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Change Shushin?
Yes: 21 (37.5%)
No: 24 (42.9%)
I'm a commie and don't vote: 11 (19.6%)
Total Votes: 56
Shushin.
Topic Started: Feb 20 2014, 05:15 PM (1,434 Views)
Pocket
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Enforcer
Shushin I think needs some kind of Rework..im not saying it should be full EP like some other people but I do think that parts of it should be.

My idea for it: Keep the delay passive as SP based...it takes 3 sp to max it...which is a fair amount out of someones build.
Change the other 2 passives to either more trainable or to be EP based....Only being able to shushin 5 tiles is lame...and 1sp for 1 tile? Thats way to much. As far as the drain one...I could honestly care less. It's mostly just the distance one I think that should be changed to something else.
Edited by Pocket, Feb 20 2014, 05:17 PM.
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Nebton
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Special Jounin
Wait, 3 points? the passive is /4 on the delay one 0.o
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God
Kage
no
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Pocket
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You can master it, gives a free point. Lol Still 3 is a lot. Shhh doc, you know shushing only 5 tiles is lame.
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Fal
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Ego
Five tiles can avoid any move in the game.
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Pocket
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Enforcer
Most* And I don't use it to run I use it to close the distance between me and someone as a tai user...5 tiles fall short most times.
Even if it remains as SP 1 sp for 1 tile is way too high of a cost.
Edited by Pocket, Feb 20 2014, 06:22 PM.
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Xeyl
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Kage
People would most definitely use Shushin to run if it costed less to use.

The passives were added for a reason so not everyone could just spam it... and I was one of the people way against the passives being added in the first place. But I do understand why they are there.

I'm pretty sure I even tried to come up with BS reasons to make it easier to use like phys making it so you can shushin better and such... but now I think it's in a good place since you get a free point in all the passives from using it

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Pocket
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If you read it Xeyl I said the SP cost for delay should stay the same...all this is letting you get a little further...even without the distance passive 0 delay shushin can run from almost anyone. I'm merely suggesting a way to let people go a little further for some sort of different cost. I'm not against keeping them as SP either honestly...I just think 1 sp...which is a very precious point should get me more then 1 extra tile.
I would suggest making the delay passive only go to 3 too honestly...but then all the other shushin spammers would kill me in a dark corner somewhere.
Edited by Pocket, Feb 20 2014, 06:31 PM.
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Xeyl
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Kage
The distance is what makes it easier to run with, and cost a lot less chakra. The distance passive is one of the best ones because it saves you so much chakra from needing to shushin a lot less times.
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Fal
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Ego
You can dodge all jutsu that damage through impact with the default.
Farther, not further. It's not the move's fault that you can't close the gap between you and your opponent. Unless they have a boost in speed or their shunshin you shouldn't be having this problem at all.
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Pocket
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It's not really a huge problem just annoying when I go to get to someone and I fall 3 tiles short..and Id invest SP into the distance one its just the cost per tile is too high.
Not just me...it's kinda a huge pain for all Phy users..especially with how nerfed tai is now.
Edited by Pocket, Feb 20 2014, 06:56 PM.
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Fal
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It's only too high to you, and you're the person that made one of the few buff Kumojin topics. The distance increase is quite the advantage in the fight, which is worth the sacrifice to quite the number of logical players.

Phy is an easy style to use and you're complaining about not landing an instant auto attack. L.O.L. It's not hard to catch up to a player. The game is based on tiles and squares while most players have the same speed. That's an easy equation for an easy catch and hit. In fact the advantage is already on your side since phy attacks eventually slow people down through stamina damage.

If Shunshin is to change it shouldn't be trained to major the gap any further for no life players. If it's changed for EP, then the cost needs to be drastic and the passives should probably be shortened so you can't reach the current max they have.
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Pocket
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Enforcer
I'd agree with changing the delay passive so you can't have no CD shushin honestly, because it is pretty much only used to run with and if it was EP I'd be OK with every point costing up to like 6 ep per like you were getting an ele jutsu. I just don't think 1 sp...which could be used for heavy slam...or any number of much better passives should only net 1 tile as compared too how useful sp is elsewhere. I made the kumojin topic about bows mostly because the way kumojin bow's works it encourages people to just bind spam...I also said webs should be changed to a short 1s bind or a heavy slow/stun instead of what they currently do.
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Fal
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If the shunshin passive isn't worth the 1 SP you say, then your entire complaint is invalid. You're contradicting yourself into saying it's such a problem, yet a problem that's not worth the SP for you to spend or major EP cost. It's definitely worth more than a single move to others. Shunshin passives already define the build for every character with significant use and planning. Since these are so important, then they shouldn't be the first passives to be changed from SP to EP in the first place.

In the end EP cost only helps phy players more than any other, which is the type of build that needs it less.

Actually you complained so much about Kumojin that it's impossible to land webs, so I got on your character to delete it after I did so. How can we forget that hilarious moment? You only repeat common suggestions when they benefit you. Like the Kumojin slowing when you're not one and when Shunshin should cost EP when you want to be a phy user with lots to spare.
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Pocket
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Phy chrs need Shushin the most, because 90% of tai is only a 1 tile move and does less dmg when compared to nin. So having a Heavy EP cost would be a completely fair trade...and no 1 tile isn't worth 1sp...2 tiles are. Even then I said 6ep because the exchange rate for SP to EP is 6 EP so if someone who uses a ton of eles wants shushin they can trade SP for it...and even if it was switched to EP I still think 6 ep should give atleast 2 tiles in the distance passive.
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