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13th Age; Too long since we have fought Goblins
Topic Started: Sep 22 2013, 08:55 PM (276 Views)
Twib
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I want to be the keeper of the Reaper
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13th Age:

13th Age is a D&D styled RPG from Rob Heinsoo(Lead Designer of 4E) and Jonathan Tweet(Lead Designer of 3E)

It takes many of the concepts created in 4E and improves upon them. Such as healing surges, actual class balance with interesting things to do, Minions, etc

It then mixes in story game elements from all sorts of indie RPGs. Dice gimmicks that are class based, and the background system.

To describe everything in detail that is neat would take some time, but I shall hit the more general ones.

Backgrounds
Instead of skills like rope tying, sailing, weather prediction, and navigation, you would say your character was at one time a sailor and put say 3 points in that.
Whenever a challenge appears that your experiences as a sailor would have helped with you would roll 1d20 + Statmod determined by GM + 3

This allows you to worry less about tracking all the skills you would like to make sense for your concept, and instead just define his history

The Escalation Die
After the first round their is a d6 placed on the table with the one facing up. You add that 1 to all your to hit rolls, it will increase every round that people are keeping combat going ( no hiding in a corner waiting for it to increase) to the maximum of 6. Some power need it to be certain values. Mainly it makes combat for interesting as it goes on and makes sure you start missing less and less.

No Grid
Here are the distances you need to know

Engaged - the Enemy is right there in your face in active combat

Nearby - You need one move to engage that person

Far away - Takes more than one move, and too far for ranged combat - GM decisions

Keeps combat tactical without going into the fiddly details that would sometime grind 4e to a halt

Icons/Relationship rolls
In the world of 13th Age, there are ... 13 Icons. These are the big players of the world, Owners of nations, Commanders of armies, etc. They are the ones shaping the world the most directly, and each player has a relationship towards at least one, and a max of 3. These are either positive - they like you, Negative - they hate you, Conflicted - Its a love hate relationship. Once per GM request you will roll dice for the icons and the results will effect the plot itself, Hey you rolled a one on a negative relationship with the Lich King, Guess who now has some horrifying undead being seeking them out to destroy them? The results are pretty open for GM consideration, They also serve to help tell me the adventures you are interested in. Want to kill demons? The Diabolist and the Crusader both are involved with that.

One Unique Thing
Simply put, each player has some interesting thing about them that they make up. It can't help mechanically but it sure can have major story implications (which is the goal :D) Whether you are the Emperor's bastard son, the only Elven Pyromaniac, or a dwarf that is actually a chair that was turned into a dwarf, A dwarf that has a pet rock collection numbering in the 10,000s. The goal is to give the GM story hooks to bring in later. Or for a good laugh.

There are only 10 levels in 13th age, but the difference in power between level 1 and level 10 is incredible.





The book comes with a sample adventure called Blood and Lightning. I have already prepared everything needed for this adventure in Roll20 if we decide to play it.

It will take you from level 1 to 2(just before the final battle) and will give you a pretty good idea of whether we are all interested in a full campaign.

I estimate 1 session for character creation and maybe begin the adventure, then 1 other one to finish it.


Who wants to play?


I also am in the mailing list for their organized play stories that begin at level 2 If you all want to play in those instead of a custom campaign after all of this.
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The Virus
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Keepin it odd like a motherfucking gastropod
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Intriguing, and it might be about time for me to take another dip into the RP thing. Two sessions? Sounds efficient! But I'm unavailable the next two, probably three weekends, so if you were planning on starting in that timeframe, I'd have to wait for the next one.
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Twib
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I want to be the keeper of the Reaper
[ *  *  *  *  *  *  *  *  *  * ]
Figured I would post a video of the last 13th age session for those who want to at least see combat. The vid was mainly made for the benefit of those who were missing the session.

http://www.youtube.com/watch?v=o2cm1W-glv4
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