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| Doflamingo from OPGB2 by frankpe | |
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| Tweet Topic Started: Jun 11 2012, 07:42 AM (5,706 Views) | |
| frankpe | Jun 11 2012, 07:42 AM Post #1 |
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Newbie Crew Member
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AI added, fixed many bugs, pretty much a complete version. Download Here Too busy recently, no future plan yet. Hopefully I can come back after in another month. ;------------------------------------------------------------------- A minor update today, fixed most reported issue and some other bugs. still missing AI...(Too many attacks to look at, PX itself as a side product has 17 attacks, Dof has double of that), AI shall be done soon. New Lv1 super for Pacifista: D,B,D,B,a (Need 3000 power before active PX, power will not increase during controlling PX) PX control time increased slightly, but PX life reduced to 250. Spoiler: click to toggle ;---------------------------------- Hi all Finally i got his first release ready. It's late because I didn't do anything in the past 2 weeks, otherwise he could be done on time. Well, late better than never. This is just the first release, no Ai yet. Like my other chars, he will have some updates in another few days. I'm sorry to tell, this one must have a lot of bugs unfixed, pls report if u see any. As usual, No pic, no video, only simple command list in zip. Make sure to try the super moves, i spent a lot on these. I will never do another char like this one again. Btw, the lv1 super doesn't work very well in 2v2 mode yet. Maybe can be fixed in next release. Some detail: D,DF,F, c -hold "c" can have 3 different attacks Lv1 super is a control enemy, you need to control enemy and catch the bombs to get damage. Lv2 super 2(D,B,D,B) is a Pacifista helper.. A special helper. He will fight for about 12 seconds then explode, but if he take too much damage he will explode early. Damage on him will not effect p1's life, and he can't guard... If enemy attacks Doflamingo himself, px will also explode straight away. Edited by frankpe, Aug 12 2012, 03:45 AM.
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| 31LeoJac | Jun 11 2012, 08:10 AM Post #2 |
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Grand Line Pirate
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finally you release doflamingo thanks downloading now |
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| smoker in Crocodile | Jun 11 2012, 08:19 AM Post #3 |
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Grand Line Pirate
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IS VERE VERE VERE GOOOOOOOOOOOOOOOOOOOOOOOOD Wats Next Edited by smoker in Crocodile, Jun 11 2012, 09:00 AM.
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| ace-san | Jun 11 2012, 10:03 AM Post #4 |
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god of fire
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feedback: in the counter fix the spark position i liked the pacifista idea but i don't like the fact that he destroy himself i think it should be better if he is destroyed when he is hit a number of time the control is creative and cool but sometimes the bombs go on doflamingo and they should explod |
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KUMA100% DOFLAMINGO100% MAGELLAN100%
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| nasrulsani | Jun 11 2012, 04:47 PM Post #5 |
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D.
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downloading now, i will give feedback soon,, anyway, great job frankpe.. yohohohohohohoho |
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| fumoffu | Jun 11 2012, 05:37 PM Post #6 |
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Citizen
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I really like,but i miss some combos |
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| foxdie25 | Jun 11 2012, 06:44 PM Post #7 |
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First Mate
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Nice Flamingo there! Hoping for the next update release. |
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| Dragon_04 | Jun 11 2012, 07:23 PM Post #8 |
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Revolutioner Army
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I must download this , because it's very GOOOOOOD char ... Hehe , nice job frank ... |
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| SoulFire | Jun 11 2012, 09:37 PM Post #9 |
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Brasil
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very good I think miss more combos , but is very good ps: I loved the first super keep it up :wub: hug Edited by SoulFire, Jun 11 2012, 09:38 PM.
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![]() https://www.youtube.com/channel/UCt9qc7wYXMqs8_-tCY5vq7Q | |
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| nasrulsani | Jun 11 2012, 10:26 PM Post #10 |
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D.
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Nice char, i've try it.. need some combos, maybe u'll update this great char. i like doflamingo controlling char.. yohohohohohohoho..it so cool bro |
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| fahru88 | Jun 11 2012, 11:17 PM Post #11 |
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"When The Ultimate Warrior is born, the Amandemant will turn black to prevent him to be more stronger, once the Ultimate darkness is gone, The black warrior will be the new darkness itself"
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AWESOME! any other words? |
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Spoiler: click to toggle
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| NBA01 | Jun 12 2012, 07:35 AM Post #12 |
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NBA01
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really good char. i like enemy control and PX supers. Feedback: - ur all chars have Spark position. u must fix its. - PX control good idea but i don't like PX destroy himself. i think it should be better if he is destroyed when he is get damage. Like this (Cliff's Rikudo Naruto) - check Naruto's Kage Bunshins. Spoiler: click to toggle - enemy control good but sometimes bombs go on doflamingo and its explod Edited by NBA01, Jun 12 2012, 07:37 AM.
