| New Zoro with Gigant battle sprite | |
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| Tweet Topic Started: Oct 31 2010, 11:10 AM (3,177 Views) | |
| n2790 | Oct 31 2010, 11:10 AM Post #1 |
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Citizen
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i make this zoro, he has all attacks. i must add only asura and fix something. i think that tomorrow i finish this work. this is an image http://img826.imageshack.us/img826/6409/rty.gif and the link: http://www.mediafire.com/?3za9ckue7d0wrdz comment my work pls for sounds and some moves credit to Tyler This is the movelist: D,y = tatsumaki D,Z = oni giri a = 36 pound D,a = 72 pound b = 108 pound Db = ougi c = rashuomon D,c = asura (soon) second upload of this zoro: i added asura, fixed run, fixed sanzen sekaiand fixed oni giri. this is the link : http://www.mediafire.com/?morwkr4qlkd61ub Edited by n2790, Nov 1 2010, 10:51 AM.
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| Tyler | Oct 31 2010, 01:44 PM Post #2 |
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Administrator
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I see you're using my RZoro's sound file. I don't mind, but a little acknowledgement would be appreciated since a good number of those were ripped by me personally. -First is the walking animation alignment. Always make sure the feet are level. Right now you have it so his head is always level. Look at anyone walk or run and you'll see that their heads bob up and down. So not only does making the feet level look better overall, it looks more realistic with the head bobbing up and down. -Sanzen Sekai should be recoded, at least the red clsn boxes. Right now you basically have it just hit everwhere on the ground. Meaning if you use it from one side of the screen and the opponent is at the opposite side even though Zoro will come nowhere near the opponent he'll still hit them. You should try to have the red clsn box only behind Zoro. -When you're crouching and you hit c you'll jump into state really quickly. Remove the command from the .cmd file for crouching and pressing c if you don't have an attack for it. -That effect you use on Oni Giri should have a transparency. A if I remember correctly. -Also Oni Giri causes the opponent to have some debug spam when they are hit. Any reason why you're using a custom state for that attack? It doesn't seem to do anything different. -Missing required sprites. -Going back to Sanzen Sekai, not only does it attack everywhere on the ground but it's unblockable? -I don't see why Rashoumon is unblockable as well. -Oni Giri is unblockable too. Shouldn't be as well. Just a quick test by only running around with him in training mode. Nice start, I'll give him a more thourough test when he's more complete. |
![]() Thanks to zimestre ^_^ | |
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| luffy24 | Oct 31 2010, 01:58 PM Post #3 |
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Hardsome Poster
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Good work ,nc character! |
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| n2790 | Oct 31 2010, 03:07 PM Post #4 |
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Citizen
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Sorry tyler, i edited the post. thanks for the advices. this is my second works and i made him in 2 days. i'm not more expert and there are things that i must learn. Luffy24, i'm happy that you like him :D |
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| majin bman | Nov 1 2010, 09:02 AM Post #5 |
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"Then something happened inside of me. I didn’t care anymore. I didn’t care about being better than Kakarott. I didn’t care about being a Super Saiyan. I didn’t even care if I lived or not. I didn’t care about anything…and that’s when it happened.&qu
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nice character man just fix the things that tyler said and it wll be perfect |
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| n2790 | Nov 1 2010, 10:53 AM Post #6 |
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Citizen
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i posted the second version ... i must fix the value of some moves and change intro, winpose and taunt Edited by n2790, Nov 1 2010, 10:54 AM.
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| majin bman | Nov 1 2010, 01:52 PM Post #7 |
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"Then something happened inside of me. I didn’t care anymore. I didn’t care about being better than Kakarott. I didn’t care about being a Super Saiyan. I didn’t even care if I lived or not. I didn’t care about anything…and that’s when it happened.&qu
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the second version is much better, do you plan on giving him combos? |
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8:20 AM Jul 11