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Taijutsu Stigma
Topic Started: Jan 24 2013, 01:07 AM (1,423 Views)
Fal
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Unstoppablebeast
Jan 24 2013, 02:53 AM
You keep referring to "casting time", handseals for those of us who don't understand.
That's cooldoown.

@Fox= Nerf Kumojin. Kumojin webs me. Wow they win. Yeah. That's that. Kumojin versus Tai Or Nin or anything. Did you know that Kumojin can be Tai? True story.
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Andriod 17
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Cyborg
Too many comments coming in at once!

:><:
Fukyuu
Jan 24 2013, 02:55 AM
Did you know that Kumojin can be Tai? True story.
StfuJesusChristManDoYouWantEverybodyToKnow?
Edited by Andriod 17, Jan 24 2013, 02:57 AM.
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Unstoppablebeast
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Yo.
Read my post before anything else and tell me what's wrong with my logic.

We'll start from there.

Then I'll ask for your solution.

Then you'll give me a well formulated solution that will be buff ninjutsu and nerf taijutsu. I do not want this. Think of something else, please.
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Fal
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You keep saying something about Tai user movement speed. I wonder if you realize that 1 or 2 Tai moves make the majority of the community walk permanently.
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Andriod 17
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Cyborg
I'm about to post a suggestion to fix this whole, taijutsu movement speed stuff.
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Unstoppablebeast
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Yo.
Fukyuu
Jan 24 2013, 02:59 AM
You keep saying something about Tai user movement speed. I wonder if you realize that 1 or 2 Tai moves make the majority of the community walk permanently.
1 or 2.

You say that like everyone has literally 2000 stamina. Let's not forget that 1 ninjutsu move could do the same.
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Fal
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Remove those stuns. That's all we can really do for this wipe.

@Beast= Ninjutsu move doesn't do it "permanently." Keyword there. If you mean a stamina hitter, then you mean the one that's delayed and not instant like yours?
Edited by Fal, Jan 24 2013, 03:03 AM.
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Unstoppablebeast
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Yo.
Fukyuu
Jan 24 2013, 03:02 AM
Remove those stuns. That's all we can really do for this wipe.
No.

And also, why?
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Kyomen
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RZAKyo
Unstoppablebeast
Jan 24 2013, 02:53 AM
Fukyuu
Jan 24 2013, 02:41 AM
Fox
Jan 24 2013, 02:38 AM
You keep acting like they actually don't have any health, or can't easily compensate for it. . .But no, I already won this topic because you said they don't need Ninjutsu. They need wire escape, therefor I win.

=)
They have health, like a mage gets health. But the warriors in the game don't need energy and hit instantly, with silencing regulars. It's that simple.

@Beast= I don't even know what you're getting at anymore. I make a post full of valid points and you go off the rail about some nonsense how handseals = movement speed.

You also said how you can use kawa and clone with someone hitting you in gates. Which you can't.
You calling my arguements nonsensical is the same as me calling your arguements nonsensical.

Let me break it down so you can understand.

You keep referring to "casting time", handseals for those of us who don't understand.

1. Apparently, it's a bad thing that handseals are interrupted by a punch. Now, there are two classes of ninjutsu. One WITH handseals, and one without. You can easily use ninjutsu without handseals in this case (Shushin is a prime example).

2. You can also attack yourself with your own taijutsu, perhaps a charged punch will get him away? Invest in Hansha style?

3. Go for a bind? Wires don't require handseals.

4. Run away.

Back on topic on "cast time", why don't we break it down into its most simplest components: how long it takes to begin a technique that will deliver its damage to the enemy.

This is handseal speed for a ninjutsu user.
This is genjutsu casting time for a genjutsu user.
This is movement speed for a taijutsu user.

All these have something in common that is fairly obvious to see, I'm actively trying to reply to your pointed assertions that my posts don't contain sense. They do.

Now, if your logic is to say, it is unfair for "a" to cancel "b" because of "c", then why can't I spin that the other way? It should still equal the same thing.

Example:
It is unfair for taijutsu to cancel handseals because it doesn't let us escape/do damage/etc

It is unfair for ninjutsu to cancel movement speed because it doesn't let us escape/do damage/etc.

See where this logic is coming from? It's really linear and easy to follow.

Finally, everyone is slamming gates.

My argument is the same that it has been for the last 3 posts...it takes WP from you. A significant amount.

Gate 4- Activates Teleportation (No Knockback)
Gate 5- Activates KnockBack
Gate 6- Unleashes caps on damage

Not to mention the long time you have to sit there and make your character do ****ing squats in order to even get to gate 4, 5, or 6, time in which you're vulnerable to another bind or vitality damaging technique.

And finally, even when you DO get to that point, you can still be binded, your attacks can still be negated (by category 2 ninjutsu, that is...no handseals), or you could be binded with a wire. A simple wire.

If you have the misfortune of being KO'd in Gate 5+, you're unlikely getting up again. If you can get up, you've activated gates too early...but no worries, because you won't be running for a long time anyways, putting you at the mercy of those who don't need to catch up to you to deal damage.

Any other concerns?
1. Don't act like Taijutsu users have -no- access to basic ninjutsu such as wire escape, kawa, clone, etc. None of you are Lee.

