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Fairy Tail: Awakening
Topic Started: Aug 5 2014, 05:48 AM (365 Views)
Apophis
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Intergalactic Booty Opportunist
I've recently obtained permission from Kaio to post on this section of the forums about the upcoming Fairy Tail game I've been working on.

Fairy Tail: Awakening


While I have myself and a friend programming, I am currently the only pixel artist and mapper(Other than occasional help from another friend) working on the project.

If you're interested in working with the Production Team as a Pixel Artist, Programmer, etc, feel free to contact me on skype! (Skype ID: ApophisDoe)
Edited by Apophis, Aug 9 2014, 07:01 AM.
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The Reaper can swing his scythe all he wishes, but I am beyond Death's stroke now.

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LOOOOOOOOL

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Rohan
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Sage
Looks and sounds good, support people. Join the team if you like Fairy Tail!
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Made by Komoto
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Shokai
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Sage
I can't wait to work with Apophis on the game, I'll be helping out with mapping and iconning. :)

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Kid the Squid
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Kage
As much as I love Fairy Tail... and as literally godly as this sounds. (and im sure u can tell i love fairy tail as my picture is Gajeel)..

I hate RP with such a fiery passion that I don't think I can support this. However I'll give it a try just so I can be objective without bias.
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[rainbow](FusionReaktor) - Fuzion: I'd make a fat joke about Kamu but the sheer magnitude of it would be too much[/rainbow]
[rainbow](Trayx23) - DraculaTav: DO I STAND BY MY VILLAGE OR RUN FROM KIRBY[/rainbow]
[rainbow](Kagumi) - Kagumi: i dont like fighting you because you literally only fight me to test cheap shit[/rainbow]
A MESSAGE FROM PETA!
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Almighty
Student
AAAAAAAAAAAAAAAAAAAAAAAAARRRRRGGHHHH IM FIRED UP!!!!!!!
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Reborn
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Kage
-.- Hurry up and code it already -.-
All this time weasted posting and you could have coded !!!
GET BACK TO WORK !!!!
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Dr. Snakes
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Elite Jounin
Lol. It feels like NFF has started something with the whole "Passive" system. A lot of people are adopting it as ways to train your character in specific categories, aside from the standard "Get this much Ninjutsu/Taijutsu to get a jutsu and/or beat the shit out of everyone." I think NFF was one of the first games to do this (correct me if I'm wrong).

While it shows that it's NFF inspired, just like Methodist's Bleach AfterLife, the deciding factor will be the gameplay. I have no idea how RPing is done, due to having little experience in that area. So my main focus will be the combat.

Is it fast or slow? Is it fast enough to be satisfying, while not feeling too fast and anti-climactic?
Spoiler: click to toggle


Does combat itself have enough depth, allowing you to overcome "cheap" tactics with enough skill, preparation, and practice?
Spoiler: click to toggle


Will there be other events and such to do besides combat? (I'm pretty ignorant of RPing, so I won't bring it up at all here.)
Spoiler: click to toggle


Lastly, what goals will we have?
Spoiler: click to toggle


Just some random thoughts that I'd thought I'd state. You'll have to excuse the walls of text; just wanted to give you all something to think about, perhaps giving you ideas on how to combat some of these problems. Note that these are all my personal opinions.

tl;dr "It's good to be inspired by a game (NFF, in this case), but while developing, take care not to also inherit it's flaws. Make sure you capitalize on the weaknesses that were present in the game, and make sure that you're as creative as possible."
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xxxxyobdab
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Orange
depends what kind of rp. On universe of comics I used empath and made the enemy bi-polar.....he blew up.....and half the block went with it....good thing I was an astral projection...living ftw...my 2 partners died though...sucks for them.
Edited by xxxxyobdab, Aug 5 2014, 02:39 PM.
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TheZane
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Zane
looks ike ur base icon needs to work out


also need to add spider magic that stuns
Edited by TheZane, Aug 5 2014, 07:35 PM.
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Apophis
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Intergalactic Booty Opportunist
Dr. Snakes
Aug 5 2014, 02:27 PM
Lol. It feels like NFF has started something with the whole "Passive" system. A lot of people are adopting it as ways to train your character in specific categories, aside from the standard "Get this much Ninjutsu/Taijutsu to get a jutsu and/or beat the shit out of everyone." I think NFF was one of the first games to do this (correct me if I'm wrong).

While it shows that it's NFF inspired, just like Methodist's Bleach AfterLife, the deciding factor will be the gameplay. I have no idea how RPing is done, due to having little experience in that area. So my main focus will be the combat.

