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Date: January 16th, 2013
Today's Forecast: The air is reminiscent of spring. The snow, turning slowly into a fine carpet of slush, is slowly disappearing after a decidedly warm spell.
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HIRP: Reborn is located here.
It is now: Year 7 - Day 4 - Supper/Quidditch Practice

Happening now: Supper

Azkaban Trip is now out of time. Feel free to continue all plots as planned.

Feel free to finish all plots out of time.
Next: Day 5: Valentine's Day
Read Today's Daily Prophet: Knights of Walpurgis attack Hogwarts; Belleford steps down as Hogwarts closes until further notice
Welcome to Hogwarts Interactive Role Play, one of the net's best in Harry Potter and Hogwarts role plays. We hope you enjoy your visit.

Here at Hogwarts our students are currently in their Seventh Year. Last year, the war against the Knights crescendoed into a direct attack against the school. Disappearances are still reported (or not) daily, and the Dark Lord and his Knights of Walpurgis have succeeded in spreading their message of "do as thou will" far and wide across the globe. Magical Law Enforcement, which is now the only authority in the wizarding world under Martial Law, has responded by tightening security, controlling the media, and strictly enforcing curfews and other laws. Their control is damaging to the people's freedom, and their hierarchy is a suspicious lot. It is clear that some members of the MLE like their new found power a bit too much, others see it necessary, but all are in serious danger of being consumed by it. But with the picture of just what Azariah Amaranth is after becoming ever clearer, and a third player in the form of a group called SAVIOR entering the scene, what will the MLE do next to ensure that they've got the situation under control?

The Elementium, the Higher Plane that had once been hidden just beyond the veil in the Department of Mysteries, and the Deathly Hallows. The pieces of the puzzle have been identified, but what picture do they make?

Today is Day 1 of Year Seven. Students have had time to recover from the Knight's attack, and are beginning to reluctantly return to the walls of Hogwarts. The safety of the school has been diminished, bringing up the question everyone must ask. Are you safe anywhere these days? It's up to each individual to decide their fate, where will you decide to go?

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HIRP Lexicon; Key Words and Other Jargon from the RP
Topic Started: Apr 9 2009, 08:31:32 PM (3,266 Views)
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This is a lexicon for terms in Hogwarts Interactive Role Play. The administration team here felt this was long overdue, for there are many objects, plot items, and terms that do not exist in the Harry Potter lore. Only that which is unique to Hogwarts Interactive Role Play will be listed. For information on canon lore, please visit The Harry Potter Lexicon. For information on individual characters, please refer to the "Characters" section (Any characters mentioned in this lexicon will link you directly to their character page).

(Please note that I'm leaving this thread open, so if anyone has any new term to add, please post it here and an admin will add it if it is legitimate. Also note that new content to old entries may be added when new plot details are revealed. If there is there is a referral within an entry which refers to an entry that does not yet exist, then know that it is planned content.)
A
 
Azariah Amaranth - The Dark Lord and leader of The Knights of Walpurgis. His philosophy is one of complete freedom for each individual, believing that government control only destroys who we are as people, and he values personal freedom above all else, regardless of whether or not freedom means a lesser quality of life or danger to the mass public. His mantra, "No gods. No Kings. Only Man" speaks for his intentions to topple the government, allowing all beings on this earth to do as they will.

A being of chaos, Azariah rarely moves against the government or the people himself. Instead, he chooses to prove, through the actions of his Knights and the reactions of the people, that mankind is basically cruel, cowardly, and self-serving, and that any form of authority is just a weak attempt at bringing a sense of order to an otherwise chaotic life, and that in the end, this forced order only benefits those on top.

Little has been discovered about Azariah's past. The ex-auror Alastor "Mad-Eye" Moody has uncovered a few details, one concerning a trial for a man who had been sentenced with an inconceivable punishment: the removal of his magical powers. Moody Believes the Dark Lord is this man, and without his own magic, Azariah now has a strong connection to the Elementium, which is a magic of the physical existence itself (see Elementium). Azariah himself has admitted this to some extent during a duel with Headmistress Bidelia Belleford and Deputy Headmaster Nate Aphelion.

It has been noted that he sometimes takes a shadowy form of terrible power, similar in composition to that of the dementors. It has also been noted that in this form he is vulnerable to the positive force of the patronus charm, also much like the dementors.

