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Super Mario Galaxy; An Mario64Mario(R) Review
Topic Started: Jan 16 2008, 05:59 PM (208 Views)
mario64mario
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Super. Mario. Galaxy. Three words. That’s all that’s needed to prove that games on Nintendo consoles can be Visual, Audial, and Conceptial wonders. But. It also has it’s downs.


Lets begin!


The game’s storyline revolves around this ship that passes by the Mushroom Kingdom every 100 years, and throws down star bits (which are edible, and taste like honey). The inhabitants of this ship are a girl named Rosalina, and many Lumas. Lumas are tiny star-like creatres that can transform into different things when they grow up (Could be a comet, planet, or even a power star).
Rosalina, who is the person the Lumas reffer to as ‘Mama’, was abducted at a young age by a little Luma. They inhabited a small planet, and with time, created a space station (the ship) where Mario can shoot off into different galaxies from.

Anyways. Basic Mario game. Bowser comes. Bowser creates giant explosions. Bowser takes Peach. Bowser leaves with her castle, once again (Reffer to Paper Mario for N64). Bowser hungry. His whole scheme this time is to create a mega planet, with which he wants to rule ALL of the other galaxyies with Peach by his side. (…………….)
Gameplay was excellent. I was expecting something a little more in terms of two player gameplay, though. The star bits don’t do a lot, except stun enemies for 2.4 seconds, and are useless against bosses.


The camera job was excellent, and as always, the CGI cutscenes are making brilliant use of the ATI technologies in Wii.
The level design in this game was brilliant, and it had to be to go along with the gameplay. A long jump can get you two planets and a meteor in length. On a tiny planet (I mean only three times the size of Mario), you can long jump from the bottom, to the top, to the bottom, to the top, to the bottom, and then land in between the top and bottom. Gravity is no match for Mario in this game.
The power-ups were great. Having the ability to fly freely was a great touch to the amazing gmaeplay. On top of that, they brought back some old-school flair with Fire Mario, and introduced some new-school flair with Ice, Boo, Bee, and Spring Mario.


Now then. The sad stuff. Unfortunately, there were some akward overtones throughout the game. I don’t know if they were planned, or coincidence, but seeing them mademe sad. I cannot say what I noticed, for you must find them yourself.
Super Luigi Galaxy was fun, but disapointing. They couldn’t have rushed this production more. In Ghostly Galaxy, the first power star is saving Luigi. It suits well for Mario Galaxy, and Luigi is able to help find three stars, but when it comes around to Luigi Galaxy, he saves himself ( :S ). He also helps himself find three stars. It was kind of akward to see Luigi talking to himself. It would have been much more preffered to see Luigi save Mario. It would’ve shown his courageousness. *brave pose*

Overall, it’s the best game for Wii at the moment (In my opinion, anyways...). * Anticipating Brawl and Mario Kart Wii. * I give Super Mario Galaxy a 9.2/10, and an A for Affort. :P
~www.supermarioblog.wordpress.com~
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Sonic had it coming ever since he put on the gloves.
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Avatar and Star courtesy of Nintendo Beyond. Thanks!







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Deleted User
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Great review! And the Super Luigi Galaxy, couldn't agree with you more.
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mario64mario
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Thanks! ^.^ Did you notice the overtones? :(
~www.supermarioblog.wordpress.com~
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Sonic had it coming ever since he put on the gloves.
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Avatar and Star courtesy of Nintendo Beyond. Thanks!







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Lord Vicino
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great SMG Review.
Points2Shop


MY Animal Crossing City Folk Wii Friend code- 4382 5428 4821
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