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Watch_Dogs original graphical effects (E3 2012/13) found in game files [PC]
Topic Started: Jun 16 2014, 02:39 PM (140 Views)
Hussein Oda
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The Lone Libyan
http://www.neogaf.com/forum/showthread.php?t=838538

Quote:
 
Originally Posted by CyberPunked

The Worse, creator of the mod on Guru3d: http://forums.guru3d.com/showthread.php?t=390114

Has made massive discoveries/improvements. He has discovered that almost all of the shaders and improvements seen in 2012 and 2013 are still in the game files, such as the e3 2012 explosions. For now he has managed to implement dynamic shadows from headlights, the increased rain density, increased NPC density, as well as 2012 e3 bloom and lens flare.
When he manages to unpack certain files, he will be able to activate everything, such as POMs, etc.
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Fal
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Ego
Honestly not too much of an improvement. I've seen it on PS3 and PC first hand. The main effects that looked dishonest from E3 were the explosions and vehicles. If anything those light effects are way too much. They just look like a straight airbrush to the source. It's just utterly blurry and unrealistic.
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