!Xabbu Basarwa, a member of the San tribe of southern Botswana (San on Wiki) and a foreign student at Hogwarts, seems to have a strange sort of connection between himself and the Dark Lord, and seems to know much more about the situation than he lets on.

It has been uncovered that Azariah seeks some control over the Higher Plane (See The Higher Plane), from which it is believed he is cut off (thus, it is why he cannot use normal magic). He has also been hunting for the legendary Deathly Hallows, but for what purpose exactly is unclear. Azariah himself has been confirmed to be hardly human at all, but a sort of conscious energy (much like the Higher Plane/Higher Consciousness) in physical form. He is an avatar of the physical elements of the Earth itself--the elementium itself made into a human-like form. His is the will of the Earth itself.

(See Knights of Walpurgis)


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The Dark Lord - (See "Azariah Amarianth")

The Defense Club - A secret student club created by Addie Lumineux and Tristan Nightshade, dedicated to helping students (including themselves), learn how to better defend themselves. As the situation grows more severe, the Defense Club becomes more active.


E
 
Elementium - A type of magic about which little is known thanks to the Ministry for Magic's ban on teaching or practicing it. It is said that one in 500 wizards are capable of using Elementium, but if they are not trained, the power simply fades away. Each elementium user can control one of seven elements (Earth, Fire, Wind, Water, Plants, Light, and Darkness) or a curious version of the elementium where power over all of the elementium save for light and darkness is present, with Light and Darkness being very rare even amongst elementium, and the power to control all seven being almost unheard of. Because it is a magic unlike conventional wizardry, the Ministry has no way of regulating it, this, combined with the fact that it is possible for house-elves to have this power as well, the Ministry has for many centuries banned it outright. Anyone caught teaching even the basic premise of the Elementium to even someone who hasn't even the potential to do it themselves, faces a punishment of no less than life imprisonment in Azkaban for treason against the Ministry.

Despite these bans and heavy punishments, Professor Charles Tortal (see Magical Concepts Class) has chosen to teach his students, and has discovered one user of each elementium amongst his student body. Known elementium users are:

-Tristan Nightshade - Earth
-Bellatrix Black -Fire
-Dave McKelvey - Air
-Ian de Ponte du Lac - Water
-Emmeline Gray - Plants
-Addie Lumineux - Light
-Hellius Surla - Shadow
-Julian Kahn - Molecular control (gives him power over everything but light and shadow.)

In addition, it is believed the Dark Lord has an advanced version of Julian Kahn's powers, with the obvious difference being his penchant for using the powers of darkness, though he seems incapable of wielding light and can even be damaged greatly by it. (See Azariah Amaranth)

It has become clear that other elementium have been discovered or are waiting to be discovered. It is not clear how one is granted the potential for this power, but it seems as though it is normally hereditary (or some random genetic variant that is impossible to predict), these powers are popping up in young students who have shown no sign of such power previously (and would normally be too old--the powers disappear quickly if not trained at an early age). Yet another mystery.


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The Great Spirit - A divine being in whom Ian de Pointe du Lac's ancestors believed as the creator and sustainer of all life. Far from a God to which Ian's ancestors bowed with religious devotion, The Great Spirit seemed more to be a personification of the unknown forces that act upon and sustain the world--a "life energy". Ian's ancestors were more spiritual than religious.

It is clear, however, that there is SOME form of conscious energy that exists in the world. Many characters have already theorized that this is Magic itself, but others (such as !Xabbu Basarwa--an aboriginal boy from a culture as spiritually inclined as Ian's ancestors--and the Dark Lord himself) have theorized further, claiming that this malleable energy that we call "magic" actually IS a life force--it is THE life force, and all are connected to it, with a rare few being able to bend it to their will (witches and wizards).

If this is true, than The Great Spirit (or, rather, Ian's ancestors' IDEA of the Great Spirit) and the Higher Plane (see Higher Plane) are one and the same.

As part of this spiritual ancestry, Ian is sensitive to magic in a more profound way than most wizards. When the archway in the Department of Mysteries was destroyed (see The Veil) by Azariah Amaranth, Ian had a violent seizure, a result of whatever the veil had been keeping from making contact with the physical plane finally being released. Ian had not had visions before the archway was destroyed.

