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|Fire Emblem: Monshou no Nazo Book 2 summary; Salvaged from FESS|
|Topic Started: May 14 2005, 11:49 PM (404 Views)|
|Tedius Zanarukando||May 14 2005, 11:49 PM Post #1|
(Salvaged from FESS, with minor changes)
Five years after Marth slew Mediuth with the divine Falchion, the continent of Akaneia was still trying to rebuild. But while the lives of people were slowly being reconstructed, all was not at peace. After the war, Hardin married Nina (which we later learned was by force), thus becomming the emperor of the entire continent. He declared Grunia, Gra, Macedonia and Doruna as the aggressors, and charged them with war crimes. At first the two kingdoms were forced to fork over huge sums of money, but Hardin soon found himself lusting for more power. He soon began to punish the two kingdoms, relentlessly. Countless Orlean-Akaneian soldiers looted, pillaged and plundered Dorunan and Macedonian villages, taking anything worth vallue. Soon children out of all Royal Houses in the states were being exploited, with the males being killed, and the females sold into slavery. Elsewhere, little boys were kidnapped and sold as slaves, and the little girls (over 10) were being raped by Hardin's men.
But this has Marth angered. While Aritia and Talis now have their peace, the rest of the continent is in shambles. The prince, who has now matured into quite a handsome young man, is disgusted with Hardin's mistreatment of these peoples, and wants it put to a stop. Elsewhere, his old allies are having troubles of their own. Lawarence is trying desperately to protect the now deceased King Lui's two children, Yubello and Yumina, while Minerva has taken the Macedonia throne against her own wishes. While not as ambitious as her older brother Michael, she simply is not as charismatic as he is, and unable to controll the Macedonian population. Blaming her for having to pay all these war crimes, the people are beginning to revolt. Things only worsen as her younger sister Maria suddenly disappears, and she, too, is finally kidnapped. Elsewhere, Marich disappears without a trace while studying within Khadein, and Gra falls under the power of an Orlean general (Sheema). Even Chiki herself has vanished within the cloud of Hardiin's men, having either been captured, or fled to safety. What tops the list for Marth, however, is the sudden disappearance of his own big sister, Ellis.
Finally, Marth decides to investigate. Gathering some of his own troops, he ventures down to Grunia to look into what all Hardin's been doing. The Grunian people dislike his presence, however, fearing Marth is there to conquer them, and send out some forces to resist the Aritians. After learning some of the troubles the Orleans have been causing from a nearby village, and gaining the help of a 10-year-old girl named Marissa there, Marth heads west for the castle to find Rolence there guarding the gates. Rolence explains that Hardin's men have already moved through and ransacked the castle, but that he's carefully been guarding King Lui's two children within. He explains that a man named General Lang has been sending these troops out to terrorize the villages, and that Lang himself has been lurking around all over Akaneia. Finally, he tells Marth that he has entrusted the care of Lui's children to Oguma, and then blows up the castle entrance, sacrificing himself in the process in order to seal off the northern passage the children are taking.
Saddened over the loss of a former ally, Marth heads east to now gain more information about this General Lang. Here he is joined by Katua, who tells him of Minerva's kidnapping. "My sister is farther north, along the Dragon's Mountain," she explains. "She and Julian were searching for clues when a troop of Dragon Knights took the area over. Now they, too, are in danger." Not wanting to loose two more allies, and hoping he may find something of use up north as well, Marth battles his way to the castle to find Linda there. She gives him the Fire Emblem, realizing that he must fight against some former allies and betray some of his old friends in order to save the continent. She knows that Akaneia will now begin to doubt Marth's own ambitions, but hopes that the Emblem will restore the peoples' faith in him. Unfortunately, the Emblem's five gems are missing, gone without a trace. Linda has no idea where they went.
Now thoroughly confused, Marth heads up north to the Dragon's Mountain, where Paora is struggling to protect Jurian on her own. Stubborn as she is, she refuses to give up the fight and bids Jurian to hide in a nearby village while she deals with a few thieves and the other dragonriders in the area. Marth arrives just in time to see a mysterious man fly by on dragonback and land at the castle, with Minerva in hand! Realizing that Marth is there, the man refuses to be seen, and flees as quickly as he came. Intrigued, Marth rushes on ahead, both to Paora's and Jurian's aid. Together the Aritian army overtakes the enemy around the castle, only to find a strange fragment of orb there. Jeigan realizes that it's a part of the Life (Hoshii) orb, and that the other fragments must be scattered all over Akaneia. If Marth wants to restore the Emblem, he's going to have to recover the lost fragments. In the meantime, Jeigan advises, Marth should return to Grunia to meet up with Sheeda. He explains that she's waiting along the beach.
