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| Topic Started: Oct 21 2014, 10:51 PM (471 Views) | |||||||||||||||||||
| Mobius | Oct 21 2014, 10:51 PM Post #1 | ||||||||||||||||||
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The best corrupted Admin
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You read the rules here and now you know you cannot play in the main forum without submitting your character profile. You can come in with any organization, group, clan, guild, and so forth as long as it fits somewhere in the parameter of the theme. Now in case the prologue might have bored you: you can use powers, abilities, and so on as long as follow the Ban/Regulation list in the Readme topic. All profiles submitted here will be screened, and unlike TZDL, you can submit more than one even as NPCs (you can even submit NPCs with a character profile if you like). Now groups and organizations you do belong to are apart of your background story, but you are not permitted a subforum or membership info unless your organization has more than at least 3 people actively in it with their own characters and entries. There's a simple template you can follow upon submission of your character, and only allowed characters can be played as. Use the spoiler tag, please. Spoiler: click to toggle
You can have a profile look, function, and designed any which way you like provided all the required information is produced. Character Entry [tabs=40%][tab=Approved Characters] The table of following character names on the left(with a link to their profile post) and their player on the right
[/tab][tab=Character Status]The following table list all approved characters currently in the roleplay that are not NPCs. The table on the right will have only 4 states to describe the character and that's: Active, Inactive, MIA, Deceased[/tab][/tabs] Edited by Mobius, Mar 4 2015, 07:16 PM.
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| SangueEterno | Oct 22 2014, 05:14 PM Post #2 | ||||||||||||||||||
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TheZones Vampire
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Spoiler: click to toggle Name: Durante Augustino Race: Human Gender: Male Height: 6'2 Weight: 190 lbs Appearance { Skin color: Pale olive (sickly, undead pale of course) Hair color: Dark brown (almost black) Hair length: 1 1/2 ft in front for bangs, 3 ft in back Eye color: Iridescent red (glow="true") } Age: Currently Unknown Alignment: Lawful Neutral Status: Undead (Vampire) Weapons: Currently nothing but himself Abilities: Blood based vampire magic, such as: Life Detection - Durante is able to sense all living beings that contain blood within a 30-ft radius around him Telekinesis - Durante can focus his mind, and extend his aura to encapsulate an entity, and thus exert kinetic force upon it (Does not apply directly to other players or anything that belongs to another player, and cannot be used to negate a player's ability to retaliate. Fully complies to the Ban / Regulations List) Shadow - Durante can, so long as there is no light directly shining upon him, can cloak himself within sources of darkness, such as simple shade behind a tree, to become practically invisible Rapid Healing - Being a vampire allows for unnatural rate of healing wounds, although wounds of weakness would take longer to heal Heightened Senses - Being a vampire allows for all five of the natural senses to be greatly enhanced, as befitting a predator of the night Feeding - Being a vampire endows a vicious hunger for blood. Not only does it calm the maddening hunger, it not only assists but is required for Durante's rapid healing ability to function properly. Weaknesses: Holy magic - Being a vampire puts him at a disadvantage against holy magic, of course Fire - This is the bane of undead beings, vampires are no different in this case Sunlight - In Durante's bloodline, being a vampire does not necessarily make the sun lethal. It does, however, hurt A LOT. It also negates Durante's rapid healing, and shortens the range of his life detection, and of course he can't use shadow in direct light. Being in such immense pain forces him to not be able to concentrate enough to use telekinesis. What his pretty much means is: Hurts like hell, negates his blood magic Backstory: -As copied over from Durante Augustino's original character page- In humanity's olden days, there was a secret order of lunatics known as the Order of Eternal Blood. To most, they were selectively nocturnal cultists who served in worship under the god Mars. This cult came to be at Rome's pinnacle of power, a comfortable time for its blood-thirsty citizens. Lands conquered, money and women lined the streets. Criminals caught were killed, and blood was a common sight. Gladiators fought, limbs were severed... it was a warmonger's paradise. The Order of Eternal Blood was founded by a man named Cecil Magnico. He detested the common, mundane life of the Roman citizen, but adored what it stood for and thus formed his own society entirely. Upon finding enough members to, how should I put it, "conform" to his ways, the Order was born. They followed a set of guidelines, which was as follows: 1. Mars is absolute. In a land stained by blood and war, the god of war is to be worshiped and revered. 2. Respect your Brothers and Sisters of blood, and harm them not. 3. Obey orders from the Father (Cecil Magnico, and later Mother Maxine Fiorel), or face dishonorable death. The Order of Eternal Blood flourished for years, until the death of its founder. A council was held to decide who would lead the Order from here on out. A mysterious woman approached the council one day, and made a proposition. She promised to "bestow the gift of immortality" to the Order's eldest members, I.E. the council members, in return for making her Mother, the female equivalent for Father in title and power. Of course, this was an absurdity. Immortality was a myth, something to be chased by aspiring philosophers and fanatical alchemists. The woman was prepared for this, and thus in inhuman speed, killed one of the council members. Her speed was impossible for a human, and the council members knew this. She took a blade, cut her own hand open and bestowed her blood to the lips of the corpse, forcing it to "feed" from her. With a dark, menacing cackle she claimed she would return when "the dead walked as living once more". A week later, the dead council members rose, as predicted... as a vampire. Just as easily predicted, she returned to await the council's verdict. They fell to her feet, praising her... even worshiping her. And thus the Mother was put into power, the immortal Lady Maxine Fiorel. She converted the rest of the council into vampires, and enthralled them to her full obedience. Under her rule, she rewrote the first of the guidelines. 1. Needless to say, the Order of Eternal Blood radically changed. The reward for the lower members and their deeds was eventual vampirism, the gift of eternal life. This is when a young boy by the name of Durante Augustino, a ragged beggar child from the streets, was rescued by one of the Order's members under the light of the full moon. He was nurtured, and brought up to health. In return, he swore to serve the Order and uphold the three guidelines with his life. As he grew older and blossomed into adulthood, Durante would eventually come to work his way up the chain of command, and was granted the same gift as everybody else who came to such power. But this time, the circumstances were different. Newly converted, the bond of sire was to be established between himself and the Mother. This bond could not be established, and the Mother feared that he would eventually grow rogue. She gave him the benefit of the doubt, and tested his loyalty for many years until her insecurity and paranoia got the best of her. Durante was set on a rigged mission known as "Tollens Roma de Lucem". Once in the Caesar's palace, he was ambushed by his fellow vampiric brothers and sisters, and was put in a deep trance-like sleep that would last him an unknown period of time. He was sealed within a tomb, and it was thought he would never wake up again. Alternative, it was thought he would not escape, even if he did awaken. Durante Augustino awakens to a time unknown and breaks free from his entombment to find himself in a sort of display, which he would eventually come to find out was a museum of historical artifacts. He was far weaker than he had remembered, and craved for his nourishment. In a controlled fashion, he found people to feed from, sparing them and compelling them to forget the incident ever happened. After enough research, he had found that his Order had long since disbanded, and supposedly everybody in the order was killed, hunted by vampire hunters through the ages. It's a new start, and his entombment may truly have been his salvation. It could also has been just another delay in his eventual demise. I guess we'll find out, won't we? -EDIT- Forgot the spoiler tag, my bad. Also, made the Telekinesis ability clearer. Edited by SangueEterno, Oct 22 2014, 05:56 PM.