It was once common for those of Ian's blood to have such visions, and they are often aided in their spiritual discovery by a guardian spirit, usually the soul of an ancestor tied to their consciousness by what can only be theorized to be some obscure bit of magic unknown to the modern world. A woman known only to Ian as Julia acts as Ian's "Spirit Guide", and it is she who has taught him of his people's beliefs, and it is she who has provided useful information (if cryptically mired in superstition) on what Azariah Amaranth wants with the Higher Plane.

It should be noted that the native peoples of the Americas, while each tribe basically having their own set of beliefs, share a common naturilism and animalism theme to their spirituality, as well as a belief in what has been commonly referred to as a "Great Spirit". With that information, it can be theorized that Ian's true ancestry from his father's side lies in Native American culture.


H
 
The Higher Plane - In Harry Potter and the Deathly Hallows it is revealed that in order for Ravenclaw students to gain access to their own lodgings, they must answer a question at the door. One of these questions asked was "Where do vanished objects go?" to which Professor McGonagall replied "Nothing, that is to say, everything". Far from this being a simple matter of not-so-simple, mind-melting philosophizing, this realm of "Nothing and Everything" is, in fact, a great, wondrous, and also sometimes terrifying reality.

This realm is referred to as the "Higher Plane" to all who have a deep connection to the place. In actuality, all living things share a connection to this place. To the centaurs, it is the Unconscious Domain a place where all knowledge is stored, and all things are connected. It is from here, they believe that all seers receive their visions of the future, a place that can only be visited by them and a perhaps a few human beings, can only visit when in a trance. It is believed to be the realm where all vanished objects go, and from where objects can be conjured. !Xabbu Basarwa had once referred to it as the place where all human hearts and minds are connected. The Guardian Spirit, Julia made a similar statement, believing this existence to be the "Great Spirit" of her people's religion (See The Great Spirit). (It should be noted that the Unconscious Domain is noted in Jungian Psychology as the "Unus Mundus", Latin meaning "One Mind", a place Carl Jung explains as accounting for the connections human beings have with each other on an emotional level). Other than that, there is little more known or even theorized about this place. The veil, which stood in the Department of Mysteries on the lowest floor of the Ministry of Magic before its destruction--in which the veil was also obliterated--was revealed by Anton de Ponte du Lac, who had heard it from former Minister Hugh Logan shortly before his death, to be an entryway to this realm, having been created in the early days of the Ministry through experiments in the vanishing of human beings to the Realm of Nothing and Everything (see Human Vanishing Experiments and The Veil).

Human Vanishing Experiements - The difficulty with vanishing a living being becomes more difficult with the complexity of the living entity itself. Among the most difficult to vanish? Human beings and other sentient races--though we shouldn't let that get to our heads. Still experiments in the vanishing of living human subjects have been conducted in the past, however, with disturbing results. Many that have been vanished have never reappeared, trapped forever in that realm where vanished things go, into nothingness. There were a few, however, that were brought back from that place. But they weren't people anymore, though. They would return, physically fit, but mentally unstable, sometimes completely dead to the world, as if trapped somewhere else. Though a door had been created to this realm from these experiments (See The Veil) to the realm where vanished objects go (See The Higher Plane), the Minister for Magic of that time ruled that if contact with this realm lead to the destruction of the human mind, then the the mysteries of this other realm were not worth the risk. Those that came back relatively stable--enough, at least, to speak fairly coherently--complained of hearing voices, but even their minds were scrambled. Eventually, they, too would suffer serious mental breakdowns. The situation finally became truly serious when those other than the test subjects were suddenly claiming to hear things being spoken to them, and being driven mad by it, overwhelmed by what many of them had described the overpowering feeling of longing by this voice. A few even said that this thing, whatever it was, was coming, that it was close. That it was coming through the archway.

At last, a complicated bit a of magic was created in the form of the veil that now blocks the archway. The voices ceased, though those whose minds were too far gone would never recover. The veil keeps whatever might have been trying to get out, in, but still allows for those wanting in to go there. The veil and the gateway itself stood within the Department of Mysteries until its destruction.


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K
 
The Knights of Walpurgis - A group of Dark witches and wizards bent on the toppling of the wizarding government. Consisting mostly of various witches, wizards, and vampires and others who feel that the Ministry enjoys too much control over their lives and feel that it should be destroyed, the K.O.W. plots the government's downfall and preaches of a day when everyone is free to do whatever is they will and seek whatever it is they desire. The Knights are a force that idealizes free will, putting it above all over human values--even human life.

