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| Tweet Topic Started: Aug 9 2007, 03:39 AM (2,079 Views) | |
| Doom-Dork | Aug 16 2007, 11:33 PM Post #76 |
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THE PANDA ONLY
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AAAAARRRRRRRRRGGGGGGGGGHHHHHHHHHHHHHHH!!!!!!!!!!![]() This is what happens when you try to convert a doom map to zdoom. |
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| Nomad | Aug 16 2007, 11:35 PM Post #77 |
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Wasteland Warrior
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Doombuilder can't convert maps. You need Zwadconv |
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| Doom-Dork | Aug 16 2007, 11:43 PM Post #78 |
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THE PANDA ONLY
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Thanks |
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| Doom-Dork | Aug 17 2007, 12:05 AM Post #79 |
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THE PANDA ONLY
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Ok tried that but it converted it Hexen format....what did I do wrong |
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| Nomad | Aug 17 2007, 12:11 AM Post #80 |
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Wasteland Warrior
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That's what you want, don't worry. Should be in Zdoom (Doom in Hexen) format. |
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| Kekkimaru | Aug 17 2007, 12:34 AM Post #81 |
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Killtastic
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Guise, I'm scrapping the graveyard idea, I had a difficult time planning it out in my head and visualizing it. I may do a School or a castle-type deal... |
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| Raptor Jesus | Aug 17 2007, 01:10 AM Post #82 |
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PANDA EAT XTC CAT
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#Doom dork, you could just copy all the sectors and then paste them in to a new map file but then you'd have to redo all the line def tags and such
@Ryan, no castle map. I'm already doing one so stooofoooo. |
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| Doom-Dork | Aug 17 2007, 01:16 AM Post #83 |
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THE PANDA ONLY
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Its all done and dusted. Just ran it in ZDoom and OMFG. I had forgotten how pixilated Doom is after playing it in Doomsday for ages. |
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| Jethro | Aug 21 2007, 09:53 AM Post #84 |
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THE SMOKING PANDA OF PANDAMONEIUM
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So... is there gonna be a rocket launcher by map 04? if do, I may need to fix a few things. |
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| Nomad | Aug 21 2007, 05:39 PM Post #85 |
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Wasteland Warrior
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The maps can be played in any order. |
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| Fatal | Aug 21 2007, 06:17 PM Post #86 |
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13/f/horny
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and are always played with pistol start. Rite? |
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| Nomad | Aug 21 2007, 06:21 PM Post #87 |
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Wasteland Warrior
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I'm pretty sure you keep whatever weapons you have amassed during the course of the whole wad. |
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| Fatal | Aug 21 2007, 06:23 PM Post #88 |
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13/f/horny
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I object greatly. That would make balancing downright impossible. It's tough to keep it challenging if it's supposed to be beatable with only pistol start, but the player is able to get all weapons before entering. |
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| Nomad | Aug 21 2007, 06:38 PM Post #89 |
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Wasteland Warrior
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I definitely understand your point. Perhaps we'll have to discuss it. |
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| ace | Aug 21 2007, 07:13 PM Post #90 |
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hiiiiiiiii
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I think that in this situation I agree with Fatal. I found it hard enough to balance my NDCP2 map considering there's no way to tell how much ammo/health the player will enter the map with, and with these maps being playable in any order it will only make balancing damn near unfathomable. If we do force pistol-start we'd have to do it by resetting the player's inventory via a script at the open of each map, though, because I don't think there is any other way possible. I think something like this would suffice:
Or something like that. |
| "Ready to commence Operation: Kill Your Fucking Grandmother. Come in, Beaver Trap. Over." | |
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