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FATE Game Weekly!
FATE: Much more flexible and no Morality mechanic that is too easy to drop in. 1 (100%)
Mage: Extremely powerful magic and holy shit overly lethal. 0 (0%)
Total Votes: 1
FATE Game Weekly!
Topic Started: May 10 2013, 10:21 PM (252 Views)
Machaeus
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Glith, the burning light
[ *  *  *  *  *  *  * ]
The votes are in!

Event Name: FATE game

Date: Monday
Time (please denote time zone with GMT +/- X): 4 PM (-8 GMT, aka California time)
Approximate event duration (if known): 2-3 hours

Minimum number of attendees: 4 + GM
Maximum number of attendees: 5 + GM

Required Software/Signups (include links): IRC, and FATE PDF (will supply)

Attendees:
Mach (GM)
Aethus
Dicearm
Jahuty
Acclue

Description: A game of FATE to happen every week or so. First session will be game building. Hopefully it stays going :3
What Made the Cut:

Beings: Most anything (nothing outright homocidal, no Pokemon, none of the "dead race")
Era: Futuristic
Magic/Powers/Tech: Magic and Space Travel-level tech; they do NOT interact, explained as trying to program a program in BASIC and perl in the same code
Type of World/s: Multiple: Space Travel

Notes:

(6:36:09 PM) Jahuty: I think magic should be somewhat comparable to say small arms on a offensive scale and can also serve more practical uses you find in everday.
(6:36:28 PM) Jahuty: Utility wise.
(6:37:58 PM) Jahuty: Anything larger could be left to mystery. Like an ancient alien race masters things unheard of to the standard galactic society.
(6:42:06 PM) Jahuty: You know, typical forgotten super aliens.

Super Aliens = weredragon race (they're gone, leaving behind a planet that is basically a giant dungeon)

Scale: Epic

Big Issues/Aspects:
Cults to Things Beyond (Impending)/There Are Things in Subspace
Military Expansion of Thrygiad (Current)/Sergal Military Machine

Places or Faces; Aspects

Place: Thrygiad; Low Supplies of FTL Fuel
Place: Mythisia; One Gigantic Dungeon
Face: Fleet Captain Ecasha; I Won't Let My Coalition Die
Face: Warlord Musash; Our World Will Rule All
Face: Venture Captain Norgh "High Score"; My Business Must Boom
Place: The Junkyard; Self-Sufficient Drifting Pitstop-Home

Skills:
All base
Replace Drive with Pilot

Magic System:
Schools of Magic:
Necromancy (includes healing, raising the dead, and shadows)
Artifice (includes shaping objects, creating them, and enchanting them)
Spatial (includes sensory magics, teleporting, and protection)
Elementalism (includes classical element control, plant magic, and animal magic)
Enchantment (includes illusions, mind control, and curses)
Requires ???
Edited by Machaeus, May 14 2013, 03:31 AM.
Give the PCs plenty of problems, but give them a free hand in how they try to solve them. Use "yes, and", or "yes, but," or "roll the dice." But try to avoid "No." -- The Wyzard, dispensing valuable DM advice

In the vein of MtG "What Color Are You" quizzes.
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