Unlike the man around whom they rally, Azariah Amaranth (See "Azariah Amaranth"), the Knights have been known to be violent and bloodthirsty. The Dark Lord, being an advocate for total freedom of choice will without a master for each individual, regardless of the consequences to each individual, does not keep his Knights from the murders, rapes, and destruction for which they hunger.

The masks that each Knight wears not only serves as a disguise to keep his or her antics as a Knight from affecting their public faces, the masks hold a significant meaning to each Knight. Feeling that their "public face" and all the names, titles, and responsibilities their public lives force upon them only belie their true selves, the Knights wear these masks to remove the "false identities" with which they feel they have been branded, often referring to his or her mask as his or her "true face". Outside of the order, a man may be a wealthy billionaire, a father, and a husband, but these are merely falsities which only serve to distract one and others from who they "really are". This tradition amongst the Knights demonstrates their belief that the current world order, or any order for that matter, only serves to allow the very few to control through the invisible strings they force on others, inhibiting their freedoms and who they are as people.

The Knights of Walpurgis were named for "Walpurgis Night", the night opposite Halloween on the calendar. (Walpurgis Night on Wiki)


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M
 
Magical Concepts Class - Though not often taught during the course of a young wizard's education, Magical Concepts is the study of magic itself, in a general sense, with the goal of understanding just what makes magic work. Many who study it hope to unlock the secrets of magic, in hopes of better understanding the gifts each witch and wizard possess. Before the office of Headmistress was filled by Bidelia Belleford, the class was only of interest to those wishing to become Unspeakables--researches at the Ministry of Magic who study the mysteries of magic in depth and who are sworn to secrecy--or perhaps just the very curious, The Headmistress decreed that the subject would be hereby required for all students up to Fifth Year. After taking the O.W.L.s, the class can be dropped if a N.E.W.T. in the subject is not needed for that particular student's long-term goals.

Magical Concepts, at its heart, deals with the theorizing on, detecting, and interacting with pure magical energy (see Pure Magic).

Magical Concepts is taught by Professor Charles Tortal.

M.L.E. - The Organization formerly known as The Office of Magical Law Enforcement. With the destruction of the Ministry for Magic in 2011, and the death of the Minister himself, the only recourse for keeping society together was to institute martial law under Magical Law enforcement. It was not an ideal situation for anyone, but it was the only option left to them.

Curfews were soon established, and the wheels of the wizarding world were kept moving with strict military precision. Still, people lived in fear of the Dark Lord and his Knights. In response to that fear, Magical Law Enforcement instituted several new and increasingly more strict laws, building up their forces and keeping an ever vigilant presence on the streets and in the wizarding community--especially at Hogwarts. In some cases, the change was gradual, in others, the change came so suddenly, no one knew what had hit them. Either way, it was a while before people started to notice that freedom was being sacrificed for the idea of safety.

The current head of the MLE is Abraxas Kemp, and he aims to keep the people safe no matter what the cost, whether they like it or not. He believes his will is for the best of the people.

Azkaban prison is now the MLE's HQ, the dementors having left. There is no telling what they do to prisoners there to keep them in line, or who it is they've been sending.

It should be noted that a common goal of all terrorists is to get the people being targeted by their tactics to react in a way that only proves the beliefs of the terrorists in their enemy's wrongdoing. If this is the case, then Azariah Amaranth has succeeded gloriously, for Kemp and the MLE are guilty of many human rights violations, and have essentially suspended certain rights of the people in the name of safety.

Many are naive, or otherwise too afraid of the Dark Lord to notice what else is going on, but others have noticed, and a growing number of people are being made to realize the price of the complacency that fear has instilled in them.


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P
 
Parasite - A sort of symbiotic consciousness without a body that takes refuge in the mind of a sentient being. The exact nature of these parasites is unknown, though Hellius Surla is the victim of one such being. The parasite Flouros was created by Azariah Amaranth (through Charles Tortal) and placed inside Hellius. The Parasite takes over Hellius' body from time to time, and it is believed that it is the parasite that gives Hellius his ability to control the Shadow elementium. We can theorize, from this, that Flouros is, perhaps, an extension of Azariah himself (see Azariah Amaranth).

Professor Nate Aphelion was able, by examining the nature of Flouros, to create an opposing parasitic force that would house itself in Hellius in order to combat Flouros. Though it held Flouros at bay, the the Elementium-based parasite eventually overtook the creation, reclaiming the space inside Hellius' mind for himself. However, it was proven, though no one knew enough to realize what it meant, that parasites could either be magically (energy) based consciousnesses or elementium (elements of the physical world itself) based.

