| Tin-Plate Wapol | |
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| Tweet Topic Started: Oct 15 2012, 02:07 PM (2,268 Views) | |
| SoulFire | Oct 15 2012, 02:07 PM Post #1 |
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Brasil
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hello friends (; , this is my last project that i'm working I tried not to let too weak nor too strong, I think I overdid it on the strength of my previous characters :/ there are still several ways to combine attacks and AI is somewhat varied according to the level of difficulty of your mugen , may not work in some screenpacks, I do not know about it do not understand :B one video : Wapol Download http://www.mediafire.com/?wpfpia6m6tns86v Stage in video (Drum Castle) Download http://www.mediafire.com/?6p7bz7cp1masbtl Special thanks : GRIM - Sprites Omegaxis12 - voices I hope you enjoy ^^ hug |
![]() https://www.youtube.com/channel/UCt9qc7wYXMqs8_-tCY5vq7Q | |
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| 31LeoJac | Oct 15 2012, 04:20 PM Post #2 |
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Grand Line Pirate
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finally a wapol for mugen can you reupload the stage |
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| nasrulsani | Oct 15 2012, 05:22 PM Post #3 |
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D.
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soulfire, u did it, its very cool. stage's link not working on me |
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| smoker in Crocodile | Oct 15 2012, 07:13 PM Post #4 |
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Grand Line Pirate
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VERY NICE CHARS AND Stage is cool |
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| SoulFire | Oct 15 2012, 08:39 PM Post #5 |
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Brasil
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Thanks guys the link not works?here works new link ^^ http://www.4shared.com/rar/b2ACeco9/Drum_Castle.html? |
![]() https://www.youtube.com/channel/UCt9qc7wYXMqs8_-tCY5vq7Q | |
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| CJHOANNES | Oct 16 2012, 03:02 AM Post #6 |
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Citizen
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PURE AWESOMENESS!!!!!!!! |
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| Wenchu | Oct 16 2012, 03:06 AM Post #7 |
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Grand Line Pirate
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good char. I think it's better you did. I found very original super move "Wapol Slim". also has good functionality common C button. Perhaps he had made a previous level to which you already have, which pump shorter haul yet. the specials (the special barrel, rolling and falling seated), are correct for the character, and you were right. Perhaps the Special Caņon, would have done as a super, or have done some of Wapol mounted Trembler Robson. The movement of the house and the tank are also well planned. Maybe you had to find some way to direciar a little more functionality each (although I was already well on the original character is no different). It is understandable that you have left the blades very parecidads because the original sheet has all the basic colors very similar. To avoid that and to make pallets, I recommend that before creating the initial palette, edit the sheet and change the colors of the parts you want to be different (eg wearing fur coat on his back Wapol). however I think drag some things from your previous chars that are not so good. I think you keep using much the Afterimage. And above movements which are not required because slow (for example, grip). It is also an afterimage, too "flat" .. you could try to find one that is shorter and less pronounced shadows. The envshake, is also put into movements that do not require, such as Wapol Compressor. Keep in mind the envshake ago "earth-shaking" with which when used in normal or special movmientos, appear stronger than they are. I believe that this effect should be used only in super moves or moves that bump the opponent to the ground. finally wanted to tell you I really cost much make your character super moves. I think it's because in the. cmd write this condition as --------------------- triggerall = StateType = S triggerall = commmand! = "holdown" --------------------- I recommend that for movements on the floor instead of putting a condition "triggerall = StateType = S" put "triggerall = StateType! = A", because usually you mark special (eg, D, DF, F) , some time will be undergoing a StateType C (Crouch). For the same reason I think you should erase the condition "triggerall = commmand! =" Holdown "". If those two things are not honestly could not tell you why it costs so much to make your super moves. I do not think I have much more to say. I hope you continue to improve your next character. a greeting. |
![]() https://teamonepieceos.wordpress.com | |
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| Dragon_04 | Oct 16 2012, 04:47 AM Post #8 |
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Revolutioner Army
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Wow amazing char. One of the rare OP char that you made. |
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| ace-san | Oct 17 2012, 12:08 PM Post #9 |
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god of fire
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feedback : i agree with wenchu about afterimage in the jump start frame there is no blue box the ball clsn should be more little i really liked the d,f,a move you forgot trans in the smoke effect when you launch a cannon ball same with some explosions frames the d,b,d,b,a+b move damage is too high for a level 2 super the house is pretty good made and the move idea is pretty nice the gameplay is pretty nice as well |
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KUMA100% DOFLAMINGO100% MAGELLAN100%
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| SoulFire | Oct 18 2012, 03:22 PM Post #10 |
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Brasil
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Thanks for feedback guys :D was actually easier to make attack removing the "triggerall = commmand! =" holdown "" it took me a while to release it after it ends because I thought I was forgetting some details.I forgot to fix some things simple. I will not forget these things in the next char. thanks guys Hug |
![]() https://www.youtube.com/channel/UCt9qc7wYXMqs8_-tCY5vq7Q | |
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| Intoxicados | Oct 18 2012, 04:22 PM Post #11 |
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Vet Crew Member
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the best Wapol for now. all your chars is the one I liked The reason is simple * is a bit more manual than the rest the only thing I do not like are the afterimage that you add but your style and can not do anything jaja if so you will continue programming you'll be one of the best coders greeting |
![]() http://teamonepieceos.ucoz.es/ Aun en construccion!... | |
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| SoulFire | Oct 19 2012, 08:47 PM Post #12 |
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Brasil
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wo thanks , I learn with time (: |
![]() https://www.youtube.com/channel/UCt9qc7wYXMqs8_-tCY5vq7Q | |
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| wolfdagonsgx | Nov 3 2012, 01:50 PM Post #13 |
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Newbie Crew Member
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Tin-Plate Wapol EXCELLENT THANKS CHAR look forward your next CREATIONS |
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