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| Kenjutsu; and stuff | |
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| Tweet Topic Started: Jan 29 2014, 04:39 PM (3,019 Views) | |
| beastmode | Jan 31 2014, 07:22 PM Post #61 |
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Elite Jounin
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but thats why the game has 10,000x more players right? Heres an example. What about a cap of 450 damage on swords, but instead of holding A to charge you have a different button to charge that you just press and then press A to attack with the charged attack (so its not inconvinient for the person to have to hold A the whole time) Also if you use a sword jutsu with the charged attack, the damage is 10% weaker (which does not make sense, but is still good for balances in cases of like rapid strike) meh but i guess NFF community is never content with any good suggestions, just say yes or no. Never say why, or give an example of how it wouldnt work. Too scared to even try it out for a week and see how people feel about it after playing with it (on test server or whatever) Please name one thing in the history of NFF that was nerfed, or buffed, and not overused or underused after the nerf/buff Edited by beastmode, Jan 31 2014, 07:25 PM.
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| Wolfenstein | Jan 31 2014, 07:48 PM Post #62 |
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H4x
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League of Legends and NFF are two completely different games... League of Legends is a 3D game Based off the MOBA genre (multiplayer online battle arena) Lots of marketing Completely F2P (with a cash shop IF you want to buy something) Original IP Complete team of artists, animators, programmers, designers, etc. that can dedicate time to working on the game and be PAID for it Doesn't have a relatively shitty engine NFF is a 2D game Based off of a real-time RPG genre No marketing whatsoever F2p (but through notorious edits, it pretty much encourages edits which are actually illegal to buy, so they have to be given as a result of "donations") Based off of a work of a Japanese comic artist (meaning that the team of NFF cannot ever profit legally from it) Has 2 coders, one who has a lot of other more important engagements, the other who is a straight-in-denial and has college, and SOMETIMES gets an artist to help even though they usually get rejected for being too goddamn good Uses BYOND which has MAYBE 10,000 people using it at the high end (as of this very moment it has about 4700 people on it) The number of players has no damn pull on why LoL should be used as an example. Not only is the game annoying, and the people who play it tend to be fucking annoying, the differences I've pointed out above (the most important being how many people actually WORK on each game, and what type of game they are) are more than enough reason to explain why. Why can't NFF afford to be constantly updated like LoL can? Because out of the 7 billion people on the Earth, only about 2-5 people at any time work on NFF (usually it's 1) while Riot Games has over a THOUSAND.
That's completely fucking irrelevant. |
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Jan 31 2014, 08:48 PM Post #63 |
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Ego
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I don't understand why it even needs to be discussed. Basic. Subtraction. That's all the education you need to comprehend the transparent conclusion that it's not okay for something to be that easy to use and do that much damage. |
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| Wolfenstein | Jan 31 2014, 09:04 PM Post #64 |
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H4x
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There's also an inherent issue with charging to begin with. |
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| xxxxyobdab | Feb 1 2014, 05:27 AM Post #65 |
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Orange
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...... First the main suggestion of this topic is to nerf swords...i dont need to suggest the same thing twice. Second i stated why your suggest was a no go.(my reason is of-course my own so if a coder really decides to change vit/stm i cant exactly stop them) Third you are failing to see the impact of your suggestion... So really im at a fine standing point. As for the "1000 vit hitters" in a general opinion, no im not okay with it. But if the mechanics to land or use such a tech was balanced i dont see why not. Hitting 1000 vit per minute is more balanced than 600 vit a second. |
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| Blubbles | Feb 1 2014, 08:54 AM Post #66 |
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BubbleButt
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how about making the current sword stance a state to indicate that a sword strike is being charged? so one would only be able to know if the other has his sword unsheated if he's charging it (which is some sort of buff). and maybe give the sword users something to fear, something that can interrupt the charging. Edit: -You now need One Handed Handseal passive to be able to use handseals while a weapon is unsheathed(this will help to rebalance swords..bad idea on my part taking it out) i don't think this would help. and besides, it's an anti-fun mechanism (sort of a drag when ur jutsus go on cd cus u gotta sheate ur sword). Edited by Blubbles, Feb 1 2014, 08:59 AM.
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http://www.youtube.com/watch?v=uc7EcuqVhPE | |
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| JustZhxi | Feb 2 2014, 02:54 AM Post #67 |
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Void Walker
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I didn't think the forum would take this post so seriously since it was a troll rage post lol. yay wolfenstein knows me for anarchist :3
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| Wolfenstein | Feb 2 2014, 03:54 AM Post #68 |
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H4x
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Being known as a noob is still being known for a noob. |
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| Ramen | Feb 2 2014, 04:11 AM Post #69 |
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Chuunin
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Hi. It's 4 am and I should be sleeping but uhhh..Swords cut stuff. It hurts. Why do so many people get their panties in a twist about them? I personally don't care about swords and very rarely ever pick up one (never have I ever actually trained sword passives in all the time I've played NFF), but some things you can do to fix your own 'problem' is A. Dodge B. Get armor maybe C. Run awayyyyyyy D. Just die, wait for them to get done raiding, get out of bed, eat a bowl of noodles and go bed kill in an enemy village's hospital to gain back your lost CL.(If dying really means that much to you) Edited by Ramen, Feb 2 2014, 04:20 AM.
