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Character sheet and character page; post your characters here
Topic Started: May 30 2011, 10:32 AM (258 Views)
Fiskpinne
Member Avatar
Two-Star General
[ *  *  *  *  *  *  *  *  * ]
Name:
Gender:
Age:
Appearance:

Personality:

History:

Equipment and gear: High tech gear requires gm approval. please note any regen medicine here as well and such.

Mutations:

Powers(psi like abilities and such)
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Lifon
Member Avatar
Navy Cadet
[ *  *  *  *  *  *  *  * ]
Name: Gabriel Leanhou
Gender: Male
Age: 19
Appearance:

Gabriel is a tall human, standing at six feet three inches in height, towering over most individuals. His skin is tanned darkly, from much work under the beating sun. His face is relatively plain, but well-chiseled. Strangely enough, his eyes appear to be a dark purple - a common, minorly mutative trait that has been passed down through his family line. His hair is a dusty brown, and kept short so as to not get in his eyes when he's horse-riding. While his face isn't anything special, his broad-shoulders and well-built frame have gotten him many looks from local girls. His clothing is simple, durable but relatively cheap. Across his chest there are several dark brown stripes - another odd mutative gene, that seems to hold no real purpose. Gabriel walks with a relaxed deamnor about him, and often a smile - though recent events in this life have made that smile harder to bring about.


Personality:

Gabriel is a country-boy at heart, having been raised in a very rural area. He was raised with many good morals, and has a strong sense of what's right and wrong - and a natural compulsion to do what is right. He's grown tough given the dangerous conditions he lives in - raids were not uncommon on his small, farming town, and Gabriel has learned how to fight to defend his family's land well enough. Still, he's a bit naieve when it comes to the intentions of those he's just met - he usually assumes the best of everyone until they prove him otherwise. He's a bit of a romantic, having always loved hearing old adventurer stories from the forbidden zones, or tales about the apocalypse and the after-effects it left. Gabriel's a hard-working fellow, with plenty of dedication to whatever tasks he is presented with. He's not always that bright, though, and tends to be stubborn as a mule.

History:

Gabriel was born and raised on a farm, in an agricultural part of the world. He grew up with one brother and one sister, both of them smaller than him - as his father's heir, Gabriel learned and the ins and outs of farming at a very young age. However, he also learned many useful survival skills - from how to fire a gun properly, to how to live off the land if he got lost during one of his ventures outside their property. As Gabriel grew, he always wondered what lied beyond the confines of his rural home - he dreamed of one day foraying into the forbidden zone, for fabulous adventure and excitement. Of course, he never planned to do so - he didn't want to abandon his family, which needed him. Gabriel played a big part in protecting the farm against raids as he grew older, and as his father began to ail in health, soon Gabriel was doing much of the farm work as well. In return for this, Gabriel was gifted with endurance and strength.

However, something happened that forced Gabriel to leave his farm, and try to find a group with which to penetrate the forbidden zone. His mother, Melissa Leanhou, fell sick one day. The town doctor took a look at her, and declared that it was not a disease he was familiar with at all - it looked to be a mutated string of a disease, which caused terrible sores to break out on his mother's flesh, and eventually had her slip into a coma. With no knowledge of this disease, and no substantial money source with which to buy medicine, Gabriel became desperate. He heard tales, from an old adventurer who settled down in the town, of grand medicines, the likes of which most people living now had never seen - amazing cures, for every ailment, that could heal anyone of anything... This medication was said to be hidden, somewhere, in the wild wilderness of the forbidden zones. There was also said to be many riches... If Gabriel could find the medicine, or get enough money to buy better existing medicine... He figured he might have a chance at saving his mother.

His brother, who turned seventeen at the time of his leaving, was left to take care of the farm. The boy was knowledgeable about agriculture, and ready to step up for the sake of his mother. Gabriel took one of the family guns, some ammunition, and what survival gear they had before setting off to find a group with which to explore the forbidden zones, in a final attempt to find medicine to save his mother's life.

