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| In what direction should the Zelda franchise go? | |
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| Tweet Topic Started: Jan 3 2009, 01:21 PM (289 Views) | |
| BonBon | Jan 3 2009, 01:21 PM Post #1 |
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lolseriousdiscussiononmushroomvalley Zelda seems to be a dying franchise. The formula is becoming stale, no real changes are happening to the setting or characters. Each game is one rehash after another with a new gimmick. Some serious changes MUST be made to it, or we'll just keep on playing a prettier LTTP for every next installment. So, the question is-Where should the series do next? should it go to the future, in a more steampunkish setting? Should we make way for more RPGish gameplay? Should we simply leave Hyrule and the Triforce altogether? Here are my ideas, quoted from a post I made at Forum-N.
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| Pixel | Jan 3 2009, 02:16 PM Post #2 |
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Desperate to escape becoming a hikikomori.
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A Zelda game without Link, regardless of quality, would cause total chaos and possible drop in sales. A Zelda game without Zelda would make the title not make sense. Regardless of my opinion of what I would like to happen (I'm not a Zelda fan whatsoever, despite the 4 Zelda shirts I own,) what Nintendo will MOST LIKELY do is keep Link, Zelda, and Ganon. What they'll most likely do is start another style of game, a new mini-series, if you will (sort've like OoT spawned MM, and WW spawned Four Swords and Phantom Hourglass,) and they'll probably take a new art style. That's the most risk they'll take. Looking at Zelda, they don't take much risks. They take even less risks with Zelda than they do with Mario. Because they can't afford to take a gamble. |
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| BonBon | Jan 3 2009, 05:36 PM Post #3 |
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They already did that. Twice. Anyway, I know that it's quite clear that Nintendo won't even touch the idea of mixing up the formula. They proved that with Pokemon and Mario plenty of times, and continue to do it even if the game doesn't sell as well as it's predecessors. However, what I want in this topic is mainly brainstorming for where you think is best for the series to go, not what is likely based on Nintendo's constany rehashing and Zelda Fanboys' obsession with OoT. Because it's quite clear the formula is getting stale, even if Nintendo and Fanboys insist it isn't. |
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| Pixel | Jan 3 2009, 11:56 PM Post #4 |
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Desperate to escape becoming a hikikomori.
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They did it twice? |
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| BonBon | Jan 4 2009, 10:38 AM Post #5 |
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Zelda didn't make an appearence in Links Awakening or in Majoras Mask (save the 5 second flashback that teaches you the song of time, but they don't even mention her name there.) |
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| Pixel | Jan 4 2009, 10:49 AM Post #6 |
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Desperate to escape becoming a hikikomori.
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I see. ...well that's silly. Also, looking back to your first post; Zelda isn't a dying franchise in terms of sales and popularity. Also, those suggestions you made in the bold are the silliest, most vomit-inducing ideas for Zelda I have heard. [Well, personally I like more RPG-ish games, but that's just me. That wouldn't be Zelda.] Edited by Pixel, Jan 4 2009, 10:50 AM.
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| BonBon | Jan 4 2009, 12:05 PM Post #7 |
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But it sure as hell is in game quality. Like I said, most fanboys will disagree with me because all they want is the same damned game over and over again, but the series hasn't changed at all since Link to the Past. They each had their own gimmick (sailing instead of horse riding, wolf link, changing size, etc.), but behind it all, Ocarina and every game since then has been a slightly altered remake of Link to the Past. No real advancements have been made, and the only one that tried to change up the gameplay. The only ones that don't fit this trend are Majoras mask and The Four Swords Adventures, but Four Swiords Adfventures was overall NOT a great game, and Majoras Mask did relatively poor because most people were expecting Ocarina 2.0
I was simply using the most common suggestions I hear for the series. The only stuff I support is the ideas I posted in the quote. Mainly about a game being based off the flood and gameplay based on discovery and exploration of the overworld, with only a couple of dungeons that are largely puzzle based. |
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| Azure Bullet | Jan 5 2009, 09:29 PM Post #8 |
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that guy
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I like the idea of discovery and exploration of the overworld, with only a few dungeons that are largely puzzle based. It was great in MM. As for the story, I'm not really sure, but your idea sounds pretty good bonbon. |
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| Pixel | Jan 6 2009, 03:44 PM Post #9 |
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Desperate to escape becoming a hikikomori.
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If you're looking for originality, Zelda is one of the worst Nintendo series to turn to, so I wouldn't get my hopes up if I were you. |
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| Azure Bullet | Jan 6 2009, 08:22 PM Post #10 |
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that guy
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I don't think many people do. |
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Don't give up. Don't stop fighting for what you believe in. Otherwise your life means nothing | |
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| Pixel | Jan 7 2009, 03:27 PM Post #11 |
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Desperate to escape becoming a hikikomori.
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Which isn't a good thing. Maybe a little more pressure on Nintendo would help things along. |
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| Azure Bullet | Jan 7 2009, 05:42 PM Post #12 |
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that guy
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that's true |
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Don't give up. Don't stop fighting for what you believe in. Otherwise your life means nothing | |
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| BonBon | Jan 7 2009, 07:26 PM Post #13 |
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Unfortunately, most of Nintendo's idiotic and rabid fanbase, as well as their huge casual following, hardly help with this. |
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