| The most terrible thing in movies today. | |
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| Tweet Topic Started: Sep 6 2009, 10:18 PM (337 Views) | |
| Syxx | Sep 6 2009, 10:18 PM Post #1 |
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Shaky, action cam. Yeah, you heard me. It's when there's action on the screen, and the hack director decides, "I need to tell my cinematographer to shake the fuck out of the camera because there's explosions and fighting and stuff and it can't be actiony without shaky cam." This bullshit was in Transformers, it was it Bob Zombie's Hickoween, and it was in G.I. Joe. Its absolutely abhorrent film-making. First problem with shaky action cam? You can't see what the fuck is going on. If you can't see the "action" on screen, than it isn't very exciting is it? When I see long action sequences where I can't tell what's going on I actually get bored and stop paying attention. Why should I pay attention? If something cool happens its not like I'm going to be able to make out what happened unless I'm at home pressing slow-motion on my remote control on a DVD I will never buy. Some hacks like that dumbass Michael Bay may argue its more "realistic." I tend to agree that explosions do in fact shake stuff. However, he's obviously an idiot, because following around Optimus Prime with a camera while he's "blowing shit up" isn't exactly realistic in the first place, is it? No, Michael, what you should be more worried about is the craft of your art. How can a film have good photography, lighting, etc. if you can't fucking see it because the camera is shaking like crazy? The perspective of the camera should be like god watching what's happening. It doesn't need to shake, because it's not actually supposed to be there physically, it just shows what happens. Maybe if you're doing a 1st person perspective, ok, there should probably be some more movement. But outside of horror films that rip off giallos none of these directors have the balls to try to use 1st person because it would take too much actual film making to make it seem real. Regarding art, it takes no talent to film a movie where a camera is shaking like crazy 45 percent of the time. Every dad who has video taped his family vacation has already accomplished that. But that's probably why some of these guys do it, because if they had to do action normally, the way that's actually exciting and engrossing, it would have to take them thinking about how to set up the shot properly, planning the stunts so they look good, etc. Instead they can just order some underling to render some CGI bullshit that looks fake as hell and then shake the fuck out of the camera later. Blamo, 100 million dollars burned for something every critic is going to b-rate and won't stand the test of time 5 years into the future when those little kids who thought it was cool realize it was actually garbage. Edited by Syxx, Sep 7 2009, 11:39 AM.
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| Spin New Yasha | Sep 6 2009, 10:33 PM Post #2 |
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Talent Enhancement Tool
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This is why I hate doing "unboxing" videos. If only I had an IRL friend to hold the camera while I ramble on and take some seemingly cool item I bought out of its packaging while I ramble on about it. XD I could give a counterpoint and say something like it helps hide the flaws from the CG/effects department, but hell, I like watching flaws 'cause it gives me something to pay attention to when I have to sit and see a movie that I did not particularly care to see in the first place. XDDD (This coming from someone who would rather watch two hours of bars and tone. )
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| Syxx | Sep 6 2009, 11:19 PM Post #3 |
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CG shouldnt' be used so much in films anways. Never before has new technology been introduced to film-making that actually makes it look so much less realistic. Right now, I really don't see any difference between CGI and guys in gorilla suits, and hokey alien costumes from the 50's. My suspension of disbelief is lifted about just as much. In the end, its just the studios cutting corners because realistic effects take money and effort. They would also have to hire film-makers with experience, instead of hiring nobody music video directors who will work for nothing and actually have all their actual work done for them by computer graphics animators who work for even less. |
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| Trillium | Sep 7 2009, 11:34 AM Post #4 |
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Boonta Likes Soft Places.
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The only place I'm fond of shaky cam is video games in first person mode, only cause it actually adds realism and makes sense there. There's a boom, so logically, the character whose eyes your seeing the world through will feel the vibration. "Goldeneye" didn't do this and it seems silly now. In movies, why the fuck would there be a camera filming Godzilla rampaging? Shouldn't everyone just fucking flee? |
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| SpyHunter29 | Sep 7 2009, 06:50 PM Post #5 |
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Advanced Member
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This concept first caught my attention/ire with The Bourne Ultimatum. Now thst Bond started doing it as well (in Quantum of Solace), you know it's time for it to go. |
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| Mezoroth | Sep 7 2009, 07:34 PM Post #6 |
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Hammerhead iEagle-Thrust
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Yeah, something would exploded with the cloud coming through the wall enough to kind of touch you, enough to have the health HUD pop up. If you can feel it enough to get damaged, than it should had at least a little shake. Granted, this is the game where people could magically slide around on one-knee (re: awesome lulz), so any super realism kinda gets the back seat then. But I do agree with Syxx. That shaking camera shit has gotten so damn mainstream that the only time I notice it is if theres an action scene filmed with steady hands. Even then my brain tries to shake the picture up on relfex. :/ Did this start with Blair Witch or something, or has this "techinique" been going on even before that? |
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| LauraD | Sep 8 2009, 03:02 AM Post #7 |
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Awesomekips is awesome
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Generally, I agree that the shaky-cam is a cheap cover for bad film making, but every once in a while it works. There was one film I've seen in recent weeks that actually used that effect to good purpose - "District 9" - a pretty decent South African science fiction movie that uses the hand-held look to accentuate the documentary feel of the film. That, coupled with security camera footage and static camera angles gave this film a fairly realistic look. I guess it really depends on who's directing the movie, not so much the technique that's used - certainly any method of film effect can either look great or be a steaming pile, depending on who's behind the lens. And yes, there was quite a lot of CG in this film, but again, I thought it was handled well and didn't detract from the suspension of disbelief. I am in 100% agreement however, that music video directors should be banned with extreme prejudice from EVER making a mass-market movie...
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| Trillium | Sep 8 2009, 12:26 PM Post #8 |
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Boonta Likes Soft Places.
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It's certainly the one that brought into the mainstream. It works in it though, considering they were going for "bunch of random people filming shit unprofessionally". Fun Fact: My family did own Blair Witch at one point. We ended up selling it after my mom and sister couldn't watch more than 30 minutes without getting dizzy. |
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| Syxx | Sep 8 2009, 12:30 PM Post #9 |
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T-Boz tried to talk to me!
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It works in Blair Witch because its filmed in a psuedo-documentary style. I think that's the only place shaky cam should exist imo. Its not like I don't think the camera shouldn't ever move, but if it actually degrades the photography instead of assisting it, it just plain fails. |
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