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Kenjutsu; and stuff
Topic Started: Jan 29 2014, 04:39 PM (3,018 Views)
Fal
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Ego
750 is too much for a sword to do. It's not about skill, but common sense. That's what it comes down to. Throwing weapons are also something that has needed a nerf. Weapons in general, as I've said earlier. Let's not forget bo staffs, too.
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Wolfenstein
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H4x
beastmode
Feb 2 2014, 12:25 PM
Wolfenstein
Jan 31 2014, 07:48 PM
beastmode
Jan 31 2014, 07:22 PM
but thats why the game has 10,000x more players right?
League of Legends and NFF are two completely different games...

League of Legends is a 3D game
Based off the MOBA genre (multiplayer online battle arena)
Lots of marketing
Completely F2P (with a cash shop IF you want to buy something)
Original IP
Complete team of artists, animators, programmers, designers, etc. that can dedicate time to working on the game and be PAID for it
Doesn't have a relatively shitty engine

NFF is a 2D game
Based off of a real-time RPG genre
No marketing whatsoever
F2p (but through notorious edits, it pretty much encourages edits which are actually illegal to buy, so they have to be given as a result of "donations")
Based off of a work of a Japanese comic artist (meaning that the team of NFF cannot ever profit legally from it)
Has 2 coders, one who has a lot of other more important engagements, the other who is a straight-in-denial and has college, and SOMETIMES gets an artist to help even though they usually get rejected for being too goddamn good
Uses BYOND which has MAYBE 10,000 people using it at the high end (as of this very moment it has about 4700 people on it)

The number of players has no damn pull on why LoL should be used as an example. Not only is the game annoying, and the people who play it tend to be ****ing annoying, the differences I've pointed out above (the most important being how many people actually WORK on each game, and what type of game they are) are more than enough reason to explain why. Why can't NFF afford to be constantly updated like LoL can? Because out of the 7 billion people on the Earth, only about 2-5 people at any time work on NFF (usually it's 1) while Riot Games has over a THOUSAND.

beastmode
Jan 31 2014, 07:22 PM
Please name one thing in the history of NFF that was nerfed, or buffed, and not overused or underused after the nerf/buff


That's completely ****ing irrelevant.
So you're saying that its irrelevant because one group of coders are doing it better than another? League started off with two people, just like NFF. Also it started in 2006. Im pretty sure NFF started before then. I dont see why NFF cant rise. Why cant the graphics become better? Why cant it leave byond? Why cant it be marketed more? See man you're a one dimensional thinker.