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| Draven | Nov 5 2014, 11:15 PM Post #3 | ||||||||||||||||||
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GameMaster
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Resubmission: Spoiler: click to toggle Character Name: Draven Javad Race: American-Russian Age: 25 Weight: 220 lbs Height: 6 ' 0" Appearance: Link WEAPONS: Taurus 1911 ACP .45 handgun in which can hold twelve rounds per clip. Draven also carries four extra clips on him just in case. Bullets can include liquid nitrogen, Draven's blood, and normal hollow points. • length: 8 ˝ in • width: 1 ˝ in • height: 5.45 in • weight: 38 oz. • trigger pull: 3–5 lb • .45 ACP caliber • 5 in 1:16 twist, 6 groove barrel • semi-automatic • Single action • trigger actuated ‘California specs firing pin drop safety • 8 round detachable steel single-column magazine (modified for 12 round clip) • blued carbon steel or satin stainless steel finish Blood Bullets: Upon penetration of the skin Draven’s blood is absorbed into the blood stream of the victim. This blood can do a variety of things such as clot, or freeze inside the victim’s body. Since Javad can control his blood nothing can prevent this, direct contact with the victims skin can also invade the pores and cause the problems for the victim as well. Liquid Nitrogen Rounds: This is simple liquid nitrogen contained in a special shell that keeps it in a liquid state until the bullet impacts with anything. When liquid nitrogen hits it immediately begins freezing anything it touches outside of the bullet. KA-bar Combat Knife Image • Blade Color: Black • Blade Edge: Combo • Blade Length: 7" • Blade Material: High carbon stainless steel with custom black diamond edge. • Handle Color: Black • Handle Material: Kraton G thermoplastic elastomer • Knife Type: Fixed Blade • Sheath Material: Leather with Kevlar interior • Total Length: 11.75" • Additional Notes: Sheath for the knife is located on the right thigh when he wears his combat outfit. The black diamond edge allows him to cut through most other metals including those that comprise most firearms. Ice: Any form materialized from ice. Javelins, swords, knives, staves. Only martial style weapons can’t form firearms, bombs or anything technologically advanced. Water: This goes in part with his Hydro, and Areo Kinetics; Full control for water in all its scientific states. Air: Aerokinetics and temperature control; this allows for pressurization of the atmosphere around him, allowing for vaccums, over oxygenation, and gas filters required to breathe, or just added pressure and wind change. ABILITIES: • Aero, Hydro, and Cyro kinetics Using both Aero and Hydro kinetics Draven creates his Cyrokinesis. Through raising and lowering air pressure and temperature he can control the full aspect of what water is. From a solid, to a gas, all steps are within his power. Being Draven uses Aerokinesis he can also use the air around him to create vacuums sucking the air from various areas within his eyesight, peripheral included, though the range of such actions are limited to twenty five feet. • Hydrokinetics (range) Through a combination of Hydro and Aero kinetics; by manipulating these two traits Draven can control water within 50 yards • Aerokinetics (range) The newest of his powers manipulation of air pressure, humidity, and wind speed; this allow Draven to alter the air around him limited to 20 yards • Cryokinetics (range) The basic and the first of Draven’s abilities. Through this power manipulation of internal body temperature all forms of ice; made or natural; within 100 yards • Temperature control Draven can lower and raise temperature around him by taking or adding moisture to the air. He can form anything one can think of using the power of Cryo. Signature items include Ice skates, weapons, Ice barriers (density and thickness determine how strong), A chilled mist about his body. With his Hydrokinesis He can control the water being able to use it as a whip, conceal him in steam, and solidify it to form razor sharp ice for projectiles. Aerokinesis allows him to super cool the surrounding area as well as pull air from around him with enough force to be able to unbalance one's opponent. Draven has the ability to lower his opponent’s body temperature to extreme levels. The longer, or more times he presses up against a single point, the cooler that body part becomes. His martial arts ability has given him the precision and knowledge required to hit pressure points, which in turn can release his ability throughout the entire body instead of a single point. Although the technique is deadly, Draven uses it to tighten up his opponent’s muscles, making it harder for them to keep their speed up and lessens the strength of his opponent’s physical attacks. Draven also uses this ability upon himself. By lowering his own body temperature, he can sustain his life longer in colder/harsher environments and while sustaining bodily damage. Though this does not grant him invulnerability or prolonged life, it does allow him to numb his body, disabling the damage from ‘hurting him’. • Super Cooling The way he achieves this is by summoning the moisture from the air and cooling it with his cyrokinetic abilities. The perk to this is that he can also create shards of crystallized water that can be used as hand held weapons or projectiles. Some examples are ice staffs, ice columns, ice swords, or even ice javelins. Each time he summons any form of weapon, he is fatigued; depth of the fatigue is reliant upon the size and durability of the weapon he creates. The weapons have the potential to pierce an opponent’s body, but the drain required to forge enough durability for such a weapon is more than Draven prefers to put into it. All of this is possible due to his Cyrokinetic and Hydrokinetic abilities. Although his primary abilities center on his Cyrokinesis, his Hydrokinetics play a huge role in the development of his preferred techniques, but it’s the combined powers of his Cyro, Hydro, Aero and Chi manipulation that really creates the deadly mixture. Although he typically only uses certain abilities in specific ways, his potential to manipulate his abilities are limitless. Varying from creating ice forms, to shifting the moisture in the air, and even temperature manipulation, Draven’s never ending list of powers grows with each and every practice. The super cooling work in conjunction with both the liquid nitrogen rounds, and well as the marital art talents, which coincides with the numbing of his opponents body and potentially the blood turning them into nothing more than a meat popsicle. This super cooling technique has been mastered to the point that it is both instinctual and a secondary reflex for him giving him a better advantage of both protecting himself and launching an offense through a defensive move. • Vacuums; Air pressure When using his vacuum technique Javad can suck the air from any location in his eye sight up to twenty five feet away. This technique allows him to shroud the front of his body in oxygen less like environment similar to the cold dark reaches of space, slowly killing anyone entering due to suffocation. Due to his control over varying air pressures Draven’s bullets are unimpeded when fired during the created vacuums by adding in his own pressure behind the bullet after the gun is discharged, ensuring that the bullet keeps the deadly force it was intended to have it fired under normal parameters. This pressure technique also allows Draven to ‘fire’ more unconventional items used like his ice weapons. • Secretion Sweating at will is another technique Draven has come across during his years. This allows him to pull the bodily fluids that are designed to keep him cool out at will allowing him to generate water without heat. • Poseidon’s Breath This allows Draven to breathe through water, whether through the duration of his vacuum technique or if he is forced to fight in elements that are deemed hazardous such as poison gasses or extended periods of time in the water. • Blood Manipulation Draven can manipulate his own blood for meager tasks to heal wounds quicker, and make the appearance that a lost limb has regenerated. This coincides with the blood rounds used in his gun where he can control the blood even from a distance to freeze or even infiltrate the blood of his opponents causing a chain reaction of super cooling to occur. Synthetic Eye Implants: (In the works NOT ACTIVE) These eyes work beyond the normal human eye. Working similar to that of human eyes it captures light and turns it into images in the brain causing sight, however unlike the Human eye there are a variety of modes the eyes can turn on. Infrared and Night Vision are the standard in these eyes. With the synapse from the brain connected to the additional features one only has to think of the mode for it to apply. The microchip is securely implanted over the iris so it can’t shift out of place, thus also gives it the appearance of red, raising the intimidation factor when one looks into his eyes. ARMOR: Tengu Body Suit: • Tengu Prototype Image This invention, still in its infancy, is reflected as a prototype armor utilizing artificial tissue stimulated by the slightest neurological pulses on trace buses; surrounded by high density Kevlar plating, the armor is mainly a work of ceramic shells comprised of boron carbide insulated by a spall shield. Nomex stitched over outer layer of his suit for flame resistance and protection of shortage for each bit trace loosely wired throughout the armor on readable plastics. The, ‘artificial muscle,’ is still in its infancy of being applied practically encompassing the outfit’s inner layering, being only active when a small fraction of neurological impulses scramble throughout his body as conductive frequencies. With the electro active polymer, he is able to obtain avenues of strength not ever though achievable. The output mechanism for his ensemble enables him to tap further into his latent abilities without overloading or enacting its physical enhancement purpose. The clad black with bronze stripes outlined that ceramic