If any of this sounds familiar after reading the entry on The Great Spirit, then it should be noted that there are some similarities between the nature of Flouros and the nature of Julia, Ian's spirit guide (See The Great Spirit). It is possible that there are other forms of consciousness besides those that exist in physical form, and they would need to house themselves somewhere in a physical body to be able to interact with the physical plane in any way.

(See The Higher Plane and Pure Magic for more information.)

Pure Magic - Or, Pure Energy. It is the basis of all magic, and is magic that has yet to be directed by a spellcaster towards a specific purpose. Any idiot with the gift for it can cast a spell, it is simply a matter of learning and repeating the steps for manipulating magic that have already been laid out by another person. Creating spells requires much more non-linear thinking in terms of how one manipulates magic. And even the greatest and most powerful wizards prefer to use incantations and wand-waving in most situations, as attempting to improvise manipulation of magic on the fly is both dangerous and unpredictable. Non-verbal spells are the first step towards manipulation of pure magic, as the caster can no longer rely on the incantation to direct the magical energies he evoking. Wandless magic would be the next step, though, again, even the most powerful witches and wizards in the world prefer an instrument through which to channel and direct magical energies. The human mind is easily distracted, and, as such, unaided spell casting can easily go awry. It would take much discipline to manipulate magical energies in stressful situations like duels or competitions, and so it is not a common practice to go without a wand or even without incantations to direct the magical energies one is using. Still, it is believed that the greatest witches and wizards of our time or any time have had some grasp of the concept of pure magic and how to manipulate it, as it takes a great mind to think in such an abstract fashion.

Pure magic is a very abstract concept, about which nothing has been proven, only theorized. For instance, it is believed that the magic used by untrained witches and wizards is pure magic. There is no thought as to what the spell they are casting is going to do, and, in fact, one cannot even refer to it as "spell casting". The magic that the young witch or wizard is (often unknowingly) manipulating simply reacts to emotion or impulse. If the child is angry, then glass might break. If a child is filled with an urge to get away, he may find himself somehow transported away from the place where he did not want to be. Yes, many people can appirate with a simple thought and a gesture, and there are spells which can shatter things, but it is important to note here that in this case, the children did not employ any of these methods. They did not cast a spell. The magic in them simply reacted to something in their thoughts, a reaction to stimulation rather than a following of a command. That is the subtle difference, and it has been seen many times that magic has a way of reacting to strong emotion, as is seen with the Patronus Charm, and other various (unconfirmed) tales of magic reacting to one person's sacrifice for another, magic acting without a spell to ensure that a person's sacrifice was not in vain and protecting the person that this martyr had died protecting.

As it is very difficult to assess the true nature of pure magic (pure magic itself is only a theory) many ideas (some logical, some seemingly wild imaginings with an almost religious tone to them) have sprung up concerning the nature or pure energy. Some believe that it is all around us, and that it reacts to emotion and urges in every day life, even in muggles. Perhaps, if a muggle is sick, and he really, really, wants to get well, magic will react to this urge and speed his recovery. It is also theorized that when muggles "pray" (attempting to contact astral beings that they believe make and control the world which they call "gods") are actually manipulating magical energies unknowingly. If their prayers seemed to have been "answered" by the gods, then it is simply magical energy reacting to their thoughts and feelings. Most witches and wizards of learning do not accept this theory, as they believe it would insinuate that muggles are indeed capable of using magic, which they say is just not possible or we would all be witches and wizards.

Others say that magic is a force of life itself, and that it gives us life and is connected to our very souls. They believe that magic is "in us, around us, and through us" or is even synonymous with life itself. Some (witches and wizards) merely have the power to manipulate these ever-present energies to their wills. Quite a few odd cults have sprung up around this idea over the years, leading many to the conclusion that the theory is just the wild imaginings of mentally unsound fellows.

And yet, when the power of the Elementium (See Elementium) is concerned, the theory seems have more validity. Only one in 500 wizards are capable of this power to bend a certain element to their will (and when one considers just how few wizards there are in the world, this is a very small percentage of the population--almost unheard of). Their only limits to what they can do with their element seems to be their imagination, and no incantations are required, though one is said to be used in the training of an Elementus. This seems to be an example of energy manipulation without method, the magic of the Elementium being moved only by thoughts or feelings (it is said the that the elementium reacts strongly to feelings of hate, anger, fear, and grief.)