As Marth heads back to Grunia, Oguma, with Yubello and Yumina by his side, finds himself trapped along the beaches himself. He realizes that he has ran right into the center of the Grunian vikings' nest, and now he has no chance of escaping while keeping the children unharmed. As the enemy moves in closer, they become cornered in a local seaside village, which is actually Kashim's hometown. Oguma desperately fights back the oncoming enemy, until he is approached by a mysterious masked man riding a white horse. "My name is Sirius, and I ride to protect Akaneian royalty," he explains. Oguma has his doubts...doesn't this man look familiar? But Sirius proves which side he's on, and aids Oguma in defending the children until Marth arrives. The Aritian army sends the vikings packing and meets up with Sheeda, who has discovered the location of General Lang. "Follow me! I shall lead you to him!" she says.
Lead by Sheeda, Marth and his army rush north along the island to the castle that General Lang is based at. There they find swarms of troops, however, willing to defend their castle-fortress at all costs. As Marth battles with the enemy, Julian slips along the mountainside to catch up with his godbrother, Ricardo, who has stollen the Member Card from a chest in Lang's castle and attempting to flee with a fellow thief before he is caught. Ricard passes the information that Lang is not only hoarding two more orb fragments within the castle, but that he has Navaare working for him! (if you don't catch up with Ricard in this level, he'll be captured in the next, but will tell you the same thing) After a bit of tough work, Marth himself reaches the castle and defeats Lang's head guard, finding another fragment in the process.
Now it is time to end these problems. Marth has come for General Lang, and he is bloody mad by this time. All he wants to do is storm the castle and ram a sword down the General's throat. Of course, he knows it won't be that easy, as he finds that Lang's castle is guarded by a myraid of armors and a flock of mages. Lang himself is cowering in his throneroom, afraid of what Marth might do to him. As a last resort, he commands Navaare to go after them and attack as soon as they enter the chambers -- if they make it that far, that is. Of course they do, and Oguma runs on ahead to tackle Navaare. Needless to say, Oguma himself is furious that Nabarl has joined the enemy again. He scorns the swordsman and tries to knock him to his senses. When he finally succeeds, Nabarl reveals that he is not Navaare at all, but an imposter named Samuto. Samuto explains that he used Navaare's identity to get hired because he was acting as a decoy for the *real* Nabarl, who has gone farther north to try and stop the plotted ransacking of the Raman temple. With Lang's last line of defense now breached, Marth is able to reach the throneroom and defeat the General once and for all, freeing the trapped mage Wendel in the process. Wendel, once Maric's mentor and the best mage in all Khadein, gives a clue to Minerva's whereabouts, and then tells of his fears that Marich has been overtaken by the enemy and now stands on trial for execution.
The only way to Khadein is across the Soulful Bridge, which leads to the Raman temple anyways. Quickly, Marth heads up north to the temple, where Nabarl has found himself with a bit of a problem. He's outnumbered, greatly. The temple has been looted, and robbed of various ancient Mamkute artifacts. Now the thieves are all making a getaway, and there's too many of them, and not enough of him. As if that weren't bad enough, a Swordsman Captain named Astoria is building up his army to the west, hoping to trap Marth on the narrow confines of the bridge. But Feena, cheerful as she is, tries to assure her hunky mercenary crush that she will help him take care of the thieves and regain all the lost artifacts. He refuses to allow her to fight on her own, but she persists that she can at least help him recover from battles with her Dancer magic. Marth arrives just in time to help Navaare finish off the thieves. But now Astoria has noticed all this activity in the forests, and sends his troops after Marth. With Nabarl and Feena with him, Marth and his troops dash for the safety of the temple, hoping to use it as a base until they can fight off the enemy. Here Jeigan explains that they can not afford to waste time if they hope to restore the Fire Emblem and save Marich and Minerva, and bids them to risk fleeing north over the bridge. At first Marth thinks him crazy, but then Jeigan reads him the Legend of Anri from one of the temple walls and explains that it is Marth' destiny to try and save this continent. This is not Hardin's fault, he says, but the work of Mediuth. Like his ancestor before him, Marth must reach Mediuth within his Dorunan lair and rid Akaneia of his dark presence once and for all.