ballistics plating. The armor utilizes artificial tissue stimulated by the slightest neurological pulses on trace buses. • Nomex Stitched over outer layer of his suit for flame resistance and insulated for grounding each bit trace loosely wired throughout the armor on readable plastics to prevent conductive flow. • Artificial Muscle The, ‘artificial muscle,’ is still in its infancy of being applied practically encompassing the outfit’s inner layering, being only active when a small fraction of neurological impulses scramble throughout his body as conductive frequencies. With the electro active polymer, he is able to obtain avenues of strength not ever though achievable. The output mechanism for his ensemble enables him to tap further into his latent abilities without overloading or enacting its physical enhancement purpose. • Kevlar High density Kevlar plating stitched on the middle layer of the suit to help prevent ballistics from penetrating to his body. • Spall Shields The armor is mainly a work of ceramic shells comprised of boron carbide insulated by a spall shield. When a bullet attempts penetrates the spall shield it breaks. The kinetic force of the bullet is absorbed by the shield breaking, and stopping the bullet. Shields cover the shins, knees, thighs, abdominal areas, forearms, biceps, and shoulders. Biography: Left to fend for himself in a world of cruelty, he grew up in a place where no one really cared for him. Up to his fifth year of existence, no one really paid attention to him in the orphanage. He often found himself responding to "Olik," the name the Russians had given to him. He was told during those first years that he wasn't a Russian, but that his family had been visiting before their demise. The American child, whose birth name was Thane Hartford; was now a Russian in the eyes of the government even if he hadn’t been born in Mother Russia, not knowing ones birthday could play with the emotions of a small child, mainly when those outside the hell contained inside the building seemed so happy, there were a lot of things he didn’t know. When he reached the age of six his life seemed like it was worthless. The others found reasons to ignore him, and every so often the bully would target him. Olik knew he wasn’t Russian; at least that’s what he was always told. Day after day he was the target for many of the kids just for not being Russian, the discontent growing within him. Finally after two years someone stood up for him, Nadia; the new girl who had just become an orphan herself. The girl became his best friend, helping him to learn to defend himself. He was given the option to leave the orphanage and head back to his home country, but decided not to return because of Nadia. Nadia and he grew closer over the years, and became romantically involved. Together in the following years they left the orphanage when they became old enough, taking the next step to being intimately involved with each other. She had shown him the lighter side of the world and how receptive it could be. The eighteen year old American Russian was actually happy at this point in his life, and it seemed nothing could pull him down. Despair and discontent reared its head back into his world, a month later, with a life altering force. Nadia, his life, was dead--killed for some unknown reason to him. His heart froze inside his chest and revenge swelled to fill the emptiness. A few months later he joined the army of Mother Russia, the rage in his heart seeking to be quenched by killing something. He cared not for human life; the only life that mattered to him was gone. Olik changed his name that day, and the army approved it: Draven. After graduating military training with top scores, he began his work as a grunt at the age of nineteen. A year later he was assigned to a squad working closely with the Voltz Corporation. Draven, being the only qualified member of the squad, was told to provide cover sniper fire when needed as well as spy on the tactics of the VC. Four months after starting the op it was terminated due to the downfall of the target. Draven was approached to take part in a human survival enhancement experiment classified as the Russian Arctic Tactical Squad [R.A.T.S.]. This neural enhancement was to hinder hypothermia, by regulating body temperature. He rested for a month for a recovery due to the operation, before being sent out on a four month tour to test the enhancement. One mission for the test phase was to assassinate a political leader in Brazil. Upon arriving back in his country he was approached yet again with another experiment. This time however Javad was told that he would be the only one receiving it, something about special orders from the top brass. The experiment this time around was based off a research portfolio found within the Voltz compound. Giving him the abilities of controlling three elements; water, wind and ice. This with the body temp regulation would make him the driving force of Mother Russia’s military might. During the process of learning his new abilities Draven was sent out to investigate an incident in the region of Siberia. Not being given any further details he obeyed, looking for something to get his mind off the previous two month confinement and his training. Working diligently he was able to track down the source though various rumors, the time taking less than two days. He found himself at a civic data center where various files and records were housed. There he encountered a man that was leaving and seemingly unaware. The figure turning to face him catching a quick glimpse as the man closed his white shirt buttoning it up; Draven’s gun was pulled from the holster and readily aimed. The best fighter within the Russian military was defeated with relative ease. Not even his new powers and the prototype suit combined was able to help Javad defeat the man in white. His mission failed he chose that day to leave the military. Dealing through contacts he had developed over the years he managed to find his way to France. His goal after joining Interpol was to find the person who beat him down. Javad working with the Interpol operatives has earned his first black belt, while still attempting to find the elusive man in white. Edited by Draven, Nov 11 2014, 01:15 AM.
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| Valhalla | Nov 8 2014, 09:09 AM Post #4 | ||||||||||||||||||
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Fresh Meat
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Spoiler: click to toggle Name: Ivar Bjornsen Age: 27 Height: 5'!0" Weight: 252 lbs Body Type: Stocky, muscular build, with some girth Eye Color: Green Hair Color: Brown Hair Style: Short, slightly messey, about ear's length Skin Color: Caucassion Race: Human Mutation Ouccupation: Tourist, Semi-Professional Musician Apperance: Ivar dosen't put much effort into the clothes he wears, wearing mostly comfortable clothing, Khakis, Jeans and usually, a T-Shirt with his favorite Heavy Metal band's logo on it. The only thing he prides himself in is his vest, which adorns a great amount of band memoriblia, both sewn and ironed on decals. That vest has seen better days, it is ripped in various places. As far a shoes go Ivar wears steel toed boots, mor often then sneakers. History: Initially born Human, to a normal family in Norway. Ivar. was for the most part developed well. He ate more than the usual child though and the contributed to his girth. Originally, he was unaware of the dormant abilities with-in him and only used them passively, as reflex. During school time he predicted an Earthquake at leaast 7 on the Rictor Scale, much to his classmates disbelief, amazement, and eventually fear. As, Ivar graduated school he went out to become a professional body builder, but his heart wasn't in it. Ivar began to start to practice the Electric Guitar at this point in time, as a coping mechanism, for losing most of his friends due to his freakish prediction. EVentually he became semi-professional with his accomplisments, he decided a life of travel was more suitable for himself. After High School he attendend College Majoring in Geology, studied and graduated sooner than expected. But, tradgedy struck soon after the delight of success. While rock-climbing, with his parents. One of them didn't quite secure the line well enough and it slipped, undoing itself. Much to how he predicted the Earthquake, he reacted reflexively, this time with the great danger of losing his father. The Earth moved and manipulated itself into that of a crude catcher's mit, but unfortunatly for Ivar, it wa still made of dock dirt and stone, his father snapped his neck on the impact. Still in amazement, his mother and he retrived his body. It was this time Ivar realzied he wasn't normal, flashing that moment back into his mind, along with the grief of his father's death. This, and this aloned awakened the dormant abilites within him. As, time went on Ivar took up a time of self-discovery and began to travel the world, searching for absolute mastery of his abilites, so nothing like that ever had to happen again. He travels along as a traveling Musician as a cover. Ivar never sticks around in one place for very long, traveling as a musician, he is alos the cause of "mysterious" destruction of Expensive Sports Cars, which may or may not get him into some shit, if he takes anything from them. This string of events is also training in which to compleatly master his abilities in a short amount of time, under pressure. Effectively allowing him to hasten his reaction times with his abilites, under the most daunting of circumstances. Abilities: Geomancy Ivar's primay connnection is with the elemental of Earth, he has the ability to manipulate, shape, alter anything that encompasses the Earth itself. Stone, dirt, metal, gems. His abilites are limited only by his imagination, and well if it's made of the Earth. His kin-ship with the Earth make him excellent at both offensive and defensive potential. As such he is able to construct things out of metal, mud, gems, and stone. This grants him a wide variety of abilities. This ability this also aids Ivar with