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Mortal Kombat: Defend EarthRealm; Fight! The Fighting Game RPG on Roll20
Topic Started: Aug 4 2012, 08:20 PM (1,036 Views)
Twib
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Greetings you have been chosen to participate in the Mortal Kombat tournament.

Every year there is a strange tournament held between fighters of EarthRealm and of Outworld. If Outworld wins 10 of these tournaments in a row Shao Kahn wins the right to absorb Earthrealm into Outworld. He has won the last 9 of these tournaments.

Now for less fluffy information. This game being set up using the indie system of "Fight! The Fighting Game RPG" poorly named because apparently "Fight!" was taken. This system is built around emulating the genre of fighting games rather well. Though that also means things like hit stuns and juggling exist. It has a neat character creation system that allows you to build new special moves out of a set of elements and liabilites. for the most part it self balances rather well.

First session will be dedicated to character creation or will be done one on one. Which ever works best for you all.

Will probably be played on Tuesdays or Thursdays. Open for discussion

3-4 players needed!

Example character, warning slight spoilers since this is an enemy https://www.dropbox.com/s/3o1ncg506bg9jdr/G...nok%20sheet.pdf

lacking a lot of the background details but I have those written elsewhere. this is mainly for stats. Also ignore damage bonus and defense bonus. Those were put in out of misunderstanding the rules. Forgot to remove them before "Signing" the pdf
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HunteRS
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Looks interesting.
I'd definitely be up for it-and those two days work fine for me as does Wednesday's or Sundays.
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Twib
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Nice! So half way there due to also putting this campaign up on Roll20's LFG tool.

2 down, one to two to go.

Feel free to contact me sometime throughout the week for character creation
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Twib
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Got my third member as well. So that was the minimum I was going for. Still open for one more if anyone wants in.

Also Thursday you available HunteRS? Listed to start at 1pm CST if you can make it.
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HunteRS
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About 7pm my time? Yeah shouldn't be a problem.

IS this the 1st proper session or just a group rolling session?
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Twib
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HunteRS,Aug 7 2012
11:47 AM
About 7pm my time? Yeah shouldn't be a problem.

IS this the 1st proper session or just a group rolling session?

group rolling session. I want to know every fighter's reason for being at the tourney for future plot shennanigans
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HunteRS
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Twib,Aug 7 2012
04:48 PM
HunteRS,Aug 7 2012
11:47 AM
About 7pm my time? Yeah shouldn't be a problem.

IS this the 1st proper session or just a group rolling session?

group rolling session. I want to know every fighter's reason for being at the tourney for future plot shennanigans

Okey Dokey.

Still struggling for a character concept...but I'm sure I'll figure out one before hand.
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Twib
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Well I'll help out slightly.

First rule, You are from Earthrealm. Thus ruling out the more exotic Outworld races.

Some yes/no questions to help out

Does he already know about the MK tournament?

If so does he know of the realms?

How well known is his abilities? Raiden has to have a reason to recruit you after all unless you somehow get involved on your own. Example Sonya chasing after Kano

How does he feel about killing his opponents

Does he believe in the supernatural?

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lirlond
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I'll take that last slot!
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Twib
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Sold to the mousy GM
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Twib
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Our fighters have been created!

Wuan Xi The spirit medium!

El Rayo de la Justicia Electric hero of the people!

And a currently unnamed Iron man esque character!

one no show so if he ever shows up who knows.
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Twib
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Something has come up so tomorrow's game is on hold, Sorry :(
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lirlond
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Noooo!

Shit happens I guess. keep us posted.
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HunteRS
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...I should really check here first before wondering what was going on...