It is true that magic is not monopolized by western men and women waving about their sticks. The Shamans of bushman tribes in Africa have been purported to truly have power of their own. They often employ trances used to come in contact with what they call the "Spirit World". This could be an example of manipulation of pure magical energy, as there is no spell being cast, it is merely a thought and a prayer.

Pure Magical Energy is a theory taught prominently in Magic Concepts Class (See Magic Concepts Class) at Hogwarts School of Witchcraft and Wizardry.

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[/i]
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S.A.V.I.O.R. - Special Aurors for the Vanquishing of Injurious and Obscene Reprobates

Originally a group of aurors assembled by Minister Hugh Logan in 2010 as his elite terrorist-fighting organization in which its members were capable of acting above the law if they see fit, and an organization which answered only to the Minister for Magic himself. Though its members were meant to act in secret, Anton de Ponte du Lac (commander and Secret-Keeper for Savior) had chosen to report to Bidelia Belleford, Headmistress of Hogwarts School of Witchcraft and Wizardry, for he feared the Minister's intentions for the group.

After the death of both Anton de Ponte du Lac and Hugh Logan, Bidelia Belleford, in accordance to Anton's dying wish, re-purposed the group's assets and members, creating a group of aurors, Hogwarts Professors, and ordinary citizens who are dedicated to the defeat of the Dark Lord Azariah Amaranth and his Knights of Walpurgis.

(Click here for a list of all S.A.V.I.O.R. members.)

The Squires of Walpurgis - A student organization started by Julian Kahn, the Squires are essentially a tool for the Knights of Walpurgis to indocrinate children, or, at the very least, create more chaos that could only sever to feed the Dark Lord's message. It is unclear how much of the reality of what the Dark Lord is doing really reaches the Squires. Most are in it for the glory and the power (the same could be said for the Knights) and this suits the Dark Lord just fine: All the more to prove his point about human nature.

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V
 
The Veil - An old stone archway is housed within an area of the Department of Mysteries known as the "Death Room". The archway has been confirmed to be the door to the realm of the dead, more specifically where the souls of living things go when they die. A few people, a rare few, have even reported hearing voices when standing near the veiled archway, feeling as though there are are people hiding just behind the veil. The veil itself is a complicated and ancient bit of magic designed for holding something back, but what no one knows--or if they know, they are not telling. The true purpose of the veil and the archway is known only to the unspeakables who work in the Department of Mysteries, and enchantments have been placed upon them so that they cannot divulge its secrets. Before his death, Minister Hugh Logan revealed the Minister of Magic is the only person who is privy to this secret who is not bound by any enchantments, but it was quite clear to Anton de Ponte du Lac, that Hugh Logan did not fully understand what he knew.

(See Human Vanishing Experiments and The Higher Plane.)

In any case, the veil and the archway both are now gone, their secrets lost in the destruction the Dark Lord has left in his wake along with all of the Department of Mysteries.


---Feel free to suggest things to put in this---
Edited by !Xabbu Basarwa, Oct 17 2010, 05:01:06 PM.
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Eleonore Collins
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Sixth Year

Maybe we should put something on S.A.V.I.O.R and the Defense Group? :/
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Thanks Emma!!
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Deleted User
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Eleonore Collins
May 22 2009, 11:31:17 AM
Maybe we should put something on S.A.V.I.O.R and the Defense Group? :/
I'm getting to it. Still a few entries to make. Thanks for reminding me, though.
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Ian de Pointe du Lac
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Seventh Year

Updated Sept. 26th, 2010.

Entries on Parasites, The Squires of Walprugis, The Defense Club, and The Great Spirit (myth), have been compiled. Entries on Azariah Amaranth and The Elmentium, have been updated.
Edited by Ian de Pointe du Lac, Sep 26 2010, 02:40:06 PM.
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Thanks Beth!

I heard the sound of a thunder, it roared out a warnin'
I heard the roar of a wave that could drown the whole world
I heard one hundred drummers whose hands were a-blazin'
I heard ten thousand whisperin' and nobody listenin'
I heard one person starve, I heard many people laughin'
Heard the song of a poet who died in the gutter
Heard the sound of a clown who cried in the alley
And it's a hard, it's a hard, it's a hard, it's a hard
And it's a hard rain's a-gonna fall.
--Bob Dylan
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