Welcome Guest [Log In] [Register]
Thanks for coming to WoN! As a guest, you're limited to what you can do here. However, by doing a simple registration, you can access all features regular members have, including the ability to post in all forums, use our Private Messaging system, or just about anything!

As a note, please view this topic before registering:

Welcome!

That aside, make yourself at home, and please come again.

When you're ready to register, just click on the link below.

Let's get started!

Username:   Password:
Add Reply
My Concerns About The Wii; More Wiimote, or back to basics?
Topic Started: Sep 15 2008, 05:47 AM (191 Views)
SoniChaos
Member Avatar
your father was a squirrel.
Administrators
I've been thinking about this for a while and I came to the conclusion that the Wii hasn't got a very exciting games lineup right now, when compared to what the Nintendo 64 had. This may be just in my case, but I find that most games tend to overuse the Wii's Motion Sensor system with the Wiimote instead of making simple, fun games that don't require you to move your controller about. As an example, the release games Wii Sports and Red Steel were fun at first, but they end up being too gimmicky and not as responsive as the instruction booklets/TV ads make you think.

There are some good games with the WiiMote though, MKWii is fun to play with the wheel (although it is much more efficient with the GC controller), WarioWare Smooth Moves, etc. However, I think the Wii could use more games that don't need the WiiMote, like SSBB and Fire Emblem. I thought Zelda Twilight Princess was kind of dissapointing control-wise, but many people disagree with me on that too.

The main question here is: should games be focusing on trying to find innovative ways to implement the Wiimote's Motion, especially now with the appearance of Wii Motion Plus? Or should Nintendo just focus on making solid, back-to-basics games where you use the WiiMote or the Classic Controller or the GC Controller in the same fashion?

Or should they fix their goddamn servers cause Brawl is impossible to play Wi-Fi here x.x
~Open on this scene, a familiar dream, of you tellin' me what I already know~
Offline Profile Quote Post Goto Top
 
Username=Nintendo
Member Avatar

Administrators
It hasn't got a very exciting game line-up? Once a few sequels come, it'll be much better than GameCube's. And the Virtual Console helps entertain younger fans that haven't played NES/SNES/N64 games or hardcore Nintendo fans.

Now that they've made the Wiimote, they can't go back to a controller like GameCube's. Nintendo knew this, so they prepared themselves. First of all, the motion sensitivity is just a help for the game designer, so they can choose to use it or not. It's not a coincidence the Wiimote can be played like a NES controller.

I guess it's easy to answer your question: it depends on the game. It's easier to use a Boomerang, but not to jump. It's good for mini-games, but not for RPGs. Super Mario Galaxy mostly uses it to catch stars, but it should work well on an FPS. It's up to the game's team to choose what's the best way to use it. Motion Plus(click!) opens up even more possibilities but a game that just doesn't work with Wiimote isn't gonna work with Motion Plus.
Edited by Username=Nintendo, Sep 15 2008, 09:02 AM.
Posted Image

I'm more important than you 8D.

Click here to see the proof that I'm the best
Offline Profile Quote Post Goto Top
 
SoniChaos
Member Avatar
your father was a squirrel.
Administrators
Virtual Console is OK, but I wouldn't waste money on it (with all the ROMs and Emulators we have access to). The WiiWare idea was good though, original content that I cannot get for free would be worth spending money on.

I'm not bashing all motion-based games, and I know that designers can choose whether to implement it or not... I just think that most games rely too much on it and not the actual playability. Aiming works better I guess, but in FPSs (which generally aren't that good on consoles), you need quick speed and reaction time and sensitivity, and in Red Steel the Wiimote goes haywire on the aiming. If they can tweak that then there's FPS potential.

I compare this Wiimote situation to the DS, which I don't like that much compared to the GBA SP. Granted, there are 3-D games, Wireless connection and the dual screen, which are cool, but the overusage of the stylus in some games pisses me off. Games like Sonic Rush are cool because of their simplicity and non-reliance on the stylus.

