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Abyss community "Miniwad"
Topic Started: Aug 9 2007, 03:39 AM (2,080 Views)
Nomad
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Wasteland Warrior
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Jumping sure, and I don't see anything wrong with crouching, though I don't know many people that have it actually bound to a key, so it might be a good idea to just stick with jumping.

But it's your call, I guess.
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Jethro
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THE SMOKING PANDA OF PANDAMONEIUM
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I will keep the secret item in mind.
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If you persistently use magic missile until level 34, it's damage registration changes from bolt-type to beam-type, often doing more damage and hitting more enemies. Also she might drop some awesome loot. If not, well, the body takes a while to cool, so I'd still get -something-.
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Fatal
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13/f/horny
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I don't think I've ever gotten crouching to work, although I haven't really tried either. I have set to a key and enabled it in the options, but nothing has happened when I've hit the crouch button. No crouchey. No one uses it.
Can't talk, having too much fun!
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ace
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hiiiiiiiii
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Fatal
Aug 15 2007, 09:54 AM
I don't think I've ever gotten crouching to work, although I haven't really tried either. I have set to a key and enabled it in the options, but nothing has happened when I've hit the crouch button. No crouchey. No one uses it.

Works fine for me. And I use it quite often for my own ZDoom stuffs.

But I wasn't planning on using it particularly for this anyway.
"Ready to commence Operation: Kill Your Fucking Grandmother. Come in, Beaver Trap. Over."
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Raptor Jesus
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PANDA EAT XTC CAT
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Crouching works fine for me but I personnaly would rather not have to. I use Skulltag as my main port and it does not, as of yet, support crouching. Therfore, I shall noclip through all crouching :D
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ace
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hiiiiiiiii
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Yeah, but Skulltag still (IIRC) uses an outdated version of ZDoom's code as its base, and as a result quite a handful of ZDoom's features compromise Skulltag compatibility. So what good does using Skulltag do?

Besides, Skulltag is mainly for multiplayer games anyway, so it's not like it matters. Unless, are we including DM/coop as well?
"Ready to commence Operation: Kill Your Fucking Grandmother. Come in, Beaver Trap. Over."
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Nomad
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Wasteland Warrior
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As an afterthought, we might consider making our maps DM friendly, but otherwise I don't think it is important.
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RUSTYSLACKER
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To the pain!
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I am SERIOUSLY at a lack of free time for mapping right now.

Progress 1%? All I've done is visualization so far. :omgwtfupsidedown:
And I ducked my head, but my gaze pointed ever-upward--
That I could pass beneath the sun!
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Nomad
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No worries. I haven't done much at all with mine either.
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ace
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hiiiiiiiii
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I don't even have any ideas yet. Seriously.
"Ready to commence Operation: Kill Your Fucking Grandmother. Come in, Beaver Trap. Over."
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Jethro
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THE SMOKING PANDA OF PANDAMONEIUM
[ *  *  * ]
I'm still screwing around with the first room. How does I use the effect "lower to next sector and change texture" as seen in vanilla doom linedef options?
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If you persistently use magic missile until level 34, it's damage registration changes from bolt-type to beam-type, often doing more damage and hitting more enemies. Also she might drop some awesome loot. If not, well, the body takes a while to cool, so I'd still get -something-.
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Nomad
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Wasteland Warrior
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You mean donuts? http://zdoom.org/zdkb/donut.html
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Jethro
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THE SMOKING PANDA OF PANDAMONEIUM
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Yes, but without the rising floor thing.
I may make my temple into just a smaller part of the map, gothic temples are overused.
EDIT: WHY NO TEXTURE CHANGE FROM DONUT!?
EDIT again: fixed.

Edit thrice!

So, I may change mapname to "Lore" but I might not.
Quote:
 
If you persistently use magic missile until level 34, it's damage registration changes from bolt-type to beam-type, often doing more damage and hitting more enemies. Also she might drop some awesome loot. If not, well, the body takes a while to cool, so I'd still get -something-.
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Doom-Dork
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THE PANDA ONLY
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I have just converted a part finished map to zdoom, so I just need to check everything works ok.
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DarkSide_RG | Torrent-Cafe
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Raptor Jesus
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PANDA EAT XTC CAT
[ *  *  * ]
Quote:
 
As an afterthought, we might consider making our maps DM friendly, but otherwise I don't think it is important.


Just make a completely seperate part of the map designated to DM. I plan on doing that. This way, you get 2 maps for the price of one and you can use all the textures and stuff you used for the main part so it'll have the same theme and stuffs. Just make sure you don't have any of that stuff spawn in singleplayer as the player can't reach them and, therefore, not allowing 100% completion.
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