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| Fate: One More Try! | |
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| Tweet Topic Started: Jun 12 2013, 12:29 AM (221 Views) | |
| Machaeus | Jun 12 2013, 12:29 AM Post #1 |
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Glith, the burning light
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SD Races, Steampunk, and Wild West Most People's Technology: 6: Industrial Revolution: Steam engines drive boats and land transportation, while steam-powered machinery replaces hand-manufacturing, allowing mass production of goods. Cures are found for some diseases. Electricity is utilized to a limited extent for communication and illumination. Typified by Europe and the U.S.A. of the 1800's. Maximum Steam Technology: 7: Engineering Age: Internal combustion engines or electricity power most forms of transportation, including personal cars, war machines, and fixed-wing aircraft. Radio, television, suborbital rockets and small automatic weapons are developing. This is the late 19th century through pre-WWII 20th century, just before atomic escalation. Skills: Athletics, Burglary, Contacts, Crafts, Deceive, Drive, Empathy, Fight, Investigate, Lore, Notice, Physique, Provoke, Rapport, Resources, Shoot, Stealth, Steamwork (Lore for steam technology), Will; [Element] (roll to cast spells; must choose Earth/Fire/Water/Wind), Light (Angels Only), Dark (Demons Only) Scale: Large, but not quite Epic Big Issues: A terrorist organization/gang known as High Water seeks to take power in Western Moxoen (Current Issue: "Hell or High Water Gang"); Heaven and Hell are dealing with political splinterings that will end up with many Angels and Demons on Medius (Impending Issue: "The Spheres Are Breaking") Important Place: Nagren Province (holds about 70 small towns and the cities of Hargax and St. Ralish) Faces and Places: Place: Hargax City ("A No-Nonsense Justice System") Place: St. Ralish ("Home to the Mountain Pass Railroad") Place: Tiger Fang Mountain Range ("A Nigh Impassable Wall") Place: Gordora Prairie ("My Kingdom For Shade and Water") Place: The Dragon Sea ("The Province's End") Place: Theodore's Mine ("Economic Lynchpin") Face: Sojou the Terrible ("I Will Rule This Nation") Face: Governor Theodore ("Too Swamped by Paperwork") Face: (This section incomplete) Race Templates: Race Name: Jakkai Example Race Aspects: Agile Little Warrior; Close to the Clan; Stronger Than Size Allows. Skills: Must take Athletics (at any level). Racial Stunts: Faith in a Higher Power: If someone attacks you in a mental conflict designed to target your faith (in others, yourself, or your beliefs), you get a +2 to your Empathy roll to defend. I Know Some Friends: The first time you enter a town, at the cost of a Fate point, you can declare that you know someone from your village that lives here. This friend will provide some minor help to you and your friends. Race Name: Khamega Example Race Aspects: Tough Shell; Gregarious Guy (or Gal); Strongman of the Dragonfolk. Skills: Must take Physique (at any level). Racial Stunts: Tough Shell: Your shell is tougher than most, taking on an Armor:1 effect against Fight attacks only. Bulk Tackle: You can make a Physique roll instead of Fight if you are unarmed and seek to create an advantage, instead of attack. Race Name: Fairy Example Race Aspects: Tiny Magician; Sneaky Little Bug(ger); Suited to Nature's Camouflage. Skills: Must take [Element] (at any level). Racial Stunts: Quick Dodge: You gain a +1 bonus to Fight to dodge attacks if you're in the air. Magical Booster: When casting a spell in the same turn as an ally, and you both have the same [Element] skill, you may give that character a free boost instead of casting your own spell. Race Name: Angel Example Race Aspects: Strong Elementalist; Demon Slayer; Well-Trained Warrior. Skills: Must take two of the following (at any level): Athletics, [Element], Fight, Lore, Shoot. Racial Stunts: Archer Supreme: You gain a +1 bonus to Shoot when using a bow and arrow. Magically Adept: You gain a +1 bonus to your lower magic skill of [Element] or Light. Race Name: Earth Demon Example Race Aspects: Gentle Giant; Huge Warrior. Skills: Must take Physique and Fight (at any level). Racial Stunts: Pretty Damn Big: You