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Shushin.
Topic Started: Feb 20 2014, 05:15 PM (1,437 Views)
Xeyl
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Kage
Idk, basics can leave 10 points out of their builds and still have 30 phys, 5-10 cap, or 5-10 con, and use 10 points for shushin if they wanted.

If you really want it, you need to make sacrifices in your build. Shushin is a very powerful tool, which is why it costs so much to use at an efficient level.
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Fal
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Ego
Phy characters need EP the less, which gives them the benefit of Shunshin the most. You have the specific problem of not having enough of an advantage with an auto aim, instant, close range move. The distance increase would only drastically help your specific problem, which is an imbalance.
You definitely do not need 2 tile increases for the cost of 6 EP. That would be maxed out immediately by too many, which gives the initial problem of shunshin before the passives were even added.
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Pocket
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Enforcer
The only tai moves that do over 1k except for 1 out of all tai don't use targeting aim fallen. It's 1 tile..manual aim for less dmg then what a wide spread suiton move does from a distance.
Well 3 actually....all of them tea style.
Edited by Pocket, Feb 20 2014, 07:43 PM.
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Fal
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The rest have a very short CD, like Shunshin.
Than an incoming suiton move you can see to block instead of predict, with a higher CD and cost to use.
You don't need a 10 tiled shunshin to catch ninjutsu users with their EP used on their style to make that catch easier. Well, maybe you do.
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Pocket
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Enforcer
Now you're starting to get hostile. Suiton even blocked still does over 400 dmg...most have a medium CD...they have twice the amount of jutsus as tai...terrain control a and can keep as much distance as they like. You don't need 10 tile shushin to catch people...but that doesn't mean being able to close a gap easier then someone who can do more dmg then you constantly from a longer range isn't 100% fair. Not to mention Nin as a whole is effected much less by armor then Tai is. With anbu armor you can reduce tai down to 600-700 without blocking...not to mention the stam formula was changed so now everyone near their prime has around 8k stam.
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Izzare
Elite Jounin
Take away the sp thing and make it trainable again. Dat shit took forrrrrrrrreeeeeeeevvvvvvvvvvvvvvveeeeeeeeeeeeeeerrrrrrrrrrrrrrrrr and barley anybody had it

I Approve this message


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LingYao
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Genin
In byond games being able to (almost) instantly move across the map is a huge advantage, making shunshin incredibly powerful when used in the right hands, I do think it's best to limit the people that want to use it but everyone would have to sacrifice just as much. Having it cost EP would hurt a nin user far more than it would a Tai/ken user.

SP cost is fine, Having it cheap is horrible, having it unbalanced is worse.
There is no honor in defeat, victory or death! Lok'tar Ogar!
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Pocket
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Enforcer
It wouldn't be cheap and yea it benefits a tai user a little more then Nin but the delay would stay SP regardless this is only talking about the other 2 passives....so a tai users would only be a bit better then what a nin user could achieve without losing EP.
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Fal
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Pointing out the problem only you state to have isn't me being hostile in the least. I guess you're hostile for stating it to begin with.
Tai is still a short CD, instant auto aim style. Both have their advantages, and one clearly would gain more of a benefit with the change of EP. You're even to the point you'd only change the distance to EP, but not delay.
This is another biased topic like all the rest you posted. You only want to something significant in the game to change for the character you use.

LingYao is even paraphrasing what I've already said. Everyone else gets it, but you.
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Pocket
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Enforcer
Yea fallen like I said...most the dmg moves from tai that use auto aim from target...do hardly any dmg. Nins CD is not that damn long...most have a huge spread. Point is Nin does a **** ton more dmg then Tai...is reduced a **** ton less then tai from block, Armor, certain jutsus...and even a tai style specifically made to counter it so having an advantage in movement would not only be 100% fair but justify the fact that people have assloads of stam now and tai doesnt even hardly do any WP dmg anymore...which eles also do a **** ton of too depending on which ones.
Prime example of this..Renk does 7k it's a 1 tile jutsu that can be used from a distance no auto aim. The Highest dmging Tai move...does 4k dmg on a 40phy build...you have to be right infront of them and also has no auto aim.
Thats if they have no armor on btw...and are genin. Renk with full Anbu armor and jounin will still do about 5k if not more.
Edited by Pocket, Feb 20 2014, 08:34 PM.
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Fal
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They do spammable damage. I know you want to avoid the fact their CDs are incredibly short and you want to play the victim, but that's not the case in any shape or form.
Ninjutus counter each other all the time. Fuuton/Katon, Katon/Doton, Suiton/Doton and ect. Again, you're not some underdog with a ninjutsu world against you. Oh no. You can't make people walk with one auto aim instant attack with 10 tiled shunshin. The inhumanity.
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Rey
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BasedGawd Nigga
I think shunshin is fine.....I remember when people used to shunshin away when they couldnt run anymore. **** that.
Omega: I , II , III, & IV.
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or My Soundcloud



Quote:
 
(ReyMorado) - BasedGawd: honestly all yall n*ggas suck dick


You've mastered Giant Rasengan perfectly!

[marq=left](Nebton) - Nebton: like based is the only good toad sage user
[/marq]
(BrooklynsHere) - Metta: Based is the original Tai Whore
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Pocket
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Enforcer
Please give me a detailed explanation how a tai user shouldn't get a movement advantage with such a huge gap in damage potential.
Rey
Feb 20 2014, 08:37 PM
I think shunshin is fine.....I remember when people used to shunshin away when they couldnt run anymore. **** that.
Rey the speed of shushin would still be SP dependent.
Edited by Pocket, Feb 20 2014, 08:39 PM.
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Rey
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BasedGawd Nigga
Pocket
Feb 20 2014, 08:37 PM
Please give me a detailed explanation how a tai user shouldn't get a movement advantage with such a huge gap in damage potential.
Rey
Feb 20 2014, 08:37 PM
I think shunshin is fine.....I remember when people used to shunshin away when they couldnt run anymore. **** that.
Rey the speed of shushin would still be SP dependent.
k yea i kinda skimmed through everything.

I dont think phy should even weigh into shunshin. Before I say much else guess I'll read everything.
Edited by Rey, Feb 20 2014, 08:42 PM.
Omega: I , II , III, & IV.
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I rap n shit. Check out website : reymorado.com

or My Soundcloud



Quote:
 
(ReyMorado) - BasedGawd: honestly all yall n*ggas suck dick


You've mastered Giant Rasengan perfectly!

[marq=left](Nebton) - Nebton: like based is the only good toad sage user
[/marq]
(BrooklynsHere) - Metta: Based is the original Tai Whore
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Fal
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Ego
There isn't a gap in damage potential. If a move has 10 seconds for CD as to 30 seconds, you triple that damage from one attack and that's the potential of it. You can absolutely have a movement advantage you're claiming you desperately need by removing an SP or two for that distance.

You're asking to change a significant part of character building for your own problem that benefits your own build. A tile based game with diagonals and you're asking for major movement advantage. The notion is so ridiculously biased.
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