Well, the journey doesn't seem to want to come to an end, that's for sure. With his life at stake at the hands of Astoria, Marth and his armies flee north over the bridge. They are halfway to safety, however, when they find themselves cornered. Astoria is coming up from the south after them, and Hardin himself is waiting up north! Hardin sends his powerful troops after Marth, who runs to a nearby Mamcoot village looking for help. Here he finds none other than poor Banutu, who has lost his granddaughter AGAIN. He begs Marth for help, saying that he will offer him aid if only Marth will help him into the Great Northern Wastelands where Chiki is being held prisoner. Marth of course agrees, and they continue to dash north over the bridge. Hardin will not give up, however. He thinks Marth a traitor to Akaneia and wants him dead. NOW. Seeing that his troops are useless, now Hardin himself begins to persue Marth. Luckily, with some aid from Jorjue, Marth and his troops are safely able to escape, leaving Hardin and his chaos behind.
Fleeing north leads Marth to Khadein at last. This barren desert has forever been a sanctum for mages, but here Garnef's influence has turned the mages to Hardin's side. Marth's troops fight off the onslaught of magic-wielders while the prince himself slips away up north to save a village from being looted by thieves. But it is here that he finds, to his shock, Minerva! Minerva explains that Michael put her here, but that it was for a good reason. He had taken her from Macedonia so that she wouldn't be killed by her own people, and then hid her away under the protection of the mages so that she would be safe from both them and Hardin. Michael himself then fled, saying he was off to "catch a star" on his own. She is very worried about him. Just then, however, Astoria appears to the south with a scouting party of his own men. Marth has been followed after all! Marth and his army hurry for the safety of the heavily-guarded Mage Academy, where Marich now stands on trial for being a supposed "traitor".
Inside the academy, Marth arrives just in time for Marich's "sentencing". The apparent judge, Elren, who has in the past been Marich's rival in many things, has condemned the wind mage to death at the hand of his own Torron spell. Fighting off Elren's underlings, Marth advances forward as Yumina saves Marich with her rescue staff. With Elren's own mentor Wendel by his side, Marth is able to convince Elren that he's fighting with the wrong forces and clear the academy of Garnef's evil influence. It is then that Marth is approached by Gato the sage, who informs Marth that, if he wishes to recover all five Fire Emblem gems and slay Mediuth, he must follow the path lain before him by his ancestor, the great Saint Anri. Marth readily agrees to this task, and heads up north to the ruined Mamcoot kingdom where Mediuth had first been slain.
At the end of his trip, Marth is welcomed by a barren canyon land where there is no life but a tribe of nomadic axemen and a large flock of wild Riding dragons, descended from the original Mamkute line. Picking his way through the bones that still lie in the ancient battlefield, Marth trudges through the gritty soil to the old stone tower that had once been the proud Mamkute palace. As he moves to enter and search for artifacts lending clues to his past, however, he recieves a sudden message from Chiki. She tells him where she is located, and that Gato is there with her, only he can not break the seal on the room that binds her as he only has one of the Emblem gems. She tells him he must gather the rest of the Hoshii orb fragments and bring them to Gato as quickly as he can, then admits, for some unknown reason, her love for the Aritian prince. Shocked, Marth is then interrupted by a message from the commando Chainey, who promises to lead Marth to Chiki's location. She assures him that her directions are percisce and then proceeds to lead Marth on a wild goose chase towards the mountains.
Following Chainey's directions, Marth and his troops head east towards the Great Northern Mountain Range, only to find themselves in the face of an active volcano. Doubting Chainey's true motives and judgement, Marth wishes to take another path around, but Chainey assures him that this is the safest way. "Either cross the volcano or get killed by Hardin,"she says. "It is your choice." Reluctantly, Marth takes the challenge and heads down into the bowels of the volcano, finding it to be home to some ancient Mamkute ruins. It is here he discovers that old fire dragons come to die, be they real or Mamkutes themselves. Marth's troops find themselves battling off the wizened dragons, as well as more of the nomadic axemen who seem to live with them. In the process, Marth gains another Hoshii orb when he reaches the other side.