Maybe I just don't like innovation, I dunno =P
~Open on this scene, a familiar dream, of you tellin' me what I already know~
Offline Profile Quote Post Goto Top
 
Prime
Member
[ * ]
Um, Red Steel is a near two year old launch title. Maybe you should try, y'know, newer FPSs. Titles like Metroid Prime 3, Metal of Honor Heroes 2, and especially the upcoming game The Conduit all show that not only is near perfect FPS control possible on Wii, but it's already ON Wii. And honestly, if you just take more then a 5 second glance, there actually ARE good, real, exciting games already on/coming out on Wii, and that aren't just full of pointless waggling.
Offline Profile Quote Post Goto Top
 
SoniChaos
Member Avatar
your father was a squirrel.
Administrators
I've played MPIII, it's good, but I still find the controls to be awkward. I'm too used to PC FPSs, I guess, the aim seems to move about a bit more than I want it to. As far as new releases go, I don't know much/anything about them, but I was critiscizing the current lineup of games anyway.

I never said games couldn't be fun, good, exiciting and real if they used Wii Motion... I was just looking at some of the games I've played and noticing that some of the Motion usage is unnecessary, and that this happens in a lot of games. I do believe there are fun games with Motion, like Wario Ware and MKWii (heck, I like Sonic and the Secret Rings, although it probably would be better in a SA2B format).

Essentially, I miss the days of classic platforming action where all you needed was an analog stick and a few buttons. My main point is that it doesn't seem likely that Nintendo will want to go back to that formula, and it makes me kinda blue :c

Of course, I'm open to other opinions. Take the long-awaited sequel to Super Mario 64, how do you think it should work? Should it follow the platforming style set by its predecessor or should it try and use the WiiMote, like Galaxy (or in some other way, not necessarily in the same fashion)? Or do you think it should play completely differently?
~Open on this scene, a familiar dream, of you tellin' me what I already know~
Offline Profile Quote Post Goto Top
 
Prime
Member
[ * ]
SoniChaos
Sep 23 2008, 05:15 PM
Of course, I'm open to other opinions. Take the long-awaited sequel to Super Mario 64, how do you think it should work? Should it follow the platforming style set by its predecessor or should it try and use the WiiMote, like Galaxy (or in some other way, not necessarily in the same fashion)? Or do you think it should play completely differently?
Dear God. Why do I bother coming here? -_- Ya, good bye.
Offline Profile Quote Post Goto Top
 
SoniChaos
Member Avatar
your father was a squirrel.
Administrators
Care to explain that reaction, or are you just being a douchebag for fun?
Edited by SoniChaos, Sep 24 2008, 03:42 PM.
~Open on this scene, a familiar dream, of you tellin' me what I already know~
Offline Profile Quote Post Goto Top
 
Prime
Member
[ * ]
SoniChaos
Sep 24 2008, 02:15 PM
Care to explain that reaction, or are you just being a douchebag for fun?
I'm sorry to sound like an Ash Ketchum, but anyone who doesn't consider Super Mario Sunshine and Super Mario Galaxy to be "the sequel" to Super Mario 64 is retarded. ESPECIALLY Super Mario Galaxy, seeing how they pimped it out as "THE TRUE SEQUEL TO SUPER MARIO 64" for like a year.
Offline Profile Quote Post Goto Top
 
SoniChaos
Member Avatar
your father was a squirrel.
Administrators
Sunshine was confirmed to be a different game. What I've found from extensive researh (wikipedia lol) is that the true-blue Mario 64 sequel idea, aka "Mario 128", was basically only used for the Gamecube specs demo with 128 little marios and "most of the elements of Mario 128 were incorporated into Pikmin, in that the player controlled a large number of characters on screen. Other elements such as walking on 3D spheres are seen in Super Mario Galaxy."

This makes me kind of sad since I hadn't been up to date on this issue and have been expecting a Mario 128 for a while now x.x I didn't really like Sunshine all that much, Galaxy is OK though.

I guess you could scrap my question, but we could always make it hypothetical, if anyone has an idea of how they'd make a new Mario game work.
~Open on this scene, a familiar dream, of you tellin' me what I already know~
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Nintendo Grounds · Next Topic »
Add Reply

This Skin was Created by SickforGaborik/Meow of Signature Sports