Particle Field Reenabled
Murder of Crows Reenabled
Sound Musical Village Jutsu Added
-Song of Thunder
-Song of Time
-Song of Mental Anguish
-Song of Piercing Screams
-These might need to be recoded..and maybe moved somewhere else as a sub type of jutsu
Leaf Flower Village Jutsu Added
-Talk to the Yamanaka NPC
-Flower Shuriken
-Venus Flytrap
-Poisoned Flower Trap
-Explosive Flower Trap
Silent Killing Assassination Reworked:
-This Damage, instead of being random on how much is done is now based on the person you're using it on's willpower
-If the person who is struck has low willpower they'll take a serious amount of damage and willpower damage
-If the person who is stuck is doing decent in the fight and has ok willpower, they won't be damaged as much
-Tried to make this more of a "Finishing technique" to make sure you win the battle
Rock Flurry Rock Village Jutsu readded
Moon Splitter now gives a more detail message on how to properly use this technique(It's not bugged...)
Kunai bombs are slightly cheaper and are now faster to place, and faster for it's sensors to activate
False Death(Playing Dead) Jutsu fixed(I think?)
Like a Mountain chance of occuring buffed(Had to take into consideration that raiton will attempt to stun several times in a few seconds), same for Like a Stone with Push Back
Acupuncture Senbon passive now displays a message when it successfully hits the aimed body area to avoid confusion
Senbon Aim torwards the body now deals more damage
Senbon Aim torwards the hands now stuns handseals for a bit more time
Hidden Mist Jutsu now makes things nonclickable, meaning you can no longer shunshin or target someone while in hidden mist jutsu
Mist Rain no longer turns the jutsu automatically on cooldown until you turn it off manually
Now only one NPC teaches Raining Needles
Ikusenhari(Raining Needles) slightly buffed and the exp cost was lowered from 50000 to 25000
Self Heal's cooldown slightly lowered and the Chakra Self Heal passive now reduces chakra drain like it's supposed to
Spinning Wind is much more useful now, requiring less uses to cause spinning
Suiton Whirlpool renamed to Suiton: Great Waterfall Whirlpool
Fuuma's Survivability Passive now raises slightly faster
Fuuma's Reaction Passive now raises slightly faster and plays a larger impact on dodging techniques
Fuuma's Chakra Alteration Passive now helps out more(I put the wrong tick so it was 90% useless) and now raises slightly faster, it also gives a message so you can tell when it's being used
Old Gian is now 4 Elemental Points instead of 5 Elemental Points
Raiton Armor now helps defend and resist against Old Gian
New List Generation allowing in game objects to be pre created, stored in a list ready to go, and used at run time(This allows rain jutsu, rot, poison, and smoke bombs to now all be recoded, and to lag a lot lot less)
-Rot originally was 1.740 cpu usage
-Rot with the new system was .140 cpu usage
Doton Crush captures slightly faster
Doton Aggravated Rock Technique lasts slightly longer
Descending Earth Coffin now costs 4 Elemental Points instead of 5 Elemental Points
Doton Aggravated Rock Technique now given a new description so it's more of a easier to understand description(Jutsu like fuuton and taijutsu can't push you back while using it)
Kaguya Ibara's delay slightly increased
Meat Tank can no longer be used during Chuunin Exam Part 1
Iwazuka Clay Creations now cost just a little bit slightly less chakra drains(This was not changed when the average chakra per age was changed long time ago, so they drain more then they should)
C2 Delay for creation lowered very slightly(Let's see how this plays out...)
