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Medic on v4 or update.; /
Topic Started: Aug 6 2011, 01:06 PM (284 Views)
Sarah
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Titania
Well basicly, this is confusing a few people say some things, others say other stuff, really confusing.

So what will change on medics? I hear there will be many passives about it and that medics will be able to change stats temp, slice organs and stuff, make you internal bleeding in echange of those "saving points"

x.x explain ?
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Batofara
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Elite Jounin
Kaio said that

Kaio's not here lol
Lol.
http://img683.imageshack.us/img683/2198/lol2pd.png

Isn't it funny how some people think that using mod powers is what you should do if you feel a little insulted?
Pretty sure everyone knows who the insecure mod is, so I won't say who. Lol.
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Hello
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Kiwii~
I haven't heard of this...

who did you hear this from? .-.


*looks above*

nvm.
Edited by Hello, Aug 6 2011, 01:10 PM.
"Let me ask you one thing: if you went through your life full of pain, full of tears, and at the end of your life you actually save somebody's life is your life worth living? Is the pain worth someones life if you could actually save somebody?"
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Tsukioni
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Nffyaoi<3
That was for Ninpo Sarah .-.
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(Undergo) - undergo: god knows im not gonna become victim to ur bull s*** shannanigans

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My calculations are meticulous and precise, and there is hardly ever any errors. - Yaku

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(Stanley1992) - Aidonia: i dont think ur that smart in all honesty
(Stanley1992) - Aidonia: my inteligence is more potent than urs will ever be

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(Sva) - SHADOW: it should be coded for Tsukioni to be perma muted

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Naj
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Jounin
Medic passives would be nice though.

Perhaps we will see some in the future.
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Sarah
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Titania
Hello, you're a newbie on the forums, you're not aware lol, I heard this some time ago and I heard this again not a long time ago.
Tsukioni
Aug 6 2011, 01:09 PM
That was for Ninpo Sarah .-.
I know but people said it'll be added in v4 thats why it bothers me o.o
Edited by Sarah, Aug 6 2011, 01:10 PM.
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Tsukioni
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Nffyaoi<3
Who said that?

Anyways, you read this:

Quote:
 


The system Kaio proposed was revolving more around the techs to heal people itself.
There weren't just 2 jutsu, but you had to diagnost the patient first and analyze what's wrong and, if I remember right, then you would have to choose to either heal stam or vit.
The healing itself was dependant on... Well I don't know anymore.
Maybe Kaio itself still has the post.
This is the system that will be featured in Ninpo.

Unfortunately I don't want to search for the post alll over again. I think I had the jutsu somewhere.

- Quote:


//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Medical Stuff
Shousen
Chakra Consumption: 5 Each Second
EXP Required: 50000
Requirements: 35 Ninjutsu Mastery
Description: Yeah, I know it's already in but with the new War coming I think it needs to be approved. Now, Shousen just healing like; "Lololol +15 Stamina" isn't exactly smart and Medic like. We want Medics being actual Medics. So perhaps Shousen should be a jutsu that you turn on and while it is on you'll activate all your verbs. But you need to learn them as SkillCards, except for Shindan. You start out with Shindan.

Shindan (Diagnosis)
Chakra Consumption: None
EXP Required: Start out with as you get Shousen
Requirements: Shousen No Jutsu
Description: Runs a diagnosis check basically. The more you use it, the less time it takes but basically it takes exactly 30 seconds itself to check to see what's the problem. You need to use this more and more and eventually an Advanced Medic won't need to do this. The more uses you get, the less time it is. So if it does a sleep(300) for one minute, if you use it 100 times that sleep(300) becomes sleep(200). Meaning after using it 300 times fully you'll get the diagnosis immediately. The diagnosis says the following about the person;
Health: (Their Health Status in percentile. If the user has over 150 uses, it says the exact stat against the exact maximum stat. So a Medic should know about Vitality.)
Stamina: (Same thing with Health. Except for this one, the user needs 300 uses to see the exact stat against the exact maximum stat. Medics should be able to understand this about people.)
Organ: (Diagnoses there Organ. Instead of telling the exact number from 100 to 0 it'll tell you your heart condition which the Medic will have to decipher. For example if it's low it'll say: "[blanks] heart is beating with barely any force.")
Bones: (Diagnoses there Bones. It'll tell whether it's crushed or what. Like Organ it won't give a number from 100-0.)
Blood: (Diagnoses there Blood. Will actually give a number between 100-0, except there will be a percent at the end.)
Status: (Considering you do that thing with the ember technique, if a var/Status="" is added, it should say the person's Status..)
Regen: (It should say their MaxHealth Regen and their Stamina Regen. If it's below the negatives they can realize the target is poisoned or was affected by blood vessels. This only occurs though if they have at least 150 uses.)
Ect: (Any problems. Such as if their nerves are screwed. Stuns or anything like that.)
All these should help and let the user know what exactly to do to help the person even if they're not knocked out.