adapting to new situations. He is virtually limited by his imagination, willpower and resolve. This ability is not re-active but rather pro-active, thus requiring some element of self-control, an emotional and mental calm and lots of fucking stone and metal to be even at beast decently effective. The ability functions in a radius of 30 feet to maintain complete mastery, shape, and mainuplate it. His abilites waver when out side of as he supraces the 10 yard mark. Things get a bit more difficult to control. And is unable to manipulate them further past 15 yards (45 Feet). normally. But, increased concetration a point of origin may also be do-able put puts some mental stress on Ivar. Earth Meld He also has the ablity to change his density, yet retain his consciousness, and freedom of movement. When melding with a form of the Earth, his density shifts to a lighter one. Effectively, a form of defense with increased perception, aareness, and mental proccessing abilites, but he can't move from his point of melding, unless he returns to his normal Density and is reconstituted back to his original state. He is able to control and attack indrectlu using the Earth as a weapon in a 30 foot radiusfrom his point of melding. Ynless, Iva takes the form of a Earth Construct. For example, melding steel wall etc goes. This requires a very small moment of concentration, and as thus when he melds into the ground he's stuck in that spot for a short amount of time before he has to re-constitute himself back to normal density. Destroying that spot forces Ivar to return to normal density and has superhuman strain on his mental state. Increase Alteration - Increase and Revert In the opposite end of the spectrum. his is also able to increase his density. increasing his density he is capable of becoming incredibly dense, allowing his skin to become almost effectively bullet-proof to to most firarms, though Armor Piercing rounds and such weapons like Mitsu Mazono's Rail Gun would effect him, with little trouble. allowing for increased survivablity in combat. Like-wise attacks with his fists, elbows, legs, feet, and knees, even head are incredibly dense and has increased tolerance to impact. By. increasing he trades his normal speed for increased surviablity and increased ability to punish opponents, who get in too close. The impact tolerance for this is roughly higher then steel alloy, his able to increase his density to a max weight of 5 metric tons. Constructs and Stone God Mode In dire situations, Ivar can create a Construct out of the "Flesh" of Mother Earth. A Golem, a Serpent made of rock and metal, etc. This creature may be given simple instructions and which may either attack for Ivar or he can shift his density to meld with the construct. Shifting his density, while in the inhabited form of the construct, does something different for Ivar. Instead of returning to his Human body, the increase of density will add to the Earth Construct increasing it's own density of the base material. But, this ability is only relative to the materials Ivar made the construct out of. increasing his offensive and defensive potential in devestating ways, augmenting his and is refered to as "Stone God Mode". Increased Perception, Mental Processing, and Awareness Ivar is able to sense vibrations in the Earth as easily as one walks upon it. This keen kinship with Gaia, allows him to tell if someone is approching him slowly or rapidly, but the vibrations of the ground, stone walls, metal plating etc. Ivar refers to this ability as his "Tremor-Sense". This ability heightens almost ten fold when Ivar melds into the form of a Construct. by sensing the vibrations in objects around him he is able to Sonar Ping and locating enemies. This increases his preception and awareness as well as his ability to process this information. This ability functions at even sxtreme distances over over 200 yards (600 ft). Soft Transmutation The ablity to changing the state of into another form or substance. Ivar is able to transnmute the forms of metal into other kinds of elements related to metal, rock, gemstones. While not a master of the art, Ivar is naturally adept at this ability. Ivar is able to change the form of of these materials into that of another related to his knowledge of Geology. He is able to change there Density of the metal, while still retaining their specific properties. Equipment Ivar wears two arm bracelets made of a Titanium alloy, of which he harvested himself from the connection rods and engines of expesive sport cars. These bracelets are about wrist to just below the elbow, the are adorned with a various rivet design. Ivar always wears a similar set up on his legs, above the anlke protecting the shit and is kep in place with a titanium fiber straps, as to not restrict movement. He also wears an enlarged belt buckle with the symobol of Mljonir, the fabled hammer of Thor, Norse God of Thunder and protecter of mandkind. Each of these accessories ar about 4 inches thick. Re-Subitting with some clarifications. Edited by Valhalla, Nov 8 2014, 09:10 AM.
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| Mobius | Mar 4 2015, 06:32 PM Post #5 | ||||||||||||||||||
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The best corrupted Admin
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Spoiler: click to toggle File’s Serial Number: X826483
Full Name: Jhieten Matsunagi Affiliation: Vertex (Current), Next (former), Shin-Ra (Former), Ardesco (Former), Iron Fist(Former) Rank: Leader/Founder Position: Captain DOB: N/A Language Spoken: English Age: 26 Base Weight: 74.38 Kg 164 Pounds Armor Weight: 92.07 Kg 203 Pounds Height: 1.56 Meters 5'11 Sex: Male Eyes Color: Brown Hair Color: Dark Brown (could be confused with black) Race: Human Ethnicity: Oriental/Hispanic Home town: N/A Photographic Images of Jhieten can be found Here Here Here Here Profile Summary Ease of use: read this pastebin (optional) Combat Specialist Jhieten excels in CQB (Close Quarter Battle) as a trained hand-to-hand combatant (this has increased during his Vertex stay, having high above human speed and strength). He is specialized in weapons, QERT (Quick Educational Reflex Training), gymnastics, and certain forms of acrobatics. He graduated from Concord Academy in Massachusetts and a private Next College with a Bachelors degree in Physics and a minor Electrics & Engineering with a GPA of 3.8. His highest record IQ was 140 but scores only an average of 120. He is notorious for his abilities to micromanage in small groups, organizational skills, communication skills, and methodical team coordination in combat as a brilliant strategist. Jhieten is also an outstanding marksman with most firearms including pistols, coming in 2rd at NRA’s Action Pistol Nationals. Psychology Jhieten possesses an IQ well over Superior Intelligence and has crossed near genius. His aptitude test may fluctuate but maintains a consistent high score; however, his psychological evaluation tests are abnormally stable for a seasoned combat veteran. Jhieten has a high degree of cognitive awareness with a very sharp intellect. He possesses great situational awareness and is completely composed under pressure. Various psychological analyses has studied him with reports suggesting close observation as he may be fully aware that he could be feigning normality as may suffer acute sociopathic problems. Other reports indicate near precognitive awareness in his peers or those around him, but they refute, “A sociopath is less empathic.” Jhieten is known for his meticulous attention to detail, devotion to a task, methodical reasoning, and strong need for organization. He is usually quiet back in headquarters in his office filing handlers, reports, or in his personal room where he prepares his weaponry and equipment thoroughly. To Serenity Redstar or Mitsu Mazono, he is known as, “No fun,” as he has put his work as top priority. His relationship with his comrades, as described by Mystic, is, “emotionlessly caring.” Jhieten is a very serious personality that sharply analyzes data rigorously and is very intuitive in live combat. He is known to derive enjoyment off of assessing situations, understanding them, and perceiving nuances faster than those around them. Jhieten is very fond of metaconginitive activities and stimuli. Psychic One of the many facets of Jhieten’s abilities is his diverse psychic powers. InNext, Jhieten was the 28th strongest operative throughout the corporation with documents showing little promise through his tenure. From his absence to the destruction of Next, Jhieten’s gift of mastering his paranormal strengths has significantly amplified throughout the years. His threat level and rank shot up substantially with each passing death of every operative he came across, learning to hone his abilities to areas he never achieved prior to his defection. It is believed one avenue of Jhieten’s psychic talents is his meticulous attention to detail. Jhieten is capable of multitasking and processing information as a much more expedient rate than usual human beings of his caliber. This is argued that it’s his environment after his disappearance that forced this out of him, but it’s on record that his cognitive awareness were abnormally astute. The depths of Jhieten’s psychic talents are categorized in 3 primary divisions. Though he isn’t capable of exceeding the boundaries he may be inherently inflicted with; Jhieten has shown a great deal of dedication, experience, and practice in honing what limited abilities he has available and combing them when necessary. Projection A corner-stone of Jhieten’s abilities is the capability of producing high emissions of radio and/or lucent frequencies to visible radiant spectra. These mental projections emanate from the brain abd manifested by powerful electrons, manipulated to take a transitive state of physical mass by will. These protuberances of neurological energies are generated from Jhieten’s cerebral cortex and transmitted via his spinal column unto other regions of his body, or outward as a magnetic phenomenon from various ranges. These projections are typically created to serve