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| Tweet Topic Started: Aug 9 2007, 03:39 AM (2,081 Views) | |
| Fatal | Aug 10 2007, 12:51 PM Post #46 |
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13/f/horny
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I've got a better idea. The intermap has the classic level start door familiar from Doom 1 in one end, and all the levels end by walking through that back to the intermap. The door "closes" (map changes) behind them and then it's time to choose the next map. Good, no? Also: puppychow |
| Can't talk, having too much fun! | |
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| Osiris | Aug 10 2007, 01:10 PM Post #47 |
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Demon Prince Hybrid
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But, portals have been made in HUB map of Doomsday. Oh wells, doesn't matter what exit you have. I just said it's preferable. |
"stop being ego" - xgmx
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| CrazedImp | Aug 10 2007, 03:42 PM Post #48 |
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PANDAFYING MACS
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Ohhh... If it's not too late, I can map.
I'm not much on the scripting side of things but I'm sure Osiris can take care of that.
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| Nomad | Aug 10 2007, 04:55 PM Post #49 |
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Wasteland Warrior
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I really, really, REALLY don't want to sound mean or rude, but while we always try to be as inclusive as possible, I'm not really sure if we could consider you part of the Abyss community yet? I mean, we all pretty much know who you are from NewDoom, of course. Maybe we'll have to talk about it or something. Again, though, I don't mean to be rude... |
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| CrazedImp | Aug 10 2007, 05:06 PM Post #50 |
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PANDAFYING MACS
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Nah, I see your reasoning, and its fine. I just forgot this IS a different forum from NewDoom. A lot of the same members here, yes... Not the same forum though. I'll hold up the offer if you need an extra mapper though.
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| Bloody Impse | Aug 10 2007, 05:10 PM Post #51 |
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TEH PANDAS GIFT
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You can start mapping if you want, and maybe latah, when we're closer to finishing, you'll be a membah! |
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| Fatal | Aug 10 2007, 06:33 PM Post #52 |
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13/f/horny
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Bloody Impse is correct. Judging by the team, it's not like we'll get this done in a week. |
| Can't talk, having too much fun! | |
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| Raptor Jesus | Aug 10 2007, 10:04 PM Post #53 |
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PANDA EAT XTC CAT
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Yes we will! Deadline = before NDCP! |
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| Kekkimaru | Aug 10 2007, 10:53 PM Post #54 |
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Killtastic
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Not going to ever happen. Also, if anyone comes across headstone textures I can make into sprites, plaz tell me. |
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| Raptor Jesus | Aug 10 2007, 11:06 PM Post #55 |
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PANDA EAT XTC CAT
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The small head stone I made you worked nice. The big one would be fine if you put a few slopes on the sides. Sprites = suck for objects like that unless you make it an 8 sided sprite. Otherwise, it'll look the same from every angle. Use sectors to make your tombstone. Don't be lazy. |
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| Kekkimaru | Aug 11 2007, 12:14 AM Post #56 |
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Killtastic
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I uploaded the .wad to the FTP server with the three tombstones I've worked on, and one texture I have. I need more textures for my tombstones. Ignore the ceiling and wall textures, they're just there. |
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| Nomad | Aug 15 2007, 12:49 AM Post #57 |
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Wasteland Warrior
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Another thing that Osiris and I forgot to mention, is to keep a secret in each of your maps reserved. You can put other stuff in it, of course, but we're going to have an item that you must collect in every level in order to get to one of the secret levels. Make sure to have it hidden well.
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| ace | Aug 15 2007, 01:03 AM Post #58 |
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hiiiiiiiii
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What item is this, may I ask? Also, you will regret (or egret) telling me to hide it well. Because now you'll never find it.
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| "Ready to commence Operation: Kill Your Fucking Grandmother. Come in, Beaver Trap. Over." | |
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| Nomad | Aug 15 2007, 01:05 AM Post #59 |
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Wasteland Warrior
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No idea what the item will be, and it doesn't really matter. It will just be something required to collect from each level to get to one of the secret levels. |
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| ace | Aug 15 2007, 01:13 AM Post #60 |
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hiiiiiiiii
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Awlrite. Also. Is jumping/crouching allowed? Since it's ZDoom-specific and all. |
| "Ready to commence Operation: Kill Your Fucking Grandmother. Come in, Beaver Trap. Over." | |
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