and even so it does not matter how many people are working on it. The game is still more balenced and their methods of updating the game is a lot more thought out than this game. What im saying is take notes from what they do. On NFF a nerf is making a jutsu useless, when there are a lot more alternative ways to make something weaker, but still useful. Thats my point, and the logic behind my suggestions. I feel like you guys would rather hear a BS update like..yeah sword damage capped to 200..stop being simple
You can't even fathom how stupid I find you right now.
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Dawg
Chuunin
As it stands right now bostaff isn't worth ever using again. Vs the lowest stam having players it was ok. 750 isn't too much. We just have to disagree on that one. Compared to all the other things in this game I just don't see it. Do you play the game Fukyuu?
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Fal
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Ego
The bo staff can actually KO in 2-4 seconds with its DS and critical. Unless that was recently changed as well.
Compared to what?
I play the game. Does me using the numbers from the game instead of "Wow you all suck stop complaining" as an argument suggest otherwise?
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xxxxyobdab
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Orange
Dont forget pushback/wall spam stun shiz
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Dawg
Chuunin
Staff doesn't double strike anymore or so was said . It has a cap damage of like 700-800 without counting crit.You need a charge to do even decent damage so that whole 2-4 sec thing can't be real true. If bostaff needs a nerf because of the damage it can do then rockfist def needs one.This is just a cycle of what things beat me and I just want it nerfed...
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Fal
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Ego
A charge doesn't even matter with the combinations in the game. You can easily KO someone in 2-4 seconds with the critical, as I said. Except I've used these things and explicitly use doton to counter them. Your argument is based off the sole assumption I'm biased on the matter. It's basic math. You're having a childlike mentality about the entire situation. Nobody is throwing a fit or getting upset over losing. The balance of the game is what matters, not my KD. If I wanted to I'd just consistently use the most OP things in the game like yourself. I'm literally stating the facts and at the end you're too stubborn to agree to the point you honestly think instant 750 vitality damage is balanced.
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Dawg
Chuunin
I really don't believe 750 instant vit is too much when we have plenty of things that do around the same if not more without even needing you to be close to the player. Also without the ability to avoid the damage with simple jutsus or just hitting x. You can't ko someone in 2-4 sec with a bostaff... Maybe some age 10 player with very little stam. KO with elements in 2-4 seconds is something that's possible though.
And besides I don't use op things, why that shot at me~
When melee up close is weaker than ranged things we lose the balance IMO.
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Fox
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Black Mask
Yeah, but are you sure the people using swords aren't just "un-trained" in that regard because other people shouldn't be able to dodge the swords the way you're saying because both of the T3 swords get a High Reflex Booster. . .
http://users.pop.umn.edu/~matt0350/images/forumcrap/october/scream.pdf
Someone once said "be the you you wanna be", and that's just how I feel now to.
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Fal
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Ego
So basically no matter what you're too stubborn for any agreement. It's completely fine for you, even though 75% of the community disagrees and acknowledges it needs to be changed.
Those things aren't instant and only do the full damage if you do nothing at all. Shunshin, basic movement. You're usually taking a fraction of the full damage, which still doesn't add up to 750 most of the time.
So it's impossible, but it's possible? You can do around 4k damage in that amount of time because of the critical damage.
Last character I saw you use was a generic bo staff user dealing 3k damage with one hit, then you were exploiting Ket's boost with stacking clones with scalpels, then every other character before that was an obvious combination of weapons or Fuuma, which are all things that have been used rarely, but have been noticed as overpowered.
Melee is instant, auto, takes no drain and is strong. But it's not melee, even. It's about weapons, which the long range ones have been flawed with the same aspects.
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DarkHaven
Special Jounin
Looks like the baby's of NFF finally got their moms tit... u want to do something? wine about getting Katon buffed u punk ****z.
(Kjjones) - Agito: I could've killed half the people in chuunin!

(Kjjones) - Agito: BUT I GOT THAT i am a wanna be thug DARK HAVEN!
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Simply Dice.
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God of Gambling
Yeah a Fuuma with Chakra enhance and machine gun kunai so OP get KO'ed with in seconds. The current hokage uses this method of attack its just so unprofessional
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Rudolf
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Sage
Dawg
Feb 2 2014, 04:26 PM
I really don't believe 750 instant vit is too much when we have plenty of things that do around the same if not more without even needing you to be close to the player. Also without the ability to avoid the damage with simple jutsus or just hitting x. You can't ko someone in 2-4 sec with a bostaff... Maybe some age 10 player with very little stam. KO with elements in 2-4 seconds is something that's possible though.
And besides I don't use op things, why that shot at me~
When melee up close is weaker than ranged things we lose the balance IMO.
it barely costs anything to use kenjutsu and kenjutsu based techniques. i have 5 phy and i have barely any problems swinging a blade.

however most ninjutsus cost a moderate amount of chakra to properly use, and to be able to get them "to do around the same" requires you to focus your build entirely around using ninjutsus.

we dont lose balance when something is weaker then something else, we lose it when there there is barely any cost and too much benefit.




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JustZhxi
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Void Walker
Rudolf
Feb 2 2014, 08:32 PM
Dawg
Feb 2 2014, 04:26 PM
I really don't believe 750 instant vit is too much when we have plenty of things that do around the same if not more without even needing you to be close to the player. Also without the ability to avoid the damage with simple jutsus or just hitting x. You can't ko someone in 2-4 sec with a bostaff... Maybe some age 10 player with very little stam. KO with elements in 2-4 seconds is something that's possible though.
And besides I don't use op things, why that shot at me~
When melee up close is weaker than ranged things we lose the balance IMO.
it barely costs anything to use kenjutsu and kenjutsu based techniques. i have 5 phy and i have barely any problems swinging a blade.

however most ninjutsus cost a moderate amount of chakra to properly use, and to be able to get them "to do around the same" requires you to focus your build entirely around using ninjutsus.

we dont lose balance when something is weaker then something else, we lose it when there there is barely any cost and too much benefit.




Then add a stamina cost to using swords and kenjutsu tec... oh wait
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Rudolf
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Sage
JustZhxi
Feb 2 2014, 08:43 PM
Then add a stamina cost to using swords and kenjutsu tec... oh wait
as if a steak dont fix that easily...come on zhxi
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