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Monkey D. Luffy ( BETA II )
Topic Started: Sep 23 2010, 05:51 PM (23,203 Views)
Tyler
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Pirate King
Which shockwaves are you talking about? The white circles or the yellow one that moves along the ground when you use his normal standing one? The white circles I'll probably add later as it wasn't a detail I felt needed to be added right away. If you're talking about the yellow ones that travel on the ground, I'm using those for a special that wasn't used in the preview.
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Thanks to zimestre ^_^
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Ruffy Gear2
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when it would be finish? :Franky:
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majin bman
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"Then something happened inside of me. I didn’t care anymore. I didn’t care about being better than Kakarott. I didn’t care about being a Super Saiyan. I didn’t even care if I lived or not. I didn’t care about anything…and that’s when it happened.&qu
oh ok i was talking about the little yellow ones that moves along the bottom of the screen
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Ruffy Gear2
Wanted
ehh i have found a bug with your luffy i have fight vs a other mluffy and then i attack him,he fall,and then he fly(he fly as he fall in couch) and doesnt come back O.O
sorry my english isnt very good
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majin bman
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"Then something happened inside of me. I didn’t care anymore. I didn’t care about being better than Kakarott. I didn’t care about being a Super Saiyan. I didn’t even care if I lived or not. I didn’t care about anything…and that’s when it happened.&qu
yeah the same thing has happened to me as well but only some times
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Tyler
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I think I know what you're talking about. That's a bug in the stage rather than the character and the reason why I decided not to code the character more for Grand Line Bout. A lot of Luffy's attacks knock the opponent into walls, but some stages in Grand Line Bout have the stage end before the screen ends, so the character gets caught and just continues moving. And since they no longer can move back they just slowly float up or down.
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Thanks to zimestre ^_^
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jamaican
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Citizen
when whitebear is gone finished tyler?
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Ruffy Gear2
Wanted
can you make that that not happens?
i attack some body at the beginning and he doesnt comes back then i must wait 90 seconds
tyler your whitebeard is really great but i found he neead more special attacks
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afro d. garp
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ruffy gear2:you can go backwards with luffy when the other character flies and he will fall.

Tyler:since you decided not to code luffy anymore can you tell me how i can read back gomu gomu no muchi and gomu gomu no jet whip? Your whitebeard looks perfect!!!
Edited by afro d. garp, Oct 23 2010, 05:48 AM.
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Tyler
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@jamaican, When he's finished? Seriously though, I don't put any timelines on anything so you'll just have to wait until he's finished. If it helps though, basically the only thing that is holding him back are sounds. I'm waiting to see if anyone else rips character voices and if I finish up all my other projects and no one has ripped them then I'll rip them myself.

@Ruffy Gear 2, No, not really since they are bugs in stages and not my character. There are a couple things you can do to help it. You could remove the stages that have the problem from the select .def so they don't come up. Or you can just press ctrl+i which will automatically put both characters into idle then wait for the other character to jump and fall back to the ground. I can't remember if we disabled debug commands or not in the third BETA so if ctrl+i doesn't work then just reenable them since I'm sure we left the mugen.cmd open for people to do that. Also, you haven't played with Whitebeard so you really don't know how many specials he has do you? There were at least two specials that I didn't use in the preview video. I was trying to build up power to use one against Lucci but I killed him too quickly. There are at least 5 specials for Whitebeard.

@afro d. garp, Sorry but I'm not going to explain how to readd them. While yes I did code them and the coding and everything is still there I ultimately removed them because I didn't want them in my release. Since I didn't want them in there I'm not going to pretty much add them in there by telling people how to readd them. What changes you make to the character yourself for your own enjoyment doesn't bother me though. You can either hope someone else explains how to do it or you can just figure it out yourself. It's really not that hard, a little hint is all you have to do is reenable the commands for the attacks in the .cmd file.
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Thanks to zimestre ^_^
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Mike
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New World Captain
thats WB looks sooo awesome,great job,cant wait to play with him
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A man becomes a real man after learning both victory and defeat, as well as running and crying.
It's ok to cry! But then get over it! - Yonkou Red Hair Shanks

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lucci85
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Mr. OverKill

I think Whitebeard and Admirals are just too cool for GLB. Size is pretty right looking, maybe we could change some Crocodile effects, taking them from the gb one too.
About Kuma, I think that effects only would be useful, but damn, I made a sheet of him and I don't want it to be wasted. About Kuma....shadow bats of gb will be useful too :P
And tyler, awesome job with the big moustache XD
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Great duels
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majin bman
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"Then something happened inside of me. I didn’t care anymore. I didn’t care about being better than Kakarott. I didn’t care about being a Super Saiyan. I didn’t even care if I lived or not. I didn’t care about anything…and that’s when it happened.&qu
yeah tyler good luck with wb he looks very good so far
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sgn15
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Fact: People reject harsh truths, but willingly accept comforting lies.
Tyler, i was reading some chapters of the war again. and i just remembered that WB's quakes (sometimes) are long range attacks. did you code it like long range or just short range? just asking btw.
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Codes stolen/copied from others -> "GREAT" coder
+ Ideas copied from other games -> "CREATIVE" ideas
+ lots of hi-res effects -> supposedly "graphics > gameplay"
= "EPIC" mugen char

- said by "EXPERT" people
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Tyler
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I haven't coded anything really intended for a long range attack. One of his specials is he'll stomp on the ground, creating a quake and sending shockwaves running on the ground to the ends of the stage. His attack where he grabs onto the air and quacks the entire screen will hit anywhere on the screen as long as the opponent is standing on the ground. And if you use Whitebeard's ultimate Gura Gura no Mi attack in the middle of the screen, it pretty much reaches to both ends of the stage.

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n2790
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Citizen
tyler you make a really good WB... i wait that you finish this masterpiece :lol:
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majin bman
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"Then something happened inside of me. I didn’t care anymore. I didn’t care about being better than Kakarott. I didn’t care about being a Super Saiyan. I didn’t even care if I lived or not. I didn’t care about anything…and that’s when it happened.&qu
yeah man it looks good so far
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LightningKickZachary
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awesome!
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Smoka
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Grand Line Pirate
Tyler, are you planning to add support characters attacks? (I'm talking about Marco, Ace and Jaws from GB).
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Tyler
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Pirate King
I don't think I can really dance around that one and avoid answering the question. So yeah, I do plan on adding Marco and Jozu.
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LightningKickZachary
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so are you adding the nightmare luffy as a special?
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majin bman
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"Then something happened inside of me. I didn’t care anymore. I didn’t care about being better than Kakarott. I didn’t care about being a Super Saiyan. I didn’t even care if I lived or not. I didn’t care about anything…and that’s when it happened.&qu
yeah i think he said he is for the final version of luffy but for now i think hes working on wb!!!
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mykielchaos
Citizen
mr. tyler,,ahm,,im just asking, are you gonna try making a zoro character, from gigant battle?
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dlee2010
Citizen
I would like to play this One Piece Grand Line bout on my MacBook Pro. Is there any way I could download and play? I really like this anime and I think I used to play this game long long time ago, very fun game. I think it was the very first version. Any one want to help me how I could play this game on Mac? Thank you!
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Tyler
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Far from the correct thread to ask that question. But Grand Line Bout won't run on a Mac.
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