2. Nin users hit themselves with their own ninjutsu more often than you get countered with Hansha style. I promise you.

3. See One.

4. Wat

5. You can not only spam shushin, but also spam ASD without any cooldown.

6. I have knockback on gates 4. Gates 5 is like, just more drain. Gate 6. Woo? Idfk. Anyway, you don't have to take a long time to hit Gate 6. You know how long it takes me to hit Gate 6 when I'm using gates to **** with someone? Four seconds of spamming x+z. That's -nothing-. I can move while doing it. I don't have to sit still. Prep a shushin, get to gate 3 if it's such a dire situation, use it, get to gate 6. Two seconds and two seconds, or run off screen. Or even use one at a time, because they don't take that much time to get up.

7. Outside of my immortal characters, I can still get up from Gate -6-. I've seen other people do it as well, and not with major difficulty either. Let's not forget the significant drain reduction that occurs with stupidly large amounts of phys.

8. Taijutsu itself still stuns majorly. You also have access to wires.

9. Stop acting like all taijutsu users do not have the ability to use basic ninjutsu to avoid things, escape from wires, or even blow up tags/use shushin. Because you do.... By -default-. Juuuuuust saying.

Any other concerns?
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Currently on Chapter Thirty-Four. (Thirty-Five in the Making)

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Fal
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Unstoppablebeast
Jan 24 2013, 03:02 AM
And also, why?
Because you're clearly biased. I've noted everything you said and replied to it. You've just skipped almost everything I've said.

But lets go over it again.

The stun makes it so two types can't even use their moves. They become completely defenseless. There is no escape, unless it's something unqiue like a clan move that has no handseals. Their offense. Useless. Their defense. Useless. Their already drawbacked health. Not helping.

But the average ninja can't even use basic techniques against it. Basic techniques that are almost mandatory against gates. They have low health so they can't tank it or fight against it, because again, their offense is on CD for no reason.
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Unstoppablebeast
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Yo.
Fukyuu
Jan 24 2013, 03:02 AM
Remove those stuns. That's all we can really do for this wipe.

@Beast= Ninjutsu move doesn't do it "permanently." Keyword there. If you mean a stamina hitter, then you mean the one that's delayed and not instant like yours?
Yaiba can do 800+ points of vit damage instantly.

Chidori can OHKO instantly.
Raikiri can OHKO instantly.

A taijutsu user's "preparation time" is actually getting in close to you.

Also, what's the difference between a one-tile ninjutsu (say, Vacuum Cannon) and a one-tile ninjutsu, say...Crumbling Palm?
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Hello
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Kiwii~
Unstoppablebeast
Jan 24 2013, 03:02 AM
Fukyuu
Jan 24 2013, 03:02 AM
Remove those stuns. That's all we can really do for this wipe.
No.

And also, why?
Why? WHYYYYYY? It stops me from doing ANYTHING. There are VERY few ninjutsus that does that. Not including clan jutsus, theres rock bind water prison annnnnddd..... What else? Almost all the other binds I think of you can still use jutsus in. And let you remind you taijutsu stuns can be used by anyone, no "learning" required.

Someone did it to me by just kicking me.
"Let me ask you one thing: if you went through your life full of pain, full of tears, and at the end of your life you actually save somebody's life is your life worth living? Is the pain worth someones life if you could actually save somebody?"
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Andriod 17
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Cyborg
Andriod 17
Jan 24 2013, 03:01 AM
I'm about to post a suggestion to fix this whole, taijutsu movement speed stuff.
http://s8.zetaboards.com/NarutoFinalFight/topic/8398449/1/
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Renden, Vash
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Rock Titan
I've been Taijutsu this wipe. Haven't really gotten any shit from anyone. Though I dont randomly attack people. But I also dont use normal punches/kicks, cause, I dunno really.


What Fallen says is true, that we usually have the advantage over Ninjutsu people, since they cant do to much at close range. Since either their moves wont work, miss or back fire on them.
But Ninjutsu people also have the edge in long range attacks, if they can keep the distance, they can keep a Tai person down.
Ninjutsu can also hit both Vit and Stam, or just one.
Where as Tai has to hit stam first once it gets to vit, which may be why it does a high amount of damage. But usually the ones that do high damage put alot into Phy, meaning no Con or Cap, or much of it.


My only problem with Taijutsu, like always since the game threw out Rock Lee clan. is that it's not Flashy enough.
Ninjutsu always looks and feels kooler.
fkyall.
~Sig Picture from Argon~
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Fal
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Unstoppablebeast
Jan 24 2013, 03:06 AM
Yaiba can do 800+ points of vit damage instantly.

Chidori can OHKO instantly.
Raikiri can OHKO instantly.

A taijutsu user's "preparation time" is actually getting in close to you.

Also, what's the difference between a one-tile ninjutsu (say, Vacuum Cannon) and a one-tile ninjutsu, say...Crumbling Palm?
Yeah, I never was for Yaiba. But too many others are. Which is why I'm not suggesting we nerf Tai or Yaiba.

Chidori and Raikiri expend a lot of chakra. Remember chakra? It's that thing you don't need, but everyone else does. It spends this chakra while your opponent takes notice to it. He sees it happening. Even if he doesn't he's about to. Tai is instant. You don't see it coming. Since you see these two visible things coming, you now have time to do whatever you want to completely nullify it.

One uses chakra, that thing you don't need. One uses calories, that thing you can stack on and nearly have forever of. One is close range, meaning if you have a target, it hits. No matter where you are. Vaccuum needs to be aimed. Which if you haven't noticed lately. Nobody stands in front of another in a fight, just moving around.
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