various purposes such for his telekinesis, biokinesis, and possibly other psychic occurrences. The primary deployment of Jhieten’s projection can be in the form of either manipulation of light, audible frequencies, and/or physical mass. Thought projection may also cross boundaries as either near created material or suggestive ideation to selected individuals whether singular or en mass. The near physical qualities are sometimes crafted in the shape of tools such as wires, blades, or other assorted utilities at his disposal at a given moment before dissipating. These materials are near-unsizable compressions of pure will-power that cultivate light and other sources in the form of an artificial shape with mentioned transitive properties of their parent or ideal form. Jhieten may even create holographic specters of either shapes or individuals with audible relay transmissions that human ear and equipment can readily pickup. These ghostly like apparitions can only adequately adapt to selected individuals Jhieten has intimately known, and may even replicate a person’s bodily characteristics. The exact dimensions used to create a specter remain undetermined, but it is suggested that it may willfully be govern by either said target or Jhieten when their presence is immediate. It falls into reason that he is capable of creating these holographic illusions of himself as a non-corporeal double to locations deemed dangerous or hostile, and use their abilities to exercise a percentage of force for relaying his own or other’s special attacks provided he can substantially recreate them. Through this Intelligence it is deduced that information can be fed directly to Jhieten or others sharing the specter’s link of communication visually and audibly. It is widely believed that when projected individuals are created, he relays their thoughts and power to supply these ghosts like entities with the abilities necessary for combat. Jhieten's capacity to project is not limited to specter or illusions but endow inanimate or animate objects with a residue of his, "spirit energy." The process necessary imbue particulars with percentages of psychic power is lengthy duration. Anything in constant contact with Jhieten, especially as intimate as inanimate objects, may succumb to being 'charmed,' by his powers and make usage of his psychic talents through these vessels much easier; conversely, Jhieten can only drench an item or person prior to combat where immediate contact with foreign objects are transient and their potential as a medium is minute at best. Telepathy Suggestive Ideation Action(SIA) is a pivotal defense mechanism that enables Jhieten to utilize the projection ability of his pyshic talents to exploit the human psyche. Jhieten is capable of subliminally penetrating the human consciousness with a persuasive suggestion that innately dictates an action of a person(s), and exploits a vulnerability of their current awareness by having them deliberately do something in their vested power they might not otherwise do. The target(s) isn’t subjugated to any trance or catatonic state and are very active and alert unlike current conceptions of hypnotism; including which, they will neither experience symptoms of hysteria or hallucination despite the ideation’s foreign origination. The idea or suggestion Jhieten implants into unsuspecting targets will disguise itself as a benign idea or impulse of their volition, whether retrospect assumed their estimation was false and will blindly accept it as their own act accordingly to the idea. This has been shown to work extremely well in efforts of dissuasion or stealth, and enables him to force opponents with weaker psyches to make mistakes or not double-check for errors or miscalculations. In an exercise for Next, Jhieten successfully infiltrated an exercise facility without being detected by veteran PMC personnel whom most remain dumbstruck at the negligence of their own discourse. It was later proven in a chess match against Yousef that a great many of his moves were consciously sabotaged, as he would not have typically made these mistakes unless against Jhieten; however, what is determined from surveillance is the limited propensity this exploit is privy to, such as a visual or audible cue or noise that might have a contrasting presence against Jhieten’s suggestion or if a person is fully cognitive of their ability to assess a situation. The final development of Jhieten’s mental probing is the everlasting ideation between his peers he has dubbed, “Silent Communication Phenomenon (SCP).” Jhieten is capable of syncing his projected thought waves onto the minds of special individual. The screening for person(s) to receive telepathy is not fully disclosed, but the capabilities to communicate with people of a particular selection Is distinctively clear. This power is reminiscent to the specter ability where audio and visual information is fed back to Jhieten through said person(s) senses of sight and hearing. It’s assumed that characters such as Tsubaki Isekiru may have developed a hyper sensitivity to Jhieten’s SCP-Com where communications between other people are possible on the network, but this may have been an attributed associated with Jhieten’s acute SCP to open channels between other linked individuals in his party at a given moment. The exact information they obtain from each other may be transient in comparison to Jhieten’s full surveillance capabilities, possibly because he is the original source of the psychic signal they share. In summation, it is believed a great many of Jhieten’s mental projection is deployed for tactical assistance for either high sensitive visual/auditory proxy sensory, kinetic or biokinetic manipulation to emit biological electronics into objects, produce said energies as a physical or substantial force, or telepathic communication and/or cognitive modification to a person(s). Biokinesis Biological Control through telepathic phenomenon refers to the ability to harness or control a person(s) anatomical or physical well being through biology. Jhieten has acquired a modicum of changing his body’s metabolism, muscle, sensory, and non-visible physical features readily for broadening purposes. The main properties altered by Jhieten is his mental and visual processing speed to adapt to high speed movement, having competently compensated for his own physical prowess which has grown over the years. He innately registers abnormally faster speeds than a human can, and estimates or examines an object at such velocities to determine its intent or exterior. The specifics of Jhieten’s physiological control extend primarily to his neurological and electrical pulses, which play key roles in his psychic abilities. These ranges with various amounts of commands and control from neuron receptors or possibly telekinetic channels. These signals may command adrenaline levels and control various brain chemicals for ideal situational solutions, or perhaps even augment his physical strength to inhuman levels as compensation to a detrimental scenario. The depths of exotic disciplines Jhieten's biokinetic control pertains to is his thought projection. He may command a large degree of static electricity from the reservoir of neurological pulses his body contains, and emit a small frequency to his surroundings for 10s of feet and induce numbing or a loss of muscle control unto any person in proximity without any symptoms of pain. A lesser distributed variant could be channeled through a body part he controls, and actively latch onto an individual's electrolytes and adequately electrify them. Another asset belonging to this classification is the shared power that corresponds with Jhieten’s projectile. Through auditory and visual emission, Jhieten’s brain can available ingest information from the specters or other projected forces he creates. This correlates alternatively as an outer body 7th sense since disruption of his psychic field parameter or creations may cue him with potential data. This is attributed to a few factors and particular data can only be achieved with the adequate catalyst used. An example can be: a block of Jhieten’s psychic force being touched by an individual can inform him of the amount of pressure applied, shape, and possible location if properly linked, but visual or audio might require further information through specific methods outside of simplistic creations (though it is theoretically possible for sound vibrations to disrupt the block provided the frequency and temperance level is high enough, or the said shape is sensitive for this specifically). Telekinesis Jhieten's lion-share of psychic talent is notorious for its generic usage of kinetic force manipulation. A powerful electrical magnetic field is projected and layered in latent spiritual and neurotic impulse for thrust or push. Jhieten may shape, configure, compress, or release newton of forces with diligent and expert command of his own bioelectric and metaphysical energies. These supernatural pulses are transmitted throughout his entire body, though theoretically emitted from his neuron synapses, spinal column, and brain as hyper tangible thought projections. Through these extra-substantial feats Jhieten can simulate or withhold sub-sonic vibrations for extended periods, and they may even sustain velocity over distances exceeding his electrical static parameter if enough concentration maintains it. It is probable that this ability is non-stasis, and may exude subsidiary disciplines in other applications of his power. Related avenues of Jhieten's metaphysical achievements is materialization of kinetic forces and available malleable constructions of shapes. He may create and suspend objects that are wholly indubitable with the volition of mid-air suspension or relocation at proximity or outward. These entities exist as translucent shapes for his discretion with bare purposes in mind. Though they manifest at proximity relative to his position, their actual configuration, shape, position, or coordinates may undergo metastasis for several of deadly purposes. An example was an incident involving a 2008 Pontiac being punctured