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Moved Starcraft Set; This in conjunction with Towlie
Topic Started: May 7 2005, 05:17 AM (63 Views)
Manticore
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{[R.I.P Archlord]} Absofuckingluently
I will get pics for these as well

Zerg Drone
Earth/Beast/Lv2
500/500
When this monster is sent to the graveyard, you may draw 1 card from your deck. If a monster with "Zerg" or "Zergling" in it's name exsists on your side of the field, you may up to 2 cards when this card is sent to the graveyard.


Zergling Swarm
Earth/Beast/Lv2
700/700
When this monster is successfully normal summoned to the field, special summon 2 "Zergling Tokens" to your side of the field. (Earth/Beast/Lv2/700/700)


Zerg Hydralisk
Earth/Beast/Lv4
1700/1400
When this monster is sent to the graveyard as a result of battle, special summon one "Zerg Hydralisk" from your deck to the field in face up attack or defense position.

I know the Hydralisk's effect sucks, but i couldn't think of any other effects that would fit a Hydra.

Zerg Lurker
Earth/Beast/Lv5
0/2200
This monster can only be special summoned by offering one face up "Zerg Hydralisk" on your side of the field. This monster can attack in defense position. During your battle phase, the DEF of this monster becomes it's attack until the end of the battle phase. Also, when this monster destroys one of your opponent's monsters, destroy all other monsters on your opponent's side of the field with the same attribute as the destroyed monster.


Zerg Overlord
Earth/Beast/Lv6
0/2800
As long as this card remains face up on the field, your opponent cannot attack any monsters with "Zerg" or "Zergling" in their names, other than this card. Also, as long as this card remains face up on the field, you may use your spell and trap card zones as monster zone spaces.


Zerg Scrouge
Wind/Winged-Beast/Lv2
750/0
Whenever this monster attacks a WIND monster, increase this monster's ATK by 2000 and destroy this card at the end of the damage step.


Zerg Mutalisk
Wind/Winged-Beast/Lv5
2200/1700
This monster may attack all of your opponent's monsters in the same battle phase. You may not attack directly for a turn which you destroy more than 1 monster with this card. Each time this monster destroys one of your opponent's monsters, decrease the ATK of this monster by 500 until the end of your battle phase.


Zerg Guardian
Wind/Beast/Lv8
2800/2300
This card can only be special summoned by offering a face up "Zerg Mutalisk" on your side of the field as a tribute. This monster cannot attack WIND monsters. Also, this monster cannot attack Winged Beast or Dragon type monsters. Each time this monster destroys one of your opponent's monsters, increase the ATK of this monster by 200


Zerg Queen
Wind/Beast/Lv4
0/1900
When this monster is summoned to the field, you may switch this monster into defense position. Also, during your main phase, you may special summon 2 "Broodling Tokens" to your side of the field in attack position. (Earth/Beast/Lv2/600/600) These tokens are destroyed at the end of the turn. When this monster gets sent to the graveyard as a result of battle, your opponent cannot attack during their next battle phase.


Zerg Ultralisk
Earth/Beast/Lv8
3000/2700
When this monster battles with a monster with 1000 ATK or less in attack position, destroy this monster after the damage step. Also, when this monster attacks a monster in face down defense position, decrease this monsters ATK by 500 until the end of the turn and inflict the difference in ATK and DEF to your opponent's life points.


Zerg Defiler
Earth/Insect/Lv4
500/1700
As long as this card remains face up on the field, decrease all of your opponent's monster's ATK by the ATK of this card. If this monster's ATK increases, all of your opponent's face up monsters ATK is reduced by the same amount of ATK this monster gained. Also, as long as this card remains face up on the field, your opponent cannot attack your WIND monsters. This card is also unaffected by "DNA Transplant"


Infested Terran
Dark/Beast-Warrior/Lv4
1600/1600
When this monster attacks one of your opponent's monsters, destroy the monster you attacked(after damage step) and this monster. Also, all monsters on your opponent's side of the field are destroyed that have the same attribute as the monster that was destroyed. Also this monster cannot attack WIND monsters.