Equipment and gear:
- An old, but still-working rifle.
- Canteens
- Sleeping gear
- Fire-starting gear
- A Knife

Mutations:
- Violet eyes (no effect)
- Striped chest (no effect)
- Psionic Abilities

Powers:

Gabriel is able to perform telekinesis and telepathy, though his powers grow weaker over range. He's practiced these abilities for a long time, but he's still trying to grasp exactly how they work... He has figured out that it is much harder to move larger objects, and distance seems to be a major factor as well. He also feels drained and hungry after using these abilities... Still, he figures they'd come in handy if he were in a situation where he couldn't use his gun.
- Cadet Lieutenant Matthew Lipphardt, Academic Team Commander, Educational Services Officer, and Alfa Company Liason Officer.
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Fiskpinne
Member Avatar
Two-Star General
[ *  *  *  *  *  *  *  *  * ]
Name:Aeryn "Shadestep"
Gender: Female
Age: 19
Appearance:A tall lanky otter she was and with a very tomboyish figure, she could easily be mistaken for a male, Brown fur and brown hair tied in a short ponytail, but usually is clad in a mottled black cloak and suit that covers her body and hides her features. She has a mask with the same purpose and she masks her voice and many thinks she indeed is male.

Personality: A very sociable personality and likes to chat and be with good company. always trying to be polite.

History: Was orphaned during her early years and was taken in by a criminal gang that trained her to become their personal slave and hitman, after finally finishing her training and getting her equipment she rebelled against her benefactors as she wasn't in the mood to become their personal slave however they not got that idea in their heads she didn't know and the only thing she knew was that it was incredibly stupid to teach out the myriad of ways to kill people when the one trained was supposed to be a slave. she killed many of her former masters and escaped out towards the wastes and finally found herself in a small border town and sought shelter there. But her lust for adventuring had awoken during her trip trough the wastes and she couldn't sate it by sitting still, so she took her gear and left the job as a barmaid to search for adventure. during her working hours as a barmaid she found out she had a beautiful singing voice and keeps practicing it in secret as she is a bit ashamed of it. It is totally different from her image.

Equipment and gear: Two daggers a one shot scoped rifle and a small holdout pistol, a camp kit and a rechargeable penlight
Mutations: Unnatural agility: Her limbs can move with more agility then normal

Powers: Shadowcloak: Can bend small amount of light around her making her form almost melt into the background, she is still very visible but is best used in shadowy areas as there she can almost disappear completely if standing still.


Powers in stasis:

Inspiring song: She doesn't know it yet but her own signing carries a small psychic signature that raises the spirits of allies making them get a better resolve. She has never used this
Edited by Fiskpinne, May 31 2011, 05:56 PM.
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Machaeus
Three-Star General
[ *  *  *  *  *  *  *  *  *  * ]
Name: Maximilian Thinblade
Gender: Male
Age: 29
Appearance:
Max is a blond man with bright teal eyes that have no visible pupils - a mutation that gives no advantage or disadvantage. He is surrounded by a smell of ozone and dresses in a loose robe of black and green fabric. He also has a brown shirt underneath and a backpack with scattered papers with notes on them.

Personality:
Max is fairly friendly as long as he has reason to believe you won't attack him (such as, you're currently working with him). However, most bets of getting small talk are off when he's studying or writing. He is easily surprised by the creatures of the world, as well as some abilities of his comrades, however temporary.

History:
Max was originally born to be a sacrifice by an insane priest. A group of explorers broke in and saved him, but the ritual's energies had built up - and had to go somewhere. They went into the infant. The explorers left him in civilization with a family willing to adopt him.
Max grew up normal enough, but would occasionally wake up with words he did not recognize on his tongue. These would eventually form a full sentence when he reached puberty, and he cast his first spell purely on accident - and lighting his blanket on fire in the process. Nothing else burnt, thankfully.
Max began to experiment and discovered he had access to "psychic powers" that only activated when he said certain words in the right way. He only had a couple powers, but he knew there had to be more to it than that. After a long period of internal debate, he left home to explore and perfect his abilities.