Now that he's crossed the worst of the mountain range, Chainey leads him from hot to cold, into the exreme frost of the Northern Wastelands. Here the Aritians find themselves in a snowy, icy plain that is home to serpantine ice dragons -- and they don't want company. As the ice palace is their breeding grounds, they defend it fiercely, and the Aritia troops struggle to fight them off. When Marth finally reaches the castle, Chainey greets him at the front gates, with the ironic words of, "That wasn't so bad, was it?" Chainey leads the troops inside the palace, which they find is swarming with even more dragons and a horde of thieves. Both guard the north wings of the palace, and will stop at nothing to keep such "intruders" from passing. The Aritian troops manage to kill all the thieves and most the dragons, allowing Marth room to reach the northernmost chamber where Gato waits. Here, the great sage combines Marth' Hoshii orb fragments into the one true Hoshii orb once more, then gives to him the star orb as well. With that, Gato disappears, leaving to Marth some treasures hidden within the castle that the thieves couldn't reach. Marth takes what is there and then rescues Chiki from an adjacent chamber, and she is more than happy to see him. Together, the entire group leaves the palace for warmer land, now seeking Hardin's life.
And it's no wonder why. As Gato had informed him within the ice palace, Hardin had moved in and conquered Aritia while Marth was gone! Enraged, Marth arrives in Aritia to find it swarming with enemy paladins, horsemen, and thieves -- and that Est has been captured by the enemy! Yumina soon fixes this problem, as the troops beat back the Orleans and Akaneians occupying their land. Marth in the meantime rushes for the palace, determined to take it back from enemy hands. However, he is stopped partway as he runs into Abel, who he finds is out to kill him! "They said you were evil..." Abel tries to explain. Marth is not too happy, to say the least, and converts Abel back to his cause. Soon afterwards, the troops reach the castle and storm inside.
Within his own home, Marth is greeted with a none-too-pretty sight. A third of the castle is swarming with heros; a third is being looted by thieves; and another third is being defended by enemy priests. Marth commands his troops to wipe out all invaders, while Yumina with her Warp staff sneakily sends someone out to stop the escaping thieves. One of them, they discover, has the Earth Orb! In the middle of the battle, they meet up with Astoria, who Jorjue knocks some sense into. Armed with the Miracle Sword, Astoria advises Marth to seek help with his old allies in Gra, where a "beautiful general" might lend him some help should he spare her people. Following the hero's advice, Marth storms the throneroom and rids it of the priests' influence, then heads southwest for Gra.
Gra has fallen under a similiar fate that Aritia has. It was long ago occupied by Orleans, who the new leader of the state decided to join rather than have her own country obliterated. Now Macedonian dragonriders and powerful Orlean spearmen mingle with the weaker Gra warriors, who are willing to defend their country if it means survival. Careful not to harm any of Gra's soldiers, Marth rids the kingdom of the Orlean influence and enters the castle, where he finds an old ally, Samson, working as the right-hand man for Gra's chief general. The general, named Sheema, is impressed and honored by Marth's careful actions to liberate her kingdom, and graciously agrees to join him, bringing Samson along. She informs him that Hardin is not too far away, and that if they were to slip through a southwestern passage, they can perform a sneak-attack siege on the castle he's based in.
Creeping down to the passage, Marth only gets halfway before he finds a massive troop of Paladins and Horsemen returning from a battle. He is now cornered against a rock and a hard place, for the castle is guarded by generals who would surely alert Hardin of his coming as well. Realizing that he must fight, Marth sends his troops ahead, only to encounter four familiar faces: Zagaro, Wolf, Biraku, and Roshe! Leading the horse troops, these four have loyally fought for their Akaneia and refuse to stop now that Marth has been deemed a traitor. Luckily, our prince is able to change their minds, and they aid in the fight, allowing Marth to sneak away to a tiny village where many royals have taken refuge from Hardin's exploitations. Here he recieves the Fire Gem from the noble King of Grunia, who praises him for willing to stand up against Hardin. After defeating a scouting troop of Dragonriders, Marth is able to get the rest of the way through the pass.
After a bit of struggling to get past Hardin's back defenses, Marth and his army once more find themselves in the capital city of Bares. A lot has changed since the Prince of Light had liberated the capital and ended the slave trade, but now it was a perpetual fortress guarded by Hardin's best men. A fierce battle ensued here, as both sides struggled for controll. After occupying the fortresses around Bares and battling back the generals guarding the palace itself, however, Marth and Co. were finally able to storm the palace.....only to find that Hardin has been waiting for them.