Zerg Hatchery
Spell/Continous
When this card is played from your hand, put 2 counters on this card. Also, add one counter to this card each one of your standby phases. Once during your main phase, you may remove as many counters as you want from this card. Special summon one monster from your hand or deck that has "Zerg" or Zergling" in it's name to the field that's level equals the number of counters you removed from this card.


Evolution Chamber
Spell/Field
Increase the ATK and DEF of all monsters with "Zerg" or "Zergling" in it's name by 300. Whenever a monster with "Zerg" or "Zergling" in it's name is sent to the graveyard as a result of battle, inflict 300 damage to your opponent's life points.


Nydus Canal
Spell/Normal
Offer one monster on your side of the field as a tribute with "Zerg" or "Zergling" in it's name. Special summon a monster from your deck or graveyard as the same level as monster used as a tribute.


Zergling Rush!
Spell/Normal
You may only activate this card when you have a "Swarm of Zerlings" face up on the field. All monsters with "Zergling" in their name can attack your opponent directly during this turn. (including tokens)


Sunken Colony
Trap/Normal
Whenever your opponent attacks one of your monsters with "Zerg" or "Zergling" in it's name, destroy the attacking monster and inflict damage to your life points equal to half the attack the monster your opponent was attacking

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Terran SCV
Earth/Machine/Lv2
800/700
When this card is summoned to the field, you may offer one monster on your side of the field with "Terran" in it's name as a tribute to add one spell card from your graveyard to your hand.


Terran Marine
Earth/Warrior/Lv4
1500/800
When this monster is successfully normal summoned to the field, you may special summon one "Terran Marine" from your deck to the field.


Terran Firebat
Fire/Warrior/Lv4
1700/1000
Increase this monster's ATK by 700 during the damage step in which this monster battles an EARTH monster. In addition to that, if your opponent has more than one monster of the same name on their side of the field, you may offer this face up monster as a tribute to destroy all face up monsters of the same name on your opponent's side of the field.


Terran Medic
Earth/Warrior/Lv3
500/1500
As long as this card remains face up on the field, all battle damage done to your "Terran Marine," "Terran Firebat," and "Terran Ghost" is reduced to 0. Also, when those cards are sent to the graveyard, you may special summon them back to the field during your standby phase.


Terran Ghost
Dark/Warrior/Lv4
1600/1300
When this monster is summoned to the field, you may choose one machine type monster on the field and decrease it's ATK by 700. Also, the machine type monster you chose cannot attack as long as this card remains face up on the field. In addition to that, you may pay 1000 life points during your opponent's standby phase. If you choose to pay, your opponent cannot attack this monster during the turn you paid.


Terran Vulture
Earth/Machine/Lv4
1800/1700
Whenever this monster is summoned, you may special summon up to 3 "Spider Mine tokens" to the field(Dark/Machine/Lv1/100/100). Pay 1000 life points for each "Spider Mine Token" summoned in this way. Whenever a token is sent to the graveyard, destroyed one monster on the field.


Terran Seige Tank
Earth/Machine/Lv6
2400/2000
When this card is summoned to the field, destroy one monster on your opponent's side of the field. Also, you may tribute 2 monsters on your side of the field to add one "Seige Mode" from your deck to your hand during your main phase.


Terran Goliath
Dark/Machine/Lv6
2100/1500
You may normal summon this monster from your hand without tributes if you have another monster on your side of the field with "Terran" in it's name. Also, increase this monsters ATK by 1000 during the damage step when battling with a WIND monster.


Terran Wraith
Wind/Machine/Lv4
1800/1300
During your opponent's standby phase, you may pay 1000 life points and during your opponent's turn for the turn you paid, this monster cannot be attacked. During your standby phase, you may pay 500 life points to special summon a "Terran Wraith" from your deck to the field. (you can only do this effect once per turn)


Terran Science Vessel
Wind/Machine/Lv4
0/1800
This monster can be normal summoned in defense position. When this monster is succesfully summoned to the field, you may search your deck for one "Irradate," "Defensive Matrix," or "EMP Shockwave" and add it to your hand. Shuffle your deck afterwards. The card you add to your hand cannot be activated this turn.