C1 and C2 now raise faster when you use them in combat on an actual player, making training it by fighting much more efficient(The Explosive Mastery passive now states this)
Iwazuka Explosive mastery now raises slightly faster in general
Sand Whip now has a proper jutsu description
Inuzuka Dogs chance to dodge elemental Techniques increased slightly(This increases more as they age..as a dog has more combat training as they age they'll learn to dodge elemental ninjutsu better)
Inuzuka Dogs given a little more health as they age
Inuzuka Dogs now also given more stamina in age sets as they age instead of per age(Slightly more stamina in general)
Inuzuka Dog's Traits and Favorite Food are now displayed(These were coded a long time ago, but I'll go more in detail on the traits now because people probaly forgot)
-Dog Traits:
-Loyalty
-Higher Decline Age
-Clan passives train faster
-Hardened
-Higher maximum damage and maximum health as it ages
-Heals itself while it's out(Kind of like Super Human Regeneration but to a lesser degree)
-Territorial
-If an opponent is around while you're fighting, the dog will get into an aggressive territorial state, and will get stronger and also heal itself
-Intimidating
-If your opponent has you targetted and your dog is out, your dog will release a bark, scaring the opponent and causing them to untarget you
-Keen-Eyes
-If you are caught in a genjutsu, your dog has a chance to notice you are, and will attack the person that has placed you under the genjutsu in an attempt to release you out of it
You can no longer turn off Sage Modes and Chakra Mode off while knocked out to get infinite struggle
Ingesting Blood for Kojiki now auto creates the circle instead of them getting a new skillcard to have to create it in the exact same spot, saving them time and making the clan a little bit easier
Sand Clones stun nerfed slightly
Ice Senbon Damage while in ice mirrors buffed
Placing poison on weapons is now slightly faster
Oujou's Sight of Oblivion's decaying damage effect now takes a bit more damage and lasts a little bit longer
Oujou's Withering Touch now does more direct damage when they're touched
Oujou's Rot has been reenabled and slightly nerfed
Puppets that require you to click can no longer be used while you're in Mole
Fear of Kunai Genjutsu has been strengthened a large amount in the amount of damage dealt and can now be reduced to 1.25 seconds instead of 2
Fear of Kunai Genjutsu has been given a lower chakra drain when it is being used( I didn't realize how large the chakra drain was until how fast I saw it ticked...)
Ketsueki First Seal chakra rate increased(Making this chakra gain much better)
Ketuseki Third Seal now takes less health per tile made of blood(making this jutsu usable more)
Ketsueki Sixth Seal new message added(You must be within range so this seal keeps working) - 10 Tiles of each other
Mind's Eye of the Kagura Added:
-Chakra Sensory Jutsu which allows you to see through the eyes of someone on the same map as you
Sage Mode Mokuton completely unable to learn any longer(It used to be possible to learn, just disabled..)
Due to some run time error issues, Kumojins are currently reverted back to the webs that only bind
Sage modes are automatically deactivated if you attempt to use them before a War or an Arena starts
Inuzuka Claws nerfed(I tested how ridiciculous the damage was..)
Chakra Aura removal and Chakra Sensory EXP cost to learn reduced
Doton Ant lion fixed
Dance of the Butterfly fixed
Poison Clone fixed
Raiton Touei now lasts a bit longer and unbinds you much more reliably, making the jutsu much better. It was also given a slightly shorter cooldown
Toad Sage Bunshin Trapping Technique fixed(And a new message added to explain how to use it properly)
Ketsueki Seal Five and Ketsueki Seal Six fixed(FINALLY)
Rising Earth Control enabled:
-Given a larger cooldown and lasts only 10 seconds now instead of 15 seconds
Doton armors now reduce the damage of C1, c2, and normal explosions
A little more aesthetics added to the shadow clone attacks and the windmill attack(Such as smoke going off when they hit)
Multiple Shadow Clone Jutsu given a slightly lower drain when creating multiple clones making this jutsu more useful
Shadow Clone Tackle, Punch, and Windmill now give messages when the move lands(Just to avoid confusion)
Shadow Clone Tackle and Shadow Clone Punch have been buffed in damage and tackle has been buffed in speed of the reaction time of the clones
Jinton Genkai Hakuri and Jinton Hakuri are usable much faster when you click the skillcards now
Doujutsu Counter now works on people while they're knocked out, and works on Kurome now
Bug fixed with Jinton Genkai Hakuri displaying the improper amount of time it's able to be used
Bug fixed with Akametsuki Anorexiation having no icon state for it's skillcard
Bug fixed with using rasengan then using shadow possession to cause bugging of both rasengan and shadow possession
Bug fixed with Rasengan Barrage Clones knocking out and causing the user to become boxed in while the clones died
Bug fixed allowing Shadow Clones to use shadow possession, then get permanently stuck, along with the user
Bug fixed with Mind Transfer causing the opponent to be permanently frozen when mind transferring into non playing characters
Bug fixed with advanced water creation creating way too many puddles of water in the same spots
Bug fixed with Touei and Body Flicker causing multiple issues while using them simutaneously with Mysterious Peacock Method
Bug fixed with Artificial Legendary Blades displaying an improper message when you tried buying more than one
Bug fixed with Inuzukas Pet tab not displaying properly
Bug fixed with trying to apply a poison while already applying a poison causing you to be unable to move, and freeze
Bug fixed with being able to stack mass amounts of food to stack calories
Bug fixed with Raiton Touei taking the incorrect amount of Elemental Points away(It wasn't supposed to cost 5 elemental points..I changed that a long time ago..)