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% 100 % 100 % 100 % 100 % 100Click Here For All | |
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| sgn15 | Jun 12 2012, 07:57 AM Post #13 |
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Fact: People reject harsh truths, but willingly accept comforting lies.
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you don't need to look at other chars to be able to code that damage counting system. |
Codes stolen/copied from others -> "GREAT" coder + Ideas copied from other games -> "CREATIVE" ideas + lots of hi-res effects -> supposedly "graphics > gameplay" = "EPIC" mugen char - said by "EXPERT" people | |
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| Yingyay | Jun 12 2012, 09:17 AM Post #14 |
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Citizen
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Nice character. I found a constant glitch tho. - Finish your opponent with his first super move, the one where you control your opponent and your character disappears somewhere. |
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| frankpe | Jun 12 2012, 08:15 PM Post #15 |
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Newbie Crew Member
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Thanks for the feedbacks. I'm working on the update, I will release on end of the weekend. Some explaination of the issues: I see there are problems when game ends(either win or time out) with PX or Enemy Control on, this because ending state/anim is not designed correctly(Fixed, will be in next release). PX will be destroyed if he got 300 damage (almost 1/3 of normal player life). It's already designed that way. (I guess sgn15 noticed it) I put a timer there because I don't want him fight all to the end if he doesn't take damage.(..although it's not quite possible, because he doesn't guard and has no combo). When fighting PX, Doflamingo doesn't take any damage(even himself can be hit). Unless PX take certain amount of damage and destroyed otherwise you don't loose any life. This is too strong for a Lv2 super if PX has unlimited time. And I want to keep it as Lv2 super, because I plan to give him a lv1 super (multi laser shot) over this Lv2 super. Btw, power doesn't increase when control PX. Bombs some times falling near Doflamingo, this is because the position/direction/velocity of bombs are all random(That's the fun of it, it's an old fashion game). Even the bombs are near Dof you can still catch them. But don't expect to catch them all, it's not quite possible unless you are very lucky. Getting damage from all bombs are too much for a lv1 super, I think average is about 3-4 bombs. Anyway, I will reposition them, and bring them to front layer, get them further from Dof. Combos... He has every combos from original game, but I see it's not enough for a real fighting game. Alright, some to be added. In the mean time just D,DB,B,a/b/c. Btw, D,a - U,c - c is a desgined combo, forgot to put in command list. Spark.. I've never seriously consider them...that's a pain. I will try to fix them. |
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| nasrulsani | Jun 13 2012, 02:12 AM Post #16 |
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D.
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yohohohohohoho..nice project bro.. ill wait till it finish.. |
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| foxdie25 | Jun 13 2012, 08:50 AM Post #17 |
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First Mate
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Nice, as expected from you. I'll be waiting for the update release :) PS: Do not forget about the AI! CHEERS! :o :o |
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| frankpe | Jun 15 2012, 05:32 AM Post #18 |
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Newbie Crew Member
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A minor update today, AI update will be in another 2 days I guess. You can wait and download until than. |
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| foxdie25 | Jun 15 2012, 06:02 AM Post #19 |
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First Mate
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Great! I'll be waiting. Happy coding! Cheers! |
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| 31LeoJac | Jun 15 2012, 06:19 AM Post #20 |
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Grand Line Pirate
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man i love your characters i hope you make kuma next there's a bug when doing the counter move too fast the screen glitches Edited by 31LeoJac, Jun 15 2012, 07:07 AM.
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| nasrulsani | Jun 17 2012, 12:15 PM Post #21 |
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D.
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Aggree with u leojac, I think Frankpe can make the best of kuma.. |
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| Montgrey | Jun 25 2012, 08:31 PM Post #22 |
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Newbie Crew Member
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Hello Frankpe, his great character, but has a problem, when it will track the enemy and use the bombs of this error: http://imageshack.us/photo/my-images/24/erromugen.png/ |
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| Avatar12 | Jul 14 2012, 10:59 PM Post #23 |
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Citizen
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when are you going to add ai? |
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| frankpe | Jul 15 2012, 06:20 AM Post #24 |
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Newbie Crew Member
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I was very busy recently, worked day and night. Too tired to do any coding when came back home.. if I had time and followed my previous plan, I should have completed Mihawk and Blackbeard already... but now, none of them have been started yet. Doflamgio seems to be a great character from last week's comic. That gives me some reason to work more on him. I just started work back on him today, fixed many bugs. AI shall be released within this week, I guess another 2-3 days...(It's only a one night job, but I'm not sure if I can do it) Thanks Montgrey for the bug report, I noticed this appears during AI using Doflamingo... well, ... it's a big headache. This enemy control move was purely designed for human player, I need to make another code for AI, need sometime. Anyway, all shall be done this week. |
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| 31LeoJac | Jul 15 2012, 07:09 AM Post #25 |
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Grand Line Pirate
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thanks for the update can't wait for the final version |
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2:14 AM Jul 11