Kiyomaru (Cleanse)
Chakra Consumption: 25
EXP Required: 8000
Requirements: Shousen No Jutsu
Description: This basically is another skill of Medics. They have to check the target of bacteria and such. To turn this into in-game, if they just checked the diagnosis they will know if the status is bad. This can be used to make it so that the Status is returned back to normal. Once we include Poisons, we could have it to where the poisons are affected as;
"Level 1 Poison" "Level 2 Poison" "Level 3 Poison" Kind of things in Status, to where as you need 50xThe Level Uses to heal that Status of Poison meaning it should always be used to bring down Statuses. It can cleanse status like Burns and such and level 1-2 poisons but it can't heal things such as Level 3 poisons.

Teikouryoku (Power of Resistance)
Chakra Consumption: 25
EXP Required: 15000
Requirements: Shousen No Jutsu, Kiyomaru
Description: This doesn't need to be added in right now. Just for future references, you can ignore this one. But this basically makes it where once higher levels of Poison are added, a Level 7+ Poison would spread. A Medic would use this so that the Poison would not spread to them while healing the person. This would also stop the Poison from increasing and becoming an even stronger poison type.

Tekishutsu (Extraction)
Chakra Consumption: 25
EXP Required: 20000
Requirements: Shousen No Jutsu, Kiyomaru
Description: Here's where it gets fun. Medics need to be able to extract objects out its patient's body. In this case scenario, we don't really have that much anymore so perhaps this can be used to extract poisons of higher levels. Such as level 3-5. But, with this if you want you can make it so that a Medic ALSO has the ability to extract blood ultimately killing their target and causing them to gain NegativeHealthRegen by tons.

Gantai No Jutsu (Bandage Skill)
Chakra Consumption: 25
EXP Required: 15000
Requirements: Shousen No Jutsu, Kiyomaru
Description: This part actually helps somewhat. If someone has NegativeHealthRegen stats, which can be done through Medical type jutsu this heals it. Same with Stamina. This brings it back to normal. Can also heal Bone Damage.

Sansokyoukyuu (Oxygen Supply)
Chakra Consumption: 25 A Second
EXP Required: 25000
Requirements: Shousen No Jutsu, Gantai No Jutsu
Description: When someone is knocked out you probably need this. This takes up chakra but it makes it so as long as this is on and they're knocked out, their Organ will never reach 0. Meaning if they're coming close to dieing because of organ drop this will keep them alive so they will never die on the spot.

Saisei (Regeneration)
Chakra Consumption: 20
EXP Required: 35000
Requirements: Shousen No Jutsu, Sansokyoukyuu
Description: THIS is the original Shousen which basically you just heal the target.

Shinreitejutsu (Psychic Surgery)
Chakra Consumption: 50 A Second
EXP Required: 50000
Requirements: All Shousen Techniques
Description: An advanced version of Shousen but requires a lot of chakra. It can even save someone from death. Basically, you simple activate this jutsu and while it is activated you merely need to have a target and you won't have to be near any of them. You simply will just begin to heal them with all the SkillCards you click for them. Unlike normal Shousen while you're using this you can actually move making it a really advanced healing technique.

Hekirekite No Jutsu (Thunder Hands Technique)
Chakra Consumption: 200
EXP Required: 35000
Requirements: All Shousen Techniques
Description: A technique where the Medic releases eletrical pulses that stun the target's nerves. It can be used as a COMPLETE jumpstart even. It can stun the target completely which they can use to their power or while the target is knocked out or struggling for life, this can AUTOMATICALLY wake them up. It has a chance based on the uses though. The more you use it, the more chance and the more stun. This can automatically kill a target also. Harder to use on an individual who's constantly moving altogether because it goes directly for organ damage. If organ damage is low it can restore it.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////



To explain some things that may be confusing, there are three new stats being added in Ninpo.

- Quote:


Blood - The amount of Blood in your body. When over 50, it will regenerate. When under 50, it will start to decrease on its own. When on 25, the player will get dizzy. If it reaches 0, you reach a "Critical State" where if you knockout(although you can still Struggle) you will automatically lose all Will-Power making Struggling insanely hard. You can't be knocked out in "Critical State" without being forced into struggle, the knockout auto placing you into struggle.
Non-Raisable - It can't be raised, but it can be altered through uses of experimentation in the game to make it so where you don't have to worry too much about it, along with not having to care about it for certian Clans(Ketsueki with thirst.) Everyone(term used lightly) will have 100 of this stat. Certain Passives can also affect your Blood.

