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Viewing Single Post From: Mage Nerf Permanent
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Electric_Bug
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Jun 30 2007, 11:26 AM
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Dragon
- Posts:
- 1,062
- Group:
- Fatal Combat Warrior Admin
- Member
- #2
- Joined:
- January 2, 2007
- Main Characters Class
- Cannon (Atlantica)
- Main Characters Name
- Savitashri
- Main Characters Level
- 68
- Games you play
- Atlantica, Rakion, MTM2, Worms
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- Quote:
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Question WTF IS WRONG WITH YOU PEOPLE???
Mages aren't weak enough without you removing the jump attack after the front grip. If that is a permanent fix, then why don't you change every f@$%ing class so that they are all equally useless? You say this is suppose to make them equal? BULLS%$@ You have never played if you think this is a level playing ground. The archer bug, no problem, because that actually did level it a bit, but the mage jump attack? This doesn't stop people from attacking us, it provides us a way to escape. Mages are support classes right? So that means make them useless to do anything but fireball?
Why don't you fix the fact that we can walk out of a ice protrusion and grip them right back? THERE IS A D@$# BUG FOR YOU TO FIX. HOW ABOUT YOU SPEND YOUR TIME MAKING THE CLAN SYSTEM? OR MAYBE A ITEM TRADER LIKE IN GUNBOUND.
STOP RUINING RAKION WITH ALL YOUR "FIXES" Answer Dear Electric_Bug,
Thank you for your valuable feedback and concern. We will discuss it with our team and look into the matter.
Thank you for your continuous support.
Sincerely yours, Softnyx Customer Care
Ok, so I was expecting a better response than that.
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