The Akaneian Emperor is no dummy. He anticipated Marth' arrival, and so has captured a former ally of his in order to turn the tides. Now it's déjà-vu for poor Midia, who once again finds herself a hostage in the palace of Bares. Weaponless and defenseless, she is completely at Hardin's mercey, for he can command the two armor knights guarding her to kill her at any time. With some help from Yumina, Marth is able to save her, but it's not over yet. Generals, Heros, priests and Manaketes are all ready and willing to defend their emperor, no matter what the cost. As Marth nears, Hardin pulls out another trump card: he's got spare enemies hidden in the upper halls of the castle! It seems hopeless as Hardin battles off Marth' troops with an evil power similar to Garnef's Maph spell, until he remembers his experiences with Gato in the past. Equipping one of his allies with the Star and Light orbs, he is able to defeat the dark emperor.....only to watch him transform back into the real Hardin. "Mediuth......had posessed me....." the Orlean King explains with his last breath. Marth suddenly is hit with a chilling reality as he remembers Medeus' last words: "...My spirit is still here....At any time, when man has evil thoughts, I gain more and more strength. And at the right time, I will be able to come back again!" So Mediuth had posessed Hardin to get the rest of the power he needed, the Aritian Prince realized. With his dying breath, Hardin gives Marth the Gem of Darkness, the final piece to the missing Emblem, and breaks the spell put over the castle. Soon Nina arrives to tell Marth that Mediuth has fully reincarnated now, in the sacred Manakete temple in Doruna! Seeing Ellis, Maria and Rena with her comes as a relief to he and his worried troops, but they don't even get to rejoice before the reincarnated Garnef appears and whisks them away. He challenges Marth to meet him at the Dragon Tier and retrieve the stolen Falchion. "You won't get these four pretty ladies back without it..." the wizard taunts.
Needless to say, Marth is quite furious by now. He's lost many old friends, all his work helping to rebuild Akaneia has been ruined, and his sister has been kidnapped by Garnef AGAIN! Rallying up his strongest fighters, Marth takes up Garnef's challenge and rushes towards the Dragon's Dale in Doruna, where the sacred Dragon Tier is located. Battling his way across the dale is really no problem, but Marth gets a shock when he finds none other than Prince Michael himself hiding in a nearby Mamcoot village! Michael explains why he hid, and that he can never return to Macedonia after all the mistakes that he's made. He admits that Gato was right in calling him foolish, then presents Marth with the great sage's Starlight spell. "For the sake of my sisters and my kingdom.....defeat Garnef and free Akaneia..." he pleas. The kindhearted Marth forgives his former enemy and promises to fulfull that wish as he marches onward towards the mountain the tier sits upon.
Marth enters the sacred temple to find it -- none to his surprise -- teaming with dark deciples of both Mediuth and Garnef. Dragons and mages are swarming everywhere, determined to stop Marth from reaching their lord. But as he later learns from Jeigan, Marth won't be able to get anywhere until he conquers each level of the temple....and that Garnef's hiding on the next one!
The final showdown between Maruth and Garnef. The evil wizard sneers at the prince, thinking himself invincible as he doesn't know that Michael has given Marth the Starlight spell. Over-ambitious, Garnef lunges forward to attack Marth and his allies as they ascend the great staircase towards the final story, only to find that Marth has his own trump card -- Marich! (Or Rinda, or Elren...whoever you give the spell to) Totally caught off gard, Garnef faces a humiliating defeat and finally coughs up the Falchion. Marth is almost home free.
Mediuth has been waiting. With his four dubbed High Priestesses of Darkness, Ellis, Rena, Nina, and Maria, he has easily found the weaknesses of the most powerful of Marth' fighters. (He is assuming that Marth will be too worried about his sister, as will Maric, who is in love with her...that Minerva, Paora, Katua and Est will be too worried about Maria, Sirius, Jorjue, Midia, Astoria and Rinda too worried about Nina, and Jurian, Oguma, Sheeda, and Dohga about Rena. He thinks he has found their weaknesses, in other words) Under his spell of Darkness, the four are willing to give their lives for him no matter what the cost. As if that weren't bad enough, Mediuth is guarded by a swarm of powerful earth dragons, a form which Mediuth had taken on in his former incarnation that had been extremely difficult to defeat. But the Fire Emblem would not allow them to do Marth and his allies any harm, and emitted a powerful energy to force the dragons away. Left with an opening, Marich, Jurian, Sirius and Minerva rushed forwards to saved their loved ones, clearing the way for Chiki and Marth himself to attack Mediuth. The final battle didn't take long. Marth had finally freed (the continent of) Akaneia from the wrath of a god that has lasted millennia.
|WimminzSuck||Feb 24 2008, 09:44 PM Post #2|
Banned for flaming, trolling, and posting death threats
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