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| Tweet Topic Started: Apr 19 2012, 07:57 PM (151 Views) | |
| Machaeus | Apr 19 2012, 07:57 PM Post #1 |
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Three-Star General
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All results are from the Book 2 tables in the "Tome of Adventure Design" by the guys who brought you Swords and Wizardry. Note that currently there are no stats. Elemental: Simple, Plant-shape, Smoke Plane, Bloodline control Charcoal Elementals are born to the (relatively) newly-formed plane of Smoke, born of plant, fire, and air interacting. They were created by demons for the sake of an unknown experiment, and were saved by a team of adventurers that caught wind of the elemental breeding plot. From there, the Smouldering King, ruler of the charcoal elementals, asked each warrior shed some blood into a bowl, and drank it so that his people would know the blood of the heroes that gave them their freedom, for to the Charcoal Elementals, this was a life debt. Horror: Blasphemous incantations, Completely instinctual, Body is Cone/Cube, Fungus attributes, Skin is dry membrane, with blow-holes Fungus dice are cubical creatures made of fungus, with a dry, thin membrane surrounding the main body. It is invulnerable to blunt trauma, and has a blow-hole and eye on each "face". It reacts instinctually to trauma, but usually only eats wood (sometimes it devours dead flesh). Usually, they are only called to our reality by blunders in a far more sinister incantation. Eating a single cord of wood (assuming it's in one chunk) will sustain the fungus die for 10 days, plus the 4 days it takes to eat the hunk of wood and start digesting it. They do not attack creatures; their only attack is to crush, and this does very little harm due to the lightness of the creature. Poking holes in it or slashing it will cause its spores to come out, doing harm to Constitution. Humanoid: Maggot bipedal w/arms & thumbs, humanoid body except for head, Unusual Leader-type, isolated, aspects of giant Maggarm are demonic harbingers of pestilence and death, made by crossing mortals and damned souls with maggots. The result is a hideously white and slimy human with a maggot's head and mouth. When they reach a certain age (25 years) they spin a cocoon around themselves and metamorph into the gigantif Hellflies, the adult, breeding-capable form of this creature. Maggarm and Hellflies have a cult dedicated to the demons that spawned them. Horror: Primordial, Extremely smart, Body is Ant, Moth/Butterfly attributes, hairy, Phases in and out of reality Lepidopterodactyls (alternately lepidopteranadons) are ancient creatures that appear as a giant moth or butterfly with an ant's jaws. Actually quite beautiful, there are moth and butterfly variations with various colors, styles, and patterns in their wings. Moth-forms tend to have patterns and colors that are frightening to animals and dull, while butterfly versions are bright in color and often pleasant to the point of hypnosis. They are, surprisingly, incredibly intelligent, and capable of not only speech but wordplay. They eat vegetation, and their favorite food is sap. They have a rich oral tradition. Elemental: Simple, Aquatic-shape, Steam Plane, Possession of Item Steam-swimmers are a type of elemental native to the Plane of Steam. Long ago born due to a pact between Fire and Water elementals, these mermaid-like beings are capable of strange steam-magics, as well as fire and water spells. They can be controlled by a mystic rod made of an iron-brass alloy with a solidified-steam sphere in the top. However, the location of this rod is unknown; it is assumed to be in the possession of the ruling steam-swimmer. |
Tentacle Grape Soda. I'm serious.
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| Machaeus | Apr 19 2012, 08:28 PM Post #2 |
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Three-Star General
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Construct: True machine, Swallow and process, Build structures, Appearance of animal (warthog), loss of control sends its activating spirit to possess another The KeepHog 1600 is a device that takes stone chips and chunks and leaves behind large stone bricks. Though a true machine and not a golem, it does have magic involved in the process, both to keep it running and to perfectly create the required stone. The stone is not much tougher than average rock. It has little in the way of protection, and if damaged severely explodes with lightning before it stops functioning. Planar: Summoned, Instrument of revenge, human head and torso w/tail, beast legs, bad summoning calls a different form The vengeance demon isn't actually a demon, but behaves like one, being a malevolent spirit that is called for killing its summoner's enemies with bad luck and terrible misfortune. However, this creature of horse tail and feet cannot abide by a summoner who screws up the ritual. It becomes intangible if the summoning is done wrong, and the summoner thinks he failed. Thereafter, the summoner becomes the vengeance demon's target. Once its target is killed, the vengeance demon leaves for its home plane. |
Tentacle Grape Soda. I'm serious.
