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| Multiclass Houserules | |
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| Tweet Topic Started: Jul 2 2011, 02:51 PM (284 Views) | |
| Machaeus | Jul 2 2011, 02:51 PM Post #1 |
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Three-Star General
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Subject to future change. All characters can multiclass. However, to multiclass, you must choose your second class after gaining a level (or after character creation). You then write that class as level 0 on your sheet, while gaining a level in your old class. Reaching the next level requires a number of XP equal to the amount required to gain one level in the new class, plus half of the experience you need to get to your next level of your old class. Upon reaching the next level, you become a level 1 in your new class, while keeping your old class at the same level. From that point forward, you must declare which class you are leveling up next whenever you increase your level. Increasing your level in the newer class requires XP equal to the requirements for its next level plus half of the experience you need to get to your next level of your old class. For your old class to level up, you need the experience required for your old class, plus 25% of your new class' required experience. You may only have two classes. You gain all the benefits of being in both classes, with no drawbacks. Your newer class may not be at a higher level than your older class. EXAMPLE 1: A level 3 ranger, upon going to level 4, decides he wants a level of druid to round out his character's concept. He thus writes "Ranger 4/Druid 0" on his sheet, and checks the tables. For a ranger to level up to level 5, he needs 13,000 XP; for a druid to go from level 1 to 2, he needs 2,000 XP. Thus, the formula to level up in Druid is 2,000 + 6,500 (1/2 of 13,000) = 8,500 XP. Once he achieves that, he goes to "Ranger 4/Druid 1", and must gain another 8,500 to increase his Druid level. Once he gets to Druid 2, he needs 6,500 + 2,000 again; at Druid 3, he needs 6,500 + 4,000 (10,500). EXAMPLE 2: A level 5 magic-user, upon reaching level 6, decides on some martial training as a fighter. She writes "Magic-User 6/Fighter 0" on her sheet, and checks the tables for a total of 2,000 + 7,500 experience required. After reaching 7th level, she writes "Magic-User 6/Fighter 1" on the sheet, and calculates that the next two levels of fighter require the same experience. At Fighter 3, it becomes 4,000 + 7,500, and at Fighter 4, she decides to continue her arcane studies; she thus needs 15,000 + 2,000 (25% of 8,000) = 17,000 experience to increase her Magic-user level to 7. Hit dice cap at 10, or lower if one class' hit dice cap at lower. Afterwards, add +1 hp per level, or +2 if both classes have +2 to their hit points each level. Edited by Machaeus, Jul 4 2011, 06:37 PM.
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Tentacle Grape Soda. I'm serious.
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