by a cylindrical shape psychic shape, as a large chunk of its cubical facade stretched to skew it from about 60 feet. Jhieten admitted to Tsubaki Isekiru that, "as a whole, they [the shapes]are consistently more durable. The further I stretch the narrower the protrusion becomes." This suggest that these shapes lose their size for elasticity over distances (relative to their overall size). Evidence supports that these shapes may materialize in singular or pluralistic fashion, though their reach varies based upon the output power he releases. These objects are telepathically synchronized with Jhieten's neurological network, and allows him rudimentary information about tactile information involving relative coordination of positioning, force, speed, and shape of anything they are in contact with. Their tensile limit varies as Jhieten has an erected field about him. The barrier acts as an elastic 'spring,' that absorb kinetic forces in a surface tension impulsion, latching onto an object with seems of forces it generated. The theory stems from catching a projectile or object by taking its potential force, and meeting it with a net that converts that pressure with the pressure of the resistance. The resistance will fold against the upcoming object, but will tighten vicinity around it with a speedy amount of crushing polarizing force it created. An example is when a 9mm collided against Jhieten's barrier: The bullet trajectory aimed for his chest, but was suspended in mid air by what appears to be shattered cracks of clear air around it. The shell was crushed and tapered as if it was shredded apart. The autopsy reveals that an equal but encompassing force impaled it laterally. The coiling counter force appears as a flat surface against an oncoming object and seeks to home on its apex or adjacent force to impede it with penetrating force. Heavier ballistic rounds may have far greater penetrating power, but may be dealt with ablative resistance by Jhieten himself. Larger objects forces the omnidirectional sphere to harden all together and encapsulate him (discretion varies). At the core of Jhieten's psychic talents exist his signature application for pressurizing, contracting, shaping, and creating these near limitless shapes and that is to release small concentrated projectiles for combat. In fact, several facets of his codified combat ensemble exist to supplement the bread & butter of his arsenal. It was only recently that Jhieten adopted more sizable blocks for defensive uses as he went several years only utilizing them in their most refined form. These miniaturized entities are typically a sharp marquis designed specifically for piercing human bodies akin to bullets. Their sizes depend on Jhieten's own pre-prepared set of attacks he has mentally charted, but subtle changes may occur when a situation calls for it. They are all launched using any firearm he is in contact with, and their potency solely depends on the duration he has had contact with said weapon; however, there is only a marginal difference with guns he may acquire from weeks or months at a time and only prefer to carry firearms he has been acquainted with for at least a year for maximum efficiency. Though the combinations and different attacks are situational, they are all launched identically from each other with no distinguishable trait that notifies enemy or foe alike which attack type he'll be using. There are large bolted rounds with large and unrefined power invested into them for generic singular uses, but their penetrative power are distinctively meant to pierce armor of solid or non-corporeal types. Others may involve explosive near spherical goblets intentionally designed to unleash an indiscriminate bomb of shrapnel or detonate said globe early before its launch for devastating bird-shot effect; though their shape, size, and effectiveness are often times more powerful than their real life counter-parts, their presence and length are vastly limited since maintaining their form over long distances is futile and painstaking. Jhieten uses his plethora of attack arrays for mid to close quarter with effective ranges of 300 meters (though each attack type have different maximum ranges). Each shot may depend solely on Jhieten's discretion. An exercise Jhieten practices to steady the psi power of his telekinesis is to levitate over a thumbtack or nail. With enough atmospheres and concentrated force onto the apex, Jhieten will and has successful split the object down the middle with little bending. This exhibits the level of mastery he has acquired over his primitive powers since his founding of Vertex. More specific attack types may exist that either mirror or play with the astute ideology, some delve in prospect of amplifying real solid rounds or exist for prolong use if penetration was successful such as his 'Bloodletting' technique: to stay within the body and spin rapidly to exaggerate an internal injury. The most extreme cases of these gun-like psychic techniques come in the form of a disproportionate sized parameter covering explosions or projectiles. Jhieten can covertly piece together chunks of his bodily energy to create an all direction array of different sized marquis to surround him in an storming aegis of destruction around him up onto 12 feet in diameter (X, Y, Z coordinates apply), while another is more focal to surrounding a close area in a typhoon of bladed constructs or other inhuman projectiles of eviscerate or fracture a single adversary. Any of these projectile attacks come in all configurations as he sees fit, and their effectiveness depend on his discretion plus power placed into them. Save for the very most powerful of his offensive skill, many of the assaults come with rapid precession with discretionary intervals. The fascinating aspects of Jhieten's telekinetic rounds are explored in other non-combative applications. Jhieten is capable of relocating his physical position through levitation by having enough surrounding pressure of his barrier suspend him. In this instance, traversing over hard substances with ease becomes usual and tireless. He may even pull objects to and fro or even his own body from the ground or air-born. Lesser extends give him the ability to glide over water using a counter-active buoyancy of liquids using his telekinesis. This feat shares similar traits with something he calls, "vampire," and allows him to traverse walls and ceilings as if gravity does not apply to him using several principles of his power. The inspiration came from viewing a movie of Interview With A Vampire where he witnessed Lousie encountering Santiago in Paris. The nomadic protagonist was mocked and challenged by the seasoned night-walker and proceeded to dance up a wall and ceiling of a french overpass. This prompted Jhieten to govern this technique to allow traversing walls of substantial nature or even his own insubstantial edifices. He may even glide across the ground, wall, or ceiling if enough momentum propelled him forward for expedient ground recovery without recoil. The final profit from Jhieten's minute but meticulously thorough command of kinetic forces is the ability to absorb them. As explained with the protective aegis, Jhieten can redirect forces from about and collect each newton as a potential spring loader. This allows him to fall from great distances or lessen thicker forces impacts on his barrier or body to be redistribute for any purpose; however, smaller qualities and quantities of collision is preferred since this enables him ample time to channel these energies to productive uses instead of blowing a percent of them off as ventilated waste. The speculated maximum threshold of Jhieten's psi strength ranges from 2200 psi to 90000 psi or more (10^7 PA or 10^8 PA). These numbers are sometimes lower or exceed his maximum threshold based on task and centralization. These numbers aren't concrete or indicative. The speeds in which his projectiles travel also very as well, but clocked numbers average 310 to 390MPS (670mph to 871mph if you factor wind resistance, etc). Armor & Appearance VER-03891C: Vertex Tengu Commander (Armor Name) Jhieten wears a black flame retardant cloak over his technologically sophisticated battle armor, developed during his Next tenure. A prototype material suit for average personnel without abnormal paranormal abilities to achieve great physical feats. Jhieten detected with the schematics and developed a perfect modified version for personal use. The armor itself consist of navy blue ceramic spool shield like plates padding various regions of the body, or as guards over none-flexible regions of the body and joints. The synthetic material comprised of the suit is a fiber elastic polymorphic skin simulating Kevlar with a gor-tex texture exterior with an interior carbon fiber layering and nanotubular fiber exterior. The suit's design was crafted in mind to safe-guard against heavy ballistic firepower and extreme kinetic or temperature conditions as a lightweight combat armor for high speedy assault. The special purplish metal plating that comprise of shin, thigh, forearm, chest, and spinal guards are created out of titanium that protrude from the epidermis of said armor (the gor-tex like Kevlar fiber). These protruding metals add an aesthetic flair with not only a sturdy but lightweight protection, but house nano-processing fiber and sophisticated super computer circuitry as this armor acts a living machine linked to the user for his psychic powers. The metal crustacean shells are nearly seamless with the suits skin, allowing a quasi like anatomical exoskeleton for Jhieten's physiological agility. The suit uses an experimental but completed artificial muscle and tissue system that enhances Jhieten's physical already above-human prowess. The artificial muscle acts as a harden layer for added strength, giving Jhieten the ability to lift about 400 at maximum muscular expansion of the suit and running speeds of up to 180mph. The tissue acts as a buffer for impact so that the muscle fibers are not torn or ripped, since this may drastically ruin the suits ability to simulate super-human strength based