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| beastmode | Feb 2 2014, 12:25 PM Post #70 |
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Elite Jounin
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So you're saying that its irrelevant because one group of coders are doing it better than another? League started off with two people, just like NFF. Also it started in 2006. Im pretty sure NFF started before then. I dont see why NFF cant rise. Why cant the graphics become better? Why cant it leave byond? Why cant it be marketed more? See man you're a one dimensional thinker. and even so it does not matter how many people are working on it. The game is still more balenced and their methods of updating the game is a lot more thought out than this game. What im saying is take notes from what they do. On NFF a nerf is making a jutsu useless, when there are a lot more alternative ways to make something weaker, but still useful. Thats my point, and the logic behind my suggestions. I feel like you guys would rather hear a BS update like..yeah sword damage capped to 200..stop being simple Edited by beastmode, Feb 2 2014, 12:34 PM.
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Feb 2 2014, 12:29 PM Post #71 |
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Ego
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Everything hurts, it's a PvP game where ninjas kill each other. Why do so many idiotic people get their panties in a twist about people realizing their overwhelming strength? I personally pick up swords nearly every character. (I always have had experience with sword passives in the time I've played NFF), but considering swords are everyone's problem. . . A. Nerf their damage overall because their caps are too high. B. Give them a charge bar that can be seen and make it so that charge can be disrupted. C. Most definitely nerf the passives and change the SP cost. D. Because nerfing is always about dying to something, let's remove dying to stop people from disliking something too strong. It's not about personal use or common sense to hope for a more balanced game.
You do realize pixel art is more than acceptable because it withstands time more than every other art form in games? 3D and 2D has benefits over another, but LoL's graphics are one of the lowest quality so that those with an older computer can play it. Maybe you haven't noticed. This game is called NFF, not LoL. If you want to go play that, then do so. You even called him a one dimensional thinker while suggesting 2d games go 3D. . . . LoL isn't balanced. More so than NFF, but that's from the amount of people working on it. They in fact release characters that aren't balanced to raise the profits made from that release of said character, then nerf it afterward. I don't know why your ignorance has to be this vast to the point the most obvious things have to be explained to you. Do you seriously not understand the difference in circumstances between these games? |
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| beastmode | Feb 2 2014, 12:42 PM Post #72 |
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Elite Jounin
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@fakku. Exactly, I dont mind the graphics and sometimes i play byond games over LOL, and for the most part both over ps3 games which graphics are a lot better than both..So thats not really a valid excuse as to why one game has a lot more players...Man runescapes graphics used to be horrible and that was it was in its prime. There are so many naruto fans in the world, and there is not a hundred thousand player online pc naruto game. I dont see why NFF cant become the superpower in naruto games. And you saying that lame line "if you like that better, then go play it". I dont play ethir game right now. Or any game besides pokemon shiny gold because thats alll i have time for. I dont even like swords I just roam forums and try to help by posting well thought, balenced suggestions. I dont care if my suggestions never get added, but dont talk trash about it if you arent trying to come up with something better. and i never said it was balenced. I said that the updates were balenced. when they take something from a champion, they give them something else to compensate. So in a sense the champion is nerfed, but not useless. Edited by beastmode, Feb 2 2014, 12:47 PM.
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Feb 2 2014, 12:52 PM Post #73 |
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Ego
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This game doesn't need more players. You need servers for more players. We can barely hold 215 at a time. If you do like something better, then go play it. It's moronic not to. I like Dota more than NFF so therefore I play it more. I always come up with something better, so according to your logic I can talk trash about your "well thought" suggestions all I please. That's a rework, which is giving you the impression it's not a negative or positive change, but according to math it has to be that or equal, which it rarely is. |
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| beastmode | Feb 2 2014, 01:05 PM Post #74 |
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Elite Jounin
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man if I like a game, then I like the game. I just play whatever one I feel like playing at the time. Its all mood dependant. Not which one i like more. And i guess u do come up with something better like make the charge interruptable huh right |
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| Dawg | Feb 2 2014, 01:29 PM Post #75 |
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Chuunin
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Visible charge bar would be ok. I don't see lowering the damage of something so easy to avoid really. tap X.. never get hit. To be honest I just cant see how a player is having trouble vs a sword unless they are new,untrained, or just flat out suck at the game. I'm not saying this because I use swords either. I plan to create something that doesn't even use them because it's not all that. Throwing weapons ftw. |
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