gain +1 Physical Stress box. Big Swipe: When attacking multiple targets with Fight, you take a -1 penalty instead of a -2 penalty. Race Name: Fire Demon Example Race Aspects: Hot-Headed Warrior; Incendiary Master. Skills: Must take Physique and Fight (at any level). Racial Stunts: Breath of Fire: You can breathe fire routinely due to practice. You can use a Fight roll to breathe fire as a physical Weapon:1 attack. Power Lifter: You gain a +1 bonus to Physique rolls when lifting or holding objects. Race Name: Water Demon Example Race Aspects: Aquatic Warrior; Demon of the Waves. Skills: Must take Physique and Fight (at any level). Racial Stunts: Water Breather: You don't need to hold your breath when underwater. Impressive Swimmer: You gain a +1 bonus to Athletics when swimming. Race: Wind Demon Example Race Aspects: Flying Warrior: Puzzle Master of Hell. Skills: Must take Physique and Fight (at any level). Racial Stunts: Clever and Cool: You gain +1 Mental Stress box. Flight: You can fly. Use Athletics to take advantage of this. Inventions! You may purchase an Invention Slot as you might a Stunt (and with Stunts if you desire!). A single Invention slot for a weapon might make a Weapon:2, while two slots would make a Weapon:3, three slots would make a Weapon:4, and so on. Armor would follow the same pattern. For things such as bases, powered armor, and mobile bases, talk to the GM. Using an invention costs 1 Fate point per scene; the GM can offer compels on these inventions if they would stop working and do some immediate (or long-term) harm. Slots can be changed out for different devices at milestones. You can exchange 1 slot at a Minor Milestone, or all of them at a Significant or Major Milestone. You may also choose to halve a device's cost (round up if necessary) in order to have that device permanently; this represents your Magnum Opus or something else you're really proud of, and not willing to cannibalize for parts. They get an additional bonus, in that permanent Inventions can only be compelled by you willingly, if you need or want Fate Points. If the Invention somehow gets destroyed, however, you get a Fate Point per point of Stunt cost, but must spend time repairing it when you get a chance to do so safely. ~~~~ Details on the (likely weekly) event forthcoming; to be discussed! Edited by Machaeus, Jun 12 2013, 03:19 PM.
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Give the PCs plenty of problems, but give them a free hand in how they try to solve them. Use "yes, and", or "yes, but," or "roll the dice." But try to avoid "No." -- The Wyzard, dispensing valuable DM advice In the vein of MtG "What Color Are You" quizzes.
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| The Enemy | Jun 12 2013, 11:27 AM Post #2 |
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TANK NUT
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I"m in! Will need help with a character. But the character will likely be a inventor/mad scientist |
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Crazy is relative Insanity is the spice of life You may not be interested in war, but war is interested in YOU! I mean, hell, if we went back in time with a briefcase nuke and just glassed a section of the desert we'd be worshipped as omnipotent world destroyers a couple thousand years later. | |
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| Machaeus | Jun 12 2013, 03:01 PM Post #3 |
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Glith, the burning light
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Okay - character creation dials are below. Number of Aspects: 5 Starting Skill Cap: Great (+4) Starting Skills Shape: Pyramid Starting Skill Points: 23 (remember that each +1 to a skill costs 1) Refresh Rate: 3 Free Stunts: 4 Stress Tracks: Physical (Physique) and Mental (Will) Default Stress Boxes: 2 Default Consequence Slots: Mild 2/Moderate 4/Severe 6 |
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Give the PCs plenty of problems, but give them a free hand in how they try to solve them. Use "yes, and", or "yes, but," or "roll the dice." But try to avoid "No." -- The Wyzard, dispensing valuable DM advice In the vein of MtG "What Color Are You" quizzes.
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