| Roronoa Zoro [For the Contest] | |
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| Tweet Topic Started: Jun 10 2009, 05:31 PM (2,708 Views) | |
| Kai | Jun 10 2009, 05:31 PM Post #1 |
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This is the first ever character which I've coded. :D Some In game shots: Posted Image Posted Image Posted Image Posted Image the character has sounds and also the Move list and credits are within the folder. Download Link: http://www.sendspace.com/file/180gcd Edited by Kai, Jul 7 2009, 01:42 PM.
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| Tyler | Jun 13 2009, 01:19 PM Post #2 |
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Well now that I'm at a stand still while fixing up the forum I can try out your character. Though you might not have noticed since you can log in still but I've extended the due date to after the forum reopens. So if you want to put some more work into the character you can, but if not I'll test it and give feedback to you right now. |
![]() Thanks to zimestre ^_^ | |
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| Kai | Jun 25 2009, 12:49 PM Post #3 |
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didn't notice you replied back anyway i couldn't change much just one attack that needed to be changed for its AI. I've put in the new link on the first post if it still counts. |
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| Tyler | Jun 25 2009, 06:27 PM Post #4 |
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Well, I waited anyway. So here is some quick feedback from me: -Happy to see you used the provided files. -First thing I noticed is his alignment, he's a few pixels too high ( if you look at his feet he appears to be floating ) -His run should be more of a dash. -The hitpauses are kind of long. -You included velsets in his air attacks ( this just makes him stop moving forward and fall which is kind of awkward as well ) -You've got kind of weird state numbers for his attacks. Mugen standards usually say to use 200 for standing attacks, 400 for crouching attacks, and 600 for jumping attacks. I don't really follow these either but it's still best to keep his attacks in the hundreds. Five thousands are normally for his hit states and if you accidently used a number that's already being used it can cause some problems. -You've got some debug spam ( haven't really looked into what caused it myself, I'll check later ) -Damage is a little inconsistent but that's really nothing. That's just some quick feedback. Overall it's pretty good. |
![]() Thanks to zimestre ^_^ | |
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| Kai | Jun 26 2009, 07:53 AM Post #5 |
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first of all tnx for the feedback. ill try to fix as much thing as i can. i was going to change the run as you mentioned but i don't know from where but i just got the idea that the blanc files you provided are well from the game so the speed of run and things like that i shouldn't mess with. but that should be pretty easy to fix. the hit pauses are default in most moves as i used the "insert" button on the cnd file which provides the needed hit def. i think i saw the problem when i played him as a char but wasn't too sure how to change it. but again pretty easy to fix. ill get rid of the velsets. they came in the default hitdef like the hit pause. ill try to remember the state numbers when i make another char. im not really sure about the debug :( yeah about the damage thats what i was thinking as well and i though he is a little overpowered so i just changed the power lvl in the cnd :P |
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| gotenksman | Jul 6 2009, 12:33 PM Post #6 |
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The Man Beyond Man: God
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I can`t add him because he has the same name of the zoro in the game ¿how can I change it name or add it? |
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| Megadoomer | Jul 6 2009, 12:45 PM Post #7 |
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Sandvich: Loose Cannon, Good Cop
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Change the name of the character's folder and .def file to something like "Zoro2", and it should work. .def files should be the ones with the Notepad icon next to them. After you've done that, put the character into "select.def" as Zoro2 or whatever you changed it to. |
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| Kai | Jul 7 2009, 01:44 PM Post #8 |
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tnx for that, Fixed up some of the things and added few extra bits you might not notice, edited the first post with the new link. |
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8:25 AM Jul 11