Bug fixed with Doton Spear taking almost no damage
Bug fixed with Skillcards in skill list not being shown when their off cooldown unless you refresh your inventory
Bug fixed with minor attack animations(This will probably go unnoticed)
Bug fixed with Chidori not causing you to run properly(This will also fix other running issues)
Bug fixed with Weapon Summoning Kunai not properly giving the user the proper amount of kunais summoned
Bug fixed with Cursed Seal bugging up if you talked to Kabuto too many times(Cursed Seal Type is now chosen on Character Creation

)
Bug fixed with Fire Resistance(Fire Immunity) displaying up to 10 when it was actually remained at 5(And it still is at 5)
Bug fixed with Passive Orbs training the wrong passive for Poison Knowledge
Bug fixed with Rock Village's Good Burger kid being unaccessable
Bug fixed with Gian claiming to need Tatsumaki and Chidori Senbon, when it was actually Tatsumaki and Chidori Spear needed instead
Bug fixed with some of Hair Needle Senbon's needles not stunning like their supposed to
Bug fixed with Rashoumon not being able to be used on hotslots
Gian EXP cost changed from 150000 to 100000
Hair needle Senbon buffed in duration of the jutsu, speed of the needles thrown, and in damage(The damage is based mostly on senbon mastery, it can be come super strong with enough senbon mastery..)
Artificial Kubikiri Houchou Buffed in normal damage output slightly
Chakra Kick and Oukashou only put each other on smaller cooldowns rather then two minute cooldowns, making using either of the two completely make having the other one near useless
Chakra Kick EXP cost changed to 50000
Chakra Kick Chakra Drain Reduced
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Sage mode Toad now has the smallest stat boosts out of the Sage Modes, since it gets additional Jutsu and longer taijutsu range
Sage mode Slug now gives a small ninjutsu boost
Water Creation EXP cost changed to 5000 from 20000
Teppodama EXP cost changed from 25000 to 15000
Raiton Touei EXP cost changed from 50000 to 30000
You should no longer be able to be pushed back while you're using Shadow Possession Jutsu(This will mean Fuuton will no longer mess with Shadow)
Oukashou damage doesn't decrease as much with how far away you are from the opponent(It used to be so far that it made this jutsu near useless)
Suiryuudan(Water Dragon) reduced to 4 Elemental Points(I believe this is fair, since you have to pay an additional 2-4 elemental points just to make this an even decent jutsu)
Suikoudan(Water sharks) reduced to 3 Elemental Points(I believe this is fair, since you had to pay up to 8-9 total elemental points for this to even be a decent jutsu)
Sage Mode Slug given easier requirements to learn, as this tended to have the most tedious
Passive Orbs now only cost 50 Ninja Cash instead of 100, making training a little bit easier if you like to use these
Ninja Cash amounts gained throughout events increased
Some Ninja Cash Achievements, like reaching certain ages, have been increased in ninja cash payouts
Clarification Differences for Chakra Kick and Oukashou:
Damage Buffed Slightly for both(I see why nobody used either of these...)
Oukashou: Larger damage but smaller range
Chakra Kick: Larger range but smaller damage(This one also has the small chance to take willpower damage, and always has, if enough damage is dealt)