Terran Battlecruiser
Wind/Machine/Lv9
3500/2800
This monster can only be normal summoned by offering two monsters on your side of the field with "Terran" in their name as a tribute. Once during your main phase 1, you may discard 2 cards from your hand to inflict 2000 damage to your opponent's life points. If you choose to do this, this monster cannot attack during this turn.


Command Center
Spell/Field
As long as this card remains face up on the field, all monsters with "Terran" in their name may switch their battle positions after that player's battle phase.


Terran Stim Packs
Spell/Normal
During the turn this card is activated, all face up "Terran Marines" and "Terran Firebats" may attack twice. At the end of the battle phase, destroy all "Terran Marines" and "Terran Firebats" on your side of the field.


Ghost Nuke
Spell/Normal
You may only activate this card when you have a face up "Terran Ghost" on your side of the field. Offer your "Terran Ghost" as a tribute and discard 2 cards from your hand to destroy all cards on your opponent's side of the field. You must skip your battle phase for the turn this card was activated.


Seige Mode
Spell/Normal
You may only activate this card when you have at least one face up "Terran Seige Tank" on your side of the field. Increase the ATK of all "Terran Seige Tanks" on your side of the field equal to their DEF. Destroy all "Terran Seige Tanks" on your side of the field at the end of your turn.


Irridate
Spell/Normal
You may only activate this card when you have a face up "Terran Science Vessel" on your side of the field. Destroy 1 EARTH monster on the field and inflict damage to your opponent equal to the ATK of that monster.


Defensive Matrix
Spell/Equip
You may only activate this card when you have a face up "Terran Science Vessel" on your side of the field. The monster equipped with this card cannot be destroyed as a result of battle(damage still occurs). Each time the equipped monster gets attacked, the equipped monster loses 300 ATK and DEF. When one of the equipped monster's stats reach 0, destroy this card and the equipped monster.


EMP Shockwave
Spell/Continous
You may only activate this card when you have a face up "Terran Science Vessel" on your side of the field. As long as this card remains face up on the field, decrease all of your opponent's monster's DEF to 0.


Engineering Bay
Spell/Continous
As long as this card remains face up on the field, increase the ATK of all "Terran Marines," "Terran Firebats," and "Terran Ghosts" on the field by 500.


Comsat Station
Trap/Continous
This card can only be activated if a "Terran Command Center" is face up on the field. As long as this card remains face up on the field, your opponent show you his/her hand and every card he/she sets.

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Protoss Probe-
1100/900
3 Stars/Light Machine
Effect: When this Monster Battles with another monster you can choose to activate this monster effect. This monster Doubles its Attack at the cost of 200 life points and destroys the other monster battling this monster after damage step. If there is a "Protoss Nexus" on the Field Power this monster by 500, If tehre is a "Protoss Shield Battery" Put one Spell counter on if per turn(Include opponents turn)


Protoss Zealot-
1700/1500
4 Stars/Light Warrior
Normal Monster
Caption: This Warrior Serves Auir With the Greatest of Esteem and Serves the Preators with glory

Protoss Dragoon-
1900/1600
4 Stars/Light Machine
Effect: When This monster fights an Air monster it gains a 500 Atk and Def, This Monster is Destoryed After Dmage Step when A "Zerg-Sunken Colony" Or "Terran- Bunker" is on the field

Protoss Dark Templar:
2500/2000
6 Stars/Dark Warrior
Effect: This Monster is Succsfully Tribute Summon Destroy one Face-up Monster Card on The Field Except this Card or Wind Monsters, This Monster Is not Destroyed as a result of Battle with an Attack of 2500 or less, This monster cannot be attack by Normal Monsters. You can Tribute Two Dark Templars to Summon 1 "Protoss Dark Archon."