Equipment and gear:
- Backpack
-- Several poultices and bandages (12 days worth of major wound treatment)
-- Notes on his abilities
- Knife
- Pouch
-- Some coin for trade

Mutations:
None, but his "powers" can change that temporarily. (roll 1d10 whenever he uses a spell; on an 8 or higher, he gains an animal-like body part for 1d4 hours)

Powers (all powers require a chant):
Ignite: Max can ignite something flammable by touching it. He has to draw his hand away quickly, though, after finishing the chant.
Dimension Door: Max can teleport up to 50 feet per use of this spell.
Quicken: Max can grant himself or another the ability to move with great speed for a short time (usually about 12 seconds).
Tentacle Grape Soda. I'm serious.
Posted Image
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Acclue Lockheart
Member Avatar
Administrator
[ *  *  *  *  *  *  *  *  * ]
Name: Cole Flint
Gender: Male
Age: 27
Appearance:

Cole is a tall, muscular wolf with a well-toned body. He has white fur from head to foot, including a short bit of hair on the top of his head. His fur is rarely kept white however. He considers his white wolf ancestry a blessing of camouflage as he frequently dyes or covers his fur on the field as needed to blend in with his surroundings when he's on a job, and the white fur allows him to easily change the color. He often looks to have a dull muddy color to his fur by the end of a mission because of this. His eyes are a bright yellow. He always wears the most efficient armor he can find, though would never wear anything that inhibits his movement. Overall, he looks intimidating. Scary even. He tends to keep a confident smile on his face when he's not concentrating on something, to which his expression would usually change to intense concentration.

Personality:

Cole comes off as a coolheaded sociopath. He'll hold a normal conversation just like anybody else would with confidence, even appearing completely relaxed, but if he doesn't like you, he won't hesitate to casually mention in detail how many ways he could kill you at the moment and just how much he would enjoy it. Depending on the situation, he may decide to follow up on these explanations.

Cole doesn't appear to much care for the well-being of anyone but himself, but little realize that his loose moral code won't allow him to bring harm to children. Something about harming kids or even letting them fall to harm disarms and disgusts Cole.

When he's got work to do, Cole becomes completely serious, dropping his usual relaxed demeanor for ruthless efficiency. He's used to working alone though, so it may be hard to get him to follow plans exactly as they've been set out if he has a 'better' idea...

History:

Cole was once a member of a militia in a larger settlement. He refuses to talk about his life before then, usually just shrugging it off by saying it was boring or something, but he joined as a teenager anyway, so there isn't much missing from his story. The militia stood watch over the large town successfully for years, and Cole himself had even gone so far as to kill groups of invaders with his fellow guardsmen, though he was reluctant to get blood on his hands back then...

One day, they met their match. A group of bandits, armed to the teeth, descended on them and overpowered the militia. The settlement fell under their dominion in a day. Cole was captured, barely alive, and kept imprisoned for their own amusement. He was kept on display in a common area, chained down for any of the bandits to do as they pleased with him. This went on for months as Cole had to submit to whatever they imposed on him, but one day, Cole snapped. Most say that this is when he truly went insane. He tricked a guard into releasing him using a power he wasn't even aware that he had. He merely told him that he was supposed to be released and he was free.

Details are blurry to even Cole himself, but within three days, everyone in the settlement was dead. Some say that he managed to escape and form an underground rebellion that quickly overpowered the bandits that were caught off guard. Others say that Cole himself killed everyone there. The fact that there were no known civilian survivors lends credit to at least the fact that he killed scores of people in those few days...

Soon, Cole found himself in another settlement and openly declared the news of his home's destruction. He immediately signed on for mercenary work with a group, seemingly without anything else to live for. He returned from the mission in spectacular success... his allies did not.

He quickly grew a reputation as a ruthless, efficient killer. Some even said that he fought on, even when he was severely injured. He started getting hired himself for complex jobs of more and more morally dark natures. He eventually grew to like the job and became the coolheaded, more relaxed man he is today, with the growing feeling that he is the best there is, and growing to nigh-legendary status in the underworld...

Equipment and gear:
- A long straight knife, serrated near the hilt
- A simple makeshift dye kit (doesn't stray far from natural colors) in large supply
- A pistol
- A scoped rifle

Mutations:
- Pain Suppression
- Psi Ability

Powers(psi like abilities and such):

Suggestion: Cole's words can have a charming effect on those he speaks to. He can implant suggestions into their mind and make them think to do things they normally wouldn't just by speaking the word. This obviously doesn't work if they're already intensely concentrated on something, such as killing him, and it won't make them do something they are drastically opposed to (in other words, it's not mind control).
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Jahuty
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Private
[ * ]
I think I got a bit carried away on the history...again.

