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Whats up with Reflexes?; Just wondering
Topic Started: Jun 11 2010, 03:20 PM (202 Views)
Rage
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虚妄激怒
I'd like to know what the status is on reflexes. is it slow? bugged? disabled? what? Just like to know the status on it,
Please, and thanks in advance.
Trying to learn a bit of Moonrunes... I've decided that 赤眼付 is now the official spelling for Akametsuki. Basically means "Red Eyes", though, it kinda also means "Expression of the eyes"
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Wolfenstein
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H4x
Reflex takes forever to raise. I spammed X for about 30 minutes and got 4 reflex. .-.

And in most cases, new players can't raise it at all.
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Rage
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虚妄激怒
Ok, thanks. That should get some kind of buff though. <,<
Trying to learn a bit of Moonrunes... I've decided that 赤眼付 is now the official spelling for Akametsuki. Basically means "Red Eyes", though, it kinda also means "Expression of the eyes"
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Ryuu
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Katons hoe
I think Kaio messed it up because he said that it gets more difficult each 100 reflex until 500.

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Tobi
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Elite Jounin
So are you saying it is easy from 500 to 1000?
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Nightheart
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Sage
No he means once you hit 500 the dicculty of the training does not increase.
Example:
1-100 x10
100-200 x8
200-300 x6
300-400 x4
400-500 x2
500-1000 x1
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Wolfenstein
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H4x
Once you hit around 500 (Right now I'm at 644 or so), reflex doesn't go up by 1.

It goes up by .2.

T____________T
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Tozen
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Fuuton Hoe
that would explain why at 0 reflex it goes up by 0 did zack code it backword?
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Rage
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虚妄激怒
Maybe.. it would be easy to make a mistake like that. Maybe the calculations really are just backwards.
Trying to learn a bit of Moonrunes... I've decided that 赤眼付 is now the official spelling for Akametsuki. Basically means "Red Eyes", though, it kinda also means "Expression of the eyes"
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Zack101
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I'll give calculations. Only reason I made it so difficult was because I was adding an actual reflex training system into a dojo.

Haven't had time to add it on because of school and all. So you can expect frequent updates that are actually full of content by Wednesday or later.


Current Calculations:
Everytime you dodge you have a static 50% chance of Reflex increasing by: 0.1, 0.2, or 0.5.

Now, this is the calculations.
var/TheProbabilityOfReflexIncreasing=50
var/HowMuchItBringsDown=(Your Reflex/100) x 2
TheProbabilityOfReflexIncreasing=TheProbabilityOfReflexIncreasing/HowMuchItBringsDown

So say you have 45 Reflex. Well...This is how you do the math.

var/TheProbabilityOfReflexIncreasing=50
var/HowMuchItBringsDown=(45/100) x 2
HowMuchItBringsDown = 0.9

TheProbabilityOfReflexIncreasing=50-0.9
TheProbabilityOfReflexIncreasing=49.1

That's how the math of it works. You have a double chance when dodging weapons I think.
Edited by Zack101, Jun 13 2010, 04:26 PM.
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