on the wearer's base strengths. The spinal column of Jhieten is vitally important to this armor's strategical functions. To enhance his psychic powers and allow synchronicity between user and suit, the inner layer is composed of a soft leather interior for his body to feel comfortably in. The leather's heat is absorbed by thousands of tiny electromagnetic plastic transmitters. Prolong usage generates body heat making the suit nearly unbarable to breathe in, and these state of the art patches act as diodes for transferring the heat as sample energy to power the suit by a fraction. Sweet and perspiration is secreted through malleable tube air-vents of a strong polymorphic plastic which doubles as fresh oxygen. Throughout the interior are an assortment of electrical equipment catering its design to channel his powers via flexible space age chipsets and transistors. This allows Jhieten's psychic field to generate the suit for multiple purposes such as redirection, regulation, outward projection, or amplification via the super computer. At any given moment, Jhieten's own electronic charge or spiritual 'energy,' is distributed at any cause he likes and kinetic forces he controls do not hamper or crush the suits machinery systems or interfere with the hard cable insulation. The battle suit's supplementary abilities are herald by its unique, ahead of the time SCSYS(Spinal Computer System) or CSYS for short. A sublime and futuristic multi-function device that latches onto the user's spine through several pincers that interlock onto crafted sockets surgically implanted into Jhieten's back. These basins are measured precisely to the very microscopic inch of the transmitters apex of each cylindrical digit (4mm in width, 2 inches in length). The suits super computer is shaped as a flexible centipede and spinal column in one to match Jhieten's exact specifications from regular body movement to growth. The, 'tylons,' latch onto their sockets with symbiotic strength, becoming one with the user physically. The computer's lower end increases in width to the cervical end where it appears like flat octagonal compartment protruding out (8 inches diameter, though it's halved from the inside so it's really 4). The computer act as the second brain and mediator for Jhieten's more latent bodily functions. The super computer may delegate or take on any specific psychic task Jhieten has, amplify his power using a cycling storage series of capacitors, monitor his heart rate, draw out the full and raw extend of his psychic powers lay dormant, access to cognitive pieces of his mind, visual brain activity and data, stored memories, visualization of calculated brain information, tap into the artificial muscles system, computer data linking via Ethernet cable, give a visual GUI to his frontal lope that is translated to his eyes to softly give information of altitude, longtitude, and enemy movement (only by brain calculations helped by algorithms by the computer through his eye sight), easily accessible bus flow from the triad persuaders (his special guns), and even synchronicity with his mind where processing thoughts become computer like. The exterior of the spine protrudes from the whole armor, but only subtly. It is clad in a very strong but expensive thick shell of titanium to prevent exterior destruction, though giving freedom for allowance of almost full range motion when allowed by command. The suit has a built in operating system that has an active data archive of all Vertex operations, mission briefings, and a fail-safe for whenever it malfunctions may dislodge its bodily operations so to not mentally destroy Jhieten or cripple his nervous system. He may dislodge from the CSYS at will, but the procedure requires ardent attention or a full armor removal is required. The CSYS may disconnect when Jhieten is naked with little effort by simply disengaging and falling to the floor (or on any surface to catch it) for independent repair or tuning. The prolong use of this armor has caused Jhieten to develop a unique skin discoloration, resulting in a dark pale like pigmentation, symptoms of sociopathic behavior, paranoia, malnutrition, apathy, and overt aggression. Weapons - The Persuaders Pollex - Primer - Enforcer The mantle in Jhieten's Vertex office displays a XIX Titanium Baron Nitride Desert Eagle and next were his two H&K USP Tactical .45 pistols. The development of the suit prompted Vertex R&D with much help from the operative Serter to create sentient crystal computers. The decommissioned base guns were replaced by two futuristic-like costumized guns called, "Persuaders," to channel Jhieten's psychic energy, refine the kinetic shape power, allocate the information from the suit and/or Jhieten, and fire his projectile based attacks without exerting any energy. There are 3 guns that are affixed to a transformable shape memory alloy that can take the form of either a long barrel gun or gauntlets. The guns and gauntlets act as attack and passive mode for combat, and are capable of sentient enough cognition to memorize special patterns of Jhieten's signature attacks and execute them with perfection beyond Jhieten himself. With a slight mental command of the suit, no more than just a glance of a thought may they act upon these signature attacks at will as he regulates their power output. As such, they do not exert any active will of their own except the list of special abilities Jhieten will select based on just tiny whims alone. They also double as a storage function for unrefined abilities that they do not recognize for on-the-spot versatility and assist Jhieten to shape what he needs. The default firing attack is a regular marquis large bolt round meant to penetrate armor, and can be used rapidly but takes considerable tolls of the round's energy. They may be used by anyone but do not exercise any of Jhieten's more advance attacks save for the default function. The metal used for these constructs are capable of only two configurations, as the two guns act as gauntlet when in passive mode for defense. In passive mode, Jhieten may use only non-lethal signature attacks that do not require gunesque delivery; however, they also exist to shape, configure, and even help Jhieten channel what he needs so further exertion from the user is not required and allows him to multitask abilities at a whim without concentration at all. In attack mode, the weapons become large long barrier futuristic looking firearms (6 inch barrel length, 10 inches as a whole. 7 inches long and the barrel funnels). In their attack state, they enact not only Jhieten's non-offensive attacks but supplementary ones too at a whim. It is only in this mode that he can use his projectile based attacks with the efficiency he needs for multitasking. There are currently 3 on Jhieten, but the two he uses for duel wielding are latched onto each forearm on special attachments for the armor. The armor was designed specifically to house them during their Attack and Passive modes, and the third one is mounted on his chest as the prototype model. The chest mounted one is different than the two he uses for Attack mode, as it is larger, has a red sphere (the other two are cyan and light blue spheres), much more effective, and has a large magazine capacity. Jhieten has yet to use the prototype. They are in Passive mode at all times, but detach from their forearm rest and assemble mid air immediately to attack mode which can be initiated any time. The ammunition types for the Persuaders are created by Jhieten during his leisure time. It is rumored he spends endless hours of focusing his spiritual and psychic power into crystal shells developed by Serter, using his demonic knowledge of technology to assist Vertex' leader. The shells contain nano-crystalline metal that absorbs vast quantities of Jhieten's spiritual index through retractable shapes. The magazine feed goes into the literal base of the gauntlet or regular feed of the gun in either mode, with a maximum capacity of 6 rounds a magazine (the prototype uses 8). The ammunition is read by the crystal and their network begins of immaterial shape configuration for Jhieten's special abilities, so he may seldom every use his own reservoir to invoke them unless needed; however, they are not spent upon single uses, as the storage capacity of each cartridge contains a great percentage of his power. This allows one single shell to utilize a great deal of Jhieten's signature attacks, or combine with the other gun to use other abilities at a whim. The possible combinations of reserving power is at Jhieten's command. He may use a sample of one shell from other gun to create a pressurize wall, spend the whole shell for a power attack, defense, alternate, or not use them at all. When the round is spent it is ejected onto the floor as waste, since the crystals containing the energy dissolves from use and cannot be recycled. Jhieten only carries 2 extra magazines so he may refill both hands when necessary and no more, and the creation of these rounds are tenuous and time consuming. Jhieten may choose to not use any energy from the feed at all, and exert his psychic power amplified by his suit and sentient orbs to create attacks or shapes at a whim. The prototype gun is in Passive mode, and is used primarily to aid Jhieten in his fare to multitask so he may attack with the guns while creating shapes or defenses with the prototype. The Prototype gun with the red orb is named Pollex, baring the mind of the thumb's use for utility that allowed humans use tools. The Enforcer and Primer are named for their primary uses for either setting up or enforcing Jhieten's ideals, which is exerts unto his foes with an aw-striking barrage of fury. END -Profile not complete, but this is it. Suit inspiration design Here. You can see the plate and spinal chord attachment Further suit imagery Inspiration for the gun designs Here. The barrel is a little box shaped and the crystal is at the center where the circular hole is located. The spheres are bright and their commands appear in kanji on the sphere. They are metallic navy blue.[/SIZE] Edited by Mobius, Mar 4 2015, 06:35 PM.