Name: TaoRuk
Gender: Male
Age: 44


Appearance: TaoRuk is a mammalian/reptile hybrid with a broad figure of aged yet taught muscle. He is tall with a slightly hunched posture. TaoRuk's hide is made of rough, callused skin and worn out scales that cover all but his abdomen, under his chin, the insides of his thighs, and the underside of his arms. A pair of ivory horns curves backward off each side of his head with a shorter secondary pair growing back and out from behind the lower jaw, there are also smaller facial horns that line the lower jaw. TaoRuk's is made to look more beastly as he has triple jointed legs (digi-grade) and a long serpentine tail. A dark brown mane, much like a horse’s, that is now showing signs of graying is prominent. This runs down his spine from his crest all the way to his tail-tip, other similar tufts sprout from his chin, elbow and ankle joints. From his face protrudes a thick muzzle full of sharp yellowing teeth and has many age lines on his face. TaoRuk's deep indigo eyes make him seem tired and sullen.

TaoRuk's attire has a very rugged tribal style to it. It mainly consists of hide chaps and many bands tied around his arms and legs decorated with some exotic feathers or charms and small trophies such as teeth. He has a tarnished gold ring around his left primary horn that was once his mother's and a dream catcher charm necklace with a small pouch that hangs around his neck. Other than leather foot wraps and a modest loin wrap there is little else to his wardrobe, save for his heavy and tattered traveling cloak. It is obvious this hunter is not a rich man laying eyes on him.


Personality: Wise in his old age, TaoRuk is proud of his tribal heritage and lives by a code of honor. He is solitary, but he is compassionate at heart. He is good to his friends and is usually even tempered, but falls a bit on the serious side so getting a smile out of him is a feat in itself. To his enemies he is ever wary of liars and thieves, even if tries being fair in judging others, he will show them no sympathy or forgiveness. Insulting his honor is also something you do not want to do. It is a very important thing to him and soiling it will demand that he do something to avenge it, pray he does not settle on simply killing you. It is also important to say that he is against unnecessary violence outside of justice. He fashions his worldly beliefs to be a bit shamanistic and philosophical. Though, TaoRuk is not exactly a pacifist, he is not a sadist either. Lastly, TaoRuk is a huntsman. He lives by law of the hunt and the natural order of things; things are born, they live, then they die by either natural causes or by the hunter's blade.


History: TaoRuk was born into a tribe of wandering nomads whom lived on the borders of desolate territory known simply as “The Badlands”. This tribe called themselves the Ogaidu Wigii whom are a normally peaceful folk made up of primarily skilled hunters and a few druids. He was born into a dark time in his people’s history where many other clans and factions fought brutally over the semi-fertile territory the Ogaidu Wigii called their own. Though, for many years they had been able to remain safe from most of the more powerful factions, allowing young ‘Taoruk’ to grow in relative peace while learning the traditions of his people. His mother, whom was the tribe’s shaman taught him the values of respecting nature and the land in which provide them with nourishment to live, that life worked in precious cycles to keep the whole of nature in balance. Taoruk’s father, a well-respected hunter of the Ogaidu, taught the boy the ways of the hunter, of hunter and prey, ultimately how things must die so that others may live and grow stronger. These were happy times for Taoruk growing up among the other younglings of the tribe, almost unaware of the dangers that lingered around them.

As the years passed by Taoruk was growing into a fit young bull, as that is what the males were called that were on the verge of reaching maturity, learning his lessons well and letting his mind’s horizons broaden. Yet at the same time the picture of the threats that were all around them with every passing year. More and more the Ogaidu Wigii were moving about the land more frequently and completely out of rhythm with the seasons, eluding those enemies that would seek to drive them from the lands. Unfortunately the tribe was running out of places to hide. The Tiufa, one of the lesser clans that had allied themselves with the industrious factions had picked up their trail and was closing in. The Ogaidu fled to the hills and one night the chief and several youths lay in wait to ambush the Tiufa mongrels. The Ogaidu were successful in driving the Tiufa away and killing many of their warriors, but they had not expected them to be carrying the weapons of the industrious men. The chief of the Ogaidu Wiggii and his two sons fell in battle and buried. Taoruk’s father, TaoHeluk, stepped up then stepped up as chief by winning the rite by duel and promised the Ogaidu Wigii would no longer hide from their enemies. They would take the fight to the enemy in the name of their fallen brethren.