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| Machaeus | Apr 24 2012, 01:25 PM Post #3 |
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Three-Star General
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Elemental: Simple, Insectoid, Ice Plane, Specific Ritual Hailing from the Plane of Elemental Ice in those places where the cold touches the Plane of Death, the Winter Elemental usually takes the shape of a hunk of ice surrounding a frozen cocoon. It may also look as a frozen sapling or an ice-covered skeleton. The icy being is a herald and manifestation of the power of winter, which slowly ends life for a short time, allowing room for new life to come in. It is often called for the sake of understanding weather omens, for they are very wise as to the seasons and the weather. Few rituals can summon one, and they all involve the shedding of an old creature's blood (though not necessarily a lethal amount of blood). Construct: True Machine, Pierce and Process, ignored other rolls because IDEA The VampiRobot is a construct that was designed for medical use, but the designs fell into the hands of a cabal of necromancers who made it more like a vampire than a medical drone. It can remove poisons from blood and, in its current design, is built to run off of blood. Due to its design, it seems very humanoid until it is damaged a bit, which tears the cloned flesh (healed by the blood processing). It can recover from damage by draining blood. Fey: Biped or Bird (shapeshifter), Contracts require knowledge of True Name, Shapeshifting, Causes victims to jealously guard something next held, Can transform opponents with its item of power, Can transform to mist to escape, Called by place and activity The unique fey known most commonly as Maggie is a woman of human body, but with the forepaws, hindpaws, and legs of a hyena. Her mortal great-grandfather had a child with a fey, and she inherited the fey traits mostly due to being mostly fey in blood. Her hair is long and blood-red, capable of transforming into a whip-like weapon, but her true power is shapeshifting - she can take the form of mist or a magpie or a human woman. She finds human gods to be endlessly fascinating and is often made curious by prayer; she writes down things about gods she learns of in return for a contract, although she will give up a fey power if someone swears not to use her True Name (learning this True Name requires 3 days of research and a successful INT-5 check). Those who break a contract with her suffer the consequences of unreasoning greed; the next object they touch, they will do anything to keep in their grasp for 24 hours. Her item of power is a drum, and by playing the right rhythm she can cause someone to transform against their will for as long as she plays. |
Tentacle Grape Soda. I'm serious.
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| Machaeus | Apr 24 2012, 01:37 PM Post #4 |
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Three-Star General
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Draconic: Antler-like horns, unusual breath weapon, causes convulsions, spits out exploding "breath" sphere, prefers to hide Pathinasaz is a dragon with a weak electric breath weapon. He spits electrogel that spatters everywhere and causes foes to convulse and fall prone. He himself is invulnerable to this weapon, which is good - he prefers not to fight. Being almost a complete coward, Pathinasaz is considered to have no "draconic pride" by other dragons, as he would rather abandon his hoard than die. Then again, he feels humans only seek his hoard, so he would rather run than even find out their true desires and nature. His antler-like horns shed every winter, like a deer's, and grow back strong and large. His antlers are harder than steel (though just barely, and he doesn't know this yet). His shape is very serpentine, but with working legs and arms, and his wings easily fold into his body, being smaller than those of most dragons. He cannot fly without the use of magic, though he does have magic to do so. STATS! Pathinasaz Hit Dice: 4 Armor Class: 4 [15] Attacks: antlers (2d8) Saving Throw: 13 Alternate Saves: Death Rays/Poison 13, Wands 14, Turned to Stone 11, Dragon's Breath 13, Spells 14 Special: Convulsion goo "breath" Move: 12/12 flying Alignment: Neutral Challenge Level/XP: 5/240 Pathinasaz can fire a breath weapon that deals 1d6 damage to all within a 30-foot radius (except on a successful save) and requires a second saving throw at -3. Failure on this save means the victims are prone and paralyzed for one turn. Pathinasaz can speak and has 3 1st-level spells available to him. Edited by Machaeus, Apr 24 2012, 01:52 PM.
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Tentacle Grape Soda. I'm serious.
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