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Anime Conversion; For the Otaku in You
Topic Started: Oct 24 2009, 12:04 PM (85 Views)
Machaeus
Three-Star General
[ *  *  *  *  *  *  *  *  *  * ]
Basically, 4E seems very...anime-ish to me. So I thought I'd complete the transformation. :P

Flavor Conversion

A single round takes 3 seconds as opposed to 6
Speech is no action, not a free action

Mechanics Conversion

Character Building

26 points instead of 22
All characters granted one level 1 magic item of their choice

Skills

Athletics: Speed for climb/swim = (total/5) + 1
In addition, all skills have 2 levels of training (2nd is attainable as a skill or through a feat; +5 bonus as normal)

Feats

New Heroic Feats

Advanced Training
Prerequisite: Trained in the relevant skill
Benefit: Choose a skill you are trained in. You are advanced in that skill.

Fleet-Footed
Benefit: You gain a +1 feat bonus to your speed.
Special: This replaces the feat of the same name in the Player’s Handbook.

Special Attack
Prerequisite: Any two ability scores 16+
Benefit: You gain 15 points to spend on a special attack (detailed below).

New Paragon Feats

Fast
Benefit: You gain a +1 feat bonus to your speed.
Special: This feat stacks with Fleet-Footed.

Ultimate Attack
Prerequisite: Any two ability scores 20+
Benefit: You gain 30 points to spend on an ultimate attack (detailed below).

New Epic Feats

Improved Special Attack
Prerequisites: Any two ability scores 20+, Special Attack
Benefit: You gain an additional 15 points to spend on your special attack.

Improved Ultimate Attack
Prerequisites: Any two ability scores 24+, Ultimate Attack
Benefit: You gain an additional 15 points to spend on your ultimate attack.

Windfoot
Benefit: You gain a +2 feat bonus to your speed.
Special: This feat stacks with Fleet-Footed and Fast.

Equipment

New Superior Weapon
Huge Sword Prof +2 Damage 2d8 Range – Price 40 gp Weight 18 lb. Group Heavy Blade Properties High Crit

Rituals

If the user has advanced training in the relevant skill, the casting time or component cost is halved (user’s choice each time the ritual is used).

Special and Ultimate Attacks

A special attack is that spark of power that makes your character unique, even with the rest of his history and design. It’s an ancient, forgotten blessing that makes the character nigh unbeatable in combat, because it’s always there. Ultimate attacks are even more powerful than special attacks, and when called upon make your character truly awesome to behold.
In short, special attacks are encounter attack powers that you design, and ultimate attacks are the daily versions.

Designing a Special or Ultimate Attack

Choose Action Type
Standard: 0 points
Move: 5 points
Minor: 10 points
Immediate Reaction: 15 points
Immediate Interrupt: 20 points

Choose Prerequisites
None: 0 points
Must be wielding (weapon): +1 point
Must spend a healing surge, no hp regain: +4 points

Choose Range
Melee: 0 points
Ranged: x points (x = range – 4, minimum 0)
Close: z points (z = range of burst/blast)
Area: x + y points (y = range of burst + 3)

Choose Attack Type
AC: 0 points
Fort/Ref/Will: 2 points
Multiple Attacks: 1 per attack + total of each defense chosen (AC x2 = 2; AC + Fort = 4)

Attack Accuracy
2 points per +1 to attack (max +6)
+1 point per -1 to attack (min -2)

Choose Damage Die
d4: +4 points
d6: +1 point
d8: 0 points
d10: 2 points
[W]: 3 points
d12: 5 points

Choose Number of Dice
1: 0 points
2: 5 points
3: 10 points
4: 15 points
5: 20 points
6: 25 points
7: 30 points
8: 35 points
9: 40 points
10: 45 points
11: 50 points
12: 55 points
13: 60 points
14: 65 points
15: 70 points

Choose Damage Type
One Type: 0 points
Two Types: 2 points
Three Types: 5 points
Tentacle Grape Soda. I'm serious.
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