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| Mobius | Mar 4 2015, 07:03 PM Post #6 | ||||||||||||||||||
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The best corrupted Admin
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Approved [tabs=50%][tab=Approved Characters]
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| Valhalla | May 18 2015, 06:41 PM Post #7 | ||||||||||||||||||
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Fresh Meat
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Re-Submission. Spoiler: click to toggle Name: Ivar Bjornsen Age: 27 Height: 5'!0" Weight: 252 lbs Body Type: Stocky, muscular build, with some girth Eye Color: Green Hair Color: Brown Hair Style: Short, slightly messey, about ear's length Skin Color: Caucassion Race: Human Mutation Ouccupation: Tourist, Semi-Professional Musician Apperance: Ivar dosen't put much effort into the clothes he wears, wearing mostly comfortable clothing, Khakis, Jeans and usually, a T-Shirt with his favorite Heavy Metal band's logo on it. The only thing he prides himself in is his vest, which adorns a great amount of band memoriblia, both sewn and ironed on decals. That vest has seen better days, it is ripped in various places. As far a shoes go Ivar wears steel toed boots, mor often then sneakers. History: Initially born Human, to a normal family in Norway. Ivar. was for the most part developed well. He ate more than the usual child though and the contributed to his girth. Originally, he was unaware of the dormant abilities with-in him and only used them passively, as reflex. During school time he predicted an Earthquake at leaast 7 on the Rictor Scale, much to his classmates disbelief, amazement, and eventually fear. As, Ivar graduated school he went out to become a professional body builder, but his heart wasn't in it. Ivar began to start to practice the Electric Guitar at this point in time, as a coping mechanism, for losing most of his friends due to his freakish prediction. EVentually he became semi-professional with his accomplisments, he decided a life of travel was more suitable for himself. After High School he attendend College Majoring in Geology, studied and graduated sooner than expected. But, tradgedy struck soon after the delight of success. While rock-climbing, with his parents. One of them didn't quite secure the line well enough and it slipped, undoing itself. Much to how he predicted the Earthquake, he reacted reflexively, this time with the great danger of losing his father. The Earth moved and manipulated itself into that of a crude catcher's mit, but unfortunatly for Ivar, it wa still made of dock dirt and stone, his father snapped his neck on the impact. Still in amazement, his mother and he retrived his body. It was this time Ivar realzied he wasn't normal, flashing that moment back into his mind, along with the grief of his father's death. This, and this aloned awakened the dormant abilites within him. As, time went on Ivar took up a time of self-discovery and began to travel the world, searching for absolute mastery of his abilites, so nothing like that ever had to happen again. He travels along as a traveling Musician as a cover. Ivar never sticks around in one place for very long, traveling as a musician, he is alos the cause of "mysterious" destruction of Expensive Sports Cars, which may or may not get him into some shit, if he takes anything from them. This string of events is also training in which to compleatly master his abilities in a short amount of time, under pressure. Effectively allowing him to hasten his reaction times with his abilites, under the most daunting of circumstances. Geomancy Ivar's primay connnection is with the elemental of Earth, he has the ability to manipulate, shape, alter anything that encompasses the Earth itself. Stone, dirt, metal, gems. His abilites are limited only by his imagination, and well if it's made of the Earth. His kin-ship with the Earth make him excellent at both offensive and defensive potential. As such he is able to construct things out of metal, mud, gems, and stone. This grants him a wide variety of abilities. This ability this also aids Ivar with adapting to new situations. He is virtually limited by his imagination, willpower and resolve. This ability is not re-active but rather pro-active, thus requiring some element of self-control, an emotional and mental calm and lots of fucking stone and metal to be even at best effective. The ability functions in a radius of 30 feet to maintain complete mastery, shape, and mainuplate it. His abilites waver when out side of as he supraces the 10 yard mark. Things get a bit more difficult to control. And is unable to manipulate them further past 15 yards (45 Feet). normally. But, increased concetration a point of origin may also be do-able put puts some mental stress on Ivar. Pyromancy ivar has the ability to use his Ki to increase the tempetuare and agitate the molucles in objects around him to such as point that they will combust, catch fire, or explode depending on the material Ivar can manipulater the shape, and intensity of the flames. His realm of authority over is strongest within the radius of 30 feet. But, fo for complete mastery over this ability. Though it is possible to make such feats as throwing a fireball happen, it will diminish as thrown over a distance without the ability to maniupoate them. Earth Symbosis Ivar is sustained by the minerals in the Earth, merely absorbing them into his being. This relationship with the Earth effectively allows Ivar to replace chunks of his body with that of the Earth, when using Geo Property Absorbtian, allowing a damaged Ivar to patch himself with an bandage, patch or stopgap to allow him to stay in the fight longer. As, such a side effect of this relationship has rendered Ivar's lungs useless, allowing him to survive without air, food or water. An almost complete symbosis with the Earth itself. Geo Property Absorbtian Ivar is able to take on the exact properties from stone, metal, ore of all types. With skin contact he allows his body to take on both the strengths and weaknesses of doing so. This ability functions with the allocation of Ivar retaining his freedom of movement. This ability allows him to even manipulate his own body as weapon. His ability to manipulate his own body is subject to how mallable the material is. For example Ivar took on the property of Clay he'd be extremly malleable, easily manipulated. Another example is if he took on the properties of Titanium alloy, it would take concentration to even shape it, if at all. Ivar's discernable anatomy in these forms is hard to pin-point at certain times, as it effectly turns him into a living construct of that material, making him extremly durable and as fair as internal organs they seem to shift into a condensed form, with in an extremely mallable form of material such as clay. Though forms suchs as his Titanium allow form seem to cut off most if not all nerve endings and transform ivar into a moving mass of that material. Attacks of high energy do harm him, depeinding on the type of material he's absborbed some more so then others. Increased Perception, Mental Processing, and Awareness Ivar is able to sense vibrations in the Earth as easily as one walks upon it. This keen kinship with Gaia, allows him to tell if someone is approching him slowly or rapidly, but the vibrations of the ground, stone walls, metal plating etc. Ivar refers to this ability as his "Tremor-Sense". This ability heightens almost ten fold when Ivar melds into the form of a Construct. by sensing the vibrations in objects around him he is able to Sonar Ping and locating enemies. This ability functions at even sxtreme distances over over 200 yards (600 ft). Soft Transmutation The ablity to changing the state of into another form or substance. Ivar is able to transnmute the forms of metal into other kinds of elements related to metal, rock, gemstones. While not a master of the art, Ivar is naturally adept at this ability. Ivar is able to change the form of of these materials into that of another related to his knowledge of Geology. Equipment Ivar wears two arm bracelets made of a Titanium alloy, of which he harvested himself from the connection rods and engines of expesive sport cars. These bracelets are about wrist to just below the elbow, the are adorned with a various rivet design. Ivar always wears a similar set up on his legs, above the anlke protecting the shit and is kep in place with a titanium fiber straps, as to not restrict movement. He also wears an enlarged belt buckle with the symobol of Mljonir, the fabled hammer of Thor, Norse God of Thunder and protecter of mandkind. Each of these accessories ar about 4 inches thick. Ivar also carries a round a specially made container filed to the brim with Pottery Clay in on his waist. He also carries two other container that holds magnesium and coal seperately. Compete re-update July 22nd 12:26 AM EST Edited by Valhalla, Jul 21 2015, 11:26 PM.
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7:26 PM Jul 10