Protoss High Templar:
2000/1900
5 Stars/Light SpellCaster
Effect: Tribute 2 spell counters on your side of teh field to destroy monsters with an Atk lower that 2000, if there are monsters that have a higher Atk than 2000 decrease the Atk by 500, You can Also Tribue 1 Spell counter to summon 1 "Iluusion Templar" Token (0/atk/0/def) to the Field In attack mode, If the Token is attacked destroy the token and inflict damage to the opponents life points half to the attacking monster. Tribue 2 "Protoss High Templars" to Summon 1 "Protoss Archon"

Protoss Dark Archon:
0/0
8 Stars/Dark Pryo/Spirit
Effect:This Monster Can only be Special Summoned By tributing 2 "Dark Templars." You can Tribute 2 Spell counters to control a Monster the opponents side of teh field at the cost of 100 per turn, you can also tribute ?? of spell counters to stop all monsters on your opponents field from attack for ?? turns. This Monster is not destroyed as a Result of battle.

Protoss Archon
3000/2600
8 stars/Light Thunder/Spirit
Effect: This Monster Can only be Special Summoned by Tributing 2"Protoss High Templars" on the Field. This monster cannot Attack life points directly if there are Magic and Traps Set on the opponents side of the field (Excluding Field Cards)

Protoss Reaver
1400/2800
6 Stars/Light Machine
Effect: This Monster is Summoned in defence mode only. Tribute ?? Counters to Destroy a Monster with ??x 900 on the field. You can tribute 1 counter on your side of the field to summon 1 "Reaver Token 0/atk/400/def." You can use these Tokens to Tribute Summon

Protoss Scout:
1800/1800
4 Stars/ Wind Machine
Normal Monster
Caption:These Protoss Pilots Pride Themselves on the Auir Fleet and Are formidable air fighters

Protoss Arbiter
2000/2000
6 Stars/ Wind Machine
Effect: When this Monster is on the field, no monsters on your side of the field can be attacked by your opponents monsters or be targeted by a Trap card, you can tribute 1 Spell counter to negate a magic card desinating a card on your field and

Protoss Carrier
1100/2900
8 Stars/Wind Machine
Effect: You can summon 1 "Insterceptor" Token (1000/atk/1000/def) at teh cost of 1 spell counter. For each "Interceptor" Token on your side of the Field power this card up by 500 Atk and Def

Protoss Nexus
Magic Card/ Continous
When this Card is on the Field you Can Pay 800 life points to Bring 1"Protoss Probe" To your hand or summon it to the Field

Protoss Sheild Battery
Trap/ Continous
When this Card is on the Field power up the defence of anything with "Protoss" By 500 for each spell counter on this card, when this card is destroyed, Equally distribute the Spell counters to "Protoss" monsters with spell counter abilities.

Protoss Photon Canoon
Trap/ Quick Play
Play this card only when a Card on your Side of the field with the Name "Protoss" Is Designated, Tribute this Card to Negate teh activation of the card targeting a card with "Protoss" on it and destroy it. This card Is not negated by any other card once activated

Protoss Hero- Fenix
6 Stars/ Light Warrior
2500/1900
Normal Monster
Caption:Fenix is the Preator of Antioch and protects the Cities of Auir from the Zerg Scourge

Protoss Hero- Zeratul
7 Stars/ Dark Warrior
2700/1900
Effect: He destorys a monster with an Atk below 2500 immdiatley with this effect, This monster Cannot attack "Wind" monsters and cannot be attack by a monster on your opponents side of the field and is not targeted by the effect of traps.

Protoss Hero- Artanis
6 Stars/ Wind Machine
2500/ 1900
Effect: Gains an Attack bonus when battle "Wind" monsters or "Hero" monsters by 700 atk and def, He is not destroyed as aresult of battle with monster with "Wind" as an Attribute


Courtest of Towlie for zerg and Terran Expect Pictures to Come up
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<center>!Bring it on Boiz and Gawlz!
R.i.P. Archlord He was loved
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Shadowswordsman
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Veteran Duelist
nice cards :D give them 9/10 well done :yugi:
RESIDENT EVIL take the quiz which character are you most like?
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CREDIT TO ARCHLORD
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Manticore
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{[R.I.P Archlord]} Absofuckingluently
Why thank you very much there Shadow Its much Appreciated, UNLIKE SOME PEOPLE *Glares at other members*
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<center>!Bring it on Boiz and Gawlz!
R.i.P. Archlord He was loved
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