Never mind-real life takes precedence.
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Twib
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I'll be running some errands, but I should be back in time for the game. Also I have some changes in my work schedule coming up so we will need to discuss that
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Twib
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By the way tommorow we will have a new player. He should already know how to play I believe. He has no mic though so he will be typing :)
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lirlond
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Shit I can't make tonight, family crap getting in the way. Sorry it's so short notice but I only just got told myself.
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Twib
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Ok then, see you Tuesday, Don't want to run this without everyone. I'll Let Doresh know

[[I had planned on some ghosty exposition]]
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Twib
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https://groups.google.com/forum/?fromgroups...rpg/JrKkkiOCsjc

if you want to see the building of your new ally in progress.
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Twib
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KATAR (PL 2)

Age: Unknown
Height: 1.84 m
Weight: 100 kg
Blood Type: None
Style: Ninjutsu
Appearance: Lin Kuei cyborg with silver armor and a "beaked" helmet (due to a missing lower jaw); retractable blades on forearm
Reason for Fighting: Data gathering (official) / Searching for clues of past life (unofficial)

************

Life Bar: 40
Fighting Spirit: 22
Super Energy: 0

Strength: 1 (Damage +1)
Speed: 0
Stamina: 1

-------------

COMBAT SKILLS

Defense: 3
Evasion: 2
Tactics: 0
Combo: 2
Ki: 1

--------------

NON-COMBAT SKILLS

Agility 1
Athletics 1
Awareness 1
Climactic Super Move 1
Danger Sense 1
Endure Great Hardship 3
Fast Reflexes 1
Gadgeteering 1
Grim Determination 2
Intimidation 2
Perception 1
Property Damage 2
Stance Evaluation 2
Stealth 3
Technological Aptitude 1
Thug Thrashing 3

--------------

QUALITIES

Connections
Gadgeteering
Intimidating
Mobility
Weapon Expert

--------------

WEAKNESSES

Amnesia
Fearsome Appearance

--------------

QUIRKS

Dead Serious
Suspicious

--------------

BASIC DAMAGE: 1d6+1

SPECIAL MOVES
(1 Move Point spend on Non-Combat Skills, 4 left)

Basic Throw (P + K)
L2, Acc +1, Damage: 1d8+2
Elements: Increased Damage 1, Throw (2)
Description: Katar grabs his foe and slams him into the ground.

Blade Dash (b, f + K)
L3, Acc +1, Damage: 1d8+2
Elements: Hard to Evade, Increased Accuracy 1, Increased Damage 1, Interrupt, Mobile: Increased Movement (Only 2 Ranges), Slow Recovery, Subtle
Description: Katar dashes forward with a jerk, slashing one of his blades in a vertical arc.

Blade Whirlwind (d, f + K)
L3, Acc +0, Damage: 1d8 (1d8+1 against Thugs)
Elements: Always Does Damage, Area Effect (2), Hard to Evade, Increased Knockback, Limited Movement: No Movement Before Attacking
Description: Spreading both arms, Katar extends his blades and whirls on the spot, hitting everything around him.

Chest Railgun (b, f + P)
L3, Acc +0, Damage: 1d4+1
Elements: No Ranged Response, Ranged (2), Very Fast
Description: A section of his chest folds out into a railgun. The projectile is so fast it ignites the air in its path.

Blade Stab (f + P)
L2, Acc +0, Damage: 1d8+2
Elements: Fast Recovery, Increased Damage 1, Reach
Description: A straight punch with the blade extended.

Leg Sweep (d + K)
L2, Acc +1, Damage: 1d6+1
Elements: Decreased Damage, Hits Low, Increased Accuracy 1, Knocks Down
Description: A basic leg sweep.

Uppercut (d + P)
L2, Acc +0, Damage: 1d8+2
Elements: Anti-Air, Increased Damage 1, Knocks Down (2), Slow Recovery
Description: A basic uppercut.

Your new ally, note he has made some slight errors in the build and is already working on correcting those
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Twib
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Pretty much gametime
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Twib
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Tired of Interactive character sheets that do not let you save or edit your data? now introducing my hideously ugly but usable docx version!

https://docs.google.com/open?id=0B-J9ECNORZBMUEN6UjFWdXRoZ0k

download a copy today!

Copy the special move template over and over for however many special moves you have

Edit: Fixed link
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HunteRS
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Gonna have to be a prick and bail this week guys-cold is wrecking me and I'm sounding less human by the second.
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Twib
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HunteRS,Sep 25 2012
11:39 AM
Gonna have to be a prick and bail this week guys-cold is wrecking me and I'm sounding less human by the second.

Fair enough, Health comes first, I'll be sure to post a summary for you of Lirlond's match.
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Twib
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Damn close match between Gelvo and Wuan Xi. Went to 3rd round even.

Wuan also destroyed Gelvo's book after the fight
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