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| FATE Game Weekly! | |
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| Tweet Topic Started: May 10 2013, 10:21 PM (252 Views) | |
| Machaeus | May 10 2013, 10:21 PM Post #1 |
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Glith, the burning light
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The votes are in! Event Name: FATE game Date: Monday Time (please denote time zone with GMT +/- X): 4 PM (-8 GMT, aka California time) Approximate event duration (if known): 2-3 hours Minimum number of attendees: 4 + GM Maximum number of attendees: 5 + GM Required Software/Signups (include links): IRC, and FATE PDF (will supply) Attendees: Mach (GM) Aethus Dicearm Jahuty Acclue Description: A game of FATE to happen every week or so. First session will be game building. Hopefully it stays going :3 What Made the Cut: Beings: Most anything (nothing outright homocidal, no Pokemon, none of the "dead race") Era: Futuristic Magic/Powers/Tech: Magic and Space Travel-level tech; they do NOT interact, explained as trying to program a program in BASIC and perl in the same code Type of World/s: Multiple: Space Travel Notes: (6:36:09 PM) Jahuty: I think magic should be somewhat comparable to say small arms on a offensive scale and can also serve more practical uses you find in everday. (6:36:28 PM) Jahuty: Utility wise. (6:37:58 PM) Jahuty: Anything larger could be left to mystery. Like an ancient alien race masters things unheard of to the standard galactic society. (6:42:06 PM) Jahuty: You know, typical forgotten super aliens. Super Aliens = weredragon race (they're gone, leaving behind a planet that is basically a giant dungeon) Scale: Epic Big Issues/Aspects: Cults to Things Beyond (Impending)/There Are Things in Subspace Military Expansion of Thrygiad (Current)/Sergal Military Machine Places or Faces; Aspects Place: Thrygiad; Low Supplies of FTL Fuel Place: Mythisia; One Gigantic Dungeon Face: Fleet Captain Ecasha; I Won't Let My Coalition Die Face: Warlord Musash; Our World Will Rule All Face: Venture Captain Norgh "High Score"; My Business Must Boom Place: The Junkyard; Self-Sufficient Drifting Pitstop-Home Skills: All base Replace Drive with Pilot Magic System: Schools of Magic: Necromancy (includes healing, raising the dead, and shadows) Artifice (includes shaping objects, creating them, and enchanting them) Spatial (includes sensory magics, teleporting, and protection) Elementalism (includes classical element control, plant magic, and animal magic) Enchantment (includes illusions, mind control, and curses) Requires ??? Edited by Machaeus, May 14 2013, 03:31 AM.
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Give the PCs plenty of problems, but give them a free hand in how they try to solve them. Use "yes, and", or "yes, but," or "roll the dice." But try to avoid "No." -- The Wyzard, dispensing valuable DM advice In the vein of MtG "What Color Are You" quizzes.
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