In the years to come the Ogaidu tribe, under TaoHeluk, eventually succeeded in becoming a thorn in the side of a few of their rival clans; especially those allied with the industrious factions that sought to control their territory. Things were looking to turn to the Ogaidu’s favor, but there good fortunes were short lived. Times were becoming hard and mercenaries were hired against them to clear out local wildlife in suspected hold out areas that the tribe was known to use. Desperate times called for desperate measures so Taoruk’s tribe began to raid lightly guarded supply trains for food. One such raid went wrong, very wrong. It was a trap and the caravan was armed to the teeth and ready for battle, there was even a group of mercenaries that was trailing the caravan far back enough as not to be seen. The Ogaidu warriors were slaughtered and the few that could retreat fled back to the camp, but that would only prove to be a fatal error indeed. Mercenaries descended upon the Ogaidu Wiggii encampment slaughtering all that stood in their path with those mechanized machines of war and slaughter. Those who were not killed were taken and made slaves for the industrious ones. Taoruk among those taken had lost his will to fight. Women, children, his father, all died in the brutal massacre. His mother was all he had left except for a few others and they were soon sold into slavery and set to toil away in the coal mines.

Defeated, young Taoruk spent many years in the service of greedy masters and was subjected to horrible mistreatment. There was no relief from the horrible conditions and no escape from the relentless beatings he’d get from being over worked and unable to move. In time his comrades either died or were separated, even his mother had been taken away from him by one particularly abusive overseer and done only Ancestors know what with. With little else to fight for he endured his bondage with little hope he’d ever see daylight again. However, something happened one day that changed the peaceful natured Taoruk forever. One day when hard at work he discovered a small pit filled with the bodies of those who were worked to death and their corpses discarded into the mass grave. In the mass of death he picked out a face in the mess, the face of his dear mother, rage sparked deep inside. That very night a riot broke out among the worker pens and fires just shot up around the mining camp. All was thrown into chaos as many a slave leapt at a chance to strike back. Taoruk however used the confusion to his advantage and sought out the one he suspected was responsible for his mother’s death.

When all came under control many lay dead when the smoke cleared and the fires burnt out. Many of the higher ranking officials in the camp did not come to harm as they cowered in safety, save for one in particular. They found him in his cabin mutilated with many tribal symbols carved in the flesh. Many of those being forced to work had also escaped, Taoruk among them. Or should I say TaoRuk as he had made it his rite into adulthood to avenge his mother’s death and reclaim her ring from that awful man whom he discovered abused her. TaoRuk vowed to himself that whatever demons woke within him that night would never see the light of day again, the darkness he now knew himself capable of scared him more than anything.

Now with no home to return to TaoRuk wanders the lands living on in the memory of those he lost to the greed of others. As the last of the Ogaidu Wigii he would find a way to honor his peoples’ memory and someday looks to restore beauty to his homeland should he ever return. In memory of his loving mother and courageous father…


Equipment and gear:
1 saxx-hide carrying satchel (A saxx is a large livestock animal related to the bovine family.)
2 saxx bladder water-skins
1 bone skinning knife
1 petrified wood staff
1 hunter's long-bow and quiver of arrows

Powers:
Rejuvenating Meditation- When times are calm and do not require travel or other activity TaoRuk can enter a meditative state. With this technique TaoRuk turns inward upon himself to achieve focus and peace of mind. Manipulating the energy within his body he can refresh himself mentally and physically over time. This technique can purge bad toxins from one's body, fighting off disease or curing minor wounds more quickly. Of course the healing process is not instantaneous and nor does its effects act so quickly, wounds and infection would take many hours to heal completely; more serious afflictions may take a few days or more. Plus it is something not just isolated to himself. If he is asked by an ally or a needy civilian he perhaps would be obliged to meditate over them to share these rejuvenating effects, but it must be done through some means of physical contact and requires the other person's cooperation if it is to work.

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