Is it fast or slow? Is it fast enough to be satisfying, while not feeling too fast and anti-climactic?
Spoiler: click to toggle


Does combat itself have enough depth, allowing you to overcome "cheap" tactics with enough skill, preparation, and practice?
Spoiler: click to toggle


Will there be other events and such to do besides combat? (I'm pretty ignorant of RPing, so I won't bring it up at all here.)
Spoiler: click to toggle


Lastly, what goals will we have?
Spoiler: click to toggle


Just some random thoughts that I'd thought I'd state. You'll have to excuse the walls of text; just wanted to give you all something to think about, perhaps giving you ideas on how to combat some of these problems. Note that these are all my personal opinions.

tl;dr "It's good to be inspired by a game (NFF, in this case), but while developing, take care not to also inherit it's flaws. Make sure you capitalize on the weaknesses that were present in the game, and make sure that you're as creative as possible."
The Passive System is inspired by NFF because of the realism I feel it adds to the game. Rather than just relying on simple stats, there are tons are variables that effect those stats, which are passives. I intend to build the passive system up over time.

In terms of speed, I've noticed that since I started playing NFF, all other games just seem kind of slow to me. I want to make sure that FT:A is fast paced in terms of PVP Combat, because the game will heavily rely on the PVP and Combat System. Keep in mind, developing your character won't be able to be done in minutes, but it won't be so fast that it can be done in a day and leave you with nothing to do.

I don't want the training system to be "Sit here, spam this and level up". I want players to have to develop their characters by going through the game, including quests and other events and such that I plan to add. Keep in mind, I don't have everything planned out, because I'm taking things one step at a time.

Combat itself won't be "Get the most cheap, OP things you can and be good". I intend on adding counters to techniques that everyone can get, but certain counters will be specific to the type of magic you have. For example, movement can be a considered a counter for certain things. It all depends on the player. If they're able to move away from a technique in time, or if they're able to use their own technique to counter an opponents skill. An example of this would be fighting a fire user and using ponds and water in the area to kind of escape the flames. Strategy will be very important.

Combat isn't the only thing to do, though. To progress the storyline, at certain times, "Roleplay Mode" will be declared, and those who wish to participate in a group roleplay, or even section off their own roleplay with their friends will be able to. PVP will be 'disabled' in a way during Roleplay Mode. However, when it comes to fighting someone in a roleplay, a Roleplay Battle will be initiated through two emotes that explain the start of a fight. After a Roleplay Battle is initiated, PVP will be enabled for those in the area that wish to participate in said battle. Because of this "Roleplay Mode", players will be able to actually advance the development of the game, such as the roleplay of a new guild being formed. This new guild might actually become a main guild, being coded in depending on how the players feel about it.

Certain events, such as the Grand Magic Games, will be considered Roleplay Events. Guilds will be able to enter, and the winning guild will be rated the #1 Guild in Fiore, giving members of that guild certain perks(x2 EXP, 2x CD, I don't know yet, still thinking on it.). The Grand Magic Games would take place every 4 In-Game Months. The Grand Magic Games, however, won't be the only events that players can take part in. I'll also probably try to find Literary Admins who specialize in writing the storyline based on the actions of the players during Roleplay Events and Roleplay Mode. Basically, they'd write the history of FT:A

I intend not just to add new content frequently(Though I will. VERY frequently), but I also want to focus on endgame content that provides players something to do when they're finished training and aren't bored. Because of this, I'll have to rack my brain with ideas until something suitable comes along.

When it comes to goals, I want to make sure there is always something new to reach for, whether it is training your character, aiming to join a guild, becoming a guild master, or even eventually forming your own guild. If you choose a guild to stick with, your goal could also be keeping your Guild #1 in the Grand Magic Games and stuff like that.





Almighty
Aug 5 2014, 10:53 AM
AAAAAAAAAAAAAAAAAAAAAAAAARRRRRGGHHHH IM FIRED UP!!!!!!!
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Aye, Sir! ;D
Edited by Apophis, Aug 6 2014, 12:19 AM.
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The Reaper can swing his scythe all he wishes, but I am beyond Death's stroke now.

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LOOOOOOOOL

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Zigo
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D.J Zig
Looks cool. I like Fairy Tail, I would definitely try it out when it comes out even if I'm retired from Byond.


How come nobody on byond tried making a Hunter X Hunter game though?
Spoiler: click to toggle

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Credit to Deffy for the signature.
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TheZane
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Zane
hunter x hunter seems to broad to do
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Apophis
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Intergalactic Booty Opportunist
Fire Barrage


Not the quickest progress, but I'm slowly working more and more on the combat systems. Targeting is finished, along with basic melee. I also updated the fireball icon, and included basic Fire Magic Passives, including a hidden passive that allows you to use Fire Ball without delay, creating a massive barrage of fire. Whether that stays in or not is up to the testing phase. xD

Fire Magic Passive Tree


Updated this post to show a preview of the Fire Magic Passive Tree
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Upon making contact with a dense turf, fireballs now explode, creating an AoE of fire that burns whoever enters it.
Edited by Apophis, Aug 9 2014, 10:16 AM.
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The Reaper can swing his scythe all he wishes, but I am beyond Death's stroke now.

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LOOOOOOOOL

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