Bones - The amount of Bones you have in your body. This doesn't regenerate but can affect battles incredibly. Physical attacks decrease this stat and can cause massive damaging to the point of movement control. Once your Bones are under 50, you can't run. Once your Bones are 5 or under you can't move at all. If you are knocked out and forced into struggle while your Bones are 0, if you are placed into Struggle you will reach "Critical State" where you lose all Will-Power. Bone damage decreasing by a lot at one time can cause it to hit Organs.
Non-Raisable - You can't raise the amount of Bones you have. The stat will generally be 100 for everyone but certain experimentation can once again make it so it doesn't matter. Along with Certain Clans not having to worry about decrease(Kaguya.) Passives can also affect your Bone Density and such.

Organs - The Organs in your body. If this ever reaches 0 you will automatically die. Organs don't affect one another and thus if you have a 50 or lower Organ, it will simply take away from your Blood amount. It's hard to hit Organs at most and chances are barely will there be Organ combat except maybe Poison-Users. Organs will keep the user healthy, and as long as Organs are High Blood will regenerate faster. Organs on the other hand do not regenerate if they're under 75, making it severly bad if you get any damage to them. Taking immense damage to Organs(just like in Bones) will affect Blood by a lot. Having things like "Super-Human Regeneration" forces this trait to regenerate even if under 75.
Non-Raisable - You can't raise Organs. Organs never will increase but like the others can be genetically changed to make it to where you don't need them or other things. Along with Certain Clans not having to worry about decrease. Certain passives can also affect this.


Poison can be created if you have a Passive to create Poison.

(Go figure, gotta waste passive space to poison people.)

But it's well worth it.

Poison status will work different from NFF's poison system. You see the poison, instead of just being a mere status affect, will actually be based off of the things you used to make it.

You will find that some plants and animals or any liquids contain poison in them and if they're grabbable you can use them to create Poisons. (As long as you know how with this Poison passive.)

Once you have a little bottle of poison(you'll need a bottle to put it in) you can use your weapons to tip the poison on them.

(Poison will work like an amount. 5/5 for example. If you tip your kunai in poison, it'll utilize that specific poison and everytime you throw a kunai it'll throw with that poisons.)

Poisons are useful because you can create very complicated ones.
You can create Poisons that slowly cause the opponent to bleed out.
You can create Poisons that slowly cause the opponent to freak out and have the room spun around them.

Or the typical poison that just drains vitality.

Poisons will have a level classed(not actually coded in game, but when explained in the guide) that explains the classifications of poisons.

When creating an antidote, you need to also have the poison system to an understand. In order to counterbalance a poison, you need to create something utilizing the same thing to make the poison with counter-balancing affects.

Say you find a Pompous Herb and mix it with Loom Green. Well you just made Paralyzing Poison.

You look to make the antidote but you automatically realize what Poison was made by looking at it(incredible Medics can know the material of the Poison. Although they can treat a patient they won't be affective since the Poison could still be going if they don't take it down). For anyone who's not a Medic, you'd have to go with Antidotes and by figuring out what plants or herbs you need to make an antidote, you can counter-balance and disinfect the poison.

Say you can't figure it out. Well that's okay. There's a universal mixture that'll be taught through the game and it'll stop any poison temporarily allowing you to drain the poison from the body without any affects.


http://s8.zetaboards.com/NarutoFinalFight/topic/8203931/
Edited by Tsukioni, Aug 6 2011, 01:12 PM.
Quote:
 
(Undergo) - undergo: god knows im not gonna become victim to ur bull s*** shannanigans

Quote:
 
My calculations are meticulous and precise, and there is hardly ever any errors. - Yaku

Quote:
 
(Stanley1992) - Aidonia: i dont think ur that smart in all honesty
(Stanley1992) - Aidonia: my inteligence is more potent than urs will ever be

Quote:
 
(Sva) - SHADOW: it should be coded for Tsukioni to be perma muted

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Stryke
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S.Dot
If it makes you happy I dont want it in Sarah.....

but seriously a medic update would be so nice.
but not internal bleeding I hate that unless they fix it where its only works for 1 KO or it vit drain is extremely low.
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Sarah
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Titania
Erm I wasnt talking about that. I was talking about literally passives not jutsus o.o
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HardRock
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Chuunin
anyone knows when NNF going to be online again??
"I am the new moon, the dawn and the night. What i am?"....

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Stryke
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S.Dot
better change that post Luchozz before decaying sees it lol...

asking about that=ban from forums...

it will be up when its up k.
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Gouren
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Sexy Hobo
Baaaaaann ha,mmmer lol?.. But the passives awesome addition.. Jutsu mod that kaio suggested is shit IMO..
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Joukyuu
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Medical
The passives would be nice and a lower drain on chakra no mesu because it's almost unusable due to drain. They could also make a drain passive which if u train it makes chakra no mesu's drain lower.
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