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In what direction should the Zelda franchise go?
Topic Started: Jan 3 2009, 01:21 PM (289 Views)
BonBon
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Zelda seems to be a dying franchise. The formula is becoming stale, no real changes are happening to the setting or characters. Each game is one rehash after another with a new gimmick. Some serious changes MUST be made to it, or we'll just keep on playing a prettier LTTP for every next installment.

So, the question is-Where should the series do next? should it go to the future, in a more steampunkish setting? Should we make way for more RPGish gameplay? Should we simply leave Hyrule and the Triforce altogether?

Here are my ideas, quoted from a post I made at Forum-N.

Quote:
 
I still believe that the best possible move for Nintendo to make with the Zelda franchise is to stop focusing on Link and his attempts to stop Ganondorf for a damn game, and put focus on the flood that happened pre-Wind Waker.

Have you play as a new character who stands up when no one else will, and gradually becomes more of a hero as the game continues. No master sword or triforce of courage bs to make him special and chosen, just an ordinary guy who defys his fate.
Also, have him talk, for the sake of developing a half decent story and so we don't need a partner to pretty much state everything HE should be saying during cutscenes.

You would be playing through Hyrule from the time shortly after Ganon comes back to the point it's flooded. There is a war breaking out, so as such, the land slowly becomes more depressing and violent as the game goes on, with different towns and regions actually being destroyed in the process, and the different races suffering. The flood gradually happens, starting from wet ground, developing into the ocean by the end. It would avoid having the dull, uninteresting overworld from the previous 3D games, and give us one with a lot of action and changes happening.

As for the actual direction I would take the series, I would go back to the style of the original Zelda, and have a heavy focus on discovery and hidden secrets within the overworlkd, mixed in with an improved combat system using the ideas that TP layed foundation for. the dungeon gameplay would obviously stay, but would be less of a focus, not to the ridiculous extent TP and OOT had. I personally feel they should cut it down to around to around the majority Majoras Mask had, and compensate that by making them slightly longer and giving them a much needed upped difficulty puzzle wise, as oppossed to spoon feeding you where you have to go and what you have to do.

I'll stop now, since I'm rambling now, and will probably get a bunch of "Link should ALWAYS be the main character" and similarly related disagreements.
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Pixel
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A Zelda game without Link, regardless of quality, would cause total chaos and possible drop in sales.

A Zelda game without Zelda would make the title not make sense.

Regardless of my opinion of what I would like to happen (I'm not a Zelda fan whatsoever, despite the 4 Zelda shirts I own,) what Nintendo will MOST LIKELY do is keep Link, Zelda, and Ganon. What they'll most likely do is start another style of game, a new mini-series, if you will (sort've like OoT spawned MM, and WW spawned Four Swords and Phantom Hourglass,) and they'll probably take a new art style. That's the most risk they'll take. Looking at Zelda, they don't take much risks. They take even less risks with Zelda than they do with Mario. Because they can't afford to take a gamble.
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BonBon
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Pixel
Jan 3 2009, 02:16 PM
A Zelda game without Zelda would make the title not make sense.
They already did that. Twice.

Anyway, I know that it's quite clear that Nintendo won't even touch the idea of mixing up the formula. They proved that with Pokemon and Mario plenty of times, and continue to do it even if the game doesn't sell as well as it's predecessors.

However, what I want in this topic is mainly brainstorming for where you think is best for the series to go, not what is likely based on Nintendo's constany rehashing and Zelda Fanboys' obsession with OoT. Because it's quite clear the formula is getting stale, even if Nintendo and Fanboys insist it isn't.
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Pixel
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They did it twice?
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BonBon
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Zelda didn't make an appearence in Links Awakening or in Majoras Mask (save the 5 second flashback that teaches you the song of time, but they don't even mention her name there.)
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Pixel
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I see. ...well that's silly.

Also, looking back to your first post; Zelda isn't a dying franchise in terms of sales and popularity. Also, those suggestions you made in the bold are the silliest, most vomit-inducing ideas for Zelda I have heard. [Well, personally I like more RPG-ish games, but that's just me. That wouldn't be Zelda.]
Edited by Pixel, Jan 4 2009, 10:50 AM.
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BonBon
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Quote:
 
Also, looking back to your first post; Zelda isn't a dying franchise in terms of sales and popularity.

But it sure as hell is in game quality.
Like I said, most fanboys will disagree with me because all they want is the same damned game over and over again, but the series hasn't changed at all since Link to the Past. They each had their own gimmick (sailing instead of horse riding, wolf link, changing size, etc.), but behind it all, Ocarina and every game since then has been a slightly altered remake of Link to the Past. No real advancements have been made, and the only one that tried to change up the gameplay.

The only ones that don't fit this trend are Majoras mask and The Four Swords Adventures, but Four Swiords Adfventures was overall NOT a great game, and Majoras Mask did relatively poor because most people were expecting Ocarina 2.0

Quote:
 
Also, those suggestions you made in the bold are the silliest, most vomit-inducing ideas for Zelda I have heard. [Well, personally I like more RPG-ish games, but that's just me. That wouldn't be Zelda.]

I was simply using the most common suggestions I hear for the series.
The only stuff I support is the ideas I posted in the quote. Mainly about a game being based off the flood and gameplay based on discovery and exploration of the overworld, with only a couple of dungeons that are largely puzzle based.
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Azure Bullet
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I like the idea of discovery and exploration of the overworld, with only a few dungeons that are largely puzzle based. It was great in MM. As for the story, I'm not really sure, but your idea sounds pretty good bonbon.
Don't give up.
Don't stop fighting for what you believe in.
Otherwise your life means nothing
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Pixel
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Desperate to escape becoming a hikikomori.
If you're looking for originality, Zelda is one of the worst Nintendo series to turn to, so I wouldn't get my hopes up if I were you.
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Azure Bullet
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I don't think many people do.
Don't give up.
Don't stop fighting for what you believe in.
Otherwise your life means nothing
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Pixel
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Which isn't a good thing. Maybe a little more pressure on Nintendo would help things along.
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Azure Bullet
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that's true
Don't give up.
Don't stop fighting for what you believe in.
Otherwise your life means nothing
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BonBon
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Pixel
Jan 7 2009, 03:27 PM
Which isn't a good thing. Maybe a little more pressure on Nintendo would help things along.
Unfortunately, most of Nintendo's idiotic and rabid fanbase, as well as their huge casual following, hardly help with this.
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