card makes it so that you are never going to be topdecking. This card also serves as good stalling and such. It also helps ALOT if you have Graceful Cherity , so that you actually get more outta Graceful. It also makes it so that you always have something to discard with Tribe. All of these reasons make it so that you basicly HAVE to run sinister. So you should too! +Mobius The Frost Monarch This card will make up for your non-jinzoness. This card is a 2 for 1, which gives you advantage, or in the bad case of your opponent having a Ring of Destruction or a Bottomless Trap hole, you force them to activate it. Yes it needs to be tribute summoned, but it can stand stand on its own even without Necrovally on the field. +Airknight Parshath This card is just so great. It gives you more antigoatness, so if your opponent has goats, then you can always have a Airknight and a few Gravekeepers Spear Soldier to kill them all with trample. This card also gives you a card, which is very imporant, expecially late game when you are topdecking or something. This card gives Gravekeepers what it needs, SPEED. So Trample+Card Drawing=Speed, and Speed=Good, simple mathmatics. Other then that I think that the deck looks pritty good. 7.8/10 without the fixes. |
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| igorkharin | Jul 4 2005, 10:44 PM Post #8 |
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[[ UK '06 Runner Up ]]
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Just Because Chief is a GraveKeeper, does not mean he is a Staple. Here is a Current Version of the GraveKeepers i am Running, Enjoy. Although i really shouldnt even bother with this, im just in a good mood.
.Mobius is a Plain Favourite .Jinzo is Essential in this dek, he will work well, much better than Chief. .Sangan is Just S3ksy .1 Terrorforming is Enough, another Xout to Take Down them Annoying Faiths etc. .A dek like this Shoud be based around Personal Preferance, i just believe your Ratio were a little Edgy for it to do well, in competative play. .Take My dek, and Expand on it, it is in fact a Variation to the Best GraveKeeper dek in the UK. ObV my fixes make it teh S3ks ON a Side Board Note: .Play 2 WaveMotion Cannon in there for Game 2 .2 DDA will be G0dly for Game 2, the Removal will Throw your Opponent off. .If you can Fit a Light/Dark Ratio, then Going into Chaos 2nd Game Would really kill all your opponents Side Deking Decisions, he wont know what to do, Anti Gravekeeper, is not strong enough to tackle Chaos. |
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<Center> Team I gn i ti o n WangPirate | React0r | Conspire | Supertrunks | Daxplosion | Chicken Whacker |Giel | Dale | Igor <Center>
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| The Judge | Jul 5 2005, 02:27 AM Post #9 |
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Unregistered
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I didn't notice the lack of Sangan O.O. That deck looks s3xy igorkharin, looks almost like I would have it. If you do use igorkharin's deck fixes then be sure to add in Ceasefire. This will keep your spies from being crossedout, and can deliver alot of damage to your opponents monsters because of all the swarmage! Jinzo will be fine if you go with 6 traps.. Pure Gravekeepers pwnage.. |
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| Chaos2651 | Jul 5 2005, 05:15 AM Post #10 |
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The Senate
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Because I suck at deckmaking, I should really be writing this stuff down here... lol. |
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| cleggymaster | Jul 5 2005, 06:24 AM Post #11 |
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Experienced Duelist
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thanks very much for the ref igor im sry bout yesterday but i have a couple questions about ur fixes. first off why no giatn rat. i dont play sangan because tomato just gives me a 2000 beatstick if necrovalley is out. and the reason i play cheif is so i can swarm much faster and burn them with cannon holder.(oops i forgot to change that sry). other than that i see everything eles to be nice. i was actualy thinking of putting in a frost monarch but i couldnt decid wat to take out. i guess ill take out the cheifs if u really think that will help. |
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| igorkharin | Jul 5 2005, 08:14 AM Post #12 |
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[[ UK '06 Runner Up ]]
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<3 Thank You, Thank You, im here all Week lol. No Problem mate, we kool, forget it. ^_^ Tis just my nature lol, ask everyone else on da Forum :P As For dek, sure, ill be Happy To Answer Some Questions. Why No Giant Rat? When you get to a Certain Stage in your Playing career, you start to Experiment with cards here and there, Giant Rats are very good, there is no dissputing that fact. But the reason i do not think it is worth playing them in here, is because this dek is already Strong enough to mount an impressive Field Swarm. Plus, some cards are more Vital than Others in this dek. Most of the GraveKeepers as you can see, need to really be played in 3s to make them Effective. SO you can Try Rats, see how they go for you, but you will see, that it is better to play the way i have layed it out. Why no Chiefs? Seems Logical that they would Work in here correct? after all, they give you Grave Access while your opponent has none. The Truth is, i took that into consideration and i did not put in Call of the Haunted. So even if you were to play Chief, you would only have Prem to use. Say, you were to use him, and both Revival Cards, then you could find yourself with Call and Prem being Dead end cards in your hand while you cant seem to draw him. So its best be safe, play 2 PowerHouse monsters, with Reasonbaly Devastating Effects, they are much faster than Chief and ive tested it, so i know it does work. Besides, you have teh Right of Spirits to also Give you Speed, Constant GK revival aswell. So Chief Aint Really needed is he lol. Why No Cannon Soldier? Cannon Soldier Control, another Dek i have actually tried. Ive always been quite fond of CS, but the fact stil remains, hes only properly effective in Deks Which Revolve around 3 Goats and TERs. TER to slow down play, while you wear away at their Life Points. however, cannon Soldier, does promote very, very bad field control,so the dek has to be done very well. Why Sangan Owns <3 Simply Because he allows you to bring the Right Monster for the moment, to your hand, any monster, he is not just restricted to Earth like Giant Rat. <3 |
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<Center> Team I gn i ti o n WangPirate | React0r | Conspire | Supertrunks | Daxplosion | Chicken Whacker |Giel | Dale | Igor <Center>
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| cleggymaster | Jul 5 2005, 12:32 PM Post #13 |
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Experienced Duelist
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k um i ment grave keepers cannon soldier |
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| igorkharin | Jul 5 2005, 01:51 PM Post #14 |
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[[ UK '06 Runner Up ]]
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¬__¬ Thanks for Appreciating all the Work I Put in, to Help Fix your Dek. Some Peopel have no [BEEP] Respect. I made a mistake, so sue me. it was early in the Morning, and i werent Thinking Properly. WHY NOT USE GK CANNON SOLDIER B.e.c.a.u.s.e.i.t.i.s.s.h.i.t. |
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<Center> Team I gn i ti o n WangPirate | React0r | Conspire | Supertrunks | Daxplosion | Chicken Whacker |Giel | Dale | Igor <Center>
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| The Judge | Jul 5 2005, 03:40 PM Post #15 |
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Unregistered
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Just to expland on this a bit, Gravekeepers Cannon Holder, while it may seem useful it can be a useless card at times. The fact that you cannot launch Gravekeepers Cannon Holder with its own effect. Also the fact that you can only launch Gravekeepers is also a real set back. Another down side to Gravekeepers Cannon Holder is that you only launch for 700, which means that you have to get rid of an Assalient, Spear soldier, or spy in order to do only a little 700 damage. Another reason, though not as important as the other reasons is that it is only 1900 with Necrovally on the field, meaning that it can still be beaten by berserk and alike. Yeah this card is good for the finishing blow, but that reason is not enough to make it a playable deck. |
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not a clue 
6:51 AM Jul 11