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| Possible Solution to framerate drain | |
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| Topic Started: Sep 13 2007, 09:49 PM (34 Views) | |
| SinisterSlay | Sep 13 2007, 09:49 PM Post #1 |
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Dragon
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Excluding the new one where you randomly drop to very low frame rates then shoot back up. Our age old problem of our FPS draining, I think i might have found the solution. AS of yet I haven't had my FPS drag down anymore but I've only used it for a week and I've been mostly staging, I did one, 21 roudn golem, but only 8 people total. The last 16 man I was in I stayed for 13 rounds and no FPS drain. Anyways the solution appears to rely with something called Blitting. I'm no graphics expert so i got no idea what this is, but it seemed to fix it. These are the options I set in RivaTuner in the DirectX section. For those of you that haven't noticed me mentioning the solution will rely in RivaTuner and haven't downloaded it and want me to explain how to.... Can bugger off and ask someone else that was paying attention. I think the second option is probably what is fixing it but the first one I figured could too. According to Riva the wait flag is used by applications to avoid overloads like we get in Rakion, but graphics drivers auto ignore it to improve performance. The other one is to prevent overloads, those of you with emulators for consoles can think of this as the frameskip. if there is too much junk backlogged, it deletes the extra stuff. RivaTuner Download Scroll down and choose "I Agree" Here is the buttons